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Author Topic: Framedisplay for MBAA (?!?)  (Read 29522 times)

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Offline mauve

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Framedisplay for MBAA (?!?)
« on: October 09, 2009, 04:40:29 PM »
FrameDisplay v2.0
FrameDisplay v2.0 Source Code - built with mingw32 crosscompiler

FrameDisplay v2.1 development build (src) (supports additional games, no other fixes/updates)

  • Supports MBAA, either directly opening the .iso file or from the mepRofs.cvm file from the dvd.
  • Can view all playable characters, plus effect data.
  • Can view both console and arcade information.
  • Can save sprites to png.
  • Can create 'clones' that let you view multiple frames simultaneously.
  • Completely rewritten. New Windows menus. No more SDL. More extendable, built to handle multiple games once I get around to writing the drivers.

There's more coming; Still needs some work on the display front, and the Windows GUI still needs work.(Maybe a Japanese translation too.) But I need a break for a few days. Been working on this for a couple weeks now.

Note to would-be hackers: The .cvm file index is encrypted and compressed. I did not break the format and I do not know how to read it directly.

Enjoy.
« Last Edit: October 23, 2009, 07:13:25 PM by mauve »

Offline Irysa

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Re: Framedisplay for MBAA (?!?)
« Reply #1 on: October 09, 2009, 04:42:18 PM »
Thanks as always mauve, fantastic work.
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Xie

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Re: Framedisplay for MBAA (?!?)
« Reply #2 on: October 09, 2009, 04:43:54 PM »
 :fap: :fap: :fap: :fap: :fap: :fap: :fap:
AND BEYOND.

Offline Tempered

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Re: Framedisplay for MBAA (?!?)
« Reply #3 on: October 09, 2009, 04:55:10 PM »
This thing is HANDSOME
During Loser's Finals at NECX:

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Offline Spidey

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Re: Framedisplay for MBAA (?!?)
« Reply #4 on: October 09, 2009, 05:10:39 PM »
I thought only veteru got all hot n bothered by frame data  :psyduck:
Soko Darou

Offline BurstOfAnger

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Re: Framedisplay for MBAA (?!?)
« Reply #5 on: October 09, 2009, 05:53:20 PM »
+HEAT

Just an observation, but I can view sprites from H and F Ryougi when I view C-Ryougi. I'm guessing this applies to all others.
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Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #6 on: October 09, 2009, 06:16:41 PM »
+HEAT

Just an observation, but I can view sprites from H and F Ryougi when I view C-Ryougi. I'm guessing this applies to all others.
The way it works is there's a base frame data file and then there's sub-files for the various moons.

So it's likely that not all sequences are overwritten when a specific moon is used, leaving lots of leftover data and stuff that's generic/common for later on in case they want to get rid of the moons in a future version.

Azrel

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Re: Framedisplay for MBAA (?!?)
« Reply #7 on: October 09, 2009, 07:32:05 PM »
I'm having a problem, why is that when I open the MBAA iso or the .cvm file, nothing happens... it only shows a black screen??? can someone help? thanks!

Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #8 on: October 09, 2009, 07:45:13 PM »
I'm having a problem, why is that when I open the MBAA iso or the .cvm file, nothing happens... it only shows a black screen??? can someone help? thanks!

It uses OpenGL, make sure that you don't have any video acceleration problems. You should at least see a gradient before you load the game.

Beyond that, I don't know.

Man, I guess I should give in and start using D3D or something. grumble grumble

Azrel

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Re: Framedisplay for MBAA (?!?)
« Reply #9 on: October 09, 2009, 07:52:25 PM »
I see, ok, I'll try and figure it out, thanks

Offline s4itox

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Re: Framedisplay for MBAA (?!?)
« Reply #10 on: October 09, 2009, 08:41:56 PM »
+HEAT
I love you.
Also, what's the difference between Arcade characters and Console characters?

Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #11 on: October 09, 2009, 08:50:57 PM »
+HEAT
I love you.
Also, what's the difference between Arcade characters and Console characters?

