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Author Topic: Character specific combos: LEN  (Read 4287 times)

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Offline abare_moralist

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Character specific combos: LEN
« on: February 24, 2008, 02:25:22 PM »
What is the correct midscreen combo to do on Len knowing that 5B does NOT OTG her after a 623B?

I believe Choco said you do 214A...that works but I can't seem to follow up with anything after..any tips?

Offline magz

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Re: Character specific combos: LEN
« Reply #1 on: February 24, 2008, 02:52:49 PM »
214A 623C has extremely tight timing IIRC.

Your best bet would be 2C (2 hits) (5b) 214A IAD if you want to go off of 623B.

Another option would be to superjump over their head and airdash back to j.A/B/C/[C] into 2C or bite or throw/nothing into 2C or bite or throw.

I have yet to test it but you could also try superjump over, double jump back, air dash back.

Damage-wise, you don't lose too much if you just replace 623B with 623C and at least then you get proper knockdown + okizeme.
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Offline Twinniss

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Re: Character specific combos: LEN
« Reply #2 on: February 26, 2008, 08:06:27 PM »
i dont think there is any way to otg ren into 623c after the 623b ground slam

214a and all other methods works on the wall however
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Offline abare_moralist

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Re: Character specific combos: LEN
« Reply #3 on: February 28, 2008, 05:25:27 AM »
214a into what in the corner?

and also, if they are in the corner, off 623b, you can OTG 2c 5b into 623c...but it ONLY works in the corner

Offline Sprint

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Re: Character specific combos: LEN
« Reply #4 on: March 06, 2008, 09:46:01 PM »
236B/623B 214A 623C works anywhere, but it's awkward because the B grab leaves you about 1-2 pixels out of range, meaning it has to be a walkup 214A >:(

Solution: 236B 2146..A 623C:
1. Do the 214 motion before recovering so you don't walk backwards.
2. Hold 6 just as you recover to walk forwards slightly.
3. Hit A before the 214 motion times out.

When to use it:
- After 236B.
- If you screw up and accidentally throw a 623B instead of 623C.
- When trying to gain meter or waste time in the middle of the screen.

Other relaunch stuffs:
- 236B/623B 214{6}A 623C (Anywhere)
- 623B 2C 5B 623C (Near corner. Do not use after 236B)
- 236B/623B 5C 2C(1h) 5B 623C (More damage, less range)
- 236B 2B 623C (High damage, horrible range)


For White Len, walkup 2B 623C works anywhere. The timing is strict, but the damage is good.
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Offline Abstract Nonsense

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Re: Character specific combos: LEN
« Reply #5 on: March 12, 2008, 11:16:35 PM »
Is something wrong with my eyes?

At 2:59, it seems like he hits a knocked over Len with 5B. I was under the impression that that was impossible.

And I know it's Denpa damn it, that isn't the point.
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Offline magz

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Re: Character specific combos: LEN
« Reply #6 on: March 12, 2008, 11:32:06 PM »
Is something wrong with my eyes?

At 2:59, it seems like he hits a knocked over Len with 5B. I was under the impression that that was impossible.

And I know it's Denpa damn it, that isn't the point.
Off of things other than 623B/236B you have a chance to OTG with 5B depending on your spacing.
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