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Author Topic: Current Code Changes  (Read 86228 times)

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Offline Tonberry

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Re: Current Code Changes
« Reply #150 on: March 26, 2011, 11:33:17 AM »
http://www.nicovideo.jp/watch/sm13929744 8:53 look at Sacchin's meter

Thanks  :laffo: :laffo: :laffo: :laffo: :laffo:
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Zaelar

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Re: Current Code Changes
« Reply #151 on: March 26, 2011, 10:32:39 PM »
Yay, half-moon bunkers cost 100% meter.

Offline Rokunaya

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Re: Current Code Changes
« Reply #152 on: March 27, 2011, 07:32:44 AM »
http://www.nicovideo.jp/watch/sm13929744 8:53 look at Sacchin's meter

Thanks  :laffo: :laffo: :laffo: :laffo: :laffo:

.....Wait did they seriously..... wow JP. Hope that's a glitch
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Offline Tonberry

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Re: Current Code Changes
« Reply #153 on: March 27, 2011, 04:13:03 PM »
EDIT: n vm
« Last Edit: March 27, 2011, 04:16:16 PM by Tonberry »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline dumba989

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Re: Current Code Changes
« Reply #154 on: March 27, 2011, 04:17:50 PM »
http://www.nicovideo.jp/watch/sm13929744 8:53 look at Sacchin's meter

Thanks  :laffo: :laffo: :laffo: :laffo: :laffo:

I laughed for about a minute off of that.
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Offline Exciel

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Re: Current Code Changes
« Reply #155 on: March 27, 2011, 04:40:26 PM »
I am so lost I thought they always took 100% meter for half-moon.

Offline Tonberry

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Re: Current Code Changes
« Reply #156 on: March 27, 2011, 05:07:15 PM »
I am so lost I thought they always took 100% meter for half-moon.

When canceled out of blockstun(i.e the fast hitting bunker) they always have.  I have never seen a late bunker result in an H-moon character losing 100 meter.  Usually that yields a bunker that clashes with the next hit for 0 meter or a slow bunker that whiffs for 0 meter.
« Last Edit: March 27, 2011, 05:19:27 PM by Tonberry »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Exciel

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Re: Current Code Changes
« Reply #157 on: March 27, 2011, 07:00:21 PM »
Ah, I see. I was so fixated on the meter bar I didn't pay attention to what was actually going on. :psyduck:

Offline Curbeh

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Re: Current Code Changes
« Reply #158 on: March 29, 2011, 01:09:28 AM »
What the hell just happened.
I just see a chunk of meter disappear
They can't get enough of me

Offline AARP|ZTB

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Re: Current Code Changes
« Reply #159 on: March 29, 2011, 08:31:46 PM »
not specific to cc. Saw this once, and only once ever, in a match set i had with kirah. I ended a guardstring and was bunkered (non clash) about a full second after the string was finished and circuit was reduced by 100%- similar to whats shown in link. We had a few lulz after and concluded that the circuit cost maybe be still be deducted up until a certain number of frames has elapsed post-guardstun (regardless of clash occuring). Either that or it's a bug lol.

Like i said, only saw it once and never again. It's actually archived but there are too many vids to search through unfortunately. =/
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Exciel

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Re: Current Code Changes
« Reply #160 on: August 02, 2011, 04:22:44 PM »
http://www.youtube.com/watch?v=-tIw6rlBDKc#t=3m40s

http://www.youtube.com/watch?v=-tIw6rlBDKc#t=14m50s

I think this is 1.06? Air dodges never cost 50 meter before have they? Bye bye Sacchin loop.

