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Author Topic: CCCaster v3.0 Rollback Edition  (Read 210087 times)

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Offline Inso

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #25 on: April 16, 2013, 08:48:08 AM »
Source code would still be appreciated even if it's not caster based. Because I'm curious.
I second that, no smaller size text tho, since I'd actually like to help with something.

When you've released it, you were prepared to be everyone's slave right? =D
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Offline mauve

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #26 on: April 16, 2013, 10:24:06 AM »
Source code would still be appreciated even if it's not caster based. Because I'm curious.
I second that, no smaller size text tho, since I'd actually like to help with something.

When you've released it, you were prepared to be everyone's slave right? =D
my view is that all of the existing caster derivatives would not have existed without the original caster source having been released, godawful and unreadable crap that it is. same goes for mtsp lunaport. if you want to nod back to something like it, following in its spirit doesn't hurt.

that being said, if it's still actively under development, whatever, not much value in that unless you throw it on git/svn somewhere.
« Last Edit: April 16, 2013, 10:27:46 AM by mauve »

Offline Zachariasz

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #27 on: April 16, 2013, 10:52:52 AM »
To put it simply:
does not work

Win8 x64

"The program has stoped working" after connecting.

Win7 compatibility doesn't help.
« Last Edit: April 16, 2013, 10:59:01 AM by Zachariasz »

Offline ShardZ

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #28 on: April 16, 2013, 11:05:06 AM »
Madscientist, you are da f'ing gawd.  Once my semester ends next week I'm going in on Melty again.

Offline HQ-Zero

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #29 on: April 16, 2013, 11:07:50 AM »
Simply doesn't work for me and my buddy. It auto disconnects when melty opens. We didn't resize, we both tried to host. Our ports are set to same port for Melty's Network. I don't know what's wrong.

Offline Roy-Kr

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #30 on: April 16, 2013, 11:50:23 AM »
I've had different issues depending on who i connect to. It's as if the program changes how the controls work upon connecting and stick with them throughout the session. Some sessions i can't backdash macro and some sessions i can't wakeup block on one side of the screen. The weird thing is if i connect to somebody i played before, i get the same problems i had with that person earlier. :mystery:
All sessions get eaten inputs and more input delay than the delay counter suggests.

Some people seem to be incompatible for whatever reason and can't connect to eachother even though both can connect to and host for other people to join.

No desyncs ;D

Offline Shion

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #31 on: April 16, 2013, 11:55:05 AM »
Worked alright against some people. With others it crashes often. Managed to play a few games on 1 delay with a friend who lives in the same country, but it desynced at the end. As a stick player, the controls were flawless, but some people who use keyboard complain about directional movement not being registered properly.

Thanks for your work on this, and I hope you'll continue to improve it and fix the bugs. Source would be cool too.

Offline Pete

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #32 on: April 16, 2013, 12:10:29 PM »
holy fuckin shit
i was dreaming about this day for a while, i was even ready to start working on it myself once school was out but mad respect to you for putting something out.
i don't even care if it doesn't work, the fact someone is doing it is too much for me. i'm crying.
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Offline TheMaster_Rahl

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #33 on: April 16, 2013, 12:21:36 PM »
Good job on this man. Just gonna report my 'testing' results.

Connected to people just fine. Once in-game, I encountered an issue where during char select, I had full controls, but then round one, no controls (no movement, or buttons.) Restared the caster, and the controls worked until round 2, then no controls. Deleted the config file, and rebound the stick's buttons, and then no more issues. I'll try to do more testing with more people.

-TexasTim-

Offline True Sleeplord

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #34 on: April 16, 2013, 12:28:08 PM »
I can get it to connect to people and pick delay, but when it opens the game window where you would originally config all the options it crashes and says that it cant find the menu... Help?

Offline PHauxE

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #35 on: April 16, 2013, 12:56:56 PM »
Thank you so much for this.  I can finally netplay with people on delay 2-3 despite my shitty internet.  No problems to report here.
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Offline real

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #36 on: April 16, 2013, 01:54:03 PM »
The way directions are handled for keyboards is buggy. Pressing (and holding) a direction input after holding any other (direction) input seems to cancel all inputs. This is unrelated to which keys you map your directions.

