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Atlas Academy => Melty Blood: Act Cadenza => Aoko Aozaki => : AARP|ZTB March 17, 2009, 02:54:34 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: AARP|ZTB March 17, 2009, 02:54:34 PM
So I've been chatting it up with JM recently, trying to squeeze out bits of info and news on Ver.A Aoko...The man is insane. He just....knows stuff.

Since he's such a cool dude and so eager to share his discoveries, techniques and community info I figured I should/would share with the other (two) Aoko users out there that may express the same interests. Even if you will probably never see Ver.A in your life it's still cool stuff to know and ponder about (as this is my current situation). Plus it will help you understand what's going on in those match vids.

I will divide the random bits and pieces of info by System Type (Full, Half, Crescent Moons) in no particular order. Info will likely consist of changes, combos, move properties, glitches & bugs, and possibly strats dictated to me by Jeffrey-san. There may also be some speculations (ie THEORY FIGHTINNNG) by me to offer some incite. Feel free to discuss anything related to the posts below.



Best of the Best

So apparently Jeff-san favors Full Moon Aoko over the other two modes of play. We went into minor details about this (in which he proceeded to send me a vid of him being lame and raping foolz) and I plan to harass him for a detailed explanation as to why F precedes H and C next time we chat.

Z:
which Aoko do you feel is strongest in Ver.A
Z:
C, H, F?
JM:
F!F!F!
JM:
F>H>>>C


So as you may see from above, C is pretty much buns by his standards. ( 3 >'s?! oh, come on  :-\ ). Regardless of what he says I still like the style of C and believe that she may have more tools that need to be explored and developed (...just don't tell him I said that). Jeffrey does however state that he selects different Moons based on match up.

Z:
So you like F best. Do you ever switch to C or H vs certain characters?
Z:
Or do you feel F has best advantage in all matches?
JM:
VS Arc, H is [the] best style.
VS Shiki Tohno, H or F.
JM:
H is weak when Aoko down, but H Aoko's "turtling" is very strong.
JM:
VS Mech Hisui, H
JM:
VS Sion, C


H
Tohno (F), Arc, MH
C
Sion



Full Moon

From the vid he sent me this style appears to be all mana spam and zoning mixed with CH fishing. It's similar to Aoko's normal playstyle but when she downs you things start to get ridiculous.

Changes & Fixes


Combo

Jeff Tech



Half Moon

This moon was jumped by a biker gang and they all had nerf bats.

Changes & Fixes


Combo
*

Jeff Tech




Crescent Moon

This moon is believed to be the weakest of the 3 according to Jeff-san. He goes on to say that the system does not compliment all aspects of Aoko's play style, namely turtling/camping which is a crucial part to one side of her gameplay.

Changes & Fixes
Combo

Jeff Tech


: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Psylocke March 17, 2009, 04:48:16 PM
Nice info on FMoon, there were a lack of videos(and other resources) concerning that style

Interestingly enough, there's a couple of recent Jeffrey Manson videos on nico, and he seems to only be using Crescent in those
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: AARP|ZTB March 17, 2009, 05:42:11 PM
Hahaha links or it didn't happen. I really want the links so I can jokingly msg him with bold うそつきいいいい!!  :'( . Just to see if he denies it's him.
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Psylocke March 17, 2009, 06:54:20 PM
http://www.nicovideo.jp/watch/sm5974546
http://www.nicovideo.jp/watch/sm6426343
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: AARP|ZTB March 17, 2009, 07:58:06 PM
Thank you, sir.

First link is not too recent (2009年01月28日). I believe JM has been entering a bunch of tourneys since then and of course you wont see everything on nico and youtube. The second one however is very recent.

That match vs Sion looked a  lot similar to how the Aoko v Ciel match up was played in MBAC. Set orbs and wait it out, Hi jumps/dj's to get over projectiles and scout for an opening from above (if not then retreat), shield projectiles for meter and I'm willing to bet he would have blasted Sion with an AD had he been in max to punish the gun shots. He was basically playing uber turtley and safe.

I honestly don't know why he didnt just shoot it out with Sion using F or H. It looked as if he was really struggling that match...Hell, I'd call the victory a lucksack at the end. He says he prefers C in that matchup (as seen in the first post) but I dunno really lol.

I'll link JM next time to discuss the match up in-depth cus I'm curious as to how the match is supposed to go down.

Thanks.

: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Benny1 March 18, 2009, 01:27:13 PM
H-Moon lost triple AND 4[C] groundbounce?  That's tragic, I loved 4[C] groundbounce.  I haven't really seen much good Aoko play since Ver.A, it's a shame.
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Ultima66 March 18, 2009, 02:07:25 PM
4C was faster than 25f in MBAC. Although this means that they may have made it actually comboable out of without using a held orb.

And it's kind of weird that her 421C orb is an EX with EX properties but is still the same size as her normal orb. Well, assuming the hitbox is fine, there's no reason it can't look like that, but it's a little weird.
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: kilvear March 19, 2009, 03:34:24 AM
man am I getting out of touch with Aoko?

what is 6E for full moon?
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Zetsubou March 20, 2009, 03:31:41 PM

Since he's such a cool dude and so eager to share his discoveries, techniques and community info I figured I should/would share with the other (two) Aoko users out there that may express the same interests.


