Forward:These notes are based on Arcadia's change list (courtesy of Jiyuna) and supported by BBS posted. All changes are also PS2-> CC only.
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Current Code Changes:System -Versus Introductions - Buffed (Can skip everything up to round count down)
All around graphical betterment
Wallslams, blocked attacks and overheads generate ripple effects
Reaching MAX or entering HEAT generates a "tone"
Raw airthrows generate a special effect and have less recovery
Stage is smaller
Level armor gone
All counter hits are CH2
Sion -C-Sion:
214A - Faster start up
JA - Duration increased
421AB - Faster start up
Dash - Faster + profile lowered
236 - Auto reload has more recovery
F-Sion:
3B - Air unblockable
22B - Throw hitbox improved
Dash - Faster + profile lowered
H-Sion:
5C - Buffs to hitbox, recovery and start up
JA - Duration increased
6C - Improved
BE6C - Improved
BE6B - Faster start up
JB - Weaker hitbox
421A - Faster Start up
5A6A - Prorate stronger
Dash - Faster + profile lowered
Arc -C-Arc:
624C - Gravity weakened
AD - Damage up
624AB - Start up increased
Dash Crossup - Recovery shortened
3C - Hitbox and cancel window stronger
BE5B - Faster Start up
214C - Movement distance increased
J2C - Recovery Shortened
6E - Stronger
F-Arc:
2C - Hitbox lengthen Horizontally
421C - Recovery Shortened
AD - Damage up
623A - EX cancellable
Dash Crossup - Recovery shortened
214C - Movement distance increased
J2C - Recovery Shortened
6E - Stronger
214A - Recovery increased
JA - Special prorate added to JA
H-Arc:
J2C - Addition of Blowback edge
421C - Recovery Shortened
AD - Damage up
3C - Hitbox and cancel window stronger
214C - Movement distance increased
6E - Stronger
5A6A - Prorate stronger
Ciel -C-Ciel:
AD - Easier to connect the last hit
236A - Stronger
J22AB - Start up slower
4B Follow Up - Vector weaker
236C - Start up slower
623C - Prorate and vector weaker
4C - Hitbox, untechtime weaker
5CC - cancel window weakened
5C - Damage down
Air Somer - Movement restriction after use
Air B Somer - Damage down
J2C - Recovery increased
F-Ciel:
2C - Recovery down
236AB - Stronger
214C - Recovery shorter
214A - Start up and speed faster
624ABC - Stronger
AD - Easier to connect the last hit
623C - Prorate and vector weaker
4C - Hitbox, untechtime weaker
J2C - Recovery increased
Air Somer - Movement restricted after use
Air B Somer - Damage down
H-Ciel:
624B - Start up and invincibility strengthened
236A - Delay before attack is shorter
BE236A - Now untechable
236b - Guard damage increased
AD - Easier to connect the last hit
236C - Start up nerfed
5A6A - Prorate stronger
4C - Hitbox, untechtime weaker
J2C - Recovery increased
5C - Damage down
Air Somer - Movement restricted after use
Air B Somer - Damage down
2B - Recovery increased
63214C - Start up nerf
Akiha -C-Akiha:
J2C - Expanded upward
623B - Last hit hitbox Expanded
4C - Prorate Stronger
F-Akiha:
4C - Weaker
22A - Vector, charge time, guard damage lowered
Damage universally lowered
421A into AD - Gone
H-Akiha:
236B - Start up and recovery better
4C - Prorate stronger
5A6A - Prorate stronger
Hisui - C-Hisui:
... [Cut off?]
F-Hisui:
BE6C - Stronger
623A - Recovery shortened
BE5B - Stronger
JB - Addition of Blowback Edge
H-Hisui:
EX Dust - Changed hit properties
5A6A - Prorate stronger
Kohaku - C-Kohaku:
236AA - Reel the opponent regardless of crouch hit
2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
214AB - Air Hitbox weakened
BE236A - Start up (Weakened)
4B - Recovery increased
5CC - Recovery increased
6C - Prorate Stronger
236AA - Super cancel gone
AD - Weakened (Damage down)
EX Cactus - Weakened (No air unblock, Disappears on hit)
F-Kohaku:
2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
AD - Weakened (Damage down)
5C - Hitbox weakened
5C - Start up slower
EX Cactus - Weakened (No air unblock, Disappears on hit)
2B - Recovery increased
H-Kohaku:
236AA - Reel the opponent regardless of crouch hit
2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
214AB - Air Hitbox weakened
BE236A - Start up (Weakened)
2B - Hitbox weakened
AD - Weakened (Damage down)
JC - Damage down
Maids - C-Maids:
214A - Recovery shortened
F-Maids:
When a plant is out, you cannot use Alert (236)
Bond (Hearts) recovery slowed
H-Maids:
... [Unlisted]
Tohno - C-Tohno:
22A - Gap (before attack) increased
214C - Weakened
2A - Recovery increased
2C - Damage Down
F-Tohno:
623C - Untechable
214AB - Recovery shortened
623B - Start up faster, Hitbox stronger
22A - Recovery increased
H-Tohno:
JB - No crossup at all
22A - Gap (before attack) increased
6C - Prorate stronger, Damage down
2B - Pre-clash frames gone
6C - Forward movement shorter
2A - Recovery increased
214C - Damage down
2C - Damage down
5A6A - Prorate stronger
Miyako -C-Miyako:
5A - Recovery increased
5C - Duration decreased
2B - Recovery increased
236C - Invincibility reduced
236B - Start up (slowed)
2A - Recovery increased
214C - Damage down
J6E - Performance changed (post throw vector)
F-Miyako:
5B - Damage down
2B - Damage down
2B - Prorate stronger
5C - Cannot be normal canceled
JB - Duration down
B Gokudo (rider kick) - Damage down
A Renkan (kick kick) - Prorate stronger
B Renkan - Damage down
B Renkan - Prorate stronger
B Renkan - Invincibility reduced
Air A Senshuu (bodysplash) - Prorate stronger
Air B Senshuu - Prorate stronger
H-Miyako:
5A - Recovery increased
2A - Recovery increased
5A6A - Prorate stronger
2B - Recovery increased
JB - Recovery increased
Nero - F-Nero:
JB - Damage down
JC - Damage down
A Slime - Guaranteed release time slower
5B - Recovery increased
Defense down
Airthrow - Recovery increased
C-Nero:
JB - Damage down
JC - Damage down
2C - Damage down
5B - Untechtime lowered + Recovery increased
Defense down
Airthrow - Recovery increased
H-Nero:
JB - Damage down
JC - Damage down
2C - Damage down
Backstep - Distance shortened
5A6A - Prorate stronger
5B - Recovery increased
Defense down
Airthrow - Recovery increased
V-Sion - C-V-Sion:
421BC - Recovery shortened
F-V-Sion:
214B - Addition of Blowback Edge
2B - Longer reach
22ABC - EX cancellable
B(?) - Gap shortened
H-V-Sion:
623C - Recovery shortened
5B - Duration shortened
J2B - Hitbox weakened
214C - Prorate stronger
5A6A - Prorate stronger
Warc - C-Warc:
Backstep distance shortened, recovery increased
623C - Prorate increased
JC - Damage down
JB - Damage down
6C - Level change (Now Reverse Beats)
6C - Damage down
F-Warc:
624C - Stronger
Backstep distance shortened, recovery increased
H-Warc:
22AB - Recovery shortened
22C - Recovery shortened, hitbox stronger
Backstep distance shortened, recovery increased
623C - Prorate stronger
JC - Damage down
JB - Damage down
5A6A - Prorate stronger
Vermillion -C-Vermillion:
JC - Ground Untech
AD - Untech time increased
AAD - Untech time increased
JC - No cancels from air hit
F-Vermillion:
AD - Untech time increased
AAD - Untech time increased
JB - Duration decreased
H-Vermillion:
J236B - Start up faster
5A6A - Prorate stronger
Mecha -C-Mecha:
J66 - Hitbox fixed
623 - Nerfs to ground untech
2B - Recovery increased
44 - Nerfed
6C - Damage down
JC - Damage down
JB - Damage down
5A - Start up slower
2A - Start up slower
5C - Damage down
2C - Damage down
JC- Special prorate added
F-Mecha:
5C - Pushback lessened
J2C - Added
236 - Gap decreased
22AB - Gap decreased
J66 - Hitbox fixed
22C - Gap increased
44 - Nerfed
22C - Damage down
2C - Damage down
H-Mecha:
214C - Can follow up
214B - EX cancellable
5A6A - Prorate stronger
624C - Damage down, prorate stronger
44 - Nerfed
2C - Damage down
Nanaya - C-Nanaya:
5C - Duration increased
214A - Damage increased
214C - Profile lower, recovery shortened
236A - Cannot come as close to the opponent as before
2A - Recovery increased
F-Nanaya:
Dive - Performance increased
236A - Faster start up
214AC - Stronger
22B to Dive - Enabled
H-Nanaya:
6 - Walk faster
4 - Walk faster
5C - More forward movement
2A - Hitbox stronger
214A - Recovery shortened
214B - Recovery shortened
BE214B - Faster charge, hitbox improved
5A6A - Prorate stronger
Sacchin - C-Sacchin:
JA - Hitbox improved
JB - Hitbox improved
JC - Hitbox improved
BEJC - Start up faster
421 - Performance increased
K624C - Stronger
BE3C - Duration increased
Most air hitboxes strengthened
F-Sacchin:
JA - Hitbox improved
JC - Hitbox improved
421 - Performance increased
22C - Performance Changed (+)
BE3C - Duration increased
236A - Ground untech
Most ground hitboxes strengthened
H-Sacchin:
BEJC - Start up faster
22C - Performance Changed (+)
Len -C-Len:
AD - Stronger
J236B - Stronger
421A - Recovery shortened
623C - Low invincibility
624C - Faster start up, recovery shortened, damage increased
4B - Addition of Blowback Edge
66 - Faster
421BC - Stronger
J2C - Duration decreased
F-Len:
66 - Changed (long dash)
214 - Link window greatly increased
