Melty Bread Forums
Atlas Academy => Melty Blood: Act Cadenza => Aoko Aozaki => : KomagPHL March 29, 2007, 06:36:39 PM
When's Melty on Steam?
ahaha that's no--wait, what?
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hi guys, i was wondering. how does aoko do against the other characters? i seem to be having a hard time against hisui as opposed to shiki. does anyone know which matchups are aoko's trouble matches and which ones are in her favor?
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I found the little flee Miyako very annoying :S
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I found the little flee Miyako very annoying :S
From my experience,
I think Aoko has trouble with Nero if he's up close, Sion, a bit of Ciel and Nekos. She has some limited options against advanced necos because of their height/hitbox (You need a EX orb to be able to reach them, or start a 6A, I believe) and when playing Nero Aoko just doesn't have much to wake up out of the mess of stuff (Backdash short). Ciel is slightly annoying if not for the EX Hiero during cool down of orb placement. A good Sion can annoy the hell out of you in corner pressure and Aoko's limited options take too long to suffice, due to gun ranging, thread grabs, etc.
Miss Aozaki isn't very good at close range pressure (Recieving), save for the 623 wakeup EX, or perhaps an Orb Bara, but is amazing in range setups for counter hits.
Miyako I'd argue is a pretty good match since she's at such a short range with limited damage scope. However if your opponent can crazy shield through a super jump, that's a different story.
I'd also argue a good matchup for Aoko would be Kouma as well, given the movement range of Kouma and the speed of his movements.
~Chun
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I found the little flee Miyako very annoying :S
From my experience,
I think Aoko has trouble with Nero if he's up close, Sion, a bit of Ciel and Nekos. She has some limited options against advanced necos because of their height/hitbox (You need a EX orb to be able to reach them, or start a 6A, I believe) and when playing Nero Aoko just doesn't have much to wake up out of the mess of stuff (Backdash short). Ciel is slightly annoying if not for the EX Hiero during cool down of orb placement. A good Sion can annoy the hell out of you in corner pressure and Aoko's limited options take too long to suffice, due to gun ranging, thread grabs, etc.
Miss Aozaki isn't very good at close range pressure (Recieving), save for the 623 wakeup EX, or perhaps an Orb Bara, but is amazing in range setups for counter hits.
Miyako I'd argue is a pretty good match since she's at such a short range with limited damage scope. However if your opponent can crazy shield through a super jump, that's a different story.
I'd also argue a good matchup for Aoko would be Kouma as well, given the movement range of Kouma and the speed of his movements.
~Chun
Actually EX orb doesnt work either. I had Zar 4C me right under one and nothing happened. can walk right under them too.
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I found the little flee Miyako very annoying :S
From my experience,
I think Aoko has trouble with Nero if he's up close, Sion, a bit of Ciel and Nekos. She has some limited options against advanced necos because of their height/hitbox (You need a EX orb to be able to reach them, or start a 6A, I believe) and when playing Nero Aoko just doesn't have much to wake up out of the mess of stuff (Backdash short). Ciel is slightly annoying if not for the EX Hiero during cool down of orb placement. A good Sion can annoy the hell out of you in corner pressure and Aoko's limited options take too long to suffice, due to gun ranging, thread grabs, etc.
Miss Aozaki isn't very good at close range pressure (Recieving), save for the 623 wakeup EX, or perhaps an Orb Bara, but is amazing in range setups for counter hits.
Miyako I'd argue is a pretty good match since she's at such a short range with limited damage scope. However if your opponent can crazy shield through a super jump, that's a different story.
I'd also argue a good matchup for Aoko would be Kouma as well, given the movement range of Kouma and the speed of his movements.
~Chun
The problem for Aoko I've found on the Miyako side is that Miyako's dodge can be used to punish most, if not all, of her frame traps. This means all her blockstrings lose that edge of her ridiculously good frame traps, since someone who is paying attention at the other end can pretty easily dodge out of all of them and punish.
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Against Miyako, from my experience is, when you pressure, use 623A after some low mixup, because many people forget that it has 2 hits, one high and one overhead and you can combo right out of it. Also, if she blocks it, you can go into safe distance via A spam. If she shield counters it, you're fucked.