Edit: For clarity: I'm on Windows 7 64-bit and have been using a Logitech G11 keyboard to play.
« Last Edit: April 16, 2013, 03:01:34 PM by real »

Offline Kyhz

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #37 on: April 16, 2013, 02:17:21 PM »
Alright reporting back on caster. OS is Win7. Playing on stick.
Played one person with and without caster: caster was definitely much smoother. Slowdowns in between matches and it crashed when I tried to switch characters (didn't try to reproduce), but despite the drawbacks it was definitely worth playing with the caster. Didn't notice any dropped inputs but then again I'm a mashing scrub.
Second person, caster either crashed when the match started, or connected fine but with unplayable delay (d6). We were both playing on a shared connection though, so take that with a grain of salt. Ended up playing on regular netplay.

Offline savemenico

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #38 on: April 16, 2013, 02:52:09 PM »
First of all thanks for this and thanks in advance for the next!

Second, I'm getting this

I'm using Win7 64. Any ideas?

Offline Dipstick

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #39 on: April 16, 2013, 02:58:49 PM »
Madscientist, would you mind if I hosted the binaries on the Melty Bread web server? There's no need to have it on something like Mediafire, and this server can take the abuse (...I think).
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Offline Phanther

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #40 on: April 16, 2013, 03:07:30 PM »
It's crashing whenever I connect to someone or someone connects to me. Windows reports that the application has stopped working. It's probably how it's trying to open up MBAA.exe. I'm using Windows 8 (yes I know). Some logs for you

Code: [Select]
Faulting application name: cccaster.exe, version: 0.0.0.0, time stamp: 0x516cce30
Faulting module name: cccaster.exe, version: 0.0.0.0, time stamp: 0x516cce30
Exception code: 0xc0000005
Fault offset: 0x00011b1e
Faulting process id: 0xd30
Faulting application start time: 0x01ce3af622b817f3
Faulting application path: C:\MBAACC\cccaster.exe
Faulting module path: C:\MBAACC\cccaster.exe
Report Id: 675c0a74-a6e9-11e2-bf24-bc5ff43921d2
Faulting package full name:
Faulting package-relative application ID:

Code: [Select]
Fault bucket -760711535, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: cccaster.exe
P2: 0.0.0.0
P3: 516cce30
P4: cccaster.exe
P5: 0.0.0.0
P6: 516cce30
P7: c0000005
P8: 00011b1e
P9:
P10:

Attached files:
C:\Users\Michael\AppData\Local\Temp\WER2D30.tmp.WERInternalMetadata.xml

These files may be available here:
C:\Users\Michael\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_cccaster.exe_acdf2b1285a6dfdac6ef234407e1bff3b298545_110f92a0

Analysis symbol:
Rechecking for solution: 0
Report Id: 675c0a74-a6e9-11e2-bf24-bc5ff43921d2
Report Status: 0
Hashed bucket: 7892a73b395412f50861032869d51dbe

