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Author Topic: CCCaster v3.0 Rollback Edition  (Read 396740 times)

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Offline Roy-Kr

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #100 on: April 18, 2013, 04:51:28 AM »
Host needs to port forward. If the host presses enter twice after hosting then the game will launch as soon as you connect. If not then he'll be asked to set delay/rounds first. You should not have the game already running when you use caster.

Offline hipikachu

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #101 on: April 18, 2013, 07:04:44 AM »
Do you mean port forward as inputting 46318 when CCCaster boots up, or do you mean port forwarding as in going into router settings doing messy stuff. Forgive me for the ignorance, I've been using Hamachi this entire time.

Offline Madscientist

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #102 on: April 18, 2013, 07:08:21 AM »
Quick patch before I leave for work. This only fixes the AB and E macros, so I didn't bother incrementing the version.
Updated the same link. You'll need to remap if you use the AB macro.

If you are having crashes at the end off a match (at the win screen), try disabling auto replay save.
Caster is supposed to automatically disable replay saving, but looks like it doesn't work properly for some people.

Offline Pete

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #103 on: April 18, 2013, 07:14:13 AM »
Do you mean port forward as inputting 46318 when CCCaster boots up, or do you mean port forwarding as in going into router settings doing messy stuff. Forgive me for the ignorance, I've been using Hamachi this entire time.
Port forwarding involves going into your router and manually enabling or opening a port for your computer.
Go to www.portforward.com select your router and follow the instructions for 46318. Once completed you will be able to host. Launch the caster, input 46318 and then paste the link to your friend, he/she should be able to join you now.
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Offline Roy-Kr

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #104 on: April 18, 2013, 08:12:25 AM »
With that said, Hamachi should still work but there's no reason to use it unless you're in a position where you can't configure your router (school network, "borrowing" from the neighbor, etc.)

Offline ShardZ

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #105 on: April 18, 2013, 10:57:25 AM »
Got to try it out... for several hours last night, looking good!  Couple issues I ran into:
-The one time I tried to change the delay setting from the default, it ignored my input and used the default anyway.
-With one person I spent a while playing, it crashed almost every single time a match ended.  Confirmed we both had autosave replays off.
This was on Win7 32bit.

Offline TheMaster_Rahl

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #106 on: April 18, 2013, 11:34:00 AM »
I experience game crashes after win and before win quote only with certain people. It's frequent, but not 100%.
Since it doesn't happen to me though, I can't give you useful info...

I can say that we both had replay saving off. I can also say the the behavior of the freeze changes a bit depending on who is hosting. If the person who is freezing hosts, he gets the "Error: Connection timed out!" message, and if the person who is not freezing is hosting, the game simply freezes until one of us closes the program. Anyway, not sure how useful or accurate this info is. It's just been my exp with the 2 people i know that this happens to when I play them.

Offline Fabricio4p

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #107 on: April 18, 2013, 02:07:52 PM »
For some reason after I got one match, it crashed.
I checked for replay auto-saving and It was on, I turned off.
Now whenever I try to host, people are unable to connect. Tried different ports, no results.
I tried re-downloading the caster and also didn't help.
I'm using Win8 x64

Offline abitofBaileys

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #108 on: April 18, 2013, 02:37:28 PM »
Working great so far!

I noticed inputs being dropped that aren't usually when playing via CCC. e.g. I can't input 1 and C at the same time while it works flawless in Melty itself. It's not a keyboard issue.

Offline Madscientist

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Re: CCCaster v1.0e - Netplay client for MBAACC 1.4.0
« Reply #109 on: April 18, 2013, 04:09:43 PM »
I have an idea why the win screen crash is happening, will look into it.

For some reason after I got one match, it crashed.
I checked for replay auto-saving and It was on, I turned off.
Now whenever I try to host, people are unable to connect. Tried different ports, no results.
I tried re-downloading the caster and also didn't help.
I'm using Win8 x64
If this happens again, open Task Manager and see if cccaster.exe or cmd.exe is still running in the process list. If it is, end the process. If not I have no idea what the problem is.

Working great so far!

I noticed inputs being dropped that aren't usually when playing via CCC. e.g. I can't input 1 and C at the same time while it works flawless in Melty itself. It's not a keyboard issue.
Does this happen all the time for you? Also can you check if it works with a controller.

Offline Madscientist

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #110 on: April 18, 2013, 07:22:53 PM »
Double post but w/e, new version that fixes a few stability issues. Updated first post as usual.

