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Author Topic: CCCaster v3.0 Rollback Edition  (Read 396252 times)

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Offline abitofBaileys

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Re: CCCaster v3.0 Rollback Edition
« Reply #400 on: February 24, 2015, 03:15:16 AM »
Random interjection.

I dunno if it bugs anyone as much as it does me that when using caster the Kara no Kyoukai and G Table stages don't have labels or icons (not that it's caster's fault; they're not in the game to begin with), but I made a small fix for it if anyone wants it.

Grab it here. Just drag the GRP folder into the main melty folder (the one with the exe and stuff).

This is probably about 3 years too late but eh.  :prinny:

awesome, thanks!

Offline TheMaster_Rahl

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Re: CCCaster v3.0 Rollback Edition
« Reply #401 on: February 26, 2015, 05:19:14 PM »
Not sure if its always been there or not, but when I go to training mode with Ryougi on the P2 side, during her idle animation, her face sprite animation detaches from her body.

I'm using .007, been lazy and haven't updated.

Offline Inso

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Re: CCCaster v2.1h
« Reply #402 on: March 03, 2015, 10:02:19 PM »
Reporting something: one of our players has a generic sanwa Arcade and he played fine and everything till 2.0d, but since 2.1 the inputs wont work even tho caster still recognizes the arcade is plugged in (reads as Sanwa Supply Arcade Stick). He cant configure the buttons neither ingame or out.

Feedback on this, the problem was that he had a 2-slots gamecube controller adapter connected to his PC at all times, and the newer caster was always picking one of them as the default controller, so his sanwa was never effectively hooked ingame. He unplugged the adapter and it was fine.

On another report, I was trying to get caster 3.0 to work on my old notebook while my current is getting fixed, when I had a little trouble. I had caster 2.0d previously on the folder so I THINK this wasnt an issue in that version.

I tried to run training mode w/ caster, but he accused D3DX9_43.dll of being missing, which was weird since the game itself worked (directx11 under the info tab of MBAA loader). I downloaded and placed the x64 dll version on the folder, and then caster said it couldnt find the game executable. I tried putting both 32 and 64 bit versions on their respectives system folders but no go, it was only when I placed the 32 bit directly on the MB folder that caster managed to launch the game. Just a heads up in case anyone has a similar problem.
« Last Edit: March 03, 2015, 10:04:09 PM by Inso »
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Offline heavymetalmixer

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Re: CCCaster v3.0 Rollback Edition
« Reply #403 on: March 07, 2015, 11:39:59 AM »
Another bug I discovered today:

When putting the CPU to control de Dummy in Training, setting to No Recover and finishing the round, after the next round begins, every button stops working, so I have to close the game and the caster sot Training works again.

EDIT: another bug:

This one comes since the 2.1x branch, and it's that the replays get corrupted: the replays plays normal until some point when both characters stop completeley until the clock comes to 0, and it keeps that way until the comeplte match finishes.
« Last Edit: March 07, 2015, 12:17:54 PM by heavymetalmixer »
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Offline Madscientist

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Re: CCCaster v3.0 Rollback Edition
« Reply #404 on: March 08, 2015, 01:54:57 AM »
New version 012 fixes a few more bugs, notably the PS4 pad should work now.
Also prevents screensaver / sleep while the game is running.

@TheMaster_Rahl
I've never seen that happen before, I don't think its caster related though.

@heavymetalmixer
The training mode "No Recover" bug is already known, but thanks for letting me know.

And for replays, any replays saved with rollback netplay are broken right now.

Fixing replays is not very easy, but its something I plan to do sometime.

Offline Viskar

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Re: CCCaster v3.0 Rollback Edition
« Reply #405 on: March 10, 2015, 01:59:33 PM »
Is it possible to get a deadzone adjustment as part of the in-game button config? Perhaps adjusted via left-right when highlighted.

Right now when I play on pad, I usually need to tweak with the deadzone for the L2/R2 trigger buttons to make it way more sensitive. When playing without cccaster, it's just a light touch on the trigger but the default in cccaster requires me to push down pretty far to register an an input. Making this adjustable in-game would be nice when hot-swapping controllers at a setup.

Offline Madscientist

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Re: CCCaster v3.0 Rollback Edition
« Reply #406 on: March 10, 2015, 02:48:33 PM »
Yea its possible, just tricky to get a decent UI with what I have right now.

Also the deadzone setting should be saved per controller, if it's not working then that's probably a bug.

Offline Erkz

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Re: CCCaster v3.0 Rollback Edition
« Reply #407 on: March 11, 2015, 05:06:06 PM »
Getting a weird crash whenever I try to open the program.



Maybe related to the update feature?

