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Author Topic: CCCaster v3.0 Rollback Edition  (Read 396859 times)

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Offline fiendmaw

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Re: CCCaster v1.0d - Netplay client for MBAACC 1.4.0
« Reply #75 on: April 17, 2013, 11:31:17 AM »
Great job with this,there were some kb problems at the beginning but theyre pretty much gone now.
This thing works like a charm.
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Offline Zachariasz

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Re: CCCaster v1.0d - Netplay client for MBAACC 1.4.0
« Reply #76 on: April 17, 2013, 12:32:53 PM »
If you're using an ps3/mc cthulhu and yuu're having issues configuring the dpad, plug it in holding "start", it will disabled the stick's X/Y axis, and only take the input of the dpad

Thats not a kind of solution I was hoping for, but it seems to work. Thank you :)

Offline Roy-Kr

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Re: CCCaster v1.0d - Netplay client for MBAACC 1.4.0
« Reply #77 on: April 17, 2013, 12:55:33 PM »
Found a bug: After a failed connection attempt, crash, or opponent closing the game (I'm the host) the caster takes my own IP which it copied to my clipboard and tries to connect to it.

Offline Dipstick

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Re: CCCaster v1.0d - Netplay client for MBAACC 1.4.0
« Reply #78 on: April 17, 2013, 02:57:37 PM »
SOMEBODY MAKE THIS FRONT PAGE NEWS ALREADY!
I'm waiting on the client to stabilize a bit; he's been releasing multiple updates per day. Which is good, but annoying to update (especially if it's going to be pushed out to other sites).
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それがわたしのスタンダード!

Offline Madscientist

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #79 on: April 17, 2013, 04:21:27 PM »
Only a minor update today because I'm tired after work. This should fix the weird keyboard behaviour.
I still plan to improve the config to handle the issues people have seen.

Found a bug: After a failed connection attempt, crash, or opponent closing the game (I'm the host) the caster takes my own IP which it copied to my clipboard and tries to connect to it.
Fixed

I'm waiting on the client to stabilize a bit
I agree with this too.

pressing alt+tab when in winner screen forces to close the game.
What version did this happen with? It shouldn't happen with anything past v1.0c.
« Last Edit: April 17, 2013, 04:25:47 PM by Madscientist »

Offline ShardZ

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #80 on: April 17, 2013, 04:41:29 PM »
"installation" instructions in 1st post plz <3

Offline Sashi

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #81 on: April 17, 2013, 04:45:15 PM »
What installation? Just put it in your Melty folder.
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Offline papagaio

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #82 on: April 17, 2013, 05:06:31 PM »
What version did this happen with? It shouldn't happen with anything past v1.0c.

the previous one
THERE IS ONLY ONE F-TOHNO IN LATIN AMERICA.

And this Tohno... IS ME!

Offline Madscientist

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #83 on: April 17, 2013, 05:19:15 PM »
What version did this happen with? It shouldn't happen with anything past v1.0c.

the previous one
I assume v1.0d then. Does it happen every time for you? Did the game close after a delay or immediately? Did caster crash or even display an error message?
Sorry for the questions, cus it doesn't happen on my computer, and no else has mentioned this happen.

Offline papagaio

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #84 on: April 17, 2013, 05:35:26 PM »
it just closed and caster messaged as Disconnected
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Offline Herja

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #85 on: April 17, 2013, 05:38:28 PM »
Much appreciated for this. Keep up the good work. As everyone said before me it works like a charm now, and the xp/8 support didnt go unnoticed.
BROOMS

Offline Madscientist

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #86 on: April 17, 2013, 05:38:46 PM »
it just closed and caster messaged as Disconnected
That means the other guy quit or crashed for some reason, so it wasn't you.
You'll have to ask the other guy what happened.
« Last Edit: April 17, 2013, 05:40:56 PM by Madscientist »

Offline papagaio

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #87 on: April 17, 2013, 05:43:09 PM »
Maybe can be this. We (brazilians) are still testing
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Offline TheMaster_Rahl

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #88 on: April 17, 2013, 06:09:36 PM »
I'm not sure if this is something you'd be interested in, but I figured I'd tell you anyways.

After version 1.0a, all the newer versions give me permission errors when I unpackage them. So I fix it by right clicking on the .exe > properties > security. For some reason, my account for this file is called 'unknown account' and doesn't have full access permissions. But once I set full access, the account name changes to what its suppose to be, and I can run the caster. But then, I can't just run the caster, I have to run as admin. Not a big deal, just kinda strange that it worked on version a with out all this, but not after that... Prolly something to do with the way windows handles accounts and permissions and not so much with the caster. I'm not sure though, so I though I'd post it.

