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Author Topic: CCCaster v3.0 Rollback Edition  (Read 396623 times)

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Offline papagaio

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #175 on: May 15, 2013, 06:23:29 AM »
my Delay Report:

Brazil: Delay 2 vs near regions (Rio, São Paulo), Delay 4 vs far regions (Maranhão)
Argentina: Delay 3 with Bloodheat's admin Jelly, Gonzachin and K2XL. Delay 4 with magdy. Only one got delay 10 and I refused to play
Mexico: Only tested with Waka and was delay 8, but input laggy D= I fear I can't have good results with other Central American players and never have a good delay vs americans after this
THERE IS ONLY ONE F-TOHNO IN LATIN AMERICA.

And this Tohno... IS ME!

Offline papagaio

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #176 on: May 15, 2013, 11:12:06 AM »
Also, I made a short review of CC Caster

http://www.youtube.com/watch?v=ontTZRUwAbc
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Offline AARP|ZTB

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #177 on: May 15, 2013, 05:31:18 PM »
Holy crap, MBBR seems way more committed to the game/scene than USA lol!

Anyway, cool review. IMO should have incorporated clips of default netplay setup/matches as well as some clips of the madcaster UI/setup. Still pretty esports/sick though!
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Offline Inso

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #178 on: May 15, 2013, 06:59:52 PM »
@papagaio
Well, I think that if you're going to comment on caster, you should make comments on the quality over those delays, but that's just me

Good review, but you sound like a flight attendant xD

@Zar
madcaster, I liked that

@topic/madscientist
Increasing delay as an attempt to mitigate unstable connections still backfires, it generates a lot of slowdowns that don't happen at lower delay. Is that intended behaviour?
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Offline noradseven

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #179 on: May 23, 2013, 10:21:48 PM »
Getting delay 2-3 with guys in my state, got delay=3 with a friend on the other coast.  It's still online but hey it works and pretty decently at that.

Offline Phathagmas

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #180 on: May 28, 2013, 10:15:51 AM »
For some reason when I use this with a friend (he's hosting) it's locked at 8fps regardless of what delay is chosen. Just picking a character takes a while. When we use the built in netplay we get 60fps on 3 or 4 Delay but it lags so much it's extremely difficult to play. I don't think he's had this problem hosting for other people so I want to say it's my end. Any ideas? We both have the latest versions of both the game and the caster.

Offline Roy-Kr

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #181 on: May 29, 2013, 11:51:05 AM »
I swear caster is fucking up my inputs. I've been thinking this since release but now I'm convinced.
First of all; IADs become neutral jumps and forward jumps become neutral jumps in combos.
This happens very consistently and never happened before caster. Specials also get fucked up for no reason quite often; specials i never fucked up before caster, whether it be inside or outside combos.

It's as if it can't handle multiple directional inputs at the same time, or just fast ones. I don't know exactly what it is but it's extremely annoying.

This is for keyboard btw.

Offline Madscientist

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #182 on: May 29, 2013, 02:35:19 PM »
@Roy-Kr here's a quick fix that should address your issue:
http://www.mediafire.com/download/usu6vu8x13b6uib/cccaster.v1.1.fixkeybd.exe
Lemme know if it helps or not.

@Phathagmas do you mean he gets a normal 60fps using caster with other people?

@Inso if the connection is really unstable, no amount of delay should help. Unless you mean slowdowns happen less with lower delay for the unstable connection.

Also just an update on my progress. Spectator and broadcast mode are in the works, I'm pretty close to finishing these features, but there are still a few things I need to iron out before releasing.

Offline abitofBaileys

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #183 on: May 29, 2013, 05:06:25 PM »
Great work, keep it up!

Offline Phathagmas

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #184 on: May 29, 2013, 07:44:24 PM »
@Madscientist
Yeah when he normally hosts for other people there are no problems, just me

Offline Inso

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #185 on: May 29, 2013, 11:00:41 PM »
@Inso if the connection is really unstable, no amount of delay should help. Unless you mean slowdowns happen less with lower delay for the unstable connection.
Yes, that's what I mean. Not only happens more often, but the FPS drop is also much more intense in higher delay. Weird, right?
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Offline Roy-Kr

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #186 on: May 30, 2013, 07:32:07 AM »
Been playing for a while now; seems to work better (I could finish combos these last few sessions) but it could be a fluke. We'll see how it fares in the long run.

