Hey guys, I'm surprised to see no talk whatsoever of the infinite here. I've been practicing the Ciel variant -- for the benefit of the lazy, you can start however you want as long as you manage to land a 623c in corner near the beginning of heat, and then: [2c 5c 214a (delay) 22c 5[c] 2[c] 2c 22b 5a 5b 623b 2c 5b 2aaaa 2b 5c 214a 623c]xN
I'm having some trouble getting the whole OTG string in -- you need to walk slightly forward before the OTG (which I failed to do in the attached replay, which caused me to fail), but even at point blank I just can't seem to be able to get 4 2a's in. Any suggestions? (It may not even matter -- I haven't checked if 4 2A's are actually necessary, but my guess is that they probably are) Also, any ideas why the late 22c cancel on the 214a is so inconsistent? It just seems to randomly not work.
EDIT: Ok, managed to get the OTG, but it's *by far* the hardest part of the infinite. You need to walk forward a bit after the 623b (even when you see Sacchin walking forward, there's a zone where she'll still whiff the 4th 2a and another zone where she'll get 4 2a's but whiff the 2b, so it seems you need to walk forward at least 3f, possibly more) and it makes it very hard to connect the 2c, anything other than an extremely light tap is a guaranteed failure because of charging.