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Offline Curbeh

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Current Code Changes
« on: July 30, 2010, 04:39:07 PM »
Forward:
These notes are based on Arcadia's change list (courtesy of Jiyuna) and supported by BBS posted. All changes are also PS2-> CC only.

---
Current Code Changes:


System -

Versus Introductions - Buffed (Can skip everything up to round count down)
All around graphical betterment
Wallslams, blocked attacks and overheads generate ripple effects
Reaching MAX or entering HEAT generates a "tone"
Raw airthrows generate a special effect and have less recovery
Stage is smaller
Level armor gone
All counter hits are CH2


Sion -

C-Sion:
214A - Faster start up
JA - Duration increased
421AB - Faster start up
Dash - Faster + profile lowered

236 - Auto reload has more recovery

F-Sion:
3B - Air unblockable
22B - Throw hitbox improved
Dash - Faster + profile lowered

H-Sion:
5C - Buffs to hitbox, recovery and start up
JA - Duration increased
6C - Improved
BE6C - Improved
BE6B - Faster start up
JB - Weaker hitbox
421A - Faster Start up
5A6A - Prorate stronger
Dash - Faster + profile lowered


Arc -

C-Arc:
624C - Gravity weakened
AD - Damage up
624AB - Start up increased
Dash Crossup - Recovery shortened
3C - Hitbox and cancel window stronger
BE5B - Faster Start up
214C - Movement distance increased
J2C - Recovery Shortened
6E - Stronger

F-Arc:
2C - Hitbox lengthen Horizontally
421C - Recovery Shortened
AD - Damage up
623A - EX cancellable
Dash Crossup - Recovery shortened
214C - Movement distance increased
J2C - Recovery Shortened
6E - Stronger

214A - Recovery increased
JA - Special prorate added to JA

H-Arc:
J2C - Addition of Blowback edge
421C - Recovery Shortened
AD - Damage up
3C - Hitbox and cancel window stronger
214C - Movement distance increased
6E - Stronger

5A6A - Prorate stronger


Ciel -

C-Ciel:
AD - Easier to connect the last hit
236A - Stronger

J22AB - Start up slower
4B Follow Up - Vector weaker
236C - Start up slower
623C - Prorate and vector weaker
4C - Hitbox, untechtime weaker
5CC - cancel window weakened
5C - Damage down
Air Somer - Movement restriction after use
Air B Somer - Damage down
J2C - Recovery increased

F-Ciel:
2C - Recovery down
236AB - Stronger
214C - Recovery shorter
214A - Start up and speed faster
624ABC - Stronger
AD - Easier to connect the last hit

623C - Prorate and vector weaker
4C - Hitbox, untechtime weaker
J2C - Recovery increased
Air Somer - Movement restricted after use
Air B Somer - Damage down

H-Ciel:
624B - Start up and invincibility strengthened
236A - Delay before attack is shorter
BE236A - Now untechable
236b - Guard damage increased
AD - Easier to connect the last hit

236C - Start up nerfed
5A6A - Prorate stronger
4C - Hitbox, untechtime weaker
J2C - Recovery increased
5C - Damage down
Air Somer - Movement restricted after use
Air B Somer - Damage down
2B - Recovery increased
63214C - Start up nerf


Akiha -

C-Akiha:
J2C - Expanded upward
623B - Last hit hitbox Expanded

4C - Prorate Stronger

F-Akiha:
4C - Weaker
22A - Vector, charge time, guard damage lowered
Damage universally lowered
421A into AD - Gone

H-Akiha:
236B - Start up and recovery better

4C - Prorate stronger
5A6A - Prorate stronger


Hisui -

C-Hisui:
... [Cut off?]

F-Hisui:
BE6C - Stronger
623A - Recovery shortened
BE5B - Stronger
JB -  Addition of Blowback Edge

H-Hisui:
EX Dust - Changed hit properties

5A6A - Prorate stronger


Kohaku -

C-Kohaku:
236AA - Reel the opponent regardless of crouch hit

2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
214AB - Air Hitbox weakened
BE236A - Start up (Weakened)
4B - Recovery increased
5CC - Recovery increased
6C - Prorate Stronger
236AA - Super cancel gone
AD - Weakened (Damage down)
EX Cactus - Weakened (No air unblock, Disappears on hit)

F-Kohaku:
2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
AD - Weakened (Damage down)
5C - Hitbox weakened
5C - Start up slower
EX Cactus - Weakened (No air unblock, Disappears on hit)
2B - Recovery increased