Code: [Select]
Version=1
EventType=APPCRASH
EventTime=130106268176395796
ReportType=2
Consent=1
UploadTime=130106268176777107
ReportIdentifier=675c0a75-a6e9-11e2-bf24-bc5ff43921d2
IntegratorReportIdentifier=675c0a74-a6e9-11e2-bf24-bc5ff43921d2
WOW64=1
NsAppName=cccaster.exe
Response.BucketId=7892a73b395412f50861032869d51dbe
Response.BucketTable=1
Response.LegacyBucketId=-760711535
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=cccaster.exe
Sig[1].Name=Application Version
Sig[1].Value=0.0.0.0
Sig[2].Name=Application Timestamp
Sig[2].Value=516cce30
Sig[3].Name=Fault Module Name
Sig[3].Value=cccaster.exe
Sig[4].Name=Fault Module Version
Sig[4].Value=0.0.0.0
Sig[5].Name=Fault Module Timestamp
Sig[5].Value=516cce30
Sig[6].Name=Exception Code
Sig[6].Value=c0000005
Sig[7].Name=Exception Offset
Sig[7].Value=00011b1e
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=6.2.9200.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=1033
DynamicSig[22].Name=Additional Information 1
DynamicSig[22].Value=5861
DynamicSig[23].Name=Additional Information 2
DynamicSig[23].Value=5861822e1919d7c014bbb064c64908b2
DynamicSig[24].Name=Additional Information 3
DynamicSig[24].Value=f3d5
DynamicSig[25].Name=Additional Information 4
DynamicSig[25].Value=f3d5be0cad2787556264647dc02181c3
UI[2]=C:\MBAACC\cccaster.exe
UI[3]=cccaster.exe has stopped working
UI[4]=Windows can check online for a solution to the problem.
UI[5]=Check online for a solution and close the program
UI[6]=Check online for a solution later and close the program
UI[7]=Close the program
LoadedModule[0]=C:\MBAACC\cccaster.exe
LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll
LoadedModule[2]=C:\Windows\SYSTEM32\KERNEL32.DLL
LoadedModule[3]=C:\Windows\SYSTEM32\KERNELBASE.dll
LoadedModule[4]=C:\MBAACC\pthreadGC2.dll
LoadedModule[5]=C:\Windows\SYSTEM32\msvcrt.dll
LoadedModule[6]=C:\Windows\SYSTEM32\USER32.dll
LoadedModule[7]=C:\Windows\SYSTEM32\WINMM.DLL
LoadedModule[8]=C:\Windows\SYSTEM32\WS2_32.dll
LoadedModule[9]=C:\MBAACC\SDL.dll
LoadedModule[10]=C:\Windows\SYSTEM32\GDI32.dll
LoadedModule[11]=C:\Windows\SYSTEM32\WINMMBASE.dll
LoadedModule[12]=C:\Windows\SYSTEM32\RPCRT4.dll
LoadedModule[13]=C:\Windows\SYSTEM32\NSI.dll
LoadedModule[14]=C:\Windows\SYSTEM32\ADVAPI32.DLL
LoadedModule[15]=C:\Windows\SYSTEM32\SspiCli.dll
LoadedModule[16]=C:\Windows\SYSTEM32\sechost.dll
LoadedModule[17]=C:\Windows\SYSTEM32\CRYPTBASE.dll
LoadedModule[18]=C:\Windows\SYSTEM32\bcryptPrimitives.dll
LoadedModule[19]=C:\Windows\system32\IMM32.DLL
LoadedModule[20]=C:\Windows\SYSTEM32\MSCTF.dll
LoadedModule[21]=C:\Windows\SYSTEM32\nvinit.dll
LoadedModule[22]=C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\detoured.dll
LoadedModule[23]=C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll
LoadedModule[24]=C:\Windows\SYSTEM32\SETUPAPI.dll
LoadedModule[25]=C:\Windows\SYSTEM32\CFGMGR32.dll
LoadedModule[26]=C:\Windows\SYSTEM32\DEVOBJ.dll
LoadedModule[27]=C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvdxgiwrap.dll
LoadedModule[28]=C:\Windows\system32\uxtheme.dll
LoadedModule[29]=C:\Windows\SYSTEM32\HsSrv.dll
LoadedModule[30]=C:\Windows\SYSTEM32\DSOUND.dll
LoadedModule[31]=C:\Windows\SYSTEM32\VERSION.dll
LoadedModule[32]=C:\Windows\SYSTEM32\ole32.dll
LoadedModule[33]=C:\Windows\SYSTEM32\POWRPROF.dll
LoadedModule[34]=C:\Windows\SYSTEM32\combase.dll
LoadedModule[35]=C:\Windows\SYSTEM32\dwmapi.dll
LoadedModule[36]=C:\Windows\SYSTEM32\DINPUT.DLL
LoadedModule[37]=C:\Windows\SYSTEM32\HID.DLL
LoadedModule[38]=C:\Windows\SYSTEM32\WINTRUST.dll
LoadedModule[39]=C:\Windows\SYSTEM32\CRYPT32.dll
LoadedModule[40]=C:\Windows\SYSTEM32\MSASN1.dll
LoadedModule[41]=C:\Windows\system32\napinsp.dll
LoadedModule[42]=C:\Windows\system32\pnrpnsp.dll
LoadedModule[43]=C:\Windows\system32\NLAapi.dll
LoadedModule[44]=C:\Windows\System32\mswsock.dll
LoadedModule[45]=C:\Windows\SYSTEM32\DNSAPI.dll
LoadedModule[46]=C:\Windows\System32\winrnr.dll
LoadedModule[47]=C:\Windows\SYSTEM32\IPHLPAPI.DLL
LoadedModule[48]=C:\Windows\SYSTEM32\WINNSI.DLL
LoadedModule[49]=C:\Windows\System32\fwpuclnt.dll
LoadedModule[50]=C:\Windows\System32\rasadhlp.dll
State[0].Key=Transport.DoneStage1
State[0].Value=1
FriendlyEventName=Stopped working
ConsentKey=APPCRASH
AppName=cccaster.exe
AppPath=C:\MBAACC\cccaster.exe
NsPartner=windows
NsGroup=windows8

Offline TheMaster_Rahl

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #41 on: April 16, 2013, 03:12:00 PM »
Good job on this man. Just gonna report my 'testing' results.

