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Author Topic: CCCaster v3.0 Rollback Edition  (Read 248610 times)

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Offline koorimusha

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Re: CCCaster v2.1c
« Reply #325 on: December 12, 2014, 11:37:34 PM »
I'm digging the new caster, but I'm having problems with my gamepad. It's a PS2 controller with a USB adapter. Twin USB Joystick, it's called. I'm very accustomed to the analog for fighting games and it's not detecting diagonal directional inputs. The previous versions have it, but I would hate to have to downgrade just to get such. I would also hate to have to buy a new joystick just for this as well. Could there be any way I could fix this issue somehow? I really need to crouch block, 3C, and back/forward jump. Doesn't help with even 236 motions and the like.

Offline Madscientist

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Re: CCCaster v2.1d
« Reply #326 on: December 14, 2014, 11:33:47 AM »
Bug fix release: fixes diagonals not working for analog, keyboard not working for in-game mapping.

Had to make some internal changes to controller handling, so you'll need to remap the controller next time you use it.

Offline koorimusha

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Re: CCCaster v2.1d
« Reply #327 on: December 14, 2014, 01:47:10 PM »
I get an error when trying to download. Is something with wrong with the upload?

Offline Madscientist

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Re: CCCaster v2.1d
« Reply #328 on: December 14, 2014, 01:54:33 PM »
Hmm, that's weird. I re-uploaded it just in case.

EDIT: I pulled v2.1d because people are having input drop issues, gonna try to fix it asap.
« Last Edit: December 14, 2014, 05:45:24 PM by Madscientist »

Offline Pityesz

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Re: CCCaster v2.1d
« Reply #329 on: December 14, 2014, 06:14:58 PM »
It is a really great improvement since the first release. All of the funktions are work perfectly. As a newcomer router user, I hope it really works like you said in the first post.  :)

As a request... can you put a "versus CPU" option in the next version? It would be really cool.

Offline heavymetalmixer

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Re: CCCaster v2.1d
« Reply #330 on: December 14, 2014, 07:33:53 PM »
What is the reason that the UDP hole puniching doesn't work for most of the players? (Doesn't connect if there's no open port for the person hosting). Is it because of a caster bug? Lag? Distance between the players? Or distance from the server?

Note that most of the players that I've seen this thing doesn't work are from Mexico, and me and a close friend are from Colombia but it does work, so I don't think the problem is the distance from the server.
« Last Edit: December 14, 2014, 09:29:49 PM by heavymetalmixer »
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Offline Madscientist

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Re: CCCaster v2.1d
« Reply #331 on: December 14, 2014, 08:29:35 PM »
UDP hole punching can fail if either router is too restrictive. So it isn't the ultimate solution.

If hole punching fails, then there's nothing you can do if you cannot open a port on at least one router.

The distance or lag shouldn't matter.

Offline Pityesz

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Re: CCCaster v2.1d
« Reply #332 on: December 15, 2014, 05:55:57 AM »
The Mega link show the version 2.1c instead of the 2.1d, or it is just not uploaded yet.

Offline Dusk Thanatos

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Re: CCCaster v2.1d
« Reply #333 on: December 15, 2014, 08:15:51 PM »
2.1d has temporarily been taken down because it causes massive input drops for some players. 2.1c is the latest usable release.

Offline Pityesz

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Re: CCCaster v2.1d
« Reply #334 on: December 16, 2014, 03:37:59 AM »
I see, thanks.

Offline academico

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Re: CCCaster v2.1d
« Reply #335 on: December 18, 2014, 10:30:20 AM »
ty very much :V
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Offline Madscientist

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Re: CCCaster v2.1e
« Reply #336 on: December 23, 2014, 08:37:46 PM »
New version that fixes the input drop issue and some other things:
https://mega.co.nz/#!RdIFHDyQ!kUQiDrBV3hUvnRQ8yoWQOJCc1d3d9nkveBc1fVpTprw

This version is not backwards compatible due to the fixes, and you'll also need to reconfigure your controller(s).
« Last Edit: December 26, 2014, 08:22:01 PM by Madscientist »

Offline Cristu

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Re: CCCaster v2.1e
« Reply #337 on: December 25, 2014, 05:56:07 AM »
Many thanks as always Mad!

