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Author Topic: Current Code Changes  (Read 53807 times)

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Offline TheMaster_Rahl

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Re: Current Code Changes
« Reply #175 on: September 08, 2011, 11:16:38 AM »
Troll with reversal arc drives more :V.

+ having alot of meter all the time isn't that bad; being able to heat on wake-up frequently and getting health back doesn't hurt.  :laffo:

Logically equivalent statements.
« Last Edit: September 08, 2011, 08:31:01 PM by TheMaster_Rahl »

Offline Pincher

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Re: Current Code Changes
« Reply #176 on: September 08, 2011, 11:34:54 AM »
Character just has way too much meter and nothing to do with it.
Well, you could end her corner combo differently by using jb jc jb jc 63214c air dash jc j2c then use 63214b for a forward tech punish right before you land, or (totally not worth it 95% of the time but...) jb jc jb jc 63214c air dash jc 22b 66c for max damage. + having alot of meter all the time isn't that bad; being able to heat on wake-up frequently and getting health back doesn't hurt.  :laffo:
« Last Edit: September 08, 2011, 11:37:49 AM by Pincher »
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Offline DivineArc

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Re: Current Code Changes
« Reply #177 on: September 08, 2011, 08:11:38 PM »
True, true you do have a valid point but I have a few others considering the character exp. Though I'd rather not turn this into a C-Arc discussion thread ya know lol.
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Offline ShardZ

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Re: Current Code Changes
« Reply #178 on: September 11, 2011, 08:52:48 AM »
1.05 c-arc uses meter for her ~5k corner bnb, which also happens to carry to the corner from somewhere around half screen.

Offline Cheezy

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Re: Current Code Changes
« Reply #179 on: September 20, 2011, 07:58:13 AM »
Quote
F-Maids:
When a plant is out, you cannot use Alert (236)

Can someone confirm this for me? You can't use 236 while a plant is out?

http://www.nicovideo.jp/watch/sm12846139
@21:15 he uses 236 while a 22C plant is out. Was he able to do it because it was a j236 or because he maid-swapped before using the 236?

(Beastly F-maids player btw, you must watch)

Offline [svx]

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Re: Current Code Changes
« Reply #180 on: September 20, 2011, 04:22:18 PM »
Quote
Can someone confirm this for me? You can't use 236 while a plant is out?
You can't use 236D to recharge the love meter. The only way to recharge the meter while a plant is out is to switch the maids.
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Offline Cheezy

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Re: Current Code Changes
« Reply #181 on: September 21, 2011, 08:02:50 AM »
oh, so it's the love recharge they are talking about

Offline [svx]

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Re: Current Code Changes
« Reply #182 on: September 21, 2011, 03:35:18 PM »
Yeah, and @21:15 he switched maids, which is 22D
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Offline Funky-kun

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Re: Current Code Changes
« Reply #183 on: October 14, 2011, 06:46:46 AM »
I just watched 30 mins of 1.07 stream.

Non-Archetype things I noticed:

The gravity seems way different. After wallslam (and maybe each time the opponent is in hitstun in the air) they seem to fall at an accelerating rate.

C-Nero BE5C hit multiple times only when close, on max range it's only a single hit.

C-Wara BE5C seems like a fast charge +frames normal.
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Offline Funky-kun

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Re: Current Code Changes
« Reply #184 on: October 14, 2011, 07:45:15 PM »
More 1.07 changes:

C-Nero BE5c max range only single hit (corner BE5C combo still possible)
C-Wara BE5c (new corner combo 2abc 236c 2cBE5c j2c)
H-VSion BEj2b
C-Hisui can combo 2c into tk236a (j236a faster? player did yayaya loop with another tk236a at relaunch, but invalid)
C-Hisui BEj2c
C-Nanaya 214b jump cancellable on hit (can do 214b JC -> fastfall 214b)
C-Len BEj236b now creates 2 ice particles - once facing forward and one backward
F-Sion has a charged whip move I haven't seen before which apparently is an overhead
H-Vsion BE236a
« Last Edit: October 20, 2011, 04:51:09 PM by Funky-kun »
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Offline Exciel

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Re: Current Code Changes
« Reply #185 on: October 14, 2011, 08:11:47 PM »
www.youtube.com/watch?feature=player_detailpage&v=IwtGy9jI0mk#t=7m41s

Is this H-Satsuki 214A jump cancelled on block I see?

Offline BurstOfAnger

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Re: Current Code Changes
« Reply #186 on: October 14, 2011, 09:12:10 PM »
C-Nanaya 214b jump cancellable on hit (can do 214b JC -> fastfall 214b)

Is this applicable to the launch version or the wallslam version, or both?
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Offline Funky-kun

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Re: Current Code Changes
« Reply #187 on: October 14, 2011, 09:23:16 PM »
I've seen it done with the wallslam version.
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Offline Funky-kun

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Re: Current Code Changes
« Reply #188 on: October 21, 2011, 12:03:29 PM »
http://www.nicovideo.jp/watch/sm15947510v
@16:35

Nanaya does a 53 hit OTG relaunch combo, which results in minimal meter gain for the opponent. Under normal circumstances, anything over 30 hits results in massive meter gain. This seems to be removed from OTG combos. Just noticed. Also makes sense.
In Soviet Blood, victory 2a's its way to you.

Offline Tonberry

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Re: Current Code Changes
« Reply #189 on: October 21, 2011, 12:53:06 PM »
F-Sion has a charged whip move I haven't seen before which apparently is an overhead

It's 5[c]. 

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Offline Exciel

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Re: Current Code Changes
« Reply #190 on: October 21, 2011, 03:56:57 PM »
Melty Blood Actress Again Current Code Blowback Edition

Offline FireBearHero

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Re: Current Code Changes
« Reply #191 on: November 06, 2011, 11:43:58 PM »
Melty Blood Actress Again Current Code Blowback Edition

Complete with french bread's mary sue pooping on everything as always, now with more nee-san and anal fetish glasses girl. oh and that floaty thing :-\.

Offline Cristu

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Re: Current Code Changes
« Reply #192 on: December 30, 2011, 05:47:39 AM »
Guys, anyone knows what characters have changed drastically from 1.05 to 1.07 except C-Kohaku?

For what characters 1.05 videos can serve as reference for 1.07 version? I'm compiling video reference for each character, and there are lots of 1.05 very good matches... But I don't know what characters have changed enough so that these videos wouldnt be useful :{...
« Last Edit: December 30, 2011, 05:49:19 AM by Cristu »
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