H-Kohaku:
236AA - Reel the opponent regardless of crouch hit

2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
214AB - Air Hitbox weakened
BE236A - Start up (Weakened)
2B - Hitbox weakened
AD - Weakened (Damage down)
JC - Damage down


Maids -

C-Maids:
214A - Recovery shortened

F-Maids:
When a plant is out, you cannot use Alert (236)
Bond (Hearts) recovery slowed

H-Maids:
... [Unlisted]


Tohno -

C-Tohno:
22A - Gap (before attack) increased
214C - Weakened
2A - Recovery increased
2C - Damage Down

F-Tohno:
623C -  Untechable
214AB - Recovery shortened
623B - Start up faster, Hitbox stronger

22A - Recovery increased

H-Tohno:
JB - No crossup at all
22A - Gap (before attack) increased
6C - Prorate stronger, Damage down
2B - Pre-clash frames gone
6C - Forward movement shorter
2A - Recovery increased
214C - Damage down
2C - Damage down
5A6A - Prorate stronger


Miyako -

C-Miyako:
5A - Recovery increased
5C - Duration decreased
2B - Recovery increased
236C - Invincibility reduced
236B - Start up (slowed)
2A - Recovery increased
214C - Damage down
J6E - Performance changed (post throw vector)

F-Miyako:
5B - Damage down
2B - Damage down
2B - Prorate stronger
5C - Cannot be normal canceled
JB - Duration down
B Gokudo (rider kick) - Damage down
A Renkan (kick kick) - Prorate stronger
B Renkan - Damage down
B Renkan - Prorate stronger
B Renkan - Invincibility reduced
Air A Senshuu (bodysplash) - Prorate stronger
Air B Senshuu - Prorate stronger

H-Miyako:
5A - Recovery increased
2A - Recovery increased
5A6A - Prorate stronger
2B - Recovery increased
JB - Recovery increased


Nero -

F-Nero:
JB - Damage down
JC - Damage down
A Slime - Guaranteed release time slower
5B - Recovery increased
Defense down
Airthrow - Recovery increased

C-Nero:
JB - Damage down
JC - Damage down
2C - Damage down
5B - Untechtime lowered + Recovery increased
Defense down
Airthrow - Recovery increased

H-Nero:
JB - Damage down
JC - Damage down
2C - Damage down
Backstep - Distance shortened
5A6A - Prorate stronger
5B - Recovery increased
Defense down
Airthrow - Recovery increased


V-Sion -

C-V-Sion:
421BC - Recovery shortened

F-V-Sion:
214B - Addition of Blowback Edge
2B - Longer reach
22ABC - EX cancellable
B(?) - Gap shortened

H-V-Sion:
623C - Recovery shortened

5B - Duration shortened
J2B - Hitbox weakened
214C - Prorate stronger
5A6A - Prorate stronger


Warc -

C-Warc:
Backstep distance shortened, recovery increased
623C - Prorate increased
JC - Damage down
JB - Damage down
6C - Level change (Now Reverse Beats)
6C - Damage down

F-Warc:
624C - Stronger

Backstep distance shortened, recovery increased

H-Warc:
22AB - Recovery shortened
22C - Recovery shortened, hitbox stronger

Backstep distance shortened, recovery increased
623C - Prorate stronger
JC - Damage down
JB - Damage down
5A6A - Prorate stronger


Vermillion -

C-Vermillion:
JC - Ground Untech
AD - Untech time increased
AAD - Untech time increased

JC - No cancels from air hit

F-Vermillion:
AD - Untech time increased
AAD - Untech time increased

JB - Duration decreased

H-Vermillion:
J236B - Start up faster

5A6A - Prorate stronger


Mecha -

C-Mecha:
J66 - Hitbox fixed
623 - Nerfs to ground untech
2B - Recovery increased
44 - Nerfed
6C - Damage down
JC - Damage down
JB - Damage down
5A - Start up slower
2A - Start up slower
5C - Damage down
2C - Damage down
JC- Special prorate added

F-Mecha:
5C - Pushback lessened
J2C - Added
236 - Gap decreased
22AB - Gap decreased

J66 - Hitbox fixed
22C - Gap increased
44 - Nerfed
22C - Damage down
2C - Damage down

H-Mecha:
214C - Can follow up
214B - EX cancellable

5A6A - Prorate stronger
624C - Damage down, prorate stronger
44 - Nerfed
2C - Damage down