-TexasTim-

Edit: oh yeah, and I also have access denied error when trying to open the change log... I know other people don't have these issues, so I think its just windows being shitty. Prolly have to like make a new admin account, install the shit there, and then never use that account again or something like that...
« Last Edit: April 17, 2013, 06:14:01 PM by TheMaster_Rahl »

Offline Madscientist

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #89 on: April 17, 2013, 06:24:15 PM »
@TexasTim I had a look into it and I can just give "Everyone" full permissions when I build the release.

Looks like Mediafire lets you replace files, so I updated the first post link with a version that is the same except with correct Windows permissions. Try redownloading from the same link and see if it helps.

Offline TheMaster_Rahl

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #90 on: April 17, 2013, 06:52:07 PM »
@TexasTim I had a look into it and I can just give "Everyone" full permissions when I build the release.

Looks like Mediafire lets you replace files, so I updated the first post link with a version that is the same except with correct Windows permissions. Try redownloading from the same link and see if it helps.

Yes sir, it did. I can run it without setting permissions myself and don't have to run as admin, and have access to the change log. Although when I actually open up the properties and go to the securities tab, it still shows my account as 'unknown account'... but whateves.

Thanks a bunch!

Offline Roy-Kr

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #91 on: April 17, 2013, 06:58:43 PM »
Just played 102 matches uninterrupted. I could never have done this with the built in netplay!
 :slowpoke: :toot: :prinny: :fap:
« Last Edit: April 17, 2013, 07:01:29 PM by Roy-Kr »

Offline Sashi

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #92 on: April 17, 2013, 08:10:04 PM »
Got a good hour or so of continuous matches from Toronto to Seattle (?). Pretty sweet.
Clmelty: Rokumoe!

Offline purps

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #93 on: April 17, 2013, 08:39:34 PM »
I have found one minor difference to do with how inputs are handled with/without caster, only really affects chars that need to hold buttons and use negative edge i think. Aoko orb release, perhaps Nero snakes etc.

With Aoko, when holding an orb with either A or B and then using the AB macro, the orb is forced to release and pops despite still holding down the initial button. Hope that makes sense?

Thanks again MadScientist

Offline bryanvickxvx

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #94 on: April 17, 2013, 09:14:06 PM »
THANKS MADSCIENTIST 4 EVERYTHING

Offline Avion

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #95 on: April 17, 2013, 09:16:18 PM »
Yeah, caster really hates my router.  I can host with every other program but this.  Also a lot of people as well as myself have session crash on them after a game is finished.  If these problems could be fixed it would be mad gdlk.  Thanks for all the hard work.

Offline amaro57

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #96 on: April 17, 2013, 09:21:03 PM »
First of all, thank you very much for your effort madscientist. It's greatly appreciated.

I'd like to report a bug: when playing vs another Texas resident (solid D2) today, the game would always freeze just as the "win" text would appear but before the screen changed to a portrait and quote. The game then automatically closes and the caster displays "Error: Connection timed out!". If you need anymore info, I'll see what I can do.

Offline Choco

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #97 on: April 17, 2013, 10:47:18 PM »
 :prinny: Hallo :prinny:

Just wanted to say thank you for your hard work. The netplay is very stable. Delay calculation appears pretty good.

There are a few bugs, of course... or maybe hazards that people should know. Maybe more FAQ-esque material?

I have a MC Cthulhu PCB that I am using. To get it to work with your config, I have to disable one of my axes (since Up/Down/Left/Right will register POV hat and X/Y Axis at the same time as intended). To do that, I had to plug in my stick while holding "Start" to disable one of the extra axes. Doesn't matter which.

You cannot resize the MB window while it's loading to the character select screen. Without soft-locking window resizing for a few seconds (dunno if this is even possible, maybe lock all input?), this is just something  people will need to be wary of.

The game/client will crash after one game after character win pose but before character art and winquote start appearing. This happened repeatedly, and was due to having automatic replay saving turned on, and my opponent set this option to Manual. Once this setting is changed to match, netplay works without issue.

This netplay is awesome, but is in an incomplete state without spectator mode :D *hint hint* Maybe set up a donation / beer fund for feature requests? I'd pitch in!

And a strange one: I have a Win8 tablet (Acer W500). It loads Melty slowly but it does seem to run it at 60 FPS. Sometimes the netplay client will error out saying that the system took too long to respond while loading. I was wondering if you could increase the timeout on this by just a bit?

All in all, minor stuff... except spectator mode  :blah:

Offline Sashi

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #98 on: April 17, 2013, 11:42:07 PM »
I had that "freeze after a game is over" thing too with some people. Raised the delay and it worked fine. Who knows. :v
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Offline hipikachu

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #99 on: April 18, 2013, 03:47:38 AM »
Go ahead and laugh at me, but is port forwarding required for CCCaster to work? I had a friend host, I tried joining, and it just got stuck at the "joining server at xxx.xxx.xxx.x.x:port" thingy. Maybe it's because I haven't tested with the latest version yet.
Still, what should I expect? Will it connect on MB the second it connects on Caster? Or do I have to go into network mode first?