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623A isn't as good as you think it is in that situation. Better blockstring:
2ABC 5B 5A for whiff mixup
2AB 5AB 623B/2C for high-low mixup, although 623B is a bit slow and punishable if it's seen coming
I prefer to just mixup after a full fledged blockstring that keeps them blocking, such as:
2ABC 5B 22B 63214C
2ABC 5B 22B 214C
2ABC 5B 63214B
2AB 6[A]B(if blocked) 63214B 214C
etc..... Learn to change them (these aren't that good)
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So...is Miyako a good match-up, Bad match-up, or 50/50?
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So...is Miyako a good match-up, Bad match-up, or 50/50?
Very bad. You'll be pressure stringed for the rest of the match if you get knocked down. You can't get out of that little bugger's string unscathed without orb bara or 623A to anti-air her out of her inc jCs. God forbid you mess up slightly, because you'll die in 2 combos more or less with the chip. My kind of frustrating fight.
The easiest match up by far is Warakia IMO.
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Okay, listed in order... What do we have?
Disadvantageous Matchups:
Miyako
Nero (Maybe?)
Advantageous Mathups:
Warakia
And what else?
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Okay, listed in order... What do we have?
Disadvantageous Matchups:
Miyako
Nero (Maybe?)
Advantageous Mathups:
Warakia
And what else?
According to Zar, Aoko is at a disadvantage against Nero...
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Okay, listed in order... What do we have?
Disadvantageous Matchups:
Miyako
Nero (Maybe?)
Advantageous Mathups:
Warakia
And what else?
According to Zar, Aoko is at a disadvantage against Nero...
Nero has better/faster ranged attacks. Nero? Check.
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Ciel... she can ignore standing orbs with her dash and erase any orbs with keys.
Plus, her 2b beats every single normal that Aoko has.
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She has an advantage against Satsuki, and I would say she also has an advantage against Mech Hisui and V.Akiha
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Okay, listed in order... What do we have?
Disadvantageous Matchups:
Miyako
Nero (Maybe?)
Advantageous Mathups:
Warakia
And what else?
I know you.Lmao Captain from Gaia.It's Fate^,^
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Okay, listed in order... What do we have?
DISADVANTAGEOUS MATCHUPS:
Miyako
Ciel
Nero
ADVANTAGEOUS MATCHUPS:
Warakia
Mech Hisui
V. Akiha
Satsuki
Arcueid
STALEMATING MATCHUPS
???
Anybody agree or disagree to this?
@Xkun01: Yo, sup Fate. How's it goin' ^^
EDIT: Personally, from my experience that Aoko has a distinct advantage over Arcueid,
considering Aoko can pressure, bait, and punish with out much worry of
being punished herself... Also locking down her movements, with orbs and the likes,
I've also found it easier to set up a 214C>Tick Throw... The tick throw took priority
over MANY of Arcueid attacks. Aoko also has a field day, maneuvering around with
IAD when orbs are on the field since Arcueid can't move as freely as Aoko can with
the orbs and other projectiles hindering her. Not to mention, it's not situational to put
Arcueid in Aoko's BnB... Though this is just from my experience...
I'd like other people's thoughts and feedbacks, if you will ^-^
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You forgot to put Satsuki under an advantageous match.
Gaia? Hahaha. I have a character on there. >_> The name is AozakiAoko
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You forgot to put Satsuki under an advantageous match.
Gaia? Hahaha. I have a character on there. >_> The name is AozakiAoko
I'll hit you up on Gaia then =P
So what are your thoughts on her stalemating matchups?
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After doing well against Arlieth at WTXII and being completely ravaged by a scrub, I'd say that Aoko is at a very high disadvantage against Warachia.
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After doing well against Arlieth at WTXII and being completely ravaged by a scrub, I'd say that Aoko is at a very high disadvantage against Warachia.
Tis the fate of Melty Blood players
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I'd argue that Aoko is a bad matchup against Mech Hisui, due to the Mech's multiple ranged attacks. j.214B erases all orbs on screen, just about. And I think the eyebeams can dispell ex orbs, IIRC. (Kinda like Nero's 236A crows)
I'd also say she's at a disadvantage against Len, due to her hitbox, crouch, and once again, various range attacks. Not to mention, Aoko can't really recover very well once she's begun to be pressured.
