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Author Topic: Hello I am probly the only good tohno player right now ask questions lol.  (Read 46956 times)

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Offline Dragonthorn

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #75 on: February 14, 2008, 07:46:16 PM »
I can pull off the combo pretty well now (not without a lot of phail at first lol). I found 2AA 2C 5BB 5A (whiff) jC dj ABC airthrow a lot easier when Shiki does not have a large distance from when he starts the 2C. I used to try and put a 5C in there but he ends up too far most of the time so the djA ends up whiffing.

Any tougher, flashier combos for Shiki that incorporate his 214C at the corner or any of this other specials?

Offline Devereaux

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #76 on: February 15, 2008, 12:23:30 AM »
The only 214c corner combo I can think of that hasn't been mentioned in a while is the warakia corner combo.

:o

Yo Nas, peep this Angry-ass Shiki player. It looks like Shiki didnt want to go to school that morning and decides to take it out on warakia at around 00:27.

2B*2>5C>2C>214C>5B(whiff)>be5B>5A(whiff)>dash under>2C>214B>214C>5B(whiff)>be5B>beJ7.C

Actually, one that I haven't seen mentioned at all is the midscreen 214c > 5b > jbc > jbc > airthrow
« Last Edit: February 15, 2008, 12:26:07 AM by Devereaux »

Offline Kadoya Akira

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #77 on: February 19, 2008, 09:39:53 AM »
I found a interesting tip about this Warachia's combo(probably it'll be wrong)
The 5B->B BBE, if it hits with the blade it'll be techable, but if it hits in cross up(the opponent lands at your back), and it hits with the arm, it'll be untechable.
At least I saw a Warachia knocking straight down instead of teching in the air(tested with 2C, 214C, 5B->B BBE)

Offline Nas

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #78 on: February 22, 2008, 02:50:01 AM »
yea i gots to check that one out... the thing is with that though... it's wara only... dosen't work on chaos :(, unless there is some other way to do it...

man right now i just need to work on pressure really... im hitting my combos when i get them but trying to stay on people with shiki is kinda rough... for me anyways :(
Basically... kind of a big deal....

Offline Kadoya Akira

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #79 on: February 24, 2008, 05:01:51 AM »
Pressure?
2B, 2C, 5C, 5A probably. I don't know if there's something better.
And spamming 5A/2A while getting near...

Offline Devereaux

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #80 on: February 24, 2008, 05:26:29 AM »
Stagger 2a's into dash throw over and over and over. :V

Offline Nas

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #81 on: February 24, 2008, 11:21:54 AM »
well i already figured the stagger 2A's but damn that's just retarded if that's all he has(which he dosen't but still seems like it ).... man he better have something else in AA
Basically... kind of a big deal....

Offline Devereaux

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #82 on: February 24, 2008, 05:01:22 PM »
Tohno doesn't really have AA though a decently timed j5a will probably beat out quite a few things and most likely lead to a counterhit. On the ground though, I guess 5b maybe?...

also, you're using his fuzzy guard right? (5b airdash 5b)

Beyond that all Tohno's pressure really comprises of is well timed staggers as nothing he has really moves him forward enough like Nanaya.
« Last Edit: February 24, 2008, 05:10:32 PM by Devereaux »

Offline Nas

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #83 on: February 26, 2008, 04:26:23 AM »
actually now that you mention it... i really don't use that much.. so im gonna do that more...

a well time 5b works but it's a timing issue.. since 5b moves ya foward... but i did manage to get that a couple times...

i mean you could also get risky and be like shield 2a... but meh who knows...
Basically... kind of a big deal....

Offline humbaba

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Questions about Tohno's 2A 2A 5C 2C 5BB 5A (whiff) j.cb jc.bc airthrow:

Is there any disadvantage using a 2A to whiff instead of the commonly used 5A?
Because i somehow find it easier to connect to the j.cb with that.

Secondly, when i watch Japanese Players i often see them doing
2A 2A 5C 2C 5A (whiff) j.c jc.abc airthrow instead, any reason? IIRC j.cb jc.bc  does more dmg,
though i could be wrong, correct me there please.

Offline Devereaux

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I'm not sure if anythings drastically changed in the last few months since I dropped Tohno but I don't really see a "major" problem with whiffing 2a besides the fact that your creating an unnecessary hassle for yourself. As you're already in neutral anyways from the 5bb, whiffing the 5a supposedly makes the timing/jump easier. I have to ask though, I don't see why it wouldn't be frame wise but is that combo valid?

Also, your listing of the air combos is off as it's impossible to j-cb then dj-cbc without it being an invalid combo (or in general, who knows I'm to lazy to test it).

In general here is what IIRC is possible from the whiff cancel combo:

j-c dj-bc (for those to lazy or apprehensive to go for the b in the first jump)

j-ca dj-bc (this is what you can use if you think you miss-timed the delay on the launch)
http://www.youtube.com/watch?v=DTi33Ze6H3M

j-cb dj-bc (the most commonly used combo)
http://www.youtube.com/watch?v=asBkK2UC26c

and IIRC there is a j-cab(or ba) dj-abc(cba?) (something like that, but it's hard to do and not actually worth the minuscule amount of extra dmg you get from it)

Generally once you get in the air you are stuck at (I believe) 40% 55% proration so no matter what you throw out (within reason) you won't prorate any further, so if you can throw a j-cab dj-abc (or whatever it is) and land it, might as well go for it.
« Last Edit: April 15, 2008, 03:40:26 PM by Devereaux »

Offline linalys

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Questions about Tohno's 2A 2A 5C 2C 5BB 5A (whiff) j.cb jc.bc airthrow:

Is there any disadvantage using a 2A to whiff instead of the commonly used 5A?