Nanaya -

C-Nanaya:
5C - Duration increased
214A - Damage increased
214C - Profile lower, recovery shortened

236A - Cannot come as close to the opponent as before
2A - Recovery increased

F-Nanaya:
Dive - Performance increased
236A - Faster start up
214AC - Stronger
22B to Dive - Enabled

H-Nanaya:
6 - Walk faster
4 - Walk faster
5C - More forward movement
2A - Hitbox stronger
214A - Recovery shortened
214B - Recovery shortened
BE214B - Faster charge, hitbox improved

5A6A - Prorate stronger


Sacchin -

C-Sacchin:
JA - Hitbox improved
JB - Hitbox improved
JC - Hitbox improved
BEJC - Start up faster
421 - Performance increased
K624C - Stronger
BE3C - Duration increased
Most air hitboxes strengthened

F-Sacchin:
JA - Hitbox improved
JC - Hitbox improved
421 - Performance increased
22C - Performance Changed (+)
BE3C - Duration increased
236A - Ground untech
Most ground hitboxes strengthened

H-Sacchin:
BEJC - Start up faster
22C - Performance Changed (+)


Len -

C-Len:
AD - Stronger
J236B - Stronger
421A - Recovery shortened
623C - Low invincibility
624C - Faster start up, recovery shortened, damage increased
4B - Addition of Blowback Edge
66 - Faster
421BC - Stronger

J2C - Duration decreased

F-Len:
66 - Changed (long dash)
214 - Link window greatly increased
AAD - Performance increased
623B - Recovery shortened
236C - Stronger
623C - Low invincibity

214 - Damage down
J2C - Duration decreased


H-Len:
623C - Low invincibility
66 - Faster

5A6A - Prorate stronger
J2C - Duration decreased


Neco Arc -

C-Neco:
... [Unlisted]

F-Neco:
JC - Can now cancel into J2C

H-Neco:
5A6A - Prorate stronger


Aoko -

C-Aoko:
2C - Moves forward more
JC - Stronger hitbox
624A - Performance changed (Damage up + Reels on ground hit + Fully untechable on air hit)
236A - Stronger hitbox
421C - Performance changed|Movement speed increased
22A - Faster start up
22D - Faster start up
623BB - Hitbox improved
-- (Not in Arcadia)
123 (keep it classy) - Hitbox lengthened on 2+3 just a little bit
22C - Faster start up. 5C connects to it
421 - Performance changed|More orbs (did three)
---

623C - Recovery increased

F-Aoko:
2C - Moves forward more
421C - Faster start up
22A - Faster start up

B Arrow (tiger shot) - Prorate stronger
J623 - Air blockable
236C - Invincibility decreased

H-Aoko:
... [Cut off]
--- (???)
236A - Stronger hitbox
JB - Damage down
JC - Damage down
123 (5A6AA) - Prorate stronger
Gale (reppuken) - Guard vector changed
A Gale (reppuken) - Recovery increased
Backstep - Recovery increased
624A - Performance changed (Damage up + Reels on ground hit + Fully untechable on air hit)


White Len -

C-White Len:
623C - Easier to hit with
421A - Recovery shortened
421B - Start up decreased
BEJ2C - Recovery decreased (And ball strengthened)

F-White Len:
B Waltz - Prorate stronger
623C - Easier to hit with
5C - Stronger
22A - Stronger
--- (Not in Arcadia)
EX Set (ice?) - Invincibility shortened
AB Pillar - Recovery increased

H-White Len:
22B - Stronger
214AB - Stronger
421B - Faster
J236 - Addition of Blowback Edge

5A6A - Prorate weakened


Kouma -

C-Kouma:
J236ABC - Performance strengthened
J214AB - Hitbox Stronger
5BBEB - Faster
6C - stronger
66 - faster

F-Kouma:
J214AB - hitbox stronger
BEJC - hitbox stronger
22B - Knockback stronger

H-Kouma:
J6E - Performance strengthened
6AA - Easier to hit with
J236ABC - Performance strengthened
66 - faster

5A6A - Prorate stronger


Ries -

C-Ries:
5C - Stronger movement  
2C - Stronger movement
BE6B - Stronger
J623C - Damage up
5B - Stronger
BE5B - Stronger
44 - Stronger
JB - Cross up properties stronger

