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Atlas Academy > Mech-Hisui

C-Mech player, searching for help!

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uberdeluxe:
Hello everyone! I'm new to this site, and I've been playing MBAACC for about a week. However, I've discovered that it's much harder to find helpful advice for this game than it is for games like Blazblue and Street Fighter!

I've looked around a lot, and besides combo videos for previous versions and Japanese pro matches, there are very few resources a new player can use to improve their play! I've visited Mizuumi wiki's mech hisui page, and I know about all the mechanics of the game(except guard crushing...), so I'm trying to find where I should look for advice next. I decided asking people here would be a good way to learn some new tricks and strategies with mech, so I made an account and started writing this! If you know any helpful resources for learning C-mech, or have anything of your own to contribute, I'll greatly appreciate it!(Also, it would be nice to know who the best C-mech players are!)

I'll try to tell you a little about how I play now:
-I use 2B to poke usually if my opponent is too close for a projectile, but if they're out of range of that I'll opt for 2C or 421A.
-While my opponent is far away, I usually use a mix of TK'd jet packs, eye lasers, and non-TK'd crossbow to keep my opponent out of range.
-My combo I'm learning to do(I can get it usually in practice mode, but not in actual games) is 2B 5C 2C 421C 2B 2C 5C 6C jump j.B j.C double jump j.B j.C air throw (~4.2k)
-If I whiff the crossbow, I usually mash 22B or 22C and pray.(a bad habit!)
-I have a lot of trouble continuing close-ranged pressure
-I'm bad at following up CH projectiles with combos

Here are a few quick questions most people could probably answer:
On wakeup, I like to shield > 22A, but the hitbox is so small it whiffs in most situations outside of jump-ins! Are there other viable options off of a successful wakeup shield, if your opponant is crouching, or farther away?
I have trouble breaking opponants pressure, without mashing 22A/B/C... What are some other good ways to break pressure with C-Mech?
What are some effective ways of using C-Mech's arch drive? Are there any ways to combo into it, other than off of counter hits?
And of course, are there more efficient combos I should learn? The one I do is my own concoction...

Thank you all in advanced for the help!

Tempered:
I don't think there are any mech players anymore so ill throw in some advice.

Shield 5a or 2a is probably better than barrier. but barrier works good sometimes as well.

A good meter less combo is 2b5c2c 421a sj.bc dj.bc air throw. I don't like to use meter much with mech because her arc drive is her best reversal (which is all you should really use it for), and she has low health early on so you want to heat more early match. You should explore using her missiles. they're good at preventing approaches when you learn to mix them up.

Sounds like you actually know what you're doing for the most part. For getting out of pressure it depends really. you can always try jumping away. dashing under a jumping opponent. you already know shielding. Arc drive is a good reversal. hitting a button at the right time. dodging.

uberdeluxe:
Thanks for the advice!
Shield 5A works much better than shield barrier.
I'm not quite good enough to use that meterless combo yet,(I mess up the super jump every time) but I'm sure I'll get used to it after some time. For now I'm doing 2B 5C 2C 6C air combo as my meterless combo.(It only does a little less, the pre-launcher damage is 2.2k, compared to 2.4k(tested against ciel))
I completely missed that her arc drive is a reversal when I was looking at her move breakdown on mizuumi wiki... eheheh...
I've seen good players using the AA missile to good effect, but it seems like eye beams are better than the double missile most of the time, it has less active frames doesn't it?
On the topic of dodging, I'm not really sure when you're supposed to use it... It seems like it's usefulness overlaps with what you can do with shields a lot. Can you explain what situations are better for shields/dodges?

Also, when you say there aren't any Mech players, you mean none that are active here, right? Or are there really no high level non-japanese Mech players?

Tempered:
both really. ive only seen like 1 jp mech recently and the only 2 american mechs I know of dont really play anymore.

Dodge is a bit safer than shield vs people on the ground. since you dont have the 50/50 between normals. its hard to say when theres a good time to use it. same with bunkers. You just kind of have to learn where they're good.

uberdeluxe:
It's too bad that there aren't many good MBAACC videos of mech, but I watched a bunch of Xie's MBAA videos, and learned some special tactics from him. In terms of combos, I'm learning 2B 5C 2C 421A 236[A] 2C 421A super jump j.bc j.bc air throw, and I've gotten it a few times in training mode(gonna take a few more hours of practice though, before I can actually use it in games!) and after that I'm gonna practice comboing off of random things in non-super-sloppy ways, like I am right now. Luckily the local players are very skilled, so I get lots of good practice for using my new combos in actual matches, as well as pressuring and defending!

Thanks again for the tips!

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