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Atlas Academy > Aoko Aozaki

Timed Proximity Orb Pop

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Synthesis:
I have seen only one video where an Aoko player has used this. I can't find it anymore. Why does no one else use blockstrings after putting out a proximity in order to time a safe overhead? Such as:

2ABC 214A (hold for a very short while) dash 2AB 5B 5A(whiff) dash 2AB 6AB 63214B dash 4C

The 4C comes out, and the orb pops right in time to combo, or if they block, makes 4C safe. No one does stuff like this.

AkiraTheMastodon:
Well....there is a vid of an Aoko doing it, but not in a match.
http://www.youtube.com/watch?v=m48X507uTHg

AARP|ZTB:
You know, I thought about using proxy orbs and following up w/ varied strings to synch into mixups (4c,2b,6[a], etc) so I practiced the setups shitara had in the vid that Akira linked...Then I realized I can do the same exact strings w/ a held orb lol (realized this after 30+ of practice w/ proxy then 5mins of practice w/ held orb :/ )

synched proxy burst strings have some flaws too. Like if an opponent jumps out of a string and 'grazes' the orb, theres a chance that it will burst and the opponent gets away scott free. Also, they have the option to throw attacks at it and destroy it (possibly hitting you in the process). Sure, the same applies to a held 421 orb, where if you are hit then the orb dissipates. BUT if they attack and you happen to be out of range guess what - the 421 orb is still there. Another advantage 421 orbs have over 214 (in oki setup) is that if you sense a poke out attempt in mid-string you have the option to burst at will w/o fear. 

I think synched proxy burst combos/strings are "overlooked" simply because the 421s allow more freedom w/o a (approx. 7sec) time restriction. I HAVE however seen a few ex orb synch-burst combos and these appear to be stronger for a number of reasons:

ex orb can not be destroyed
launches on hit
bigger hit box on burst
option to throw into orb w/ easier follow ups
approx. 4sec burst timer - lets you throw in a short string w/o having to be consistent in pressuring or worry about poke out attempts.

If you check out xeno's aoko tut you will see a string that JM uses and xeno replicates at the end (iad jC>j236b>j214c>dash 3c (covers jump out attempt)>2c>2a(whiff)>iad jA>4c>burst). Stings like these are somewhat more solid and intimidating. I managed to create my own syched ex orb burst sequences (2) that branch out into several mixups within the 4sec time frame. Im not lazy enough to not practice it but im lazy enough to not create a 'perfect run' rep for it. Give me sometime and I'll post up info after some more experimenting.

*heres a synched j214 burst string that I came up w/ a few mths back (but only landed twice ever in a match :( )*

Cornered opponent
aoko123>slider>421a~[c]>dash>iabd (use j9>4a+b)>j214 ( >activation) (j214 is placed right in front of them)>burst as j214 is being set, 421[c] burst is guarded at this point>6[a]bc>slider>421[a]>burst (as they rise to force guard stun on wakeup)>iad j[c]>land>2b>5a>5b>aoko123>*burst* (proxy/j214 orb bursts at this point)>dash>2b>aoko123>slider>whatever

This is as far as I have gotten w/ the string and havent developed any overhead options after forcing guard stun w/ the held orb burst on their wakeup. If you ask me, its too damn drawn out. Seven whole seconds to maintain pressure while having your opponent willingly cooperate and guard  :psyduck:. Guh whatever, If I come up with more options for this sequence (or someone else does) I'll post it (or you do it  >:( ).

Excellent thread topic btw  :teach:

AARP|ZTB:
my track pad hates me. i just made like 397927937 edits just now lol

Synthesis:
I thought it was an interesting idea because 1) if it's directly above them, they will be slightly wary to block high. Although, they can just poke it, but if you sense that coming, rush that shit down some more.

jumping IS an option, but that's where you learn strings that include 3C in order to prevent them from jumping out. Fun one includes a 2B 4C (pop) 2C. ^_^ Also, why not throw in something just slightly risky? Like IAD B 236A land 623B? I dunno. I do random things every now and then and people seem to like it.

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