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Author Topic: Framedisplay for MBAA (?!?)  (Read 39857 times)

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Offline s4itox

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Re: Framedisplay for MBAA (?!?)
« Reply #25 on: October 10, 2009, 02:34:58 AM »
Duhh, I already googled it, what am I stupid?!  >:(

but when I DL some of them, they nothing but .bin files and can't be opened :(

while some sites are just being Shit like the garbage they are uploading viruses!

Well, the third link in the google search seems to be pretty leech-proof and ridiculously easy to understand, so...

Offline MagnusXL

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Re: Framedisplay for MBAA (?!?)
« Reply #26 on: October 10, 2009, 06:49:34 AM »
Oh Mauve, you've made me the happiest girl in the world. :fap:

Shit's amazing. Mad props for another great ap.
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Offline Lightoss

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Re: Framedisplay for MBAA (?!?)
« Reply #27 on: October 10, 2009, 08:52:45 AM »
Nice work! thanks for the release
Hope to see more progress in this.

Offline F9|Chibi

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Re: Framedisplay for MBAA (?!?)
« Reply #28 on: October 10, 2009, 10:06:46 AM »
Awesome, thanks mauve.

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Offline s4itox

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Re: Framedisplay for MBAA (?!?)
« Reply #29 on: October 10, 2009, 10:29:11 AM »
Interesting tidbit: AT:E retains the cross-counter punch sprites that Arc shared with Ciel in the original MB.

Offline modelcitizen

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Re: Framedisplay for MBAA (?!?)
« Reply #30 on: October 10, 2009, 03:26:17 PM »
Oh wow. But normal Arc lacks 'em?

Offline LoliSauce

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Re: Framedisplay for MBAA (?!?)
« Reply #31 on: October 10, 2009, 05:26:37 PM »
Oh shit, I didn't even realize you'd already posted this up Mauve.  It's looking real fresh.  Even if you say your manliness is low tier, your hacking skill is BUFF.
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Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #32 on: October 10, 2009, 06:49:25 PM »
Oh shit, I didn't even realize you'd already posted this up Mauve.  It's looking real fresh.  Even if you say your manliness is low tier, your hacking skill is BUFF.
yeah, i just totally need to put it to use towards original stuff instead of this 'ripping existing games apart' crap!

Offline BurstOfAnger

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Re: Framedisplay for MBAA (?!?)
« Reply #33 on: October 10, 2009, 07:01:51 PM »
Any chance that you'll make frame data like hitstun and blockstun viewable like in MBAC's framedisplay?
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Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #34 on: October 10, 2009, 07:17:30 PM »
Any chance that you'll make frame data like hitstun and blockstun viewable like in MBAC's framedisplay?
The problem with that is more that the new frame data storage is completely different from the old frame data storage and I don't know what's what. I can guess at some things but not evreything lines up.

(EDIT: Here's what the decoded frame data files look like. Have "fun".)

However, I was getting sick and tired of working on the interface and tearing the format apart, so I just decided to release it as is.

I might get around to it, I might not. I more want to add the other game drivers into it than refine further, honestly, but who knows. I'm flaky sometimes.
« Last Edit: October 10, 2009, 09:10:28 PM by mauve »

Offline LoliSauce

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Re: Framedisplay for MBAA (?!?)
« Reply #35 on: October 11, 2009, 06:31:39 AM »
Oh shit, I didn't even realize you'd already posted this up Mauve.  It's looking real fresh.  Even if you say your manliness is low tier, your hacking skill is BUFF.
yeah, i just totally need to put it to use towards original stuff instead of this 'ripping existing games apart' crap!
Too true, brother.  Have you ever fooled around with making a game engine before?  Skill like that is easily marketable!  (software too, but in the world of this game design major, it's all about the games)

Btw, I didn't think your Heat count matched up to your contributions, so I buffed it up a little.
« Last Edit: October 11, 2009, 06:39:09 AM by LoliSauce »
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Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #36 on: October 11, 2009, 07:51:32 AM »
Too true, brother.  Have you ever fooled around with making a game engine before?  Skill like that is easily marketable!  (software too, but in the world of this game design major, it's all about the games)
Oh yes. Have you ever tried to get content producers to actually, you know, make something? Now there is a horribly depressing process.