How solid is the spec mode now? Anyone atempted to stream an online tournament yet? I wanna do it a lot =x
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Offline Madscientist

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Re: CCCaster v2.1e
« Reply #338 on: December 25, 2014, 08:15:33 AM »
I wouldn't use it for streaming yet, spectating should work for most cases, but I know its not perfect yet.

Offline heavymetalmixer

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Re: CCCaster v2.1e
« Reply #339 on: December 25, 2014, 08:47:59 AM »
I don't know if this if because of the input fix, but the 2.1e has more lag than any of the other cccasters of the 2.1x branch.
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Offline Madscientist

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Re: CCCaster v2.1e
« Reply #340 on: December 25, 2014, 04:28:18 PM »
I haven't changed anything to do with the core netcode, only the input handling. This shouldn't add any lag.

Lag is highly dependent on network conditions which can change, so you'll have to do many comparisons with an older version to be sure.

Offline heavymetalmixer

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Re: CCCaster v2.1e
« Reply #341 on: December 25, 2014, 10:06:12 PM »
Bug report:
Me and I friend wanted to play just one hour ago. I hosted on an open port, and when we got to the Character Selection Screen, it only appeared my character. I selected it and then I had to select his (like in Training Mode, but when the match started he could use it without problem).

Then he hosted and the problem dissapeared. After some matches because of a big spike, I hosted again and the bug didn't appear.
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Offline Madscientist

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Re: CCCaster v2.1e
« Reply #342 on: December 26, 2014, 08:23:11 PM »
Do you remember if caster said "Starting training... " or "Starting versus..." when the bug happened?

Offline heavymetalmixer

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Re: CCCaster v2.1e
« Reply #343 on: December 26, 2014, 09:20:53 PM »
Yeah, it said "Starting Versus . . . " everytime.
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Offline Pityesz

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Re: CCCaster v2.1e
« Reply #344 on: December 27, 2014, 08:12:31 AM »
For us, the cccaster just worked fine. We had the very same ping as with the old one. The Versus CPU mode work fine too.  :)

Offline Madscientist

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Re: CCCaster v2.1f
« Reply #345 on: December 27, 2014, 11:33:35 AM »
Fixed startup issue when launching from the browser.

EDIT: added Add_Handler_Protocol.bat to the v2.1f zip file, and instructions in the ReadMe.txt
« Last Edit: December 27, 2014, 04:25:34 PM by Madscientist »

Offline heavymetalmixer

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Re: CCCaster v2.1f
« Reply #346 on: December 27, 2014, 07:00:10 PM »
Game finder?! YAHOOOOOOOOOOOOOOOO
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Offline Madscientist

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Re: CCCaster v2.1g
« Reply #347 on: December 28, 2014, 07:59:00 PM »
More bug fixes... one of them was caused by my relay server going down today. Also added a secondary backup server.

https://mega.co.nz/#!NAg33RxS!LMPxnfrwaEB_S9KALpV7BwbIKRqowxd1AyKja-JU8qI

Also just a note, the .bat only needs to be run once per computer, you won't need to run it each time you update.
« Last Edit: December 28, 2014, 08:05:05 PM by Madscientist »

Offline Pityesz

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Re: CCCaster v2.1g
« Reply #348 on: December 29, 2014, 06:01:51 AM »
The 'launcher.exe' now detected as a false-positive malware. It is not really a problem but annoying.  :psyduck:

Offline shinpichu

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Re: CCCaster v2.1g
« Reply #349 on: December 29, 2014, 03:23:32 PM »
Thanks for updating this! It seems to run under Wine now.

Trouble is, it doesn't seem to recognize input from my gamepad. Also, when I try to start the game, once I get to training mode I can't do anything, even with the keyboard.

I'm on Kubuntu 14.04 with Wine 1.7.33.