Offline caiooa

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Re: Current Code Changes
« Reply #161 on: August 02, 2011, 04:38:03 PM »
if you cancel a attack in air dodge, yes it coust. Because of this and prorate, that sachin loop never was anything pratical.
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Offline Exciel

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Re: Current Code Changes
« Reply #162 on: August 02, 2011, 04:57:18 PM »
Ah I see, didn't even notice Len does it out of j.A there. Also, Kohaku new death cry perhaps, unless it's against Shiki specific kind of thing.

http://www.youtube.com/watch?v=VX3aBQgZi6s&feature=player_detailpage#t=2m10s

Edit: Oh it does seem to be a Shiki specific thing. Nevermind anything I say. :psyduck:

Edit2: May be new alternate death cries after all, don't remember this one for Sion either.

http://www.youtube.com/watch?v=iLnzNSMymCw&feature=player_detailpage#t=29m49s

Noticed Arc seems to have j.[A] now (srs) and the fall after PCL EX 623 seems quicker and possibly more punishable but I'm not sure.
« Last Edit: August 02, 2011, 06:33:43 PM by Exciel »

Offline Vecayse

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Re: Current Code Changes
« Reply #163 on: August 02, 2011, 10:25:23 PM »
I dunno why but C-Arc is looking more and more interesting to me now. :|

Offline caiooa

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Re: Current Code Changes
« Reply #164 on: August 03, 2011, 02:53:42 PM »
the first time i saw this video i didn't notice, but when i see the comment in youtube, it really locks like C arc can change something in the air
http://www.youtube.com/watch?v=VX3aBQgZi6s&feature=player_detailpage#t=1943s
HellLion:" i don't use windows 7 anymore. Now i use windows 7ya"

"it's not mash, it's triple tap!"

Offline LivingShadow

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Re: Current Code Changes
« Reply #165 on: August 03, 2011, 03:24:07 PM »
That's interesting, j.BEa. My guess is that it's just a delay.

Offline caiooa

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Re: Current Code Changes
« Reply #166 on: August 03, 2011, 03:35:07 PM »
i can't tell if it was a BEja or a BEjb....
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Offline Zaelar

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Re: Current Code Changes
« Reply #167 on: August 03, 2011, 04:44:52 PM »
Looked like ja canceled into bejb.

Offline fiendmaw

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Re: Current Code Changes
« Reply #168 on: August 04, 2011, 12:01:33 AM »
It was Kohakus BE 5B...
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Offline ShardZ

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Re: Current Code Changes
« Reply #169 on: September 05, 2011, 06:02:52 PM »
bump - is there a list of 1.05 changes anywhere?

Offline Tonberry

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Act Cadenza verB Changes
« Reply #170 on: September 05, 2011, 07:02:44 PM »
There's a partial list somewhere iirc
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline DivineArc

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Re: Current Code Changes
« Reply #171 on: September 07, 2011, 07:19:40 AM »
I know the possibilities are next to none to seeing this but, I hope by 1.07 C-Arc gets the ability to connect after her 66C follow up from her 22 series. It was there in MB Original, I think it'd be a more practical way of using meter for her since she always sits on a gold mine of it. Assuming the player is actually attacking and landing hits instead of getting hit.
woof: like all the stuff i hear from them im like 'thats everything i had t o deal with back when i played'

Offline fiendmaw

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Re: Current Code Changes
« Reply #172 on: September 07, 2011, 11:02:57 AM »
Im not an Arc expert,but doesnt she already use two wallslams in her combos,that would make 66C impossible to follow-up after.
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Offline LivingShadow

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Re: Current Code Changes
« Reply #173 on: September 07, 2011, 11:30:30 AM »
Im not an Arc expert,but doesnt she already use two wallslams in her combos,that would make 66C impossible to follow-up after.

The combos can still be redesigned.

Offline DivineArc

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Re: Current Code Changes
« Reply #174 on: September 08, 2011, 11:05:39 AM »
That's how I feel about it, I mean shes basically had the same bnb with the exception of TK ring in AA for a long time. It'd be nice to see her use the 66C in her bnbs, considering its techicable and shes back on the ground in a + situation. Could create a mix up option right there or tech punish. It's a under appreciated move that could be a lot benificial to her gameplay. Character just has way too much meter and nothing to do with it.
woof: like all the stuff i hear from them im like 'thats everything i had t o deal with back when i played'