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Atlas Academy => Melty Blood: Act Cadenza => Shiki Nanaya => : ಠ_ಠ Dizzynecro February 24, 2007, 08:22:16 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: Nanaya Strategy
: ಠ_ಠ Dizzynecro February 24, 2007, 08:22:16 PM
Hey What are some good mixup optons for Nanaya and what are some gUd uses for his fastfall?
: Re: Nanaya Strategy
: Kix February 24, 2007, 08:39:26 PM
In some older videos, I used to see FF-> grab. Faking the opponent into thinking you are going to attack high. I'm not sure how well it works.

Also, obviously if they want to meet you in the air for any reason this could mix them up.
: Re: Nanaya Strategy
: Shinjin March 01, 2007, 10:29:59 AM
I'll try to get Caer to write something down here. Since he plays Nanaya and at least has basic knowledge. But one fun thing is:

... no on second though i'll leave it to him. BUT I TOUGHT HIM HOW TO DO IT!!!  ;D
: Re: Nanaya Strategy
: Kayin March 01, 2007, 01:46:59 PM
Needs more Veteru~
: Re: Nanaya Strategy
: ಠ_ಠ Dizzynecro March 01, 2007, 02:18:50 PM
I'll try to get Caer to write something down here. Since he plays Nanaya and at least has basic knowledge. But one fun thing is:

... no on second though i'll leave it to him. BUT I TOUGHT HIM HOW TO DO IT!!!  ;D
gUd I'll be waiting.
Nanaya's the only char im SURe im using and i cant decide between many others.
: Re: Nanaya Strategy
: Caer March 01, 2007, 04:42:50 PM
Okay, bit late here, but I'll throw in some of the more fun stuff for the moment.

First of all, the best mixup I've found so far is to jump in with j.C. You now have the option of falling down with a 2B for a low, or you can dash-cancel the j.C and do j.B. This has worked really well for me so far. If you hit the j.C while high up, you can either do another j.C after the dash or you'll have to wait a tiny bit before you throw out j.B, or you won't connect after landing.
It's a bit tricky to find a really good spot to land this properly, but after throw or if you have them pressed in the corner it works really well. Just watch out for shield-attempts on the j.C. Just bait that shit if it comes to that.
Also if you do this midscreen, there's a good chance it will not only be a mixup, but give you a crossup as well, since you'll dash past them but still hit with the j.B.

For FF, yes, it is indeed nice for baiting shields. This works quite well if you've been spamming j.C as much as you should be.
However, the best use ever for that one is after a throw. just get a throw in, and then superjump forward and cancel it immediately with 22. Depending on your timing, this can make you land on either side of you opponent, making it a great crossup and anti-crossup at once.

What else...
Abuse 5C into 5A whiff cancel. That gives you some good advantage and can often work as a frame trap. Try to mix this up with throws, because we've already established that you get all his best options off a throw.
: Re: Nanaya Strategy
: Hintalove March 04, 2007, 04:24:51 AM
All of the Nanayas I play pretty much do just that, and by that, I mean varying guard strings into 5ca. You just do quick 1 or 2 hit guard strings, varying between standing and low attacks, and whif cancel to continue preassure. Basically, the more paranoid your opponents get, the more likely they are to do something dumb, and eat an attack for ch, or if they are content to block, you can mix in jumps and teleports. I'd advise jumping and the teleport that crosses them up as starting points. If you let him, Nanaya can keep you blocking for a longgggg time. Use and abuse this fact, and you will be closer to me hating you.

Another mixup is to ground string into ex dp at midscreen. This gives your opponent of giving you free damage off an OTG combo, or playing the dangerous teching game with you, potentialy giving you a free combo. EIther way, as long as you're sharp on tech punishing, it's guaranteed damage. Your opponents will most likely know that taking the OTG is the safest option, and only tech as mixup them selves. As for optimal OTG strings, ask Veteru.
: Re: Nanaya Strategy
: KD0089 March 05, 2007, 01:03:18 PM
what's the most reliable otg string that nanaya has?
: Re: Nanaya Strategy
: LordRabies April 25, 2007, 12:15:06 PM
For OTG I just do 2A x3-4 into 2B or 5B->5B.

Also, just noticed something about Nanaya.

The classic 2A->2B->2C->5C->B&B does roughly around 400-600 less damage than 2A->5B->5C->2C->2B->B&B, anyone else notice this before?
: Re: Nanaya Strategy
: COD3player April 25, 2007, 01:02:49 PM
Yeah I think most know about that. Doing 2A > 2B > 5C > 2C > 5B as the starter does more damage than the standard bnb as well.
: Re: Nanaya Strategy
: Dipstick April 25, 2007, 07:47:25 PM
(Oh fuck I'm posting strategy, someone notify a moderator to get this post deleted.)

2AB5BC2CB is a bad combo to use unless you are at point blank range and are doing it off of one 2A (read: not happening). This is a good sequence to use if you start from 5B, however.

