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Author Topic: Framedisplay for MBAA (?!?)  (Read 39891 times)

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Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #50 on: October 23, 2009, 07:13:57 PM »
Put 2.1 dev out, edited the original post to include thel ink. It's not really of any interest if you're not into IaMP/SWR/Soku/Blitzkampf, but hey.

Offline Legendary Blue Shirt

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Re: Framedisplay for MBAA (?!?)
« Reply #51 on: October 23, 2009, 08:18:04 PM »
API plz :P

Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #52 on: October 23, 2009, 08:42:53 PM »
API plz :P
...for what part?

Inherit FrameDisplay class. Go nuts.

Offline Dartz

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Re: Framedisplay for MBAA (?!?)
« Reply #53 on: October 24, 2009, 01:47:39 PM »
i have an offtopick question. Can this program rip sprites from other PC games as well? for example games that are exe format, or it just works with ps2 games, i hope someone can answer my question, and thanks

Offline Legendary Blue Shirt

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Re: Framedisplay for MBAA (?!?)
« Reply #54 on: October 24, 2009, 02:30:59 PM »
Read the thread why don't you.

Offline Dartz

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Re: Framedisplay for MBAA (?!?)
« Reply #55 on: October 24, 2009, 04:16:51 PM »
i already did, it says that support other games, but it doesn't say that i can rip games that use exe format, that is why i am asking. Oh well, i am not going to ask any more questions

Offline f-wlen ice loop

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Re: Framedisplay for MBAA (?!?)
« Reply #56 on: October 24, 2009, 04:26:49 PM »
"exe format" lol

go find other ways to rip your stupid mugen sprites
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Offline Alfonse

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Re: Framedisplay for MBAA (?!?)
« Reply #57 on: October 24, 2009, 05:31:51 PM »
i already did, it says that support other games, but it doesn't say that i can rip games that use exe format, that is why i am asking. Oh well, i am not going to ask any more questions

I don't believe there's a program powerful enough to rip sprites off any game in existence... or is there?
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Offline Dartz

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Re: Framedisplay for MBAA (?!?)
« Reply #58 on: October 24, 2009, 05:48:26 PM »
Quote
"exe format" lol

go find other ways to rip your stupid mugen sprites

tch!, i was just asking a question, you don't have to be so agressive, i don't even wanted to rip the MBAA sprites, that is why i said it was an offtopick question, i don't even know how to make mugen characters
« Last Edit: October 24, 2009, 05:50:50 PM by James_marcus »

Offline Dartz

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Re: Framedisplay for MBAA (?!?)
« Reply #59 on: October 28, 2009, 06:58:34 AM »
i have a question and sorry for the double post. Is posible to see the character art with this program? For example the character high scores, arc drive, and ex. That's all and thanks

Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #60 on: October 28, 2009, 08:44:26 AM »
i have a question and sorry for the double post. Is posible to see the character art with this program? For example the character high scores, arc drive, and ex. That's all and thanks
No.

Offline Benny1

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Re: Framedisplay for MBAA (?!?)
« Reply #61 on: October 30, 2009, 08:35:19 PM »
Hmm.

Something doesn't seem right, honestly.  I am about as sure as I can possibly be as a human being that the frame data I got for F-S.Akiha is right.  I am 99% close to convinced that if you press the A button, exactly seven frames after you press it, the enemy will get hit if they are in range.  However, the framedisplayer says it has a hitbox on the 5th frame.  Are there some sort of odd frame rules I'm missing?  Because 4f and 6f are notable differences.  Is this like "on the first frame the button press is registered, you don't get the action and they need to be in a hitbox for a frame before it will work?"

I'm a little confused, somebody help?
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Offline LoliSauce

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Re: Framedisplay for MBAA (?!?)
« Reply #62 on: October 30, 2009, 09:42:18 PM »
Hmm.

Something doesn't seem right, honestly.  I am about as sure as I can possibly be as a human being that the frame data I got for F-S.Akiha is right.  I am 99% close to convinced that if you press the A button, exactly seven frames after you press it, the enemy will get hit if they are in range.  However, the framedisplayer says it has a hitbox on the 5th frame.  Are there some sort of odd frame rules I'm missing?  Because 4f and 6f are notable differences.  Is this like "on the first frame the button press is registered, you don't get the action and they need to be in a hitbox for a frame before it will work?"