(makes me wonder who are these other (two) aoko users  :mystery:)
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: AkiraTheMastodon March 21, 2009, 07:32:19 PM
first i wanna say
glad to see you're still around and into aoko zar...haven't been to mage chan and seen you there in god knows how long
second...
what the, F>H>C from JM...dam I did not see that one coming
this is some juicy info, didn't know about the IAD > airdash > j.B thing...really want to try it lol

well i guess it's good that h aoko can still heel combo ppl...to a certain extent...that was the first drawing point i saw that i liked about her rofl

: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Diar April 19, 2009, 01:05:35 AM
I'm glad your still around ZAR!! SoCal is very very fortunate to have Ver A. in the arcades. Just got back from playing it and I seriously need to play melty blood again. Once again, I have to relearn everything again.
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: scottind April 19, 2009, 08:44:01 AM
i probably played you last night
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Ultima66 April 29, 2009, 01:49:18 PM
(http://www.famitsu.com/image/790/Qf9cHYEgz4887V55NGl17o1O1Zs96H7c.jpg)

From the PS2 screenshots. C Aoko 236C now works like Blue Fire? This looks like it could be really good.
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Tonberry April 30, 2009, 11:11:03 PM
Are you sure that's blue fire and not w/e F-Aoko 236C is called?  I don't think blue fire hits full screen awayy
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Ultima66 April 30, 2009, 11:12:41 PM
Are you sure that's blue fire and not w/e F-Aoko 236C is called?  I don't think blue fire hits full screen awayy
I didn't say it was blue fire and it's Crescent. Also F Aoko 236C doesn't look like that.

Apparently it's 236D.
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: abitofBaileys May 04, 2009, 05:24:25 PM
It's such a simple screenshot yet it's so awesome.
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: AARP|ZTB May 27, 2009, 06:49:03 PM
Random Jeff Tech

Some Full Moon info JM passed on to me last time we chatted MB:

Combox

Sheild Counter > 5A > 2C > 63214B > 5A > 2C > 63214B > 5A > 2C > 22A > JBJC~
Apparently Aoko has a "Slider Loop" (63214) after landing just a simple Shield Counter. He mentioned that it was character specific or the range of difficulty varies between characters- I didn't get a chance to clarify before he left but I'll be sure to ask next time.

or, JBJC > JC > JEX214 > 5A2C~
The loop can also be started off a jumping ex orb combo. That's pretty damn sweet. I'm a dummy for not trying these combos last time I was at CF (even if it is ver1).

236B(CH)> 2B > 5C > JBJC> JC> JEX214> BE5C(1) > 2C > 22A > JAJC > JBJC > 623B
We briefly discussed comp value for some of aoko's specials. He says that 236B has no prorate and he likes this combo or something. Damage is 5k-ish.


623A vs 6239A/6237A
This bit of info really got me interested in F-Aoko more...


Zar says:
how is F-aoko 623A compared to C/H-aoko 623A.
Zar says:
can F-aoko use 623A like MBAC aoko (strike opponent out of air)
JM says:
6239A is justice       < he really said this
JM says:
6237A is beautiful     < ...this too. no joke
Zar says:
does 'tiger knee' 623 change when in the air?
JM says:
Yeah, tiger knee!         < cool, he knew wtf I was talking about
Tiger knee is very strong because,
JM says:
Tiger knee is invalid to Air Guard
Zar says:
WOWWWW               < I type "wowww" for everything
JM says:
and,
JM says:
jump(4F)+Tiger knee(5F)
JM says:
On the ground, 623A = 9F
JM says:
so
JM says:
623A < Tiger knee
Zar says:
hahaha thank you for that bit of infomation :D
JM says:
tiger knee hosei 90%
623A hosei 70%            < talking about prorate/compensation value (Thanks, Tropsy!)


So in summary:


...And I just realized I copy/pasted over some other information I had by accident as I was typing this...  :slowpoke:

Gold star for me.

I do remember JM mentioning something about KAMONE though. It's sort of like a fuzzy guard similar to say Warc's jB(1) > Air dash > jB(2) (The example he gave) but not a true fuzzy like say Aoko's Iad > jC > djC. If anyone can break down what "KAMONE" actually means I'd appreciate the info.

With F-Aoko:
deep jC > dj > airdash [676 likely] > jA
He was pretty hype about trying this at the next a-cho event lol. Says that it's 17~18f iirc (from jC to jA). That's a bit faster than most ground based overheads from what I can remember. Blue Fire cover would probably be the easiest way to set this up. Also I think it's safe to assume that all Full Moon jA's hit overhead (wasn't it like this pre-react FT?).

I'm too busy ranting about the info I just deleted so until next time...
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Tonberry May 28, 2009, 10:55:30 PM
Sheild Counter > 5A > 2C > 63214B > 5A > 2C > 63214B > 5A > 2C > 22A > JBJC~
Apparently Aoko has a "Slider Loop" (63214) after landing just a simple Shield Counter. He mentioned that it was character specific or the range of difficulty varies between characters- I didn't get a chance to clarify before he left but I'll be sure to ask next time.

This sounds sexyyyyyyyyyy.  Did he tell you how much damage it does?
: Re: Ver.A Aoko & the ridiculousness that is JeffreyManson@Ero
: Diar May 29, 2009, 09:45:29 PM
Awesome some Full moon combos I can practice with. Thanks for informing us with god like JM strategies  :teach: