Been a while since some jp F-mech footage got dropped on the nets.
http://www.youtube.com/watch?v=InGFO4nWTFw (6:50)
http://www.youtube.com/watch?v=_dllTRE7jEAI like this player's overall neutral game. Good choices with 236s>214C (control) or 236C to cover gaps on whiff to avoid potential threats from above (as this move has horrible recovery). The use of 22C in the neutral game was interesting as well. I'm starting to think I should replace 22A (poison gas) altogether with deathpillars for midscreen zoning since the beams are able to hit the limbs of opponents that try to strike it.
I still don't agree with ending aircombos with throw unless throwing in the corner. I'd rather drop the combo and fish for airtechs with JB. My whole style is RPG them into the corner and pursue or zone. Either way, I learned a few things from this set and it was a good watch imo.