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Author Topic: Version B Wallachia changes?  (Read 13430 times)

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Offline Sylvan

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Re: Version B Wallachia changes?
« Reply #25 on: August 17, 2007, 10:22:11 AM »
Wow, indeed you have time to dash after jC. Pretty awesome, this is very helpful to Warakia's game. Reminds me of MvC jump-in->dash combos.

I have a hard time IADing in Melty Blood, not sure why. I think the timing for the second "forward" motion in the air is kinda strict. I wasn't sure if I was doing it right yesterday, I didn't use it much with my characters, but it clearly complements Warakia's jB very well. It doesn't help much they changed the movement mechanics on verB. from ReAct.

I'm trying to integrate drills, teleports and summons into my game. I cancel into Nero and Shiki summons after blocked 5C/2Cs or other ground attacks. They're actually not as spammable as I'd thought they'd be and some characters seem to get around them, so I started alternating with drills. But drills, whether hitting or blocked, basically ends my rush-down offensive due to ending delay. At least summons, let me continue with pressure easier. Are there better uses for drills?
Teleports are alright, I'm going to work more on tossing them out. I like to use a character's full movelist, regardless of how limited use a special move might have. Speaking of which, I've actually found myself using 623A as anti-air ocassionally, because it only hits once, and if you counter-hit, it's a launcher.

More daily.
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Offline Tiamat

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Re: Version B Wallachia changes?
« Reply #26 on: August 17, 2007, 02:21:31 PM »
Drills come out faster than summons so you can use them to hit people from backdashing away from your blockstring or something.  Personally I like the summons more than the drills but they both have uses. 

Offline Nightvoomer

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Re: Version B Wallachia changes?
« Reply #27 on: August 17, 2007, 04:17:30 PM »
You can cancel his drill into 236c, not entirely sure how useful that is though.
<GenericSu> actually pfhor is just one of those super anti nero guys

Offline Tiamat

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Re: Version B Wallachia changes?
« Reply #28 on: August 27, 2007, 07:01:23 AM »
sometimes I cancel drill into 63214C or 22C after a throw or something for chip damage/advantage

Offline asdfqwer

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Re: Version B Wallachia changes?
« Reply #29 on: April 15, 2008, 11:16:52 AM »
Yes... I'm sorry for reviving a year old topic.  :prinny:

I just wanted to state that Wara's wall 236c combo into air combo or 214c setup works 100% for all characters.

Example:
5b-2b-2c-236c-2c-6c-jc-jc-dash-airthrow
5b-2b-2c-236c-2c(1hit)-2a-214c-Nero summon setup variations

The only thing you have to do is get the spacing correct and get timing between 236c-2c, these moves are slightly different for some characters but the difficulty in perfecting them is nothing compared to other character's advanced combos.