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Author Topic: CCCaster v3.0 Rollback Edition  (Read 396619 times)

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Offline Madscientist

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Re: CCCaster v2.0 - Now with replay and spectator support!
« Reply #200 on: July 04, 2013, 04:40:39 PM »
Aaaand it's out.

Thanks to everyone who helped me test out the alpha and beta builds, couldn't have done it without you guys.

This adds a ton of stuff, so I'm not gonna list it all here. Download it and check it out.

Offline Sashi

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Re: CCCaster v2.0 - Now with replay and spectator support!
« Reply #201 on: July 04, 2013, 05:21:43 PM »
Hyyyype. Wish I were home to test it out.
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Offline Dusk Thanatos

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Re: CCCaster v2.0 - Now with replay and spectator support!
« Reply #202 on: July 04, 2013, 06:21:28 PM »
Fucking amazing.

Thanks for all your hard work.

Offline Inso

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Re: CCCaster v2.0 - Now with replay and spectator support!
« Reply #203 on: July 04, 2013, 09:32:15 PM »
I went ahead and tried to stream using the spectate function with help from some local players. I'm gonna point the problems I had but keep in mind that internet in Brazil is far from stable and I was on wireless. Here is how we worked it out: Vinn and Onihime were playing, Arkhar and me were spectating on caster while talking on skype, meanwhile I was streaming my end through OBS. My notebook handled it smoothly the whole time, even through what appears to be 12x/16x game speed + broadcast.

- Both me and Arkhar experienced crashes with "broadcast is over" error message at random times, for me mostly between rounds.
- While reconnecting, since we needed some kind of sync to commentate, more crashes trying to speed things to the point where it crashed the last time, or the round after I got to that spot.
- After a few matches I asked them to wait in char select so we could regroup, after trying to fast forward I got stuck in char select, it never froze or crashed, and I had to close the program, while Arkhar told me he got to the next match just fine. So we asked them to close and start over a few times for resynching purposes, which can be a little burocratic (one hosts, the other connects and give it a green light so the others spec)

We did not touch the broadcast feature yet, may be something for another time. The result can be seen here for at least 2 days more, comments are in portuguese.

Overall, good stuff MadSci! The new features are pretty cool. Sadly it will be pretty hard for us to stream online matches yet.
« Last Edit: July 04, 2013, 09:39:16 PM by Inso »
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Offline Madscientist

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Re: CCCaster v2.0 - Now with replay and spectator support!
« Reply #204 on: July 04, 2013, 10:19:52 PM »
Yea I'm aware of the problem with fast forwarding spectator mode. I was kinda pushing to release this version soon, so I didn't get around to fully fixing it.

Offline Roy-Kr

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Re: CCCaster v2.0 - Now with replay and spectator support!
« Reply #205 on: July 04, 2013, 10:30:43 PM »
Grorius! Already been using 2.0 for some time and it's real slick :fap:

 :prinny:
« Last Edit: July 04, 2013, 11:42:53 PM by Roy-Kr »

Offline Madscientist

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #206 on: July 05, 2013, 07:53:34 AM »
Fixed a bug when spectating a training mode session.

Also added a tweak to the training reset button (only works with offline caster training mode):
Tap reset + left/right to go to either corner (with gap)
Hold reset + left/right makes player 1 go into the corner
Hold down reset to go to player 2 starting position
« Last Edit: July 05, 2013, 08:06:12 AM by Madscientist »

Offline abitofBaileys

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #207 on: July 05, 2013, 04:24:15 PM »
My pants are wet for a few days now. Had the chance to play the test build and was impressed, and I didn't encounter any problematic issues. But that's because I only played not spectated or did anything else.

Great work man.

Offline heavymetalmixer

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #208 on: July 06, 2013, 10:08:34 AM »
Two questions:
1. Where's the Spectator mode?, i can't see it, or what is its name?
2. When hosting in broadcasting mode, why everyone when they try to connect gives a timeout?
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Offline abitofBaileys

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #209 on: July 06, 2013, 03:07:49 PM »
1. Join an ongoing match, you will be given the option to spectate said match.
2. You have to open the port you specified in the Broadcasting menu.

