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Author Topic: CCCaster v3.0 Rollback Edition  (Read 396441 times)

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Offline Madscientist

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #125 on: April 19, 2013, 09:32:58 AM »
Currently the input drops are too numerous for this to be considered a substitute to regular netplay.
I'm having the most trouble with grab (4E and 6E). It is dropped extremely frequently.
I'm gonna need more info on this, I haven't heard this happen from anyone else.

Offline halehale

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #126 on: April 19, 2013, 09:51:27 AM »
My opponents have been having the same complaints. All I know is the grab at the end of air combos and sometimes just regular grab is sometimes not coming out at all. (Have pretty much 100% accuracy with throw at end of combos on regular netplay since I can just buffer it). Just now I was trying an oki grab and my character just stood there.

Offline hipikachu

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #127 on: April 19, 2013, 10:14:53 AM »
Does caster show any error messages? Or does the game just freeze?

It froze on both sides, as the "w" in "win" begins appearing. No error message from game or Caster.

Offline Zentaisei

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #128 on: April 19, 2013, 12:04:26 PM »
Heya everyone, I ran some tests in hope of helping in some way. All tests were streamed and archived. Notes regarding what tests, crashes, and errors occurred at the time are recorded in the stream chat to the left. These tests were done on a whim, so please do not expect too much.

Video 1: http://www.twitch.tv/ketsumi/b/392995765
Video 2: http://www.twitch.tv/ketsumi/b/393005121

Notes:
Host is always Red Arc.
Video 1, client is on wifi.
Video 2, same client, but on a wired connection.
« Last Edit: April 19, 2013, 12:19:58 PM by Zentaisei »
XBL/PSN: Zentaisei || Stream: http://www.twitch.tv/ketsumi

Offline Dusk Thanatos

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #129 on: April 19, 2013, 02:08:47 PM »
This is working great for me. You are awesome and you should feel awesome.

Thanks so much for doing this.

Offline abitofBaileys

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Re: CCCaster v1.0f - Netplay client for MBAACC 1.4.0
« Reply #130 on: April 19, 2013, 02:53:59 PM »
The input drops are happening. I can't reproduce it with a gamepad (because I don't have one). I basically input a combo string and in the middle of the combo one input is not recognized and my character just stands there.

And yeah the Caster is great but it's not practical yet. But keep up the good work! If you need motivation we can always raise funds.

(Also I wanted to do the lobby thing but I'm not a soul hacker)

Another question: Are you able to get the game details? Like character played and wins/losses/time?

Offline Madscientist

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #131 on: April 19, 2013, 05:08:42 PM »
Version up. Should fix the rest of the crash issues and input issues.

@Rowanism
I can add a session log for all that data, but I'm not currently keeping track of any stats.

@Donations
For some reason I feel like taking money for this feels wrong, so I'm undecided.
I'm already pretty motivated to add features, I just don't have much time right now, so I'm just going at it slowly.

A feature poll seems like a decent idea though.
« Last Edit: April 19, 2013, 06:59:48 PM by Madscientist »

Offline Fabricio4p

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #132 on: April 19, 2013, 08:03:06 PM »
1.0f fixed my problem, thanks.
Netplay is very smooth now,

Offline TheMaster_Rahl

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #133 on: April 20, 2013, 04:23:16 AM »
As of 1.1, I have yet to see a crash with the people I was seeing it with before.

Offline toketa

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #134 on: April 20, 2013, 07:02:01 AM »


Really I can't insert image..

http://blog.naver.com/gudtjr369/10166818325
↑image                 

The game started but it's exited at once
cccaster.exe is in the MBAACC folder and is up to date.
what is the problem?
« Last Edit: April 20, 2013, 07:08:33 AM by toketa »

Offline Madscientist

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #135 on: April 20, 2013, 07:09:55 AM »
You probably don't have MBAACC up to date: Rev 1.4.0

Offline toketa

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #136 on: April 20, 2013, 07:15:33 AM »


Rev 1.4.0

The opponent is same.

Offline Madscientist

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #137 on: April 20, 2013, 07:22:35 AM »
Hmm, have you modified MBAACC in any way, like a translation patch or something? I made sure it worked with the English patch, and the original JP version, but there might be other translation patches out there.

