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Author Topic: Current Code Changes  (Read 86197 times)

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Offline F9|Chibi

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Re: Current Code Changes
« Reply #100 on: August 07, 2010, 12:06:10 PM »
hit properties?

that's it?

the fuck does that mean?!

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Offline ehrik

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Re: Current Code Changes
« Reply #101 on: August 07, 2010, 12:22:06 PM »
- j.A has a special proration added (?)


I think this applies to alot of characters. You probably already seen me constantly remind people about it, but I saw

C-Satsuki jA -> 2c double j[c] combo -> 2.3k
H-Sion jA -> 5a5c jBC jBC jC AT -> 2.8

...yeah

Quote
- air throws by themselves now work different than in a combo, Len's air throw or ground throw by itself now untechable

For F-Arc her non combo throw is already untechable, but has less recovery and less float (she is still in 2a range). Also isnt lens ground throw always untechable? I mean how do you combo into it..

he means ground untechable and that raw airthrows = less recovery

normally ground techable airthrows = untechable now, and Len's ground throw is ground techable, which means now its untechable from a raw throw
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
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Offline Kusanagi

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Re: Current Code Changes
« Reply #102 on: August 07, 2010, 12:56:21 PM »
lmao F U 4
x333
Indeed I wrote that post half asleep and now I remember I did see the changelist for Aoko days ago hahaha, fail from my part, and I usually don't check 1st. post that much.

Anyways, Jodanse is Mexican for F U all, so, there you go, kthx.
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Offline Qaenyin

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Re: Current Code Changes
« Reply #103 on: August 08, 2010, 03:48:16 AM »
NAC CC changes plz  :psyduck:

Offline Tonberry

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Re: Current Code Changes
« Reply #104 on: August 08, 2010, 07:43:08 AM »
NAC CC changes plz  :psyduck:

You can combo off 3c now.
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
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Offline ehrik

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Re: Current Code Changes
« Reply #105 on: August 08, 2010, 10:57:38 AM »
From watching the stream, it seems the ground untechable yellow throw only applies to Len, and maybe a few other characters.

Miyako's is still techable
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline MrMotivational

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Re: Current Code Changes
« Reply #106 on: August 08, 2010, 07:58:07 PM »
Roa changes pleeeeeeeeeeeeeeease
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Offline MrDizz

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Re: Current Code Changes
« Reply #107 on: August 08, 2010, 08:23:24 PM »
Yeah,hope he gets some decent changes.

Offline Rei

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Re: Current Code Changes
« Reply #108 on: August 09, 2010, 03:10:04 PM »
Ryougi's defense buffed from

1.05, 1, .95, .95

to

1.05, .97, .89, .86
<@sibladeko> lack of close buttons is poverty
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Offline Curbeh

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Re: Current Code Changes
« Reply #109 on: August 09, 2010, 03:50:05 PM »
Updated: H-Kouma, Ries, Wara, Roa, NAC added
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Offline Komidol

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Re: Current Code Changes
« Reply #110 on: August 09, 2010, 05:44:23 PM »
Ryougi's defense buffed from

1.05, 1, .95, .95

to

1.05, .97, .89, .86

Q_Q  Did Japan really not play this character at all!?
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Offline Rei

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Re: Current Code Changes
« Reply #111 on: August 09, 2010, 06:40:03 PM »
Ryougi's defense buffed from

1.05, 1, .95, .95

to

1.05, .97, .89, .86

Q_Q  Did Japan really not play this character at all!?
uh... She definitely didn't need to die that fast when she has no decent defensive options other than H bunker.

She's fine with more HP, everyone does less damage now anyway
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Ultima66

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Re: Current Code Changes
« Reply #112 on: August 09, 2010, 06:58:02 PM »
Ryougi got normals nerfed anyways.

Offline Zero

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Re: Current Code Changes
« Reply #113 on: August 09, 2010, 07:01:12 PM »
Any SAkiha changes? I hope they didn't nerf her dash.