 :prinny:

Offline Cristu

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #187 on: May 30, 2013, 06:47:51 PM »
I've been without internet for a while now (now it's finally back! x.x) and I have to say: this caster is godlike. I could even play a guy from Bahia (the land of BR Carnival) in delay 4, when we used to have delay 7 in MBAC MB Caster. Of course it can improve, but I say this is the best netplay Melty Blood ever had. Thank you so much Mad Sci!!! You and goddamnpete are heroes. I wish someday I can contribute with something notable too.
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Offline heavymetalmixer

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #188 on: June 02, 2013, 09:20:26 PM »
I'm from Colombia and recently played with a friend of Argentina (a country that commonly lags like hell with Colombia), and we played with delay 4, there was no lag!
But after that, played with two dudes from Brazil, and for being a neighbor country, i thought that the lag would be even smaller . . . fuck logic; we had to play with delay 6 and a noticeable lag, but still nothing big.

Anybody knows why is this happening?
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Offline Dusk Thanatos

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #189 on: June 03, 2013, 07:56:18 PM »
Delay is about ping, and ping is all about routing -- the path the packets take to get from point A to point B, and how many different stops there are inbetween. It's possible to get a very roundabout path to somewhere nearby, which in turn results in a high ping; likewise, you can get a direct path to somewhere far away, which results in a lower one.

In short, you had better routing to the delay 4 player than the delay 6 player.

Offline DragonicOverlord

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #190 on: June 08, 2013, 07:28:17 AM »
Hey any luck on fixing pad support :( can'r really use the analog because it is apparently too sensitive and maps to 2 keys instead of one.

Offline halehale

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #191 on: June 16, 2013, 07:06:27 AM »
Hey any luck on fixing pad support :( can'r really use the analog because it is apparently too sensitive and maps to 2 keys instead of one.
I had this problem as well with a stick but I used joy2key to circumvent it.

Offline fiendmaw

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #192 on: June 20, 2013, 02:29:55 PM »
Will replay support ever be added?
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Offline Madscientist

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #193 on: June 20, 2013, 04:45:09 PM »
Sorry I've been getting bodied by IRL stuff. When I get a break (probably next week), I'll be able to clean up what I have and release it. I kinda piled up a lot of changes, when I really should've made some partial releases.

Replays have been fixed already, and you can expect it in the coming version. Also I can't just patch v1.1 with replay support, because it actually changes the way the retry menu works.

Also there's a new interface in the works, which should help with some of the pad configuration problems.

Offline Tonberry

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #194 on: June 21, 2013, 01:23:18 PM »
Chime sound when someone connects would be gdlk.
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Offline Roy-Kr

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #195 on: June 21, 2013, 08:48:40 PM »
Seeing the ping you're getting to the connectee would also be nice. Chosing one delay lower than the default works out pretty well when it's just over the edge.

Offline fiendmaw

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #196 on: June 23, 2013, 12:53:42 AM »
Sorry I've been getting bodied by IRL stuff. When I get a break (probably next week), I'll be able to clean up what I have and release it. I kinda piled up a lot of changes, when I really should've made some partial releases.

Replays have been fixed already, and you can expect it in the coming version. Also I can't just patch v1.1 with replay support, because it actually changes the way the retry menu works.

Also there's a new interface in the works, which should help with some of the pad configuration problems.
Sweet!
Looking forward to it.
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Offline papagaio

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #197 on: June 23, 2013, 09:41:20 AM »
Sorry I've been getting bodied by IRL stuff. When I get a break (probably next week), I'll be able to clean up what I have and release it. I kinda piled up a lot of changes, when I really should've made some partial releases.

Replays have been fixed already, and you can expect it in the coming version. Also I can't just patch v1.1 with replay support, because it actually changes the way the retry menu works.

Also there's a new interface in the works, which should help with some of the pad configuration problems.

would be nice releasing a 1.1 replay edition today. because we're going to make an online team battle and would be cool having replays to restream matches D:
THERE IS ONLY ONE F-TOHNO IN LATIN AMERICA.

And this Tohno... IS ME!

Offline Dusk Thanatos

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #198 on: June 23, 2013, 09:56:16 AM »
awesome stuff
Thank you so much for your hard work.

Looking forward to getting replay support soon ^_^

Offline Cristu

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Re: CCCaster v1.1 - Netplay client for MBAACC 1.4.0
« Reply #199 on: June 25, 2013, 04:57:47 PM »
We had an online tornament here in Brazil, caster was crucial. But some players didn't opened their ports, so they had to use hamachi and sometimes they couldn't play... so I thought of how useful would be a relay system like there was in MBAC.

Again, thank you so much for your hard work!
A little bit of console ain't too bad.