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Author Topic: Nero ver.B2 Changes  (Read 3925 times)

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Offline Arlieth Tralare

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Nero ver.B2 Changes
« on: July 30, 2007, 04:50:07 PM »
So far I've noted the following:

-2.C has reduced horizontal range Correction, it's still the same
-B.Crow does not hit when going upwards (BOOO!)

Anyone notice anything else?
« Last Edit: July 30, 2007, 09:29:54 PM by Arlieth Tralare »
<bellreisa> arly *has* given up 3s
<bellreisa> retired it anyways
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<proxyZAR> and it will die there too lol

Offline Alt

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Re: Nero ver.B2 Changes
« Reply #1 on: August 07, 2007, 06:13:19 PM »
I haven't tested it thoroughly but it seems like his standing hit box is narrower than it used to be. I noticed this when using 6c and rush-in 2a with Kouma, the attacks would clearly be intersecting Nero's sprite but he just wouldn't get hit. I don't recall this occuring in the PS2 version.

Offline [X]Chacha

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Re: Nero ver.B2 Changes
« Reply #2 on: November 28, 2007, 10:21:04 PM »
Hmm it be good time to test it out.