Edit:

Nvm, figured it out, haha. If anyone else gets this message, it's because your antivirus program blacklisted the caster update page.
« Last Edit: March 11, 2015, 05:09:00 PM by Erkz »
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Offline SEIGI_no_MIKATA

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Re: CCCaster v3.0 Rollback Edition
« Reply #408 on: March 18, 2015, 07:40:48 AM »
Whats wrong with 3.0.013 version? It keeps crashing every time  i use alt+enter or alt+tab. That totaly sucks. Oh and btw autoupdating isnt working for me for some reason - only manual update  :prinny:

Offline null

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Re: CCCaster v3.0 Rollback Edition
« Reply #409 on: March 18, 2015, 09:16:23 AM »
yeah getting the alt+tab/alt+enter crash as well, except auto-updating works just fine for me.

Offline heavymetalmixer

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Re: CCCaster v3.0 Rollback Edition
« Reply #410 on: March 18, 2015, 11:03:54 AM »
Replays are back, and no corruption :D
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Offline Madscientist

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Re: CCCaster v3.0 Rollback Edition
« Reply #411 on: March 18, 2015, 02:18:21 PM »
Sorry about the crash, should be fixed in the new build.

Just to be clear about replays, it might seem like the replays aren't corrupted, but they're probably subtly incorrect. Rollback completely breaks how replays work, since it will write incorrect data everytime a rollback happens.
« Last Edit: March 18, 2015, 03:31:45 PM by Madscientist »

Offline SEIGI_no_MIKATA

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Re: CCCaster v3.0 Rollback Edition
« Reply #412 on: March 19, 2015, 08:09:18 AM »
Thx for fixing crash's in 14th version!  :nyoro:

Offline motoh

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Re: CCCaster v3.0 Rollback Edition
« Reply #413 on: March 19, 2015, 06:32:15 PM »
My adventures, just in case anyone experiences similar problems:

My directions work, but I have no buttons!
Deadzone was set too small.  Mashed it up to .99, everything works.

But then,
My buttons don't match what I set in CCCaster!
The default controller was being selected incorrectly.  Using the ingame mapper (F4) let me select the correct controller and fix the mapping.

Thank you Madscientist for helping me sort these out!

Offline SEIGI_no_MIKATA

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Re: CCCaster v3.0 Rollback Edition
« Reply #414 on: March 22, 2015, 10:39:56 PM »
Could you please include settings for volume and BGM in settings menu in cccaster, so i dont have to open the main game every time i want to change them?

Offline SEIGI_no_MIKATA

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Re: CCCaster v3.0 Rollback Edition
« Reply #415 on: March 30, 2015, 11:09:33 AM »
Can you please upload 3.0.14 version on Mega?

Offline Greg

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Re: CCCaster v3.0 Rollback Edition
« Reply #416 on: April 02, 2015, 09:29:10 PM »
For whatever reason my stick registers on my computer as a string of question marks (like ????????????) as the device name so I can't actually save any controls I try to map due to windows not allowing the character in file names.

Edit: I can't make my question marks not faces. Nice feature.
« Last Edit: April 03, 2015, 12:31:34 AM by Greg »
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Offline Skenn

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Re: CCCaster v3.0 Rollback Edition
« Reply #417 on: April 02, 2015, 11:39:24 PM »
[nobbc] tag is a nice feature too. ;)

Offline Greg

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Re: CCCaster v3.0 Rollback Edition
« Reply #418 on: April 03, 2015, 12:35:08 AM »
Your mom has nice features.
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Offline Greg

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Re: CCCaster v3.0 Rollback Edition
« Reply #419 on: April 03, 2015, 04:11:04 PM »
No luck with Applocale. I'm just using a Chutlhu so I don't really know whats going on haha
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Offline warrachia

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Re: CCCaster v3.0 Rollback Edition
« Reply #420 on: April 10, 2015, 01:39:40 AM »

Offline heavymetalmixer

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Re: CCCaster v3.0 Rollback Edition
« Reply #421 on: April 10, 2015, 03:46:37 AM »
This is a thread for Cccaster purposes, so it would be better if you search for people to play in other threads or here:

http://seemeinmelty.meteor.com/

www.steamcommunity.com/groups/korewamelty
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Offline Cristu

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Re: CCCaster v3.0 Rollback Edition
« Reply #422 on: April 11, 2015, 10:27:46 AM »
My games are always desynching recently. Wondering what could it be....
« Last Edit: April 11, 2015, 10:38:21 AM by Cristu »
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Offline Cristu

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Re: CCCaster v3.0 Rollback Edition
« Reply #423 on: April 14, 2015, 03:40:18 PM »
Why can the delay be changed to 0 even though it was set to 0 initially? Actually I don't think it does start with 0. If I don't change it to 0, there will be some noticeable input lag... But when I'm changing to 0 I'm getting desynchs allday
« Last Edit: April 14, 2015, 04:21:53 PM by Cristu »
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Offline Roy-Kr

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Re: CCCaster v3.0 Rollback Edition
« Reply #424 on: April 27, 2015, 12:55:13 AM »
The relay feature hasn't been working for me recently, yet it seems to work for certain other individuals, implying the server (?) it goes through is not down. Curious about why this might be.