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Author Topic: CCCaster v3.0 Rollback Edition  (Read 220493 times)

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Offline Madscientist

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Re: CCCaster v2.1g
« Reply #350 on: December 29, 2014, 03:52:38 PM »
@shinpichu:

That's weird, I've been testing on a linux box with the same setup.

Can you try running this logging version: https://mega.co.nz/#!NEBx3TDT!LIukNKKJytiLP6kfbamKNWfdH4HMhAvFw8bsBxMIqDQ

Make sure to bind some keys first in caster, and then just try to do stuff in offline training mode.

Afterwards upload debug.log and dll.log (they're in the cccaster folder) somewhere such as pastebin.

EDIT: actually I have a hunch, if that version doesn't work try this one: https://mega.co.nz/#!VEwT3YIS!Jl0ZQgolIzuleqd3nP97ia_Y35IYGfGKLAOMSEjKyVI
« Last Edit: December 29, 2014, 04:09:11 PM by Madscientist »

Offline shinpichu

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Re: CCCaster v2.1g
« Reply #351 on: December 29, 2014, 04:05:15 PM »
Debug.log: http://pastebin.com/M2YvFCvQ

dll.log: http://pastebin.com/EgmYdUGG

What do you have in your wineprefix? I'm running in a prefix that just has d3dx9_36.dll and dsound installed. do I need to install something else?

Offline Madscientist

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Re: CCCaster v2.1g
« Reply #352 on: December 29, 2014, 04:10:03 PM »
Wow, you're fast on this. I don't think I did anything special for my Wine prefix.

Btw I made an edit before I saw your post, can you try the second build?

EDIT: it looks like I probably broke something since I last tested on Wine, I'll have to debug this tmw, because I don't have access to the machine right now.
« Last Edit: December 29, 2014, 04:18:53 PM by Madscientist »

Offline shinpichu

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Re: CCCaster v2.1g
« Reply #353 on: December 29, 2014, 04:18:58 PM »
Huh. Well, I noticed that joystick input was working (even though I still couldn't set any keys), so I cleared both the joystick configs (Logitech dial action event and js), and lo and behold keyboard input works now!

I suppose now I could at least use antimicro or something if I want to use a joystick. Do you still want the logs?

Offline Madscientist

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Re: CCCaster v2.1g
« Reply #354 on: December 29, 2014, 04:19:54 PM »
Probably don't need any logs now.

I can try to fix joystick input tmw. For now its good to know keyboard inputs work fine.

EDIT: actually its possible your joystick input isn't working because a button or direction is stuck, this could happen because the deadzone is too small. Try adjusting that first.

Offline shinpichu

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Re: CCCaster v2.1g
« Reply #355 on: December 29, 2014, 04:47:00 PM »
That seems to have been the issue. Sorry for bothering you!

Offline heavymetalmixer

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Re: CCCaster v2.1g
« Reply #356 on: December 29, 2014, 05:22:39 PM »
Noob question: What is the dead zone?
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Offline shinpichu

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Re: CCCaster v2.1g
« Reply #357 on: December 29, 2014, 05:28:58 PM »
Noob question: What is the dead zone?
The dead zone is the part of the analog sticks on your joysticks that doesn't register as input.

Offline Madscientist

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Re: CCCaster v2.1h
« Reply #358 on: December 31, 2014, 09:44:06 PM »
Happy new year.

Added max delay setting in latest version.

Offline Inso

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Re: CCCaster v2.1h
« Reply #359 on: January 01, 2015, 12:34:16 PM »
Happy New Year!!

Reporting something: one of our players has a generic sanwa Arcade and he played fine and everything till 2.0d, but since 2.1 the inputs wont work even tho caster still recognizes the arcade is plugged in (reads as Sanwa Supply Arcade Stick). He cant configure the buttons neither ingame or out.

Also a suggestion, when you change the delay a message could appear on caster prompt to let you know what delay is currently set.
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Offline Madscientist

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Re: CCCaster v2.1h
« Reply #360 on: January 01, 2015, 02:53:17 PM »
I already added that delay change message in a recent version, try updating.