2ABC5CB is the 'real' standard combo but you don't see it from most American players because they suck, because the timing from 2C to 5CB is awkward, and you will miss the combo 100% of the time if you do not super double jump. Also, near the max range of 2B comboing into 2C on normal hit, the 5C will whiff outright.

For what it's worth, the MB mook I have lists 2ABC5C air combo as his standard combo, and this mook usually will go with the harder variants of standard combos if there are no situational gotchas attached.
: Re: Nanaya Strategy
: Mailorder April 25, 2007, 10:24:44 PM
Okay, Psyblade and Zaido has been helping me out with this.

<Mailorder> 2C 5CB j.BC j.BC air throw
<Zaido> you do 2C
<Zaido> delay 5C
<Zaido> 5B
<Zaido> jump BC sdj BC

<Mailorder> I'm having trouble connecting that very last C in j.BC
<Mailorder> I'm tempted to skip the last C and airthrow
<Psycrash> yeah, you need the sdj to be high enough for the last j.C to hit
<Psycrash> and also for the airthrow to go off

<Psycrash> http://www.youtube.com/watch?v=54T53Mxh1VU
<Psycrash> at around 2:05
<Psycrash> MTP does the combo
: Re: Nanaya Strategy
: ii_otoko April 26, 2007, 05:13:23 AM
use jbjc jajbjc for more gauge! ;D
: Re: Nanaya Strategy
: Alfonse October 06, 2007, 08:47:29 PM
Some Nanaya combos pilfered from a guy on GFaqs:

5C -> 2C -> 5B -> jB -> jC -> jumpcancel -> jB -> jC -> airthrow

I tried it out myself, it's a little hard to catch the rhythm, but when pulled off successfully, it did about 200-300+ more damage than the standard 2ABC5CjBjCjBjC-throw BNB.

(Opponent in corner) 2A -> 2A -> 2B -> 2C -> 5C -> 623C -> 2A (juggle, not OTG) -> 5B -> jB -> jC -> jB -> jC -> airthrow

According to that guy, it's one of Nanaya's flashiest combos that could potentially be a crowd pleaser.
: Re: Nanaya Strategy
: humbaba November 02, 2007, 04:37:34 AM
Another BNB would be 5B 5C 2C 5A j.b j.c jc j.b j.c airthrow

also connectable to 2A 2B

impossible to do if 2A 2A 2Bing before it, lol just noticed
: Re: Nanaya Strategy
: KidPhantom November 15, 2007, 03:38:38 PM
I'm quite the noob, but I found this quite interesting in my adventures.

A risky move by Nanaya as a follow up after his basic BnB combo is his qcb+b move, the one where he charges up directly and attacks with his knife. As everyone knows, if the opponent sees the move coming, and blocks or shields it, Nanaya is up for quite the beating.

However, as y'all probably already know, if the opponents up against the wall already, and the qcb+b works, it'll send them up for a wall slam. If Nanaya can dash forward, and go in for a 5A juggle while the opponent is still in the air from the wall slam, you can hit them with another J.bc J.bc throw combo after juggling them with the 5A. I've managed to pull this off a few times, but I'm sure pros can master this no problem.

Just thought I'd throw that out there, what do you guys think?

For move kinda guide list=P Hard to get timing down.

qcb+b -> dash forward (if needed) -> 5A (juggle) -> J.bc -> J.bc -> Air throw

Does a decent amount of damage, if I remember correctly, can sure annoy the crap out of an opponent to re-taste Nanaya's BnB after just taking 4000 damage from the one before=P Think this one does about 2990-3100 if I remember correctly.
: Re: Nanaya Strategy
: MasterT November 15, 2007, 04:04:38 PM
I rarely use qcb+b, but I find it good for when your opponent is going for a heat after the bnb, if you do it as soon as Nanaya lands the hit will land before they can heat (or beat out/trade with a good amount of moves, even stops jump outs if you're quick enough). I usually only throw it out there when the opponent is at low life, it's definitely not something you want to rely on.
: Re: Nanaya Strategy
: KidPhantom November 15, 2007, 04:09:34 PM
Yeah... I hear ya on that. I've got pwned quite a few times on qcb+b.

And goddamn, I've lost every match on netplay, so I think I should not be giving out too much advice ;D

I guess I'll need to practice some of Nanaya's longer stronger combos in order to get better... To much regular BnB is too predictable.

Oh, since Netplay is not always availiable to me, any idea as if any of the MBAC cpu is good practice? I played against Nero with max handicap, and that may have improved me a bit... But, I still lose a lot... Any good suggestions for practice outside of Netplay?
: Re: Nanaya Strategy
: MasterT November 15, 2007, 04:18:00 PM
I've never found CPU useful, I get all my experience from netplay, the only thing you can really do to improve outside of vs. matches is practice different BnBs and combos in practice mode. The computer's reaction to mind games and play styles is so much different (and inferior) from players it really doesn't do much for you.
: Re: Nanaya Strategy
: Cloud Nine November 15, 2007, 06:17:56 PM
I normally use the CPU to hone my BnBs, but I do netplay as much as I can although I'm still a scrub. (But I can actually beat a few people now!)
: Re: Nanaya Strategy
: KidPhantom November 15, 2007, 06:32:52 PM
Hmmm... Interesting, thanks for the CPU advice. Both sound like good ideas, and I really should netplay more.