Addresses these issues:
I experience game crashes after win and before win quote only with certain people.
I tried to change the delay setting from the default, it ignored my input and used the default anyway.
And a strange one: I have a Win8 tablet (Acer W500). It loads Melty slowly but it does seem to run it at 60 FPS. Sometimes the netplay client will error out saying that the system took too long to respond while loading. I was wondering if you could increase the timeout on this by just a bit?
« Last Edit: April 18, 2013, 07:40:01 PM by Madscientist »

Offline Ararara

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #111 on: April 18, 2013, 09:58:22 PM »
Played a decent amount of netplay using the caster (v1.0e) today, and I'm happy to report that CCCaster is legiiiiiiiiiit. I had two desyncs, but it's still made for a noticeably smoother and more stable Melty netplay experience. You are the best, Madscientist.

Offline HQ-Zero

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #112 on: April 18, 2013, 10:15:29 PM »
The new caster works, Me and my friend can finally connect to each other. Oddly though, the inputs feel a bit sluggish. I'm dropping combos I normally wouldn't in Normal Netplay. We actually played normally on Melty's ingame netplay and we went back to not dropping our combos.

On a good note though, We didn't have a single Desync on Caster, and on normal netplay we get a desync once ever 2-3 games.

Thank you so much for this. Knowing if I got a Perfect due to skill instead of desync is very nice :D

Offline Cecilia

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #113 on: April 18, 2013, 11:44:18 PM »
This is a little nitpicky, and I don't know whether it's still in the newer versions, but could you also remove the feature that stops you completely from playing anyone above delay 7? It'd be fine to just send a warning to both players in the caster that high delay is not preferable rather than disallowing it completely.

Offline Sashi

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #114 on: April 19, 2013, 12:19:03 AM »
That's already done.
Clmelty: Rokumoe!

Offline c-nero 5[c]

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #115 on: April 19, 2013, 04:21:07 AM »
This is a little nitpicky, and I don't know whether it's still in the newer versions, but could you also remove the feature that stops you completely from playing anyone above delay 7? It'd be fine to just send a warning to both players in the caster that high delay is not preferable rather than disallowing it completely.

That's cause you're used to delay and lag tactics. The caster feels a lot closer to offline play so most of us are benefitting from it.
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Offline Choco

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #116 on: April 19, 2013, 05:00:27 AM »
Spectator mode can be added but it will take some work. Although I'm gonna focus on fixing usability problems first.

I was serious about setting up a donation fund. It's a great thing you're doing.

Offline Fabricio4p

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #117 on: April 19, 2013, 05:31:58 AM »
Spectator mode can be added but it will take some work. Although I'm gonna focus on fixing usability problems first.

I was serious about setting up a donation fund. It's a great thing you're doing.

Spectator would be sick. A Lobby like MSTP connected to an IRC chat, session log stat tracking and etc.
I supose this would be lot of work. I wish I could help but my programming skills are minimal, I don't even know how to do a GUI.

Offline Pete

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #118 on: April 19, 2013, 06:56:56 AM »
Spectator mode can be added but it will take some work. Although I'm gonna focus on fixing usability problems first.

I was serious about setting up a donation fund. It's a great thing you're doing.
I'll get in on that any day
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Offline Darius

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #119 on: April 19, 2013, 08:59:57 AM »
The tool is great, thanks for making it.

Offline hipikachu

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #120 on: April 19, 2013, 09:08:30 AM »
Same issue here(1.0f). Crashing everytime round ends, both sides have auto-replay saving disabled.

Appreciate the effort though, definitely a step in the right direction. The results are like night and day.

Offline Madscientist

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #121 on: April 19, 2013, 09:16:01 AM »
Same issue here(1.0f). Crashing everytime round ends, both sides have auto-replay saving disabled.

Appreciate the effort though, definitely a step in the right direction. The results are like night and day.
Does the other guy have 1.0f too?

Offline hipikachu

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #122 on: April 19, 2013, 09:20:02 AM »
Yes.

Offline Madscientist

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #123 on: April 19, 2013, 09:21:51 AM »
Does caster show any error messages? Or does the game just freeze?

Offline halehale

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #124 on: April 19, 2013, 09:24:58 AM »
Currently the input drops are too numerous for this to be considered a substitute to regular netplay.
I'm having the most trouble with grab (4E and 6E). It is dropped extremely frequently.