Two reasons come to mind:
1.  It's impossible to do 2aa5c2c5bb2a
2.  5a has a smaller hitbox than 2a. 
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline humbaba

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Also, your listing of the air combos is off as it's impossible to j-cb then dj-cbc without it being an invalid combo (or in general, who knows I'm to lazy to test it).

You're right about that,  i meant jc = jumpcancel = dj though, so j.cb dj. j.bc -> airthrow

Two reasons come to mind:
1.  It's impossible to do 2aa5c2c5bb2a
2.  5a has a smaller hitbox than 2a.

1.It's not actually, try it out
« Last Edit: April 13, 2008, 11:11:43 PM by Colt »

Offline linalys

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Wow, then either his a's or his 5bb cheats somehow. 
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline Lolihunter Ota

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can tohno see why kids love cinnamon toast crunch?

Offline Devereaux

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You're right about that,  i meant jc = jumpcancel = dj though, so j.cb dj. j.bc -> airthrow

OK, then in terms of j-c dj.abc (or more likely j-ca dj-bc) being used, the only reason I could see it being preferred over j-cb dj-bc is if they do not yet have the timing down or they feel more comfortable doing it this way as cb bc does the most dmg.

Also to correct myself, you are stuck at 55% proration after the launcher unless you decide to do something stupid like j-ca dj-ca etc in which case you drop to 45% or lower from the third reverse beat.

Wow, then either his a's or his 5bb cheats somehow.

Yea I can't figure it out either, but it works somehow. Still feels like a hassle to do though.

Offline humbaba

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Another question:
Let's say hypothetically I'm using blockstring in corner: like 2A 2A 5B 5C 2C -> 2C hits, what should i continue with? 214s seem stupid because enemy could just tech out of corner, so i was either tending to OTG or some 236B or dunno, any advice? Pure theory on my side anyway, couldn't test it out yet

Offline Zero

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A knockdown in the corner would either lead into an OTG or an okizeme when they start getting up but I'm not sure what the OTG string though so I do the oki more. For oki I would do either IAD j.b/c (can lead to overhead if hit or if whiffed then it can be chained to 2a for blockstring or hitting low), j.c airdash j.b/c, or sj. dj. to bait stuff (if none are seen then you could j.b/c or airdash j.b/c).

Another question:
Let's say hypothetically I'm using blockstring in corner: like 2A 2A 5B 5C 2C -> 2C hits, what should i continue with?

I hope you did 5a whiff for that too...

Offline linalys

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Another question:
Let's say hypothetically I'm using blockstring in corner: like 2A 2A 5B 5C 2C -> 2C hits, what should i continue with? 214s seem stupid because enemy could just tech out of corner, so i was either tending to OTG or some 236B or dunno, any advice? Pure theory on my side anyway, couldn't test it out yet

2c -> 236a -> 623c
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline Devereaux

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Personally if I see that 2c hit I go straight into a whiff cancel combo omitting the 5c (Don't use 5b in your blockstrings for this reason, plus it sucks, he's not Nanaya ya know) or I cancel into 214c jbc djbc airthrow if I'm to far out of range for my 5b to hit. The 5c is wasted on a 5a whiff otg (especially in the corner). In my opinion an otg off of a 5c should only be used if you miss the timing of the whiff cancel combo or the 214c.
« Last Edit: April 23, 2008, 03:43:49 PM by Devereaux »

Offline Zaido

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if ur doing that block string.. and it pushes them that far and ur 2C hits, instead of doing whiff, why not jsut do 236A like lina suggested, cause i woudl think..

1) if 2C hits, connects to 236A and can excancel to 623C for more dmg and knockdown
2) if 2C is blocked and you do 236A, they will have to block 236A, and i would think ur still at a ok distance? (and if they try to punish it after it is blocked you can ex cancel to 214C to counter?
3) if 2C is blocked but 236A hits, you can ex cancel to 214C or 236C for more dmg

so instead of just whiff 5a, unless you dont have 100 percent meter... then 5a whiff.. or soemthing but yea ;v...
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Offline Kadoya Akira

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yea i gots to check that one out... the thing is with that though... it's wara only... dosen't work on chaos :(, unless there is some other way to do it...
No, it's not Warachia only. It works on Kouma too /o/
I couldn't make it work on Nero though u.u
And don't even bother with the rest of the cast: I think it works only on heavy chars.

The tip: start the B BEE as late as you can, so the untechable time'll be bigger(now I'm doing it almost automatically /o/)

One day I'll do the full combo XDD

Offline Dragonthorn

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Just an observation guys. For Shiki's air counter-hit follow up air combo, 2B 5B start up does more damage than 2C 5C, though the later is easier to connect with the increased range and larger hitboxes of the C's.


Offline Xkun01

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Just an observation guys. For Shiki's air counter-hit follow up air combo, 2B 5B start up does more damage than 2C 5C, though the later is easier to connect with the increased range and larger hitboxes of the C's.


Funny i'm so used to using 2C's on reaction to pick up counters.
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Offline Nas

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Re: Hello I am probly the only good tohno player right now ask questions lol.
« Reply #99 on: October 16, 2008, 11:03:41 AM »
i know that post was along time ago.. but after air counter... to kinda avoid proration... you could do 5C does tons of damage even after a j.A

i only use 2C if they too low hit em with a 5C... 5C hitbox stays out for awhile so you can hit peeps who kinda far...

also i believe you can do the whiff a combos off of 2C 5BB.. obvious depends on how low to the ground they are... but it works...
Basically... kind of a big deal....