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Author Topic: MBAACC ver 1.05 request thread  (Read 14261 times)

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Offline AnFox

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Re: MBAACC ver 1.05 request thread
« Reply #25 on: May 26, 2011, 08:44:43 AM »
e(air techable midscreen,still wallbounces)
F-VSion
She has a new command dash,the input is 6A+B during her dash.
Corner throw 214C is possible,gives you untechable knockdown,but you cant otg.
214C is still fully invulnerable.
236A/B are safe.
Thank you! Any word on the other info I asked about?
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Offline Madscientist

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Re: MBAACC ver 1.05 request thread
« Reply #26 on: May 26, 2011, 09:34:04 AM »
C/H/F-Ryougi

Does 236A 236A 236B OTG relaunch?

Do 623A, 623B, and their fully charged version OTG relaunch? (C/H only and note full charge is different for C and H)

Is 236A 236A 236C EX-cancellable for C/H-Moon?

Offline Rokunaya

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Re: MBAACC ver 1.05 request thread
« Reply #27 on: May 26, 2011, 09:56:20 AM »
Ryougi - Does she still get up like a whore?
CNanaya - Does he still have the double jump cancel after his 214C? is 236C really untechable?
Fmiyako - can she combo after a hit elbowdrop on the ground?
Catsuki - is 3C into AAD actually inescapable?


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Offline yui

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Re: MBAACC ver 1.05 request thread
« Reply #28 on: May 26, 2011, 02:14:36 PM »
CNanaya - is 236C really untechable?

http://www.nicovideo.jp/watch/sm14553759

looks like it. around 2:50 c nana links 2C after 236Axx236C, no red letters. its ground techable though, might be why tama has been using 2C 214A.

CNanaya
-does OTG 2C 623Bxx236C lead to legit relaunch combo (can you connect 2A 5B/5C or 2C 5C or whatever into a standard j.BC dj.BC airthrow afterwards)? if it does please try it after 2B 5C 214B in the corner on an opponent who didn't tech. edit: if not please try 623Bxx623C instead and try to link 2A after.
-214A completely untechable?

CRoa
-the above video shows BE air orbs turning towards wherever the opponent is, does this happen with the noncharged version as well?
-what is the point of BE214 (ground orb)? what does it do differently than the regular ground set?
-can j.214 (set or activation) finally be airdash cancelled?(guessing no, but just to be sure..)
'nother edit: - his throw seems to have changed into an untechable floorslam. is this automatic or is it like arc's throw? (hold 2 for slam, no additional input for techable version)
« Last Edit: May 26, 2011, 03:11:24 PM by yui »
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Offline DivineArc

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Re: MBAACC ver 1.05 request thread
« Reply #29 on: May 27, 2011, 09:31:02 AM »
CArc:
Can her 63214 a/b relaunch on OTG?
J2b Relaunching on OTG?
Is her damage still painfully low?
A fair damage estimate of her Arc Drive, possibly BH version as well?
Raw airthrow positioning? Front of the opponent
woof: like all the stuff i hear from them im like 'thats everything i had t o deal with back when i played'

Offline HRGS|忍

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Re: MBAACC ver 1.05 request thread
« Reply #30 on: May 27, 2011, 02:40:05 PM »
DivineArc: 2B is the universal OTG for Arc (would like to see air rings in CC2 too). Also, raw airthrow position is in front of the opponent.
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Offline AARP|ZTB

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Re: MBAACC ver 1.05 request thread
« Reply #31 on: May 27, 2011, 02:51:39 PM »
crescent seifuku akiha
1) is ground or jumping 236A or 236B EX cancelable

2) is ground or jumping 214A or 214B EX cancelable

3) what are the effects, if any, of raw air throw

4) do any of sakis specials, normal or ex, relaunch on otg hit (eg 236, 214, 22>22, 623)
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Offline fiendmaw

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Re: MBAACC ver 1.05 request thread
« Reply #32 on: May 27, 2011, 03:31:53 PM »
crescent seifuku akiha
1) is ground or jumping 236A or 236B EX cancelable

2) is ground or jumping 214A or 214B EX cancelable

3) what are the effects, if any, of raw air throw

4) do any of sakis specials, normal or ex, relaunch on otg hit (eg 236, 214, 22>22, 623)
Actually there was a vid earlier.Her bnb is stuff into aircombo j[c]a j214 214 aircombo j[c] j22C
Her air and ground 214's relaunch.
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Offline DivineArc

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Re: MBAACC ver 1.05 request thread
« Reply #33 on: May 27, 2011, 09:52:58 PM »
DivineArc: 2B is the universal OTG for Arc (would like to see air rings in CC2 too). Also, raw airthrow position is in front of the opponent.
So In theory, you could raw airthrow and 4C loop into the corner...?
woof: like all the stuff i hear from them im like 'thats everything i had t o deal with back when i played'

Offline BurstOfAnger

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Re: MBAACC ver 1.05 request thread
« Reply #34 on: May 27, 2011, 10:22:56 PM »
Ryougi: What are the properties of her neutral non-combo airthrow (golden)? Can she followup after it? If so, how?
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Offline Psylocke

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Re: MBAACC ver 1.05 request thread
« Reply #35 on: May 27, 2011, 10:35:01 PM »
Ryougi: What are the properties of her neutral non-combo airthrow (golden)? Can she followup after it? If so, how?