Offline Curbeh

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Re: Current Code Changes
« Reply #114 on: August 09, 2010, 07:54:39 PM »
Any SAkiha changes? I hope they didn't nerf her dash.
From videos, it seems fine
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Offline sibladeko

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Re: Current Code Changes
« Reply #115 on: August 10, 2010, 06:04:37 AM »
I wasn't sure about delay haba, but I'm ABSOLUTELY 100% sure that:
くらい判定 is juggle property, not hitbox.
判定 itself means "property", in FTG it can mean "hitbox" by itself.
In this case however you ignored the kurai.
« Last Edit: August 10, 2010, 06:08:09 AM by sibladeko »
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Offline Benny1

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Re: Current Code Changes
« Reply #116 on: August 10, 2010, 07:37:30 AM »
Does NAC do like 500 damage per combo now or something?  Sad about Riesbyfe damage nerfs, oh well.
« Last Edit: August 10, 2010, 07:39:18 AM by Benny1 »
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Offline ShinMasaki

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Re: Current Code Changes
« Reply #117 on: August 10, 2010, 10:05:19 AM »
Ryougi's defense buffed from

1.05, 1, .95, .95

to

1.05, .97, .89, .86

Q_Q  Did Japan really not play this character at all!?

This is dumb

Also, Ryougi is too good for Japan  ???
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Offline Qaenyin

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Re: Current Code Changes
« Reply #118 on: August 10, 2010, 01:39:03 PM »
Does NAC do like 500 damage per combo now or something?

What do you mean?  His damage has always been pretty low, under 3k off certain hitconfirms without meter, even worse if you're under rebeat when you land the combo.

If you're talking off 3C launcher that wouldn't surprise me either, I'm pretty sure it prorates like a bitch unless they changed it from MBAC/MBAA PS2 proration.

Offline Benny1

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Re: Current Code Changes
« Reply #119 on: August 10, 2010, 02:19:51 PM »
Does NAC do like 500 damage per combo now or something?

What do you mean?  His damage has always been pretty low, under 3k off certain hitconfirms without meter, even worse if you're under rebeat when you land the combo.

If you're talking off 3C launcher that wouldn't surprise me either, I'm pretty sure it prorates like a bitch unless they changed it from MBAC/MBAA PS2 proration.

If you read his changes, his damage has been nerfed across the board.  He already did low damage, soooooooooo.
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Offline Tonberry

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Re: Current Code Changes
« Reply #120 on: August 10, 2010, 02:25:39 PM »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline ShinMasaki

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Re: Current Code Changes
« Reply #121 on: August 10, 2010, 09:05:20 PM »
C-NAC damage: http://www.nicovideo.jp/watch/sm11603362

match 1 win was epic.

NAC is a valid character because of one reason: deer jousting.

besides that, his lowered damage is crap, he has to do so much to stay in the game now, the smaller hitbox doesn't really make up for it, imo
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Offline Qaenyin

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Re: Current Code Changes
« Reply #122 on: August 10, 2010, 10:56:08 PM »
Damage nerf hurts but that NAC wasn't using decent combos either.  The closest he got was his 5[C] confirm followup and that did only slightly less damage than it does in MBAA PS2.

It looks worse than it probably actually is in that vid.

What does the term "vs damage" actually mean, by the way?  Never been clear on that.

Edit:Oh I see, they nerfed the proration so now his 214C does shit all for damage as a followup.  That blows.  Still, his damage nerf isn't as bad as that video makes it look, although it is still significant.  It just means j.214C isn't a viable combo ender anymore.

The last combo he did on Nanaya did low damage but he also used 2C in it which had its damage nerfed, it probably would have done more normal damage if it had BE5B instead.

3C also launches them too high for a full combo, so it looks like standard bnb for him is going to be 2AB BE5B j.C(4 hits)j.B dj.BC(Airthrow in the corner, land and EX beam if meter and more than halfway across the screen from the corner).

It's a tossup whether being able to poke for combos with 3C is more valuable than the small damage loss and the backdash nerf(honestly the backdash nerf is more important than the like 300-500 lost damage per combo).
« Last Edit: August 10, 2010, 11:19:06 PM by Qaenyin »

Offline MissedFRC

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Re: Current Code Changes
« Reply #123 on: August 11, 2010, 06:14:04 PM »
I think VS Damage is the red life damage.
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Offline Qaenyin

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Re: Current Code Changes
« Reply #124 on: August 11, 2010, 11:59:50 PM »
I think VS Damage is the red life damage.

Ah, I see.  Well, regardless, other than the 2C damage nerf I don't really see any problems.  Guy in that vid was just using gimp ass combos.

They probably nerfed 2C to stop the 5C hitconfirm 5k damage combos considering 5C is effectively as good as 5A as a confirm and leads into combos that do about 50% more damage.