Also about the stick issue, try increasing the deadzone setting. If that doesn't work lemme know.

Offline Skenn

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Re: CCCaster v2.1h
« Reply #361 on: January 04, 2015, 03:52:06 AM »
Hey Madscientist, I was wondering if you could add a setting to prevent the music from reseting when using the training mode reset.
Anyway thanks for all the time you've spent creating and improving this tool, keep up the good work.

Offline Dusk Thanatos

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Re: CCCaster v2.1h
« Reply #362 on: January 05, 2015, 02:49:17 PM »
This doesn't really bother me, but I figured I'd mention it:

At some point along the revisions, I stopped being able to alt+tab out of the game window while fullscreened. Unsure why it suddenly stopped working.

Offline Xedders1

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Re: CCCaster v2.1h
« Reply #363 on: January 18, 2015, 03:17:39 PM »
hey madscientist, really appreciate you working on this for so long!

wanted to ask though, on 2.1h, am i the only one who's getting crashes once more than one person tries to spectate?
so far i've only tested it with me hosting (and then having two spectators join one after another), and then another friend of mine tried hosting with two spectators and we crashed as well. this wasn't an issue in the earlier versions, iirc.

Offline heavymetalmixer

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Re: CCCaster v2.1h
« Reply #364 on: January 18, 2015, 03:29:07 PM »
After getting the 2.1h, some of my friends got crashes everytime we try to play, so we can't play anymore and it doesn't matter if there's someone spectating or not.
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Offline Madscientist

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Re: CCCaster v2.1i
« Reply #365 on: January 28, 2015, 11:29:29 AM »
Fixed the spectator crash. Also I figured out how to prevent the music from reseting during training mode.

https://mega.co.nz/#F!ccRylLbZ!-E9AZDSd_pm6PgVQ35z6QA

Offline heavymetalmixer

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Re: CCCaster v2.1i
« Reply #366 on: January 28, 2015, 03:32:28 PM »
How does work the "Alternate FPS control" Setting?
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Offline Madscientist

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Re: CCCaster v3.0 Rollback Edition
« Reply #367 on: February 01, 2015, 01:57:45 PM »
« Last Edit: February 01, 2015, 02:04:33 PM by Madscientist »

Offline heavymetalmixer

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Re: CCCaster v3.0 Rollback Edition
« Reply #368 on: February 01, 2015, 02:39:05 PM »
Rollback version?! :0

Time for testing!
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Offline Cristu

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Re: CCCaster v3.0 Rollback Edition
« Reply #369 on: February 01, 2015, 03:23:08 PM »
OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!

IS THIS TRUE?!?!?!??!?!?
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Offline ShardZ

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Re: CCCaster v3.0 Rollback Edition
« Reply #370 on: February 01, 2015, 03:32:31 PM »
I T ’ S   T I M E

Offline Rowanism

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Re: CCCaster v3.0 Rollback Edition
« Reply #371 on: February 01, 2015, 05:31:37 PM »
YOU ARE SO

B A S E D

I LOVE YOU
[18:56]   Nonoriri: wait there's a caster now?
[18:56]   Danielsan: Yes
[18:56]   Danielsan: How long have you been sleeping
[18:56]   Nonoriri: Shit I might have to play this game again

Offline Erkz

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Re: CCCaster v3.0 Rollback Edition
« Reply #372 on: February 01, 2015, 05:59:10 PM »
Holy shit, rollback.

+Heat.
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Offline fiendmaw

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Re: CCCaster v3.0 Rollback Edition
« Reply #373 on: February 02, 2015, 06:00:31 AM »
Hello,can someone explain to me how I should use the Rollback and Delay options after someone connects to me?
Should they be equal,or is it the case where I choose the Rollback netcode or Delay netcode?
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Offline Rei

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Re: CCCaster v3.0 Rollback Edition
« Reply #374 on: February 02, 2015, 06:34:14 AM »
It's time...  :toot:
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