For Ryougi... H>>>>>>> The other two. Don't even worry about them, just let me and Nas play them as gimmicks
F has fast range pokes, C has more damage and rebeat primarily. F's pressure isn't all too bad, seeing as the 2nd hit of the rekkas will fuck with people. Charged is + on block, so no jumping out, and the 2nd hit uncharged is pretty much a blockstring reset. Which you either keep blocking, shield, backdash, etc since she just outspaces you.
Nas usually beats me in our mirror matches, though both of us have shitty experience in it (seeing as I rely on outspacing opponents in blockstrings and can't do that) and I don't think nas is used to facing against people who get up faster (lolRyougi) But the last time we played was pretty close. I'd say C>F mainly due to damage output >>> . But F blockstrings are pretty scary (Though I'm playing as Ryougi so I'm paper
) I still think C > F, but I'm getting outplayed (even though F's j.B is such a bullshit move). Damn yo, I need to step shit up.
Like honestly, put H and S tier. C and F are around A tier or so IMO. It sucks we have no good JP players to watch. Though it's weird, I'm so goddamn inconsistent
. Doing great one day, sucking the next... I really should just practice more. (Though I find it odd that I tend to outplace Nas at majors. Prolly just brackets)
H is a lot better than C. Knife catch, 3C, high ass damage combos leading into MASSIVE heat gain, leading into LIFE REGEN is gorgeous. Also knife catch mixups, and midscreen loops are sexy.
C's pressure isn't as good as people thing. There is lag after airdash, and startup on the ground dash. Making it really hard to keep people in safe. The best I can do is just super long ass blockstrings with all of my ground normals, into 22C then rinse/repeat into guardbreak (or knife pickup cancel if they EX guard) or grab after the initial 22C lol.
in short H>>C>F