AAD - Performance increased
623B - Recovery shortened
236C - Stronger
623C - Low invincibity
214 - Damage down
J2C - Duration decreased
H-Len:
623C - Low invincibility
66 - Faster
5A6A - Prorate stronger
J2C - Duration decreased
Neco Arc -C-Neco:
... [Unlisted]
F-Neco:
JC - Can now cancel into J2C
H-Neco:
5A6A - Prorate stronger
Aoko -C-Aoko:
2C - Moves forward more
JC - Stronger hitbox
624A - Performance changed (Damage up + Reels on ground hit + Fully untechable on air hit)
236A - Stronger hitbox
421C - Performance changed|Movement speed increased
22A - Faster start up
22D - Faster start up
623BB - Hitbox improved
-- (Not in Arcadia)
123 (keep it classy) - Hitbox lengthened on 2+3 just a little bit
22C - Faster start up. 5C connects to it
421 - Performance changed|More orbs (did three)
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623C - Recovery increased
F-Aoko:
2C - Moves forward more
421C - Faster start up
22A - Faster start up
B Arrow (tiger shot) - Prorate stronger
J623 - Air blockable
236C - Invincibility decreased
H-Aoko:
... [Cut off]
--- (
)
236A - Stronger hitbox
JB - Damage down
JC - Damage down
123 (5A6AA) - Prorate stronger
Gale (reppuken) - Guard vector changed
A Gale (reppuken) - Recovery increased
Backstep - Recovery increased
624A - Performance changed (Damage up + Reels on ground hit + Fully untechable on air hit)
White Len - C-White Len:
623C - Easier to hit with
421A - Recovery shortened
421B - Start up decreased
BEJ2C - Recovery decreased (And ball strengthened)
F-White Len:
B Waltz - Prorate stronger
623C - Easier to hit with
5C - Stronger
22A - Stronger
--- (Not in Arcadia)
EX Set (ice?) - Invincibility shortened
AB Pillar - Recovery increased
H-White Len:
22B - Stronger
214AB - Stronger
421B - Faster
J236 - Addition of Blowback Edge
5A6A - Prorate weakened
Kouma -C-Kouma:
J236ABC - Performance strengthened
J214AB - Hitbox Stronger
5BBEB - Faster
6C - stronger
66 - faster
F-Kouma:
J214AB - hitbox stronger
BEJC - hitbox stronger
22B - Knockback stronger
H-Kouma:
J6E - Performance strengthened
6AA - Easier to hit with
J236ABC - Performance strengthened
66 - faster
5A6A - Prorate stronger
Ries -C-Ries:
5C - Stronger movement
2C - Stronger movement
BE6B - Stronger
J623C - Damage up
5B - Stronger
BE5B - Stronger
44 - Stronger
JB - Cross up properties stronger
2C - Damage down
J6C - Damage down
F-Ries
5C - Stronger movement
2C - Stronger movement
BE6B - Stronger
44 - Stronger
214B - Stronger
BE214B - Stronger
236C - Shorter recovery on hit
623A - Faster start up
2C - Damage down
J6C - Damage down
H-Ries:
5A6AA - Stronger movement
5C - Stronger movement
2C - Stronger movement
214C - Stronger (Comboable like F-Ries now)
BE6B - Stronger
624AB - Stronger
44 - Stronger
2B Stronger
5A6A - Prorate stronger
2C - Damage down
J6C - Damage down
Roa - C-Roa:
2C - Prorate Weaker
623BC - Air unblockable
5B - Stronger hitbox, better recovery
6C - Stronger hitbox, better recovery
214 - Addition of Blowback Edge
22AB - Better recovery
236C - Stronger
J214 - Addition of Blowback Edge
F-Roa:
2C - Prorate Weaker
623BC - Air unblockable
J236 - Hitbox stronger
6C - Stronger hitbox, better recovery
H-Roa:
2C - Prorate Weaker
J236 - Hitbox stronger
BE6C - Stronger hitbox, better recovery
623BC - Air unblockable
5A6A - Prorate stronger
Wara -C-Wara:
BE2C - Shorter recovery
BE6C - Start up faster, recovery shorter
421ABC - Start up faster, recovery shorter
F-Wara:
BE6C - Stronger
5C - Gap shortened
JC - Start up faster
5B - Stronger
236AB - EX Cancellable
214ABC - EX Cancellable
66 - Stronger
H-Wara:
J236B - Prorate Stronger
5A6A - Prorate Stronger
Neco Arc Chaos........C-NAC:
JB - VS damage down
JC - VS damage down
2C - Damage down
Defense - Down
44 - Distance reduced
J6E - Recovery increased
5B - Untech time reduced, recovery increased
F-NAC:
JB - VS damage down
JC - VS damage down
J6E - Recovery increased
Defense - Down
5B - Recovery increased
H-NAC:
... [Cut off]
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Notes::: If I say something like "weaker," "stronger," or "nerfed," that is literally what they said.
:: Should I get better scans or the book itself. I will update this list
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Other:Went over quite a bit in IRC, but I'll stop here for now. I'll do more later, check here frequently.
Oh, don't flood this place with request, if you want something ask on IRC.