When's Melty on Steam?
ahaha that's no--wait, what?

Atlas Academy > White Len

White Len Setups

(1/2) > >>

Tropsy:
Japan isn't doing crap with this char, so let's do something original for a change and come up with setups ourselves.

I'll start by contributing something I've come up with while messing around, it's kind of like a V.Sion summon in the sense that you sacrifice combo damage for a better okizeme. It only works on a crouching opponent in the corner, but it starts with 623B, so chances are opponent is crouching if it hit anyway.

The basic idea is 623B -> 5B 2B -> raising j.[C]. Depending on the delay between 623B and 5B and between 5B and 2B, the j.[C] will hit or whiff. The options after it are basically:

On j.[C] whiff only:
623[B] 63214A/C
Dash 63214C (abuse that ridiculous range)
Dash 5[B] or similar to beat jumpout attempts on reaction to seeing j.[C]'s trajectory/seeing you dash
63214B (lol)

Universal:
623A / 5[B] (these will beat jumpout attempts if correctly timed -- note that making sure the j.[C] is raising is especially important for these, otherwise you'll be too slow)
236B (easier jumpout beating, less return, especially if they didn't jump)
623B / 623[A] / 623[B] -> 2A or whatever (standard 623 mixups, potentially made safer by j.[C])
22C -> 2B or something (not sure how useful this is in practice, may be easily reactable to -- doubles as heat/EX wakeup bait)
22A -> 63214A/C or something? (probably terrible idea, may work the first time due to the surprise factor)
IAD -> whatever?

That's about it, I guess. This works on all characters (although timing may require slight modifications between the largest and the smallest ones). Attached is a couple of replays of some options -- not showing more complex stuff like beating jumpouts or baiting EXes because you can't save replays using dummy mode. I know that in the replays I made it pretty obvious what I was going to do, but that's mainly because I didn't want to spend 500 tries re-recording just because I tried to keep it hard to see.

Anyway, I know the setup isn't particularly amazing. I mainly want people to contribute ORIGINAL CONTENT for a change. You are (most likely) not going to be winning any tournaments by keeping your top tier W.Len strats secret until the finals, so go ahead and post.

mizuki:
I have a video in the works that I've been secretly creating, well was secretly. Hopefully once I'm out of this job I can finish it up. It'll include Character-Specific BnB's and character specific Mix-ups, since some can punish others and some can't.

c-nero 5[c]:
The main reason wlen is having problems in japan is because her 236{A} is so easily bara-able. Since it's like the core of her game it's obvious she's not going to be a popular character.

mizuki:

--- Quote from: Sabator on December 12, 2007, 02:09:14 AM ---The main reason wlen is having problems in japan is because her 236{A} is so easily bara-able. Since it's like the core of her game it's obvious she's not going to be a popular character.

--- End quote ---

That's why you use it sparingly, she has other gimmicks she can use, and other ways where you can even be safe from a bara if you do use charge ice!

Tropsy:
Messing around I realized she can do FG setups too, at the very least on Warakia. (if someone knows who else she can do them on do fill me in)

Unfortunately the standing hitbox of most characters seems to be reduced considerably on hit, so following up with something like j.2c land huge combo doesn't seem possible. My current setup is j.bc (blocked) land j.b j.214b j.214c random ender (I'm doing j.c j.c airthrow right now, but I bet there's something better). It's actually not even that hard if you make sure not to hold j.b for too long (remember that j.b is chargable even if it has no obvious charging animation). I'm surprised I haven't seen this used before. But then, maybe it only works on Warakia and Nero or something.

Navigation

[0] Message Index

[#] Next page

Go to full version