On a sad note, could someone talk about possible deception tactics after a good BnB move? Like, should I do 22B, and go for the J. c or b? Should I do a 22A, and hopefully go in for a side mixup?

Course, it ranges depending on the situation, but a few pointers would be greatly appreciated, thanks^^
: Re: Nanaya Strategy
: Nas November 18, 2007, 11:20:12 AM
there some noob starters like 2b, 5c, a whiff cancel strings... some peeps still don't get out of it well..plus you can easily mix that shit up... like just mixup 2b, 5c, or 2c well... cuse if one of them connect.. it leads to his stronger combos ( for example 2b will lead 5c,2c, 5b, jbc, jbc throw) and how if you connect  with 5c... then you just 2c into 5b into air combo.. so that's some good starter strings i think (don't quote me to well).. some times pressure strings like 2b,5c.. can also mixup with 5a whiff throw and some other shit....but you really have to train the person to block....
: Re: Nanaya Strategy
: KidPhantom November 19, 2007, 04:01:43 PM
Sounds good, I'll take the advice... But goddamn, I always have trouble timing the 5c,2c, 5b, BnB, when playing. Can never seem to get it down. Perhaps it's because I use the keyboard?...

Unno, are combos easier to pull off with the pad instead of the keyboard?
: Re: Nanaya Strategy
: Nas November 21, 2007, 03:22:55 AM
prolly if you having real trouble with it on keyboard( never played on keyboard... it just sounds like you fucking it up n stuff on pad) i fine a lot easier on pad or stick... so try that out...
: Re: Nanaya Strategy
: Daito March 25, 2008, 03:46:33 PM
This topic has really helped me out alot thank you guys.
: Re: Nanaya Strategy
: sumbody April 01, 2008, 06:45:21 AM
Hi there Nanaya pros. Great community here by the way.

I frequently use Nanaya alot and BNBs sort of come naturally to me nowadays. My only problem is improvising on my pressuring game (I read the tips above but somehow it just doesn't execute well for me). Besides that, I have this friend who spams the jumping C attack of every character he uses, if it hits, he chains it to a BNB which is painful. I'm getting sick of seeing him spam Hisui's table attack, Satsuki's knock down blow and all the rest of jumping C attacks. I was wondering if Nanaya's dp would make a good counter move for this. I realize if I miss, I'm in for some hell of punishment. So, should I just continue blocking and wait for an opening, or fight him the same way, by spamming jumping C as well. I realize that Hisui's table has a large hitbox, and Nanaya's jumping C sort of loses most of the time when they clash.

Thanks in advance.
: Re: Nanaya Strategy
: kasuya April 01, 2008, 07:10:40 AM
hmm is there a specific timing as to when you can attack after an IAD? i realized that sometimes after an IAD, i am unable to attack (or the attack doesnt come out). Looking back at the input display, nothing seems to be out of the ordinary..

Can anyone shed some light on this issue?
: Re: Nanaya Strategy
: Last Elixir⑨ April 01, 2008, 08:23:23 AM
watch niku videos.

j
: Re: Nanaya Strategy
: AkiraTheMastodon April 01, 2008, 05:50:57 PM
Never watch Niku vids. Ever.
: Re: Nanaya Strategy
: Kosaki April 08, 2008, 10:58:06 PM

whats the best strategy to use on a ciel?  :slowpoke:
: Re: Nanaya Strategy
: c-nero 5[c] April 09, 2008, 02:05:55 AM

whats the best strategy to use on a ciel?  :slowpoke:

pick ciel
: Re: Nanaya Strategy
: Sh1k1 April 09, 2008, 02:11:22 AM
Nanaya's quite fast already as he is. Don't let her breathe and always keep the pressure on her. That's the strategy I've found most effective on Ciel.
: Re: Nanaya Strategy
: abitofBaileys April 09, 2008, 02:34:16 AM
If the Ciel knows to bunker cancel you're already dead, because a Ciel with you untechable knocked down on the floor is a big problem.
I only throw out a 236A for a fast anti air, 623A is good for sudden dash-ins since it has clash frames. (Ciel's dash unfortunately, too. Is there even a move of Ciel that doesn't have clash frames? I once saw a falling Ciel after a normal jump getting hit by a Hisui and it clashed! :slowpoke:)

Also, block. Block block block. That's at least what I do. Since Ciel has the most annoying "I just hit you somewhere with something, now let's chain with 2C 5C BnB!") a single mistake can cost you life and your advantage, because of the air throw air dash shit.

I hate Ciel. :V


Don't listen to this if this is bullshit. I just wrote down what works when I play against a Ciel.