Offline LoliSauce

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Re: Framedisplay for MBAA (?!?)
« Reply #37 on: October 11, 2009, 08:14:16 AM »
Too true, brother.  Have you ever fooled around with making a game engine before?  Skill like that is easily marketable!  (software too, but in the world of this game design major, it's all about the games)
Oh yes. Have you ever tried to get content producers to actually, you know, make something? Now there is a horribly depressing process.

Lol, yeah.  Getting a functioning, motivated team together is easily the hardest part of any sort of small-time game project.  Without money as the motivator, it seems like it's exponentially more difficult to get shit done.  =\

I wanna talk more about this with you, but I figure I'll just PM you instead of clogging up the frame display thread with unrelated shit.
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Offline Legendary Blue Shirt

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Re: Framedisplay for MBAA (?!?)
« Reply #38 on: October 11, 2009, 08:19:08 AM »
Money usually solves problems like that.

Offline Coren

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Re: Framedisplay for MBAA (?!?)
« Reply #39 on: October 11, 2009, 09:07:19 PM »
Soooo....who want's to bite the bullet and compile the 90 tables worth of frame data?

I call not it.
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Offline Legendary Blue Shirt

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Re: Framedisplay for MBAA (?!?)
« Reply #40 on: October 12, 2009, 06:54:26 AM »
I would but I couldn't get the damn thing to recompile so I could automate the process.

libpng is a bitch on Windows.

Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #41 on: October 12, 2009, 08:21:48 AM »
I would but I couldn't get the damn thing to recompile so I could automate the process.

libpng is a bitch on Windows.
I don't remember having any problems building libpng on Windows.

If all else fails, jack a prebuilt library from someplace else.

And oh yeah my makefile is horrible and will need lots of tweaking haha. I'm going to shift it over to an autoconf script when I rearrange the code to make it better for handling multiple games.

Offline Arlieth Tralare

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Re: Framedisplay for MBAA (?!?)
« Reply #42 on: October 12, 2009, 12:58:36 PM »
I need to come up with a new icon for "Pwnhacker" for mauve. Any suggestions?
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Offline Dipstick

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Re: Framedisplay for MBAA (?!?)
« Reply #43 on: October 12, 2009, 02:21:19 PM »
I need to come up with a new icon for "Pwnhacker" for mauve. Any suggestions?
I would argue that his current class is plenty appropriate.  :V
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Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #44 on: October 13, 2009, 01:37:27 PM »
I dunno how I missed this but the thing will only open files from the current directory.

That is, the open file dialog is useless.

I'm a moron.

edit: fixed version uploaded, that should never have happened
« Last Edit: October 13, 2009, 01:41:14 PM by mauve »

Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #45 on: October 13, 2009, 10:50:57 PM »


hey guys i made mugen

Offline LoliSauce

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Re: Framedisplay for MBAA (?!?)
« Reply #46 on: October 14, 2009, 12:44:53 AM »
Goddamnit, Mauve...




...I lol'd.
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Offline Coren

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Re: Framedisplay for MBAA (?!?)
« Reply #47 on: October 14, 2009, 01:09:13 AM »
+heat for the lulz

Also, nice post count, you gonna delete old ones and keep it at 123?
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Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #48 on: October 23, 2009, 02:53:18 PM »

"I could totally use one of these."

Offline Alfonse

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Re: Framedisplay for MBAA (?!?)
« Reply #49 on: October 23, 2009, 04:07:10 PM »
omg Blitztank summon  :psyduck:
Keyboard crusher who couldn't pull off a proper BNB.