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Author Topic: Current Code Changes  (Read 86189 times)

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Offline Rokunaya

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Re: Current Code Changes
« Reply #125 on: August 12, 2010, 08:11:01 AM »
Wait, why are you guys taking NAC so seriously? Wasn't he just one of the stupid lulzy joke characters?  :slowpoke:


Speaking of joke characters... alot of the new characters for MBAA-ps2 were jokes, weren't they? Baaaaaw~
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Offline Qaenyin

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Re: Current Code Changes
« Reply #126 on: August 12, 2010, 08:58:53 AM »
Wait, why are you guys taking NAC so seriously? Wasn't he just one of the stupid lulzy joke characters?  :slowpoke:


Speaking of joke characters... alot of the new characters for MBAA-ps2 were jokes, weren't they? Baaaaaw~

I main NAC, for the record.  :toot:

Mained him ever since he stopped being just a neco arc clone(which was Ver. B MBAC so about I think 3 or 4 years ago?).

Offline MrQuotes

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Re: Current Code Changes
« Reply #127 on: August 12, 2010, 09:25:44 AM »
still waiting to see a goddam H-Ryougi on Nico

Offline Irysa

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Re: Current Code Changes
« Reply #128 on: August 12, 2010, 11:28:56 AM »
I think VS Damage is the red life damage.

Ah, I see.  Well, regardless, other than the 2C damage nerf I don't really see any problems.  Guy in that vid was just using gimp ass combos.

They probably nerfed 2C to stop the 5C hitconfirm 5k damage combos considering 5C is effectively as good as 5A as a confirm and leads into combos that do about 50% more damage.

im more convinced they nerfed a bunch of nero's moves and the extra code just carried over lol.
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Offline Rokunaya

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Re: Current Code Changes
« Reply #129 on: August 12, 2010, 11:32:22 AM »
I think VS Damage is the red life damage.

Ah, I see.  Well, regardless, other than the 2C damage nerf I don't really see any problems.  Guy in that vid was just using gimp ass combos.

They probably nerfed 2C to stop the 5C hitconfirm 5k damage combos considering 5C is effectively as good as 5A as a confirm and leads into combos that do about 50% more damage.

im more convinced they nerfed a bunch of nero's moves and the extra code just carried over lol.

Laziness ftw
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Offline Qaenyin

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Re: Current Code Changes
« Reply #130 on: August 12, 2010, 11:33:49 AM »
I think VS Damage is the red life damage.

Ah, I see.  Well, regardless, other than the 2C damage nerf I don't really see any problems.  Guy in that vid was just using gimp ass combos.

They probably nerfed 2C to stop the 5C hitconfirm 5k damage combos considering 5C is effectively as good as 5A as a confirm and leads into combos that do about 50% more damage.

im more convinced they nerfed a bunch of nero's moves and the extra code just carried over lol.

Oh u.

You need to come back to the dark side of melty Irysa.  We have Deer Taxis.

Offline dakanya

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Re: Current Code Changes
« Reply #131 on: August 16, 2010, 07:17:53 AM »
c.akiha changes

screen is smaller (lol)
ok for reals
2a hitbox buffed
2c hitbox buffed

hisui arc drive invul increased, she is fully invul even when shes charging it
you can no longer throw her out of it

h.nanaya special kick that they end combos with
the untech time has been significantly buffed, h.nanaya seeing a lot of play right now
« Last Edit: August 16, 2010, 07:22:29 AM by DAKKAN8 »
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Offline Press

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Re: Current Code Changes
« Reply #132 on: August 16, 2010, 08:05:06 AM »
After playing MBCC, I really didn't notice alot of changes between MBAA and MBCC.
The only real differences I noticed were:
  • Being able to choose Len's clothing during her BHAD (still testing how to get the other costumes lool)
  • Smaller screen stage
  • A moves being really good again  :psyduck:
  • F-Len's dash being what I felt somewhat better
  • C-Miyako's Airthrow putting her closer to other guy


Everything else is pretty much the same to me. Every character I played or played against felt pretty much exactly the same.

I'll get around to seeing what Ryougi's supposed "new" LA looks like eventually. If it's the same, then I'll definitely get around to seeing if that instand kill bug is still there. I'd also test more, but I can't actually play stick and all lol

If anyone has anything they'd like me to test out, just throw it up here. I'll see if I can actually execute it on stick >.>
« Last Edit: August 16, 2010, 08:09:31 AM by Press »
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Offline F9|Chibi

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Re: Current Code Changes
« Reply #133 on: August 16, 2010, 12:05:01 PM »
hisui arc drive invul increased, she is fully invul even when shes charging it
you can no longer throw her out of it

wtf

fuck you japan
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Offline Qaenyin

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Re: Current Code Changes
« Reply #134 on: August 16, 2010, 12:11:16 PM »
That's some hella broke shit right there.  Her arc drive was far from bad as is.

Offline F9|Chibi

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Re: Current Code Changes
« Reply #135 on: August 16, 2010, 01:11:48 PM »
They nerfed it in the PS2 version, and now they went and made it better then it was in the previous arcade version.

Again, fuck you Japan.

Can anyone test Hisui for me in Half or Crescent? I want to know if she has her dust loop back.
« Last Edit: August 16, 2010, 01:31:29 PM by Master Chibi »
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Offline sevalle

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Re: Current Code Changes
« Reply #136 on: September 18, 2010, 01:36:39 PM »
anybody noticed that now blocking ANY attack chips away your red hp?   :slowpoke:
previously only special/EX moves did chip dmg, and it was to the yellow hp, guess this means characters with redonkulous blockstrings have major advantage now

Offline LivingShadow

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Re: Current Code Changes
« Reply #137 on: September 18, 2010, 03:18:34 PM »
previously only special/EX moves did chip dmg, and it was to the yellow hp, guess this means characters with redonkulous blockstrings have major advantage now

 :toot:

Offline LoliSauce

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Re: Current Code Changes
« Reply #138 on: September 18, 2010, 04:41:14 PM »
anybody noticed that now blocking ANY attack chips away your red hp?   :slowpoke:
previously only special/EX moves did chip dmg, and it was to the yellow hp, guess this means characters with redonkulous blockstrings have major advantage now
You could always chip red life (at least in MBAA).  That is one of Bell's biggest asshole strategies.  He'll chip all your red life away so your heat is useless.
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Offline sevalle

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Re: Current Code Changes
« Reply #139 on: September 18, 2010, 09:30:26 PM »
anybody noticed that now blocking ANY attack chips away your red hp?   :slowpoke:
previously only special/EX moves did chip dmg, and it was to the yellow hp, guess this means characters with redonkulous blockstrings have major advantage now
You could always chip red life (at least in MBAA).  That is one of Bell's biggest asshole strategies.  He'll chip all your red life away so your heat is useless.

oookay, i just tried it in mbaap ps2 and found that normals have been chipping red hp since...mbaa release. guess its not a change to mbaa:cc then
can't believe it took me a year and then some to notice that  :emo:

Offline Zaelar

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Re: Current Code Changes
« Reply #140 on: September 19, 2010, 09:28:04 AM »
previously only special/EX moves did chip dmg, and it was to the yellow hp

The second hit of Ciel's 5cc does chip damage.  I wouldn't be surprised if there are other normals that chip too.
« Last Edit: September 20, 2010, 03:56:11 PM by Zaelar »

Offline abitofBaileys

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Re: Current Code Changes
« Reply #141 on: September 19, 2010, 11:12:54 PM »
I hope F-Tohno or so doesn't chip with 236x, because THAT WOULD SUCK.

Offline fiendmaw

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Re: Current Code Changes
« Reply #142 on: September 30, 2010, 12:39:12 PM »
Red life dmg on block was also in AC.
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Offline Madscientist

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Re: Current Code Changes
« Reply #143 on: October 18, 2010, 03:32:04 PM »
http://www.youtube.com/watch?v=Z8mFgFWjnho#t=1m13s

Since when were bunkers airtechable. Hopefully this is not a universal change.

Offline ehrik

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Re: Current Code Changes
« Reply #144 on: October 18, 2010, 03:42:17 PM »
http://www.youtube.com/watch?v=Z8mFgFWjnho#t=1m13s

Since when were bunkers airtechable. Hopefully this is not a universal change.

Bunkers have always been air techable

only bunkers that are untechable are succesful hmoon bunkers

edit: Hm just tested to make sure, but in akiha's case it was always air untechable, I guess its a nerf for her :/ But most bunkers are air techable with the exception of Akiha's in AA and probably kohaku too
« Last Edit: October 18, 2010, 03:56:02 PM by ehrik »
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Offline Madscientist

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Re: Current Code Changes
« Reply #145 on: October 18, 2010, 03:47:02 PM »
I just tried F-Akiha's bunker in training mode, and it is clearly not air techable.

edit: I did some more testing and its not just Akiha. For the C/F moons:

Akiha, VAkiha, Kohaku have bunkers with untechable knockdown.

Satsuki, Arc, Warc, Ryougi have bunkers that can only be ground teched.

Aoko, Kouma, Roa, Hisui, SAkiha have bunkers that wallslam so they are air untechable when close to the corner (but ground techable).

So probably for CC they've made C/F bunkers universally air techable
« Last Edit: October 18, 2010, 04:20:01 PM by Madscientist »

Offline Numakie

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Re: Current Code Changes
« Reply #146 on: October 18, 2010, 05:15:01 PM »
Speaking of bunkers, C-Hisui's bunker changed in CC.
http://www.youtube.com/watch?v=i89bPxnCpiM#t=1m20s (Air Techable launcher)
http://www.youtube.com/watch?v=i89bPxnCpiM#t=2m05s (It actually attacks on whiff now)
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Offline Shiki

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Re: Current Code Changes
« Reply #147 on: October 18, 2010, 08:27:04 PM »
Seifuku changes please?

Offline riceman789

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Re: Current Code Changes
« Reply #148 on: November 29, 2010, 09:58:15 PM »
Hmmm...F-V.Sion seems to be better then Half in this version.  Might need to consider to play a lil of bit her in that moon.  F-Nanaya is also interesting(in some way?).  ???
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Offline Cristu

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Re: Current Code Changes
« Reply #149 on: March 04, 2011, 08:44:56 AM »
Damn, why Sion got her j.a duration increased and V.Sion no?

>.<

I guess I'll have to play H-Sion :laffo:
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