http://www.justin.tv/psyblade/b/286782030

Check out 1:22:20.  She can get a full combo followup, but I don't know Ryougi's moves at all so I can't really tell you the inputs
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Offline BurstOfAnger

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Re: MBAACC ver 1.05 request thread
« Reply #36 on: May 27, 2011, 10:49:52 PM »
Ryougi: What are the properties of her neutral non-combo airthrow (golden)? Can she followup after it? If so, how?

http://www.justin.tv/psyblade/b/286782030

Check out 1:22:20.  She can get a full combo followup, but I don't know Ryougi's moves at all so I can't really tell you the inputs

Yeah, just saw it. It's actually earlier at 53:06. She gets an entire sprite change unlike the rest of the cast (to my knowledge at least) who only get property changes. She throws the opponent down like her normal airthrow, but then she does a downward slash while falling, similar to her 236 214 overhead slash instead of falling and stabbing. The slash groundbounces the opponent. Beautiful.
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Offline djenkov

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Re: MBAACC ver 1.05 request thread
« Reply #37 on: May 28, 2011, 03:00:39 AM »
Yeah, just saw it. It's actually earlier at 53:06. She gets an entire sprite change unlike the rest of the cast (to my knowledge at least) who only get property changes. She throws the opponent down like her normal airthrow, but then she does a downward slash while falling, similar to her 236 214 overhead slash instead of falling and stabbing. The slash groundbounces the opponent. Beautiful.
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Offline Benny1

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Re: MBAACC ver 1.05 request thread
« Reply #38 on: May 28, 2011, 07:07:57 AM »
crescent seifuku akiha
1) is ground or jumping 236A or 236B EX cancelable

2) is ground or jumping 214A or 214B EX cancelable

3) what are the effects, if any, of raw air throw

4) do any of sakis specials, normal or ex, relaunch on otg hit (eg 236, 214, 22>22, 623)

As somebody said earlier, 214A is used as a relaunch in a combo like 5B 2B 6B 5C 2C 6C j.ABC j.[C]A 214A relaunch Aircombo

Raw airthrow allows a combo after it.  Generally the video I saw showed them doing 5AC as the launcher.
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Offline Twinniss

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Re: MBAACC ver 1.05 request thread
« Reply #39 on: June 02, 2011, 12:45:20 AM »
Alright some results i found. Sorry if i couldnt get to alot of people. I shoulda precompiled the list so that i had everything more organized. Mostly i looked for the big list on a page i preloaded (1st page). I should be able to go at least one more time for more testing. Some may be repeats of what was tested/already seen. I wasnt really able to check on what was already tested anyways and i said hell maybe one more confirmation isnt bad anyways

Anything that had to do with clashing was a bit harder to do. Yes i know just spam it but the computer was often very very uncooperative.

F-ciel / FULL MOON CIEL
4) does 236B otg hit and if yes, does it re-launch (new CC mechanic)

5) does B cmd throw (63214B) connect on downed opponent i.e. otg grab (**use 2c>63214B for simple test)

6) does B cmd throw have clash frame (use opponent 2A to test for clash property)

8) how many blocked ticks is J214C (resulting from the "black wave". **In console it is 2 blocked ticks)

9) does an opponent defending against J214C have the ability to jump (or reversal) after guarding the first "black wave" of the attack

10) does TIP HIT 5C>214A combo (please use no prior hits, JUST 5C TIP HIT)

11) is double jump allowed after a WHIFFED JUMP 22A or JUMP 22B (try mashing 8 or holding 8 after the command)

I dont think 236b otgs (tried many times didnt want to work)

B cmd throw doesnt work as otg. It doesnt have any clash frames either (kept getting poked out at least)

The black wave has 2. As for whether they can jump out or reversal in between it's a bit hard as the computer didnt try anything funny. It looks as if there is time though. I would refer to console version.

5c->214A seems to work anywhere

double jump is not allowed after a whiff of either

FVsion

If any of my requests dont make sense or seem a little weird, my apologies and thnx in advance.

Sorry fox, wasnt able to test much with your character. Your requests actually seemed weird as nothing was working and i died like 2-3 times against comps.

F-Kohaku

Is the 1st hit of 4B cancellable by normals or still just EX's? 
Does 22C disappear if Kohaku is hit?
Does 214C have grab invul? 
Can you OTG relaunch off of a 236A knockdown?  (By 3C, for example)
Does 2B still have a clash frame on the top-right? 
the 1st hit of 4b can only be special cancelble (no normals)
22c does disappear if koha is hit
hard to test grab invul
Cant otg relaunch off of 3c. 236c gives you a wallbounce that you might be able to do something with though.


cwlen can combo off her airthrow btw. She had a little glow when she did get the grab in the air

anything that was confirmed with tohno also can be confirmed by me.

ill try to get all the requests on one sheet for next time. Sorry

but if the guy checks out this forum, shoutouts to the guy playing Cwlen. LoL ma sacchin so terrible (oh btw if anyone didnt know after 2c (sacchin) if the person likes to 3c afterwards, you can reversal in between). It was fun to actually play against someone.
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Offline Darcius

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Re: MBAACC ver 1.05 request thread
« Reply #40 on: June 02, 2011, 02:29:12 AM »
Fwarc: Does her diveclaw recover faster now? Its been lookin like that from the videos but I can't tell for sure. The recent mbread yt vid post showed a warc doing j