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I'd argue that Aoko is a bad matchup against Mech Hisui, due to the Mech's multiple ranged attacks. j.214B erases all orbs on screen, just about. And I think the eyebeams can dispell ex orbs, IIRC. (Kinda like Nero's 236A crows)
I'd also say she's at a disadvantage against Len, due to her hitbox, crouch, and once again, various range attacks. Not to mention, Aoko can't really recover very well once she's begun to be pressured.
Although I personally don't play well against M.Hisui I would say the match is closer to even, because Aoko can score counter-hits off of 412 orbs, and has very strong oki when she scores a knockdown. I haven't really played against Ren enough to comment on her though.
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Can't Ren just walk right under orbs since she transforms into that kitty? Sorta avoids them like Ciel would when she dashes.
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But the catwalk is slow and you need to press 3 to walk under them and you have to react very fast if you want to block a indashing Aoko since it couls also be a 2A4C feint etc.
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Seems like Aoko has a lot of bad matchups and/or bad situations =/
Also... Am I the only one stuggling against the maids with Aoko?????
DISADVANTAGEOUS MATCHUPS:
Miyako
Ciel
Nero
Warachia
Len
Mech Hisui
ADVANTAGEOUS MATCHUPS:
Warakia
V. Akiha
Satsuki
Arcueid
STALEMATING MATCHUPS
Aoko (I would assume)
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In my personal opinion and judging from the matches I've had on netplay with Zar(not that reliable since lag haet aoko but still) I think NAC is advantaged vs aoko. Prox orbs don't work, held orbs don't work for much except antiair, beams don't work, BE6A is picky about spacing, and 623 will often whiff, too. Aoko's movelist is more or less gutted VS NAC, can't say for vanilla neco since I can't play her for the life of me.
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So we're still missing...
Kohaku
Hisui
Maids (Together)
W.Len
V.Sion
Sion
Akiha
Tohno
Nanaya
V.Arcueid
Kouma
Satsuki
Where would they go?
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There have been claims of a disadvantageous matchup against Sion earlier in the thread, and the list previously included Satsuki as an advantageous matchup.
I agree that Nero's disadvantageous. I usually play MB with my roommate (I'd say he's slightly better than I am) and tend to win only one in twenty rounds (not matches) or so when playing Aoko vs. Nero.
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Well doesn't Sion rock a lot of the characters anyway? =/
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DISADVANTAGEOUS MATCHUPS:
Miyako
Ciel
Nero
Warachia
Len
Mech Hisui
Sion
ADVANTAGEOUS MATCHUPS:
Warakia
V. Akiha
Satsuki
STALEMATING MATCHUPS
Aoko (I would assume)
Arcueid
V.Akiha
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I don't think Arcueid is an advantageous match-up.I think it should be either stale-mate or disadvantageous.
Satsuki I can understand,because her options compared to Aoko.
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disadvantage: warachia
advantag: warakia
lol
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I agree regarding arc not really being advantageous, she has a lot of ways to pop or avoid orbs and other little gimmicks that (crouching hitbox vs 623s, and so on) so imho she's at worst neutral.
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Arc is fixed. Would anybody disagree that V.Akiha is stale mated to Aoko?
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I agree that V.akiha is pretty evenly matched with aoko, But i think arc is an advantageous matchup because she has to get in on aoko, who has alot of ways to keep her out. She also doesn't have any really solid escape options while under pressure.
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Well doesn't Sion rock a lot of the characters anyway? =/
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DISADVANTAGEOUS MATCHUPS:
Miyako
Ciel
Nero
Warachia
Len
Mech Hisui
Sion
ADVANTAGEOUS MATCHUPS:
Warakia
V. Akiha
Satsuki disadvantage: warachia
advantag: warakia
lol
STALEMATING MATCHUPS
Aoko (I would assume)
Arcueid
V.Akiha
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True,but Arcs rushdowns have alot of time to beat some of Aoko's stuff in turn.That and counter her many CF frames in the middle of her moves,that can completely take on Aoko's 623a or b.Its stalemate because each has the other beaten in certain areas.Close range,Arc has the advantage.Far away-mid screen Aoko has an advantage.