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Author Topic: Punishing with C-Mech Hisui  (Read 2366 times)

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Offline Mailorder

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Punishing with C-Mech Hisui
« on: August 26, 2009, 02:43:32 PM »
Whenever I end my air BnB with air throw, the opponent with always tech back.  That's fine with me since it resets the keep away game, but I'd still like to punish it somehow if I can.  If I air throw when I'm near a corner, it seems that I'm able to use 623B to punish a back tech.  Anyone have anything to add to this?

Offline Syxx

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Re: Punishing with C-Mech Hisui
« Reply #1 on: August 30, 2009, 12:06:26 AM »
u can catch em with 236A (make sure it's not 236[A] though) no matter where they tech

Offline Xie

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Re: Punishing with C-Mech Hisui
« Reply #2 on: August 30, 2009, 09:10:30 PM »
As far as I know:

On a corner air throw, like in MBAC, you can punish any and all ground tech attempts with 2b.

Neutral tech: Very tight, but doable, you have to hit the 2b (2hit) basically at the first moment you recover in order to punish this. While this may look bad on a no tech, you can still easily get out a meaty 2a to beat wakeup mashing.
Forward tech: If they tech into the corner, you have all day to punish this with a 2b (2hit). There really isn't any way to mess this up other than to throw your opponent slightly out of the corner so that the tech crosses you up... but the timing is still very forgiving even if they do this.
Back tech: If they tech away from the corner, you can catch this with a 2b (1hit). The timing is fairly strict and it will take some getting used to for comboing off of 2b (1hit).


Outside of the corner, you can punish ground techs similarly to in the corner
Neutral tech: Very tight, but the timing is very similar to punishing neutral techs in the corner. The only real difference is that on most opponents, you cannot combo into 5c as the throw will put you too far, so just go for 2c instead if the 2b lands.
Forward tech: Fairly easy, they will always cross you up so just react to the tech and punish it with 2b. Can't really miss it.
Back tech: ???? To be honest, I haven't been able to punish a back tech at all when midscreen. I've tried Syxx suggestion but 236a has never hit my opponent during the vulnerable state that follows the ground tech. The best I have gotten is a "meaty" 2c (which is where the 2c hits them as they are able to block) which can cancel into B missiles or whatever else you want AND I have gotten the dummy to standblock the 236a (despite being set to crouching), but... yeah no real punish here unless I'm missing something. For the record, 2c is 1f slower than 236a, so if that makes the difference then I would be very impressed.
AND BEYOND.

Offline Syxx

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Re: Punishing with C-Mech Hisui
« Reply #3 on: September 05, 2009, 08:57:00 AM »
the window to hit them with it is very small but if u test it in training mode a few times you will see that it is possible