2C - Damage down
J6C - Damage down

F-Ries
5C - Stronger movement  
2C - Stronger movement
BE6B - Stronger
44 - Stronger
214B - Stronger
BE214B - Stronger
236C - Shorter recovery on hit
623A - Faster start up

2C - Damage down
J6C - Damage down

H-Ries:
5A6AA - Stronger movement
5C - Stronger movement  
2C - Stronger movement
214C - Stronger (Comboable like F-Ries now)
BE6B - Stronger
624AB - Stronger
44 - Stronger
2B Stronger

5A6A - Prorate stronger
2C - Damage down
J6C - Damage down

Roa -

C-Roa:
2C - Prorate Weaker
623BC - Air unblockable
5B - Stronger hitbox, better recovery
6C - Stronger hitbox, better recovery
214 - Addition of Blowback Edge
22AB - Better recovery
236C - Stronger
J214 - Addition of Blowback Edge

F-Roa:
2C - Prorate Weaker
623BC - Air unblockable
J236 - Hitbox stronger
6C - Stronger hitbox, better recovery

H-Roa:
2C - Prorate Weaker
J236 - Hitbox stronger
BE6C - Stronger hitbox, better recovery
623BC - Air unblockable

5A6A - Prorate stronger

Wara -

C-Wara:
BE2C - Shorter recovery
BE6C - Start up faster, recovery shorter
421ABC - Start up faster, recovery shorter

F-Wara:
BE6C - Stronger
5C - Gap shortened
JC - Start up faster
5B - Stronger
236AB - EX Cancellable
214ABC - EX Cancellable
66 - Stronger

H-Wara:
J236B - Prorate Stronger
5A6A - Prorate Stronger

Neco Arc Chaos........

C-NAC:
JB - VS damage down
JC - VS damage down
2C - Damage down
Defense - Down
44 - Distance reduced
J6E - Recovery increased
5B - Untech time reduced, recovery increased

F-NAC:
JB - VS damage down
JC - VS damage down
J6E - Recovery increased
Defense - Down
5B - Recovery increased

H-NAC:
... [Cut off]
---
Notes:

:: If I say something like "weaker," "stronger," or "nerfed," that is literally what they said.
:: Should I get better scans or the book itself. I will update this list

---
Other:

Went over quite a bit in IRC, but I'll stop here for now. I'll do more later, check here frequently.
Oh, don't flood this place with request, if you want something ask on IRC.
« Last Edit: October 17, 2010, 01:24:37 PM by Konata Izumi☆ »
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Offline Pfhor

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Re: Current Code Changes
« Reply #1 on: July 30, 2010, 05:17:23 PM »
I am going to austin tomorrow, I'd be willing to do my best to try out random shit that people want to know about while I'm there.

Offline F9|Chibi

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Re: Current Code Changes
« Reply #2 on: July 30, 2010, 05:46:13 PM »
Please test out H-Hisui's stools if you could. How many, how long, etc.

I'd appreciate it.
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Offline Tonberry

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Re: Current Code Changes
« Reply #3 on: July 30, 2010, 06:08:42 PM »
Tonberry's test list

C-Kohaku:
6c 236[a] still a combo(not OTG) off 6c CH?
22[a] command grab combo still do the same damage?
2b still has clash frames?
4b still +frames?
Does BE j214b still drop 3 molotovs?
Is jC instant overhead again?
Can you do full OTG after jC ender in corner?
Does bunker hit low?

C-Maids:
Is jC instant overhead again?

F-Kohaku:
5c recovery the same?
2b still have clash frames?

C-Warachia:
Confirm into 2c tk katto land continue combo - does this work from further than 2a distance?
Can you tk summons and 236b?

H-Warachia:
Does 5b still whiff crouchers?

F-Warachia:
Can you confirm into 2c 6c 623c then go into 2b(1) 2[c] loop?

All Waras - Can he special or normal cancel his bunker?

H-mecha:
Does rising jb hit anyone besides nero crouching?
Does dodge advance?

C-mecha:
Does dodge advance?

C-Vakiha:
Can jC be teched?
Does her airthrow have better recovery?

C-Aoko:
Is 4c the same speed as MBAC?
Is 623c air blockable?

H-Aoko:
Do ver1 combos work?
Does she have 3 jumps?

F-Aoko:
Does she have 3 jumps?
Is 623a/j623a air unblockable?
Is 236c a reversal?

F-Tohno:
Does 623b whiff most crouchers still?
How much damage does 2a 5b 2b 5c 623c 5a 5c jb jc jb jc airthrow do(corner combo)?

