Fixed Win-Poses. Now with 100% more transparency!
So yeah, I managed to unbreak the alpha channels. I'd advise grabbing this zip file over the other zip with the .bmp versions because these are easier to work with.
Enjoy.
So I guess we're both doing it wrong:
But I think Erkz are the most qualified person to keep on doing the rips - simply because I am no programmer and he knows a faster way to rip with more quality than I do... thus putting my hours of slow emulation ripping to complete waste =_='''
*quits quietly like no one would notice*
I wouldn't have noticed if Azure Macabre hadn't pointed it out. Somehow, I broke the alpha channels when I was ripping them earlier. I thought the game used separate alpha channel files like the earlier games, but I guess I hadn't done my research right. So, I just fixed it.
I'm not sure how you're ripping it via emulator, but if the alpha channels are available somehow, you can just apply them to your rips and you'd get the same quality.
So it's not a waste.
If I and maybe Blue Shirt could be able to decrypt MEPROFS.CVM's Table of Contents, there is a chance that the file may be mountable on DaemonTools, allowing us to see every file this game has to offer, including sprite data.
Once that's done, well, it'll be done.
We already managed to chop bytes off the file, and cvm_div can generate a list of all files in the compressed image.
Of course, we probably have been beaten to the punch. Ah well. Can't say I didn't try. :3
Mountable in Daemon Tools? Uh... why go through all that? Just open it in winrar. [When you get it decrypted.]
Also, I've been trying to do the same thing, and no. I haven't beaten you to the punch. I'm manually extracting the image files via hex editor and a partial TOC ripped from the game's RAM. Alot more tedious, but easier for me because I fail at decrypting TOCs.
Also... How'd you get cvm_div to display a list? Mine breaks as soon as it tries to read the file.