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Offline ehrik

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Re: Current Code Changes
« Reply #75 on: August 04, 2010, 06:47:46 PM »
F-tohno:
-623B HITS CROUCHERS NOW
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline HRGS|忍

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Re: Current Code Changes
« Reply #76 on: August 05, 2010, 05:21:41 AM »
H-Arc
- j.2B less recovery (??)
- j.2C can be charged now. Same properties as AA j.2C almost. Reports of 2C 4B j.2[C] 5A combo'ing (ala C-Tohno I assume) but no footage/solid post yet.
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Offline LordPangTong

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Re: Current Code Changes
« Reply #77 on: August 05, 2010, 10:43:50 PM »
C-Len: gains BE4B. (not an overhead)

F-Len: Has a dash...?!  :

edit: derpppp
« Last Edit: August 05, 2010, 11:06:45 PM by LordPangTong »
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Offline BurstOfAnger

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Re: Current Code Changes
« Reply #78 on: August 05, 2010, 11:55:23 PM »
H-Sacchin's throw has an option to toss the opponent straight onto the floor, like Arc. I think this change applies to all moons.
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Offline ehrik

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Re: Current Code Changes
« Reply #79 on: August 06, 2010, 12:10:27 AM »
c-wara 6[c] is now faster according to jiyuna, he also says 421a/b/c have better startup :>
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline GameKyuubi

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Re: Current Code Changes
« Reply #80 on: August 06, 2010, 12:17:58 AM »
How about that F-Arc, gaiz.

Offline Hellmonkey

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Re: Current Code Changes
« Reply #81 on: August 06, 2010, 01:08:41 AM »
Len:

All moons
- j.2C active frames lowered
- Increased defense
- EX rondo becomes low invulnerable.Kohaku 2A hits it.
- in AAD yukata and waitress costumes added
- in AAD clothing can be chosen.

Crescent
- BE4B added. Hits mid, air techable, able to charge for a small amount, advantage on block, moves a bit forward when charged fully
- A pretty walk recovery lowered
- B pretty walk doesn't fly as far and begins landing normally. startup and the time of movement shortened.
- Run is faster
- C pretty walk's running is faster
- Hammer startup shortened, air and ground untechable
- Powder snow damage up, recovery shortened, prorates less, startup shortened

Full
- Now dashes instead of runs, seems like pretty long recovery, covers about half the screen, she is able to block, she keeps momentum, her hitbox is slightly lower (F aoko fireball whiffs), it's fairly fast moving
- A or B doritos can now go into EX doritos
- 2B has less range, it may extend up?
- 5B now advances forward
- If EX doritos hits in the corner or is guarded, there is less block stun (less time in between the hits)
- B rondo recovery lowered
- Dorito's damage and gauge recovery

Half
- Air dash sped up
- Less untechable time from air ice?
- 6aa proration higher (all characters)
- meter is harder to build up (all characters)


Other
- level armor is removed
- recovery from counters is increased
- stages are slightly smaller
- mech's missiles can be reflected, jetpacks cannot be
- bunker send the opponent less far, air techable
- bunker's ability up (amount of time opponent receives it is lengthened)
- characters you can pick up after mid screen ground throw decreased (sion, roa, shiki confirmed)
- tohno shiki's hitbox bigger, full can loop him easier
- air throws by themselves now work different than in a combo, Len's air throw or ground throw by itself now untechable
- after successfully doing EX guard, the opponent's gauge recovery is temporarily lowered.

【共通】
・J2Cの持続が短くなる。
・防御力増加。
・EXロンドが下半身無敵になる。琥珀の2Aは当たる。
・AADで衣装追加(浴衣とウェイトレス)。
・AADで衣装指定が可能になる。

【クレセント】
・BE4B追加。上段、空中受身可、ちょい溜め可、ガードで有利、最大溜め時微妙に前進距離増加。
・APW硬直減少。
・BPWの屈伸モーション削除。発生、モーション時間が短く。
・ダッシュが速くなる。
・CPWのダッシュが速くなる。
・テンバツの発生が早くなる。空中・地上受身不可。
・粉雪ダメージアップ、硬直減少、補正緩和、発生早く。

【フル】
・ステップダッシュになる。出始め硬直若干長め、画面半分程度移動、ガード仕込み可能、
 慣性が乗る、姿勢が少し低くなる(F青子の波動が潜れる)、スピードはわりと速い。
・AorBフレイム>EXフレイム が可能になる。
・2Bのリーチが縮んで、上には判定が伸びる?
・5Bが前進するようになる。
・EXフレイムの画面端ヒットorガード時に、相手硬直が減少(連続ヒット間隔が短くなる)。
・Bロンド硬直減少。
・鏡の攻撃力・ゲージ回収量低下。

【ハーフ】
・空中ダッシュが速くなる。
・空中氷の受身不能時間減少?
・ワンツーの補正がきつくなる(全キャラ共通)。
・ゲージが溜まりにくくなる(全キャラ共通)。

【その他】
・レベルアーマー削除。
・カウンターの硬直時間が増加。
・画面が若干狭くなる。
・メカのミサイルが反射可能になる。スクランは不可。
・バンカーの浮かせが減少、空中受身可能。
・バンカーの性能向上(相殺受付時間が長くなる)。
・中央地上投げ拾いの対応キャラが減少(シオン、ロア、式は確認)。
・遠野志貴の食らい判定拡大、フルの美尻尾が入り易くなる。
・生空投げとコンボ空投げで性能に差がつく。レンは生空投げ後地上受身不可。
・EXガード成功時、相手のゲージが一定時間溜まりにくくなる。
« Last Edit: August 06, 2010, 02:14:22 PM by Hellmonkey »

Offline Press

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Re: Current Code Changes
« Reply #82 on: August 06, 2010, 01:41:37 AM »
Len:
- in AAD clothing can be chosen.

Time to play C/F-Len again
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Offline AARP|ZTB

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Re: Current Code Changes
« Reply #83 on: August 06, 2010, 06:09:39 AM »
- in AAD yukata and waitress costumes added
- in AAD clothing can be chosen.
Lol whatever, Japan.  ::)

Full
- Now dashes instead of runs, seems like pretty long recovery, covers about half the screen, she is able to block, she keeps momentum, her hitbox is slightly lower (F aoko fireball whiffs), it's fairly fast moving
This sounds interesting and weird/broke. Can't wait until it pops up in a vid.

- mech's missiles can be reflected, jetpacks cannot be
lol uh oh.

- air throws by themselves now work different than in a combo, air throw or ground throw by itself now untechable
GDLK. I'll assume this would apply to other ground techable throws as well  ;D. This actually beefs up my other character (Fmech) but dealing with Vshion in this same situation is not going to be funny.

- after successfully doing EX guard, the opponent's gauge recovery is temporarily lowered.
The hell does this mean? Guard gauge? For the attacker? lol. If so, that's pretty damn hilarious. CC is such a crazy game!
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Rokunaya

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Re: Current Code Changes
« Reply #84 on: August 06, 2010, 07:49:27 AM »
- after successfully doing EX guard, the opponent's gauge recovery is temporarily lowered.
The hell does this mean? Guard gauge? For the attacker? lol. If so, that's pretty damn hilarious. CC is such a crazy game!

I'm honestly curious myself, especially since that sounds whacky/stupid. Maybe it's actually a decent balance, who knows? Might be a way to counter safe/infinite gay blockstrings now, making the opponent want to use them less?


As for the Len's AAD, it was like that in MBAC too, I believe, so that's nothing too new
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Offline S-Blade

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Re: Current Code Changes
« Reply #85 on: August 06, 2010, 09:17:52 AM »
no, you weren't able to choose it, and as the text right there says, yukata and waitress were added. and i have no clue what you're talking about with "safe/infinite gay blockstrings", sounds like you need to learn how to find gaps. i like the mechanic change though, since it gives people real incentive to block for an extended period of time (as long as it's ex guarding)

also if anyone doesn't know, our world champion JIYUNA just got ghetto scans of CC changes and uploaded them all to his fb (in jp). curbeh is working on translating them all now. if you know moonspeak and can't wait, then add him as a friend
« Last Edit: August 06, 2010, 09:20:28 AM by S-Blade »
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Offline HRGS|忍

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Re: Current Code Changes
« Reply #86 on: August 06, 2010, 10:48:32 AM »
Arc changes done by sibladeko, thanks man!

C-Arc changes:
+ EX Ground Ring (63214C) prorates gravity less.
+ Arc Drive damage up.
+ Ground Ring (63214A/B) has faster startup.
+ Ground dash turnaround (cross hop) time recovery is less.
+ 3C hitbox, variable range of frame advantage stronger
+ 5(B) has faster startup.
+ EX Elbow (214C) travels farther.
+ j2c has less recovery.

H-Arc changes:
+ j2[C] has been added.
+ EX Teleport (421C) has less recovery.
+ Arc Drive damage up.
+ 3C hitbox, variable range of frame advantage stronger.
+ EX Elbow (214C) travels farther.
+ Ground throw is stronger.
- 6AAA prorates more (universal).
 
F-Arc changes:
+ 2C horizontal hitbox is larger.
+ EX Teleport (421C) has less recovery.
+ Arc Drive damage up.
+ EX Elbow (214C) travels farther.
+ A Claw (623A) is EX cancellable.
+ Ground dash turnaround (cross hop) time recovery is less.
+ j2C has less recovery.
+ Ground throw is stronger.
- A Elbow (214A) has more recovery.
- j.A has a special proration added (?)
« Last Edit: August 06, 2010, 11:52:10 AM by NAH_SilentShinobi »
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Offline Irysa

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Re: Current Code Changes
« Reply #87 on: August 06, 2010, 11:40:07 AM »
c-wara 6[c] is now faster according to jiyuna, he also says 421a/b/c have better startup :>

but the recovery is probably still unusably ass for anything but oki mixup  :emo:
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Offline MrQuotes

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Re: Current Code Changes
« Reply #88 on: August 06, 2010, 12:24:31 PM »
Full list of Ryougi changes, please correct me where I'm wrong.

source: http://www20.atwiki.jp/ryougisiki/pages/33.html

Overall:
Larger Knife pickup range
Arc Drive and AAD have longer unblock detection ranges.
2C got nerfed
Last Arc damage was changed (no specifics yet, but I'm 99% sure that they would nerf it from doing 7k no matter what)

C-Moon:
623B comes out faster
6C->236C gives circuit break
22C got nerfed (something about the guard, either damage or guard time)

H-Moon:
j.B/j.6B are slower
3C was changed (no specifics yet)
4C is slower
Some nerf regarding knife catches. I think they have landing lag now?
recovery upon landing unless you dont do a move when catching the knife in the air
   


F-Moon:
236C buff (translation request)
j.B slower
4C slower
22C is weaker
and the last one is regarding the rekkas. I don't know what it's saying :/.
    third rekka, 236C is now SC'able
    third rekka, 236B has new scaling
    (not sure why 2b pick up is easier, possibly an effect of the change of rekkas)



Offline Hellmonkey

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Re: Current Code Changes
« Reply #89 on: August 06, 2010, 02:13:25 PM »
GDLK. I'll assume this would apply to other ground techable throws as well  ;D. This actually beefs up my other character (Fmech) but dealing with Vshion in this same situation is not going to be funny.
The note specifically mentioned Len, I'm not sure if it applies to the cast.

Offline fiendmaw

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Re: Current Code Changes
« Reply #90 on: August 07, 2010, 12:30:57 AM »
Well,if those yellow rings that pop when you raw airthrow someone means the airthrow has untechable properties,then it applies to all the characters.
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Offline GameKyuubi

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Re: Current Code Changes
« Reply #91 on: August 07, 2010, 05:20:35 AM »
Arc changes done by sibladeko, thanks man!
 
F-Arc changes:
+ 2C horizontal hitbox is larger.
+ EX Teleport (421C) has less recovery.
+ Arc Drive damage up.
+ EX Elbow (214C) travels farther.
+ A Claw (623A) is EX cancellable.
+ Ground dash turnaround (cross hop) time recovery is less.
+ j2C has less recovery.
+ Ground throw is stronger.
- A Elbow (214A) has more recovery.
- j.A has a special proration added (?)



« Last Edit: August 07, 2010, 05:22:27 AM by GameKyuubi »

Offline Kusanagi

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Re: Current Code Changes
« Reply #92 on: August 07, 2010, 06:24:10 AM »
derp... Someone please translate Aoko's changes (yes, all three moons plz)  :psyduck:
- Main: Aoko. Alts: CRoa, CRyougi, H-Sion, C-Arc
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Offline Curbeh

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Re: Current Code Changes
« Reply #93 on: August 07, 2010, 09:17:46 AM »
derp... Someone please translate Aoko's changes (yes, all three moons plz)  :psyduck:

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Offline Pfhor

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Re: Current Code Changes
« Reply #94 on: August 07, 2010, 10:36:56 AM »
You have to translate them into mexican for kusanagi.

Offline Curbeh

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Re: Current Code Changes
« Reply #95 on: August 07, 2010, 11:01:26 AM »
You have to translate them into mexican for kusanagi.

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Offline F9|Chibi

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Re: Current Code Changes
« Reply #96 on: August 07, 2010, 11:11:22 AM »
Can you do Hisui then Curbeh?

plz?

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Offline ehrik

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Re: Current Code Changes
« Reply #97 on: August 07, 2010, 11:42:08 AM »
Can you do Hisui then Curbeh?

plz?



check the first post D:

Quote

Hisui -

C-Hisui:
... [Cut off?]

F-Hisui:
BE6C - Stronger
623A - Recovery shortened
BE5B - Stronger
JB -  Addition of Blowback Edge

H-Hisui:
EX Dust - Changed hit properties

5A6A - Prorate stronger


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<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline woof

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Re: Current Code Changes
« Reply #98 on: August 07, 2010, 11:49:10 AM »
Quote
C-Hisui:
... [Cut off?]
wow come on

Offline Frostbolt

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Re: Current Code Changes
« Reply #99 on: August 07, 2010, 11:53:25 AM »
- j.A has a special proration added (?)


I think this applies to alot of characters. You probably already seen me constantly remind people about it, but I saw

C-Satsuki jA -> 2c double j[c] combo -> 2.3k
H-Sion jA -> 5a5c jBC jBC jC AT -> 2.8

...yeah

Quote
- air throws by themselves now work different than in a combo, Len's air throw or ground throw by itself now untechable

For F-Arc her non combo throw is already untechable, but has less recovery and less float (she is still in 2a range). Also isnt lens ground throw always untechable? I mean how do you combo into it..
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