H-Nero:
Can 5b be canceled into jump/other normals past 3 hits?

F-Hisui:
Can she still clash with office chair?
Does she have crossup jb?

C-Warc:
Is 2a low?
Can she airdash back raw after j214b?

General:
If you airdodge, do you get CH no matter what if you get hit until you hit the ground?
Can you airdash after air dodge?
« Last Edit: July 30, 2010, 09:36:01 PM by Tonberry »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
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Offline Komidol

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Re: Current Code Changes
« Reply #4 on: July 30, 2010, 06:10:34 PM »
Confirming for you that F-Kohaku's (and possible C's) batter-up follow up on command grab is much easier to hit now.
GenericSuperHero: komidol's not a nerd, he's a visionary
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Offline mizuki

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Re: Current Code Changes
« Reply #5 on: July 30, 2010, 08:22:46 PM »
Does F-SAkiha suck?
what the fuck is this game

Offline LivingShadow

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Re: Current Code Changes
« Reply #6 on: July 30, 2010, 08:54:15 PM »
Ryougi Last arc glitch?

If they don't take it out, I presume it was intentional.

Offline FataCon

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Re: Current Code Changes
« Reply #7 on: July 30, 2010, 10:42:09 PM »
C-Miyako:
5A - Recovery increased
2A - Recovery increased
2B - Recovery increased
5C - Duration decreased
5[C] - Cannot be canceled into a normal
JB - Duration decreased
EX Choushinchuu - Invincibility reduced
EX Senshippo (abortion punch) - Damage down
B Choushinchuu - Start up slowed

:'(

Offline ehrik

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Re: Current Code Changes
« Reply #8 on: July 31, 2010, 12:41:52 AM »
yeah fuck you miyako we don't need your trix
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline Kusanagi

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Re: Current Code Changes
« Reply #9 on: July 31, 2010, 12:53:30 AM »
H-Aoko: No changes  :mystery:
- Main: Aoko. Alts: CRoa, CRyougi, H-Sion, C-Arc
- My Stick [TE mod. PS360+]

Offline LoliSauce

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Re: Current Code Changes
« Reply #10 on: July 31, 2010, 03:48:42 AM »
C-Miyako:
5A - Recovery increased
2A - Recovery increased
2B - Recovery increased
5C - Duration decreased
5[C] - Cannot be canceled into a normal
JB - Duration decreased
EX Choushinchuu - Invincibility reduced
EX Senshippo (abortion punch) - Damage down
B Choushinchuu - Start up slowed


C-Miyako:
EX Senshippo (abortion punch) - Damage down


C-Miyako:
abortion punch


abortion punch

I RIKE IT!
<LoliSauce>   Yeah, so I live right in between an elementary school and a middle school about a block on each side of me
<Zar>      God loves you, Lolisauce
---
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Offline AARP|ZTB

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Re: Current Code Changes
« Reply #11 on: July 31, 2010, 06:47:54 AM »
Zar's Request List

F-Ciel

-Can 236B be crouched by Akiha (or any character who is NOT wara,nanaya,shiki,nero,necoarc,nac) at about two character widths away?

-Movement after j22a/b (Note: Try HOLDING up after somer for jump on first possible frame)
--Test for movement on whiff as well as hit
--Try airdash (w/o jumping) after jump somer whiff/hit

-Movement after j214A (Note: try HOLDING up after key is tossed for jump on first possible frame)
--movement after landing from j214A immediate??

-JC still hits from behind (ie crosses up)??
--"Best" way to test is with midscreen 236A>dash>j8c to position jC directly behind target as they rise

-5[C] still clashes jump attacks??

-4[ B ] still clashes jump attacks??

-close 22A>immediate J214C still airtight?? (Note: try to reversal ex or jump out between sequence)

-Backturned Corner Crossup still present??
-- NOTE: simple setup for F-Ciel: (Backed all the way into corner)>Shield Counter>Dash under>5B>236A>Dash (push target closer/into corner)>j8 (DI into corner as target rises)


abortion punch

I RIKE IT!
http://www.youtube.com/watch?v=tUyYace8318
« Last Edit: July 31, 2010, 07:03:32 AM by ZARtacus! »
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Irysa

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Re: Current Code Changes
« Reply #12 on: July 31, 2010, 09:59:38 AM »
Quote
Stage is smaller
Level armor gone

 :psyduck:

But

why

AHHH

Request

Can F Ries dash crossup after 236c?

Is F Warc's 5a useful as anti air with the level armor removed?

Is C Warakia's 2[c] useful for anything yet? Does it do more guard damage/is it safe on block?
« Last Edit: July 31, 2010, 10:09:45 AM by Irysa »
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[17:10:32] <Irysa> why are you even looking at those
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Offline Shiki

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Re: Current Code Changes
« Reply #13 on: July 31, 2010, 10:09:21 AM »

H-Miyako:
5A - Recovery increased
2A - Recovery increased
5A6A - Prorate stronger
2B - Recovery increased
JB - Recovery increased



Like really, what the hell.

Offline F9|Chibi

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Re: Current Code Changes
« Reply #14 on: July 31, 2010, 02:16:49 PM »
Suffer.

I hope Hisui turns into like Shin-Death-Maid now.

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Offline MrMotivational

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Re: Current Code Changes
« Reply #15 on: July 31, 2010, 02:49:56 PM »
Quote
Level armor gone

jesus christ what
this is a signature

Offline Tempered

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Re: Current Code Changes
« Reply #16 on: July 31, 2010, 04:22:39 PM »
Answer to General Question: Yes, air dodge puts you in CH state until you land.

in new video. http://www.nicovideo.jp/watch/sm11588755

Wall slam now has ripple effect.

WlenH has j236[a]. did she always have this?
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Offline BurstOfAnger

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Re: Current Code Changes
« Reply #17 on: July 31, 2010, 07:14:31 PM »
Blocking produces a smaller ripple effect than wallslam.

Full moon's shield has a different animation.

When in Heat, there's a different shadow effect.

WlenH has j236[a]. did she always have this?

No she didn't.
« Last Edit: July 31, 2010, 07:27:48 PM by BurstOfAnger »
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Offline Rei

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Re: Current Code Changes
« Reply #18 on: July 31, 2010, 07:24:56 PM »
C-VAkiha's j.C is now untechable. Makes that character a lot stronger now.

I am saddened by smaller stages though :(
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
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Offline Pfhor

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Re: Current Code Changes
« Reply #19 on: July 31, 2010, 09:13:00 PM »
welp, UFO got bodied by ringwide's fucking stupid USB cable requirements, MBCC not up and didn't get to play sadface.

Offline Hellmonkey

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Re: Current Code Changes
« Reply #20 on: July 31, 2010, 10:23:08 PM »
according to a post

Len

・J2C持続減少(全スタイル)
j.2c active decrease for all styles

・空中ダッシュ速く(ハーフ)
faster airdash (half)

・粉雪ダメージアップ、硬直減少、補正緩和、発生早く(クレセント)
"snow" damage up, recovery down, better proration, faster (crescent)

・APW硬直減少
A pretty walk recovery down

・EXロンドが下半身無敵
ex rondo is low invincible

・Bロンド硬直減少(フル)
b rondo recovery down (full)

・防御力上昇(全スタイル)
all styles defense up

Offline mizuki

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Re: Current Code Changes
« Reply #21 on: July 31, 2010, 11:28:00 PM »
Level armor gone? looooooooooooooooooooooooooooooooooooooooool
what the fuck is this game

Offline fiendmaw

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Re: Current Code Changes
« Reply #22 on: August 01, 2010, 01:54:15 AM »
I can't believe no changes for Tohno/Nanaya yet.I don't get the Nero damage nerfs though.His damage was average for MBAA.
Best Nanaya in YouTube.

Offline BurstOfAnger

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Re: Current Code Changes
« Reply #23 on: August 01, 2010, 03:08:27 AM »
Why are all the changes so far nerfs...
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Offline LoliSauce

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Re: Current Code Changes
« Reply #24 on: August 01, 2010, 03:57:45 AM »
I can't believe no changes for Tohno/Nanaya yet.I don't get the Nero damage nerfs though.His damage was average for MBAA.
Nero damage nerfs because it's the easy way to lower him from top/near-top tier.

Why are all the changes so far nerfs...
Did you see Len's changes?  She got buffed big time.  Most of the nerfs are well deserved though, imo.  Weaken all the top tiers and strengthen the shit tiers.

Quote
Level armor gone

jesus christ what
Is Level Armor referring to A armor?  Because removing that is about the dumbest thing they could ever do, and my interest in playing CC will have dropped to basically none if that is true.
« Last Edit: August 01, 2010, 04:03:47 AM by LoliSauce »
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