Melty Bread Forums

Misaki Town Bakery => Melty Blood Auditorium => Topic started by: f-wlen ice loop on January 16, 2012, 07:14:45 PM

When's Melty on Steam?
ahaha that's no--wait, what?
Title: Compilation of Articles for Beginners
Post by: f-wlen ice loop on January 16, 2012, 07:14:45 PM
Full Moon Meter Management (http://mizuumi.net/2010/10/24/melty-blood-actress-again-full-moon-meter-management/) (stop blowing meter when you need to IH)

The Concept of Overcommitment (http://mizuumi.net/2012/01/05/melty-blood-the-concept-of-overcommitment/) (blockstring and pressure theory)

Melty Blood Combo Theory (http://mizuumi.net/2012/01/16/melty-blood-combo-theory/) (why certain combos are used)

Post suggestions on topics for future articles. I'll update the thread when I post something new so there's a nice convenient place for everything.

Suggested:

Esoterics Article: Crossup Protection, Combo Limiters (Gravity, Wall/Groundslam Limit), Damage Reduction, Jump Cancel Limit, Landing Recovery

Neutral Game (Meltsies)
Title: Re: Compilation of Articles for Beginners
Post by: ehrik on January 16, 2012, 08:18:36 PM
There needs to be a article on rebeat pressure. I think Tempered was almost done with one...?
Title: Re: Compilation of Articles for Beginners
Post by: f-wlen ice loop on January 16, 2012, 08:30:15 PM
There needs to be a article on rebeat pressure. I think Tempered was almost done with one...?

it was very, very rough. i think someone else should do the rebeat article, perhaps write out concepts and let me edit it
Title: Re: Compilation of Articles for Beginners
Post by: Tempered on January 16, 2012, 09:58:59 PM
I agree. Writing is something I dislike and am very bad at anyways.
Title: Re: Compilation of Articles for Beginners
Post by: BurstOfAnger on January 17, 2012, 04:18:12 AM
How about an article on Neutral Game Theory? Or Mobility Theory?
Title: Re: Compilation of Articles for Beginners
Post by: Sh1k1 on January 17, 2012, 09:04:27 AM
Just a heads-up: In the Combo Theory article, you might want to fix up the word "jumpin" and swap it with "jump-in", as it'll lead itself to less confusion.

Otherwise, top-notch stuff.
Title: Re: Compilation of Articles for Beginners
Post by: Narcowski on January 17, 2012, 09:46:24 AM
One thing that I think might be extremely helpful for beginners would be a basic overview of character roles, strengths and weaknesses. A lot of it was on the wiki, but a lot of things have changed from PS2 -> CC1.07. Besides that, it's something that should probably be consolidated somewhere. It's a bit different from the articles so far though, so I'm not sure if it's exactly what you're looking for.

The articles so far are great, by the way.
Title: Re: Compilation of Articles for Beginners
Post by: Benny1 on January 17, 2012, 01:51:24 PM
If somebody could edit it, I can easily write up an article on 5A/2A whiff pressure using Wallachia as an example.  The idea would basically be the different options you can do at different stages of a blockstring, and why 5A whiffing off of B moves isn't the end of the world and actually a very good thing.
Title: Re: Compilation of Articles for Beginners
Post by: LoliSauce on January 17, 2012, 07:02:20 PM
+1 for Neutral game article.
Title: Re: Compilation of Articles for Beginners
Post by: Axis on January 17, 2012, 11:31:18 PM
I would actually enjoy the neutral game article mostly because I am new to this game and I feel lost in neutral.
Title: Re: Compilation of Articles for Beginners
Post by: Zaelar on January 18, 2012, 04:51:14 AM
1) avoid places where your opponent can put a hitbox.
2) put a hitbox where you think your opponent will be in 1/10thish of a second in a way that won't get you killed if you're wrong.  Realistically do it in a way that they'll have to commit to something to beat you that you can potentially bait.
3) ?????
4) profit (you did it in a money match/tournament, right?)
Title: Re: Compilation of Articles for Beginners
Post by: SolarSkurge on January 18, 2012, 10:47:59 AM
A more in depth guide on the different moon types would be cool too. From what I can tell there's a pretty big difference between the styles other than what was mentioned in the first guide.
Title: Re: Compilation of Articles for Beginners
Post by: f-wlen ice loop on January 18, 2012, 11:04:36 AM
next planned articles:

why am i not improving
moon breakdown
reverse beat in depth (not written by me lol)
random mechanics esoterica
Title: Re: Compilation of Articles for Beginners
Post by: Benny1 on January 19, 2012, 07:20:26 PM
I wrote an article on reverse beat pressure but as expected it's p.bad

http://pastebin.ca/2104248
Title: Re: Compilation of Articles for Beginners
Post by: Zaelar on January 19, 2012, 09:47:36 PM
Stop calling standard f-moon pressure reverse beat pressure.  You're doing basic counter hit setups that happen to involve reverse beats because of the character you choose as an example.
Title: Re: Compilation of Articles for Beginners
Post by: Benny1 on January 19, 2012, 10:37:41 PM
Then I am interested in what on earth reverse beat pressure is because apparently cancelling whiffed 5A's into moves is something full moon can do (no they can't)

I'm serious, what on earth is reverse beat pressure?
Title: Re: Compilation of Articles for Beginners
Post by: Zaelar on January 20, 2012, 03:26:58 AM
AFAIK anyone in any moon can cancel a whiffed 5a into anything except movement or block during recovery.  This includes your main, F-Sion, although I don't see any use for it unless you accidentally whiffed it.  Fwara can do 2a5a(whiff)2b against crouchers.  Almost everyone can do 5b, slight delay, 2b, for a counter hit setup.  Works with most normals.  In c/h you could do a reverse beat but you don't need to.  It has nothing to do with it, it's a basic counter hit setup.  Give them 1-2 frames to press a button and kill them if they do.

Reverse beat pressure doesn't mean anything gameplay wise.  Dumb people just use it because the red text appears and read it when they don't actually know what's going on.

Back to the point that you seem to have missed.  You described the basis of the offense plan of almost every character in almost every fighting game.  You don't need to reverse beat to do it, it's just one of the many ways you can.  What do you call 2b, delay, 2c?  It's the exact same setup.  Whatever normal, delay, whatever normal.  Doesn't need to be normals but that's what's used most of the time.  That you're doing 2c, delay 2b, instead of the other way around doesn't matter.

Also I think most people use the term when someone whiffs a 2a/5a and dashes back in.  Again, doesn't matter that it was a reverse beat.  It works the same in any frame advantage situation.
Title: Re: Compilation of Articles for Beginners
Post by: Benny1 on January 20, 2012, 10:16:21 AM
Well, C-Wara is pretty much my main these days.

You're pretty much right, there really is nothing special about 'reverse beat' pressure, it's just basically an rps game the moment you reverse beat to a 5A.  People were requesting it, and I wrote up a pretty bad example.  I feel a better choice would've been C-Warc or C-V.Akiha.  C-Wara is lucky to have late cancels on his B moves; C-Warc and C-V.Akiha, whose pressure tends to be centered around their 5B, have terrible late cancels.  5B (5A) is absolutely critical for them, because it gives them more freedom to cancel their 5Bs.

I suppose a better article to writeup for what I did would be how to set up, and win, RPS games in pressure.
Title: Re: Compilation of Articles for Beginners
Post by: ehrik on January 27, 2012, 06:12:37 PM
requesting article for understanding what to do UNDER PRESSURE

good blocking should be in it too imo

I think beginners would benefit a lot from this
Title: Re: Compilation of Articles for Beginners
Post by: Rokunaya on January 29, 2012, 01:01:18 PM
requesting article for understanding what to do UNDER PRESSURE

good blocking should be in it too imo

I think beginners would benefit a lot from this


I know it's not an article but my video covered this kinda in depth in the last part and has gotten alot of good feedback:

http://www.youtube.com/watch?v=1dZBtb0kRfk#t=1h15m48s

This should help for now