Offline TheMaster_Rahl

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #210 on: July 06, 2013, 06:50:19 PM »
1. Join an ongoing match, you will be given the option to spectate said match.
Just to clarify, he means this:

To Spectate, choose option 1: Netplay. Then connect to the host IP of an ongoing session.

Offline heavymetalmixer

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #211 on: July 06, 2013, 09:02:41 PM »
2. You have to open the port you specified in the Broadcasting menu.
So, it must be a diferrent port that the one used for the game, right?
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Offline Madscientist

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #212 on: July 08, 2013, 08:26:45 AM »
2. You have to open the port you specified in the Broadcasting menu.
So, it must be a diferrent port that the one used for the game, right?
Nah you can use the same port.

Offline TheMaster_Rahl

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #213 on: July 09, 2013, 05:42:53 PM »
So if we broadcast Training Mode, is there something special you have to do to access the trainingmode options, or is that not possible with cccaster?

Offline KFL

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #214 on: July 09, 2013, 06:04:31 PM »
So if we broadcast Training Mode, is there something special you have to do to access the trainingmode options, or is that not possible with cccaster?

In the button config it should let you configure the start button. You can use that to access training mode options.

Offline TheMaster_Rahl

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #215 on: July 09, 2013, 06:43:10 PM »
Right, the new version expanded the button config, and I never updated my old cfg file.

Thx.

Offline fiendmaw

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #216 on: July 13, 2013, 11:33:29 AM »
A quick question:How do you calculate the delay recommendation?
I connected to someone,got 46ms and the game recommended delay 4.However isn't it supposed to be 16.7 milliseconds per point of delay,so it should have recommended delay 3.
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Offline Dusk Thanatos

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #217 on: July 13, 2013, 12:46:20 PM »
There's probably a buffer in the recommendations, since if the ping is even slightly unstable when you're that close, things are bound to get messy.

Offline Madscientist

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #218 on: July 13, 2013, 11:01:13 PM »
There's a 5ms buffer added, also it adds more if the pings have a lot of variance, ie spiky traffic.
Ofc you can just override the default delay if you think the connection will get better.

Offline Tonberry

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #219 on: July 15, 2013, 05:31:48 PM »
Couple things

- I'd like to really see spectate as a separate option.  If you want to spectate instead of play you'll end up sniping the game with current system.

- You only know who the host is that you connect to if you want to spectate.  It'd be nice to know who both players are, ideally in a similar fashion to built-in.

- I don't know if it's just the one replay I saved from netplay but after I watch it I can't select any of the three options and I have to exit the game. 
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Offline madvideogamer

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #220 on: July 15, 2013, 10:20:00 PM »
Connecting, training and every other feature works fine for me. The only issue I have is connecting my pad up. Caster reads my stick and I can map my inputs just fine in the controls screen, however when it launches the game in training mode/netplay, the inputs don't work at all.

Never mind, fixed my problem. Everything works perfectly! Great job.
« Last Edit: July 18, 2013, 12:01:43 PM by madvideogamer »

Offline Dusk Thanatos

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #221 on: July 16, 2013, 07:26:56 PM »
Following the request train, the ability to jump to the match currently in progress would be a godsend. Catching up to some of these sets takes forever, especially when you have to keep reconnecting ;_;

I'm curious. Does spec attempt to sync with who you're spectating at all, or have any redundancy in the data sent? It seems like a single hiccup completely wrecks spectating.

Lulzy anecdote: I actually had a friend spectate a match where the spectator had C-Kohaku vs. C-Neco Arc Chaos, but the match being played was F-Koha vs. C-NAC.   :mystery:
« Last Edit: July 16, 2013, 07:36:08 PM by Dusk Thanatos »

Offline Roy-Kr

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #222 on: July 16, 2013, 09:09:26 PM »
Reminds me of this

« Last Edit: July 17, 2013, 02:58:50 PM by Roy-Kr »

Offline abitofBaileys

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #223 on: July 16, 2013, 11:11:40 PM »
Roy, this is not how you link a dropbox image. Use imgur.

Offline Roy-Kr

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Re: CCCaster v2.0a - Now with replay and spectator support!
« Reply #224 on: July 17, 2013, 03:00:44 PM »
Fixed. Figured it would work since it appeared normally in my browser.