Also can you just try running everything in an English local if you're not (see Windows Region and Language settings)?
« Last Edit: April 20, 2013, 07:25:43 AM by Madscientist »

Offline amaro57

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #138 on: April 20, 2013, 10:15:09 AM »
Can also confirm v1.1 solved the crashing issues and was even able to obtain a delay of one.

Offline Pete

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #139 on: April 20, 2013, 02:39:18 PM »
Yo 1.1 is so good
I played a bunch of games with a guy I know in California and we usually get 5 delay. Manually put 3 to try it out, no spikes, no desyncs, just good games.
This is like from Buffalo to California, sick sick stuff. We used to spike and desync all the time.
Thank you Madscientist.
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Offline Roy-Kr

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #140 on: April 20, 2013, 04:30:30 PM »


It still tries to join my own IP after somebody with an incompatible version fails to join. It would be preferable if it just restarted the hosting instead.

Offline TheMaster_Rahl

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #141 on: April 20, 2013, 08:08:20 PM »
It still tries to join my own IP after somebody with an incompatible version fails to join. It would be preferable if it just restarted the hosting instead.
I think it's only doing that b/c you hit enter enter in anticipation of having the caster connect correctly. Since it copies your own ip info to the clip board, and you just have to hit enter on restart for it to try to connect to the clip board. So it really just restarts that caster, but b/c you hit enter enter, it will try to connect to your self 2x times.
So I don't think it's a bug he can fix, but how would you suggest that he change it instead? It cant just restart hosting b/c you hit enter enter (I think since that is cmd prompt behavior). Was it you that suggested a sound upon successful connections?

edit: Yeah I don't mean to answer in his place, either, but I think that this is what is going on.

edit 2: Maybe just have it clear the clipboard when an error occurs? So you can hit up enter to rehost on your previous port?
« Last Edit: April 20, 2013, 08:14:18 PM by TheMaster_Rahl »

Offline Madscientist

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #142 on: April 21, 2013, 02:08:54 AM »
So TexasTim is partly right, it happens because I forgot to clear the clipboard on errors, but it will only happen when you hit enter extra times.

Since this is a small bug I'm just gonna fix it for the next major version, I'll also add auto rehosting when there is a connection error.

Buffalo to California with 3 delay
Lol how is this even possible

Offline Roy-Kr

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #143 on: April 21, 2013, 07:51:53 AM »
All good. Yeah i suggested a sound upon connecting.

Offline Pete

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #144 on: April 21, 2013, 08:55:21 AM »
So TexasTim is partly right, it happens because I forgot to clear the clipboard on errors, but it will only happen when you hit enter extra times.

Since this is a small bug I'm just gonna fix it for the next major version, I'll also add auto rehosting when there is a connection error.

Buffalo to California with 3 delay
Lol how is this even possible
magical miracles
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Offline Choco

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #145 on: April 21, 2013, 02:58:26 PM »
I have more testing to do, but I'm having problems doing triple button inputs like Heat on netplay, wakeup or even across the screen. I'm just using E for heat to bypass this for now, will test further on my days off.

Offline Pete

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #146 on: April 21, 2013, 06:48:18 PM »
So TexasTim is partly right, it happens because I forgot to clear the clipboard on errors, but it will only happen when you hit enter extra times.

Since this is a small bug I'm just gonna fix it for the next major version, I'll also add auto rehosting when there is a connection error.

Buffalo to California with 3 delay
Lol how is this even possible
I got a stable 2 delay from saint catharines to florida
#routing
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7:27 PM - grungrah: mark my words

Offline HQ-Zero

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #147 on: April 22, 2013, 12:33:48 PM »
I got D4 from VA to Hawaii. God bless MadScientist.

Offline hipikachu

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #148 on: April 24, 2013, 11:46:05 AM »
Just wondering, am I the only one here who could only get this to work by disabling Windows Firewall?

Offline hobbes

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #149 on: April 26, 2013, 10:07:54 AM »
Thank you so much Madscientist !! This game really is dear to my heart, and you have helped it make a comeback.
I really hope for rollbacks soon and am willing to help in whichever ways I can.

Just wondering, am I the only one here who could only get this to work by disabling Windows Firewall?

I use windows firewall, and I have it open on all ports: TCP and UDP, and it works. You probably can assign specific ports to make it more safe, but I did not spend much time with it. Just letting you know, it works for me with firewall enabled and incoming/outgoing rule exceptions.