I'm a little confused, somebody help?
Not that this answers your question, but the frame data is 100% accurate.  The other info might have inconsistencies, but the frames are flawless.  Watch Mauve say the same thing, lol.
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Offline mauve

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Re: Framedisplay for MBAA (?!?)
« Reply #63 on: October 30, 2009, 10:01:39 PM »
Can you verify how and when the animation matches up with what is shown in the frame tool?

Because I think you're just seeing input lag, and that's going to be my line until confirmed.

Offline Benny1

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Re: Framedisplay for MBAA (?!?)
« Reply #64 on: October 30, 2009, 10:24:33 PM »
I will play with this more tomorrow, but I'm 75% sure things don't hit on the first active frame, and as for the second frame, I could just very well be nuts.
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Offline Lightoss

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Re: Framedisplay for MBAA (?!?)
« Reply #65 on: October 31, 2009, 06:03:15 PM »
Can this rip stages sprites? or if it cant how can i rip the stages sprites or you are going to make it rip stages too?

Offline LoliSauce

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Re: Framedisplay for MBAA (?!?)
« Reply #66 on: October 31, 2009, 06:16:17 PM »
Can this rip stages sprites? or if it cant how can i rip the stages sprites or you are going to make it rip stages too?
No.  It is only designed for looking at character data.
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Offline Legendary Blue Shirt

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Re: Framedisplay for MBAA (?!?)
« Reply #67 on: October 31, 2009, 08:42:06 PM »
:blah:
If I record a 60fps video of it showing the 5 frame hit will you be convinced?

Offline Benny1

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Re: Framedisplay for MBAA (?!?)
« Reply #68 on: November 01, 2009, 07:50:46 AM »
Here, either the emulator has changed the gameplay of this game, or this attack takes 6 frames to start up.  I know on frame 6 the frame displayer looks like it says 5.  I can't do anything about this, it's what the number six looks like on that thing, okay?  Test it for yourself if you are STILL inclined not to believe this.

http://img.photobucket.com/albums/v514/Benny1/FSAkiha/frame1.jpg
http://img.photobucket.com/albums/v514/Benny1/FSAkiha/frame2.jpg
http://img.photobucket.com/albums/v514/Benny1/FSAkiha/frame3.jpg
http://img.photobucket.com/albums/v514/Benny1/FSAkiha/frame4.jpg
http://img.photobucket.com/albums/v514/Benny1/FSAkiha/frame5.jpg
http://img.photobucket.com/albums/v514/Benny1/FSAkiha/frame6.jpg
http://img.photobucket.com/albums/v514/Benny1/FSAkiha/frame7.jpg

The problem is here: Look at frame 1.  Game has registered 5A, but it's not started the attack yet.  This is pretty much where my problem is, that shouldn't be a frame of startup, but I accidentally counted it as one.  However, look at frame 6 compared to the frame displayer, that frame is supposed to have a damage box, but you need to be in a damage box for a frame before you get hit or something.

If you can prove to me the move has 5f startup with those images, go for it.  Sorry they switch sides at one point.
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Offline Legendary Blue Shirt

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Re: Framedisplay for MBAA (?!?)
« Reply #69 on: November 01, 2009, 03:48:26 PM »
If you record with any kind of speed hacks enabled shit like this will happen.

Here's a full frames video recorded in 480P mode, framestep it with virtualdub and you'll see everything checks out.
http://www.justnopoint.com/lbends/junk/5A.avi

Offline Benny1

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Re: Framedisplay for MBAA (?!?)
« Reply #70 on: November 01, 2009, 06:04:41 PM »
Hi, if you count the frames from the first frame A shows up on the input displayer, it hits on the seventh frame, if you count from the first frame of animation, it hits on the 6th.  Thanks for confirming I'm right.
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Offline Legendary Blue Shirt

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Re: Framedisplay for MBAA (?!?)
« Reply #71 on: November 01, 2009, 06:56:16 PM »
Whatever as long as we're not arguing about stupid shit anymore.
« Last Edit: November 01, 2009, 07:03:29 PM by Legendary Blue Shirt »

Offline Benny1

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Re: Framedisplay for MBAA (?!?)
« Reply #72 on: November 01, 2009, 07:11:55 PM »
This is my fault, sorry.  I'm being dumb.
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Offline Mieko

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Re: Framedisplay for MBAA (?!?)
« Reply #73 on: November 26, 2009, 07:38:50 AM »
Very usefull, thanks mauve ^^

Offline KaPH33n

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Re: Framedisplay for MBAA (?!?)
« Reply #74 on: January 23, 2010, 01:37:36 AM »
this is amazing  :prinny: :prinny: :prinny:
(^_^)