Connected to people just fine. Once in-game, I encountered an issue where during char select, I had full controls, but then round one, no controls (no movement, or buttons.) Restared the caster, and the controls worked until round 2, then no controls. Deleted the config file, and rebound the stick's buttons, and then no more issues. I'll try to do more testing with more people.

-TexasTim-

I think I figured out why this was happening to me. So it's really not a problem, just something I was not expecting. My inputs were not being registered b/c mbaacc was not the selected window. So when I went to type in chat, there were no inputs, b/c I did not select the mbaacc window again...

I feel kinda dumb now. Anyways, I've tested with more people now. It worked flawlessly every time. Just shitty internet being shitty sometimes. Spikes are spikes.

Offline Madscientist

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Re: CCCaster v1.0b - Netplay client for MBAACC 1.4.0
« Reply #42 on: April 16, 2013, 04:11:26 PM »
Updated the first post.
Hopefully this fixes the keyboard controls bug, you'll need to remap for it work.

Madscientist, would you mind if I hosted the binaries on the Melty Bread web server? There's no need to have it on something like Mediafire, and this server can take the abuse (...I think).
You're welcome to mirror it wherever. I just like to upload to Mediafire cus it's quick and simple.

As for people asking for source code, I'll probably put it on GitHub eventually.
« Last Edit: April 16, 2013, 04:58:45 PM by Madscientist »

Offline mizuki

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Re: CCCaster v1.0b - Netplay client for MBAACC 1.4.0
« Reply #43 on: April 16, 2013, 04:32:42 PM »
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaat

omg thx
what the fuck is this game

Offline Rowanism

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Re: CCCaster v1.0b - Netplay client for MBAACC 1.4.0
« Reply #44 on: April 16, 2013, 04:37:25 PM »
Hooooooooo.

Hoooo.

So does this create a sessionlog?





Also nice work
[18:56]   Nonoriri: wait there's a caster now?
[18:56]   Danielsan: Yes
[18:56]   Danielsan: How long have you been sleeping
[18:56]   Nonoriri: Shit I might have to play this game again

Offline heavymetalmixer

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Re: CCCaster v1.0b - Netplay client for MBAACC 1.4.0
« Reply #45 on: April 16, 2013, 04:41:15 PM »
Some friends are testing 1.0b, and they tell that that their keyboards aren't recognized the first time, and the second time the can't play online a get a message "Unknown host".

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Offline mizuki

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Re: CCCaster v1.0b - Netplay client for MBAACC 1.4.0
« Reply #46 on: April 16, 2013, 04:51:49 PM »
I get an error with startup menu, what is this?
what the fuck is this game

Offline Dipstick

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Re: CCCaster v1.0a - Netplay client for MBAACC 1.4.0
« Reply #47 on: April 16, 2013, 05:05:04 PM »
I think I figured out why this was happening to me. So it's really not a problem, just something I was not expecting. My inputs were not being registered b/c mbaacc was not the selected window. So when I went to type in chat, there were no inputs, b/c I did not select the mbaacc window again...
This is a "feature" of Windows 7 (Vista?) and onward -- applications that use DirectInput to handle keyboard input when the window is not in focus (the active window) will not take input unless the application is running as an Administrator. I've seen this problem with multiple games; try right-clicking and then running CCCCCCCaster as an admin to see if that makes it work.
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Offline Madscientist

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Re: CCCaster v1.0b - Netplay client for MBAACC 1.4.0
« Reply #48 on: April 16, 2013, 05:10:31 PM »
I get an error with startup menu, what is this?
Is the caster in your MBAACC folder, are you up to date (1.4.0)? Also try running as admin.

I think I figured out why this was happening to me. So it's really not a problem, just something I was not expecting. My inputs were not being registered b/c mbaacc was not the selected window. So when I went to type in chat, there were no inputs, b/c I did not select the mbaacc window again...
This is a "feature" of Windows 7 (Vista?) and onward -- applications that use DirectInput to handle keyboard input when the window is not in focus (the active window) will not take input unless the application is running as an Administrator. I've seen this problem with multiple games; try right-clicking and then running CCCCCCCaster as an admin to see if that makes it work.
Actually this is caster's fault: it handles both keyboard and stick inputs the same way, and only applies your inputs if the game is focused. Something I can change if people don't like it.

Offline mizuki

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Re: CCCaster v1.0b - Netplay client for MBAACC 1.4.0
« Reply #49 on: April 16, 2013, 05:12:53 PM »
I get an error with startup menu, what is this?
Is the caster in your MBAACC folder, are you up to date (1.4.0)? Also try running as admin.

I haven't played melty blood in over year and i didn't patch it lol
what the fuck is this game