Cristu C-Aoko can jump 3 times.
Did not know that.
*checking now in MB's training mode*
Yes, you're right! I never realized.
Now i understand why at a recent gathering of players i saw someone practicing with C-Aoko, and he literally took the air combo all the way to the very top of the stage.
He must have been doing 3 jump cancels then. For a brief moment, I took a look at his hands, and he was hitting A>B>C at one point. Perhaps after his second jump cancel. idk.
Plus, he did a 623C at the end of it.
It was a over 10 hit combo, and an incredible sight to behold. It was inspirational AND intimidating at the same time.
He was GOD among men. A lion among cubs.
just gdlk.
Wish I knew his name, just to mention it.
F moon characters usually have the proper positioning after their aircombos to do JBC JABC, but doing two staight up JABC's will almost always make the angle too difficult to finish the aircombo. Adding the A's in the air for F-moon characters doesn't add much damage if at all, and going for JBC JBC airthrow is a completely viable option.
For example, F-Arc usually does JBC then JABC, but if you just do JBC JBC because you feel uncomfortable with the air positioning, it's completely legit. Most characters just do JBC JBC regardless, so there's not that much reason to go for JABC JABC, since you're adding in very slight damage[if at all, with prorate], and making the aircombo that much more difficult, when you should be fishing for airthrows or your aircombo ender more.
Now that you say that, regarding A's,
I've noticed that if I do 2 straight A's before >B>C, C doesn't wiff. Doing A>A>B>C causes C to catch the opponent, but I was wondering if going down that road technique-wise was a big no no, due to damage scaling. Plus, I'm not sure about this, but I think that doing 2 A's before B and C causes the opponent to get "pushed" away too far to then "catch" the opponent again with an attack after the second jump cancel.
Correct me if I'm wrong. Since, I'm not sure.
If anyone was any more insight or input regarding MB's air combos...please let me know because MB's air combos seem like the pink elephant in the room to me.
Everyone thinks about them, practices them, but no one really talks about them.
Which is sorta weird since they are so hard to pull off compared to air combos in other games.
thanks again everyone for your insight.