Different data.

Aside from that, fuck if I know.

I'm just a hacker, I don't play this stuff!

Offline s4itox

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Re: Framedisplay for MBAA (?!?)
« Reply #12 on: October 09, 2009, 09:19:52 PM »
+HEAT
I love you.
Also, what's the difference between Arcade characters and Console characters?

Different data.

Aside from that, fuck if I know.

I'm just a hacker, I don't play this stuff!

Alright, fair 'nuff :P Hopefully this'll get the mugentards off of our backs.

Offline BurstOfAnger

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Re: Framedisplay for MBAA (?!?)
« Reply #13 on: October 09, 2009, 09:44:07 PM »
Is it possible to make it so that when you choose View -> Animate it animates the sprite at the same speed you would see it in-game? Right now most animations happen so fast I can't really see how fast/slow the move really is in-game.
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Offline s4itox

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Re: Framedisplay for MBAA (?!?)
« Reply #14 on: October 09, 2009, 10:15:32 PM »
Is it possible to make it so that when you choose View -> Animate it animates the sprite at the same speed you would see it in-game? Right now most animations happen so fast I can't really see how fast/slow the move really is in-game.
AFAIK, the rendering speed in FrameDisplay is the same as in-game. If it's too fast, either it's meant to be that way in-game or you're viewing junk data.

Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #15 on: October 09, 2009, 10:28:53 PM »
Is it possible to make it so that when you choose View -> Animate it animates the sprite at the same speed you would see it in-game? Right now most animations happen so fast I can't really see how fast/slow the move really is in-game.
Uh.. It does. It takes the frame durations and renders to them at exactly 60 fps. Try turning off the boxes and see for yourself.

It's just that the boxes themselves move spastically because they're typical fighting game nonsense that doesn't match up with reality.

Offline BurstOfAnger

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Re: Framedisplay for MBAA (?!?)
« Reply #16 on: October 09, 2009, 10:32:51 PM »
Oh you're right. I was under the assumption that it would animate as fast as when you hold the "->" button. I'm on drugs >.>

Sorry about that.
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Offline Tempered

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Re: Framedisplay for MBAA (?!?)
« Reply #17 on: October 09, 2009, 10:40:15 PM »
My palm has never hit my face so hard.
During Loser's Finals at NECX:

<Crowd at Jiyuna about to Lose> Na na na naaaa, na na na naaaa, hey hey hey, Goodbyeeee~

Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #18 on: October 09, 2009, 10:44:46 PM »
derp

Azrel

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Re: Framedisplay for MBAA (?!?)
« Reply #19 on: October 09, 2009, 10:50:12 PM »
Anyway, can you give me a DL link for OpenGL installer? thanks!

Offline F9|Chibi

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Re: Framedisplay for MBAA (?!?)
« Reply #20 on: October 09, 2009, 11:02:03 PM »
dude

use the god damn internet already

you've been a leech since you ever stepped foot into this forum
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Offline s4itox

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Re: Framedisplay for MBAA (?!?)
« Reply #21 on: October 09, 2009, 11:17:25 PM »
@Master Chibi.
As much of an ass that you were in that post, I find myself wholeheartedly agreeing with you.

@Azrel: Here, let me google that for you.

Offline F9|Chibi

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Re: Framedisplay for MBAA (?!?)
« Reply #22 on: October 09, 2009, 11:19:03 PM »
id rather be an ass then a leech, sorry~
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Offline Legendary Blue Shirt

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Re: Framedisplay for MBAA (?!?)
« Reply #23 on: October 10, 2009, 12:20:00 AM »
mauve you are my god, you know that?
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Azrel

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Re: Framedisplay for MBAA (?!?)
« Reply #24 on: October 10, 2009, 12:35:45 AM »
Duhh, I already googled it, what am I stupid?!  >:(

but when I DL some of them, they nothing but .bin files and can't be opened :(

while some sites are just being Shit like the garbage they are uploading viruses!
« Last Edit: October 10, 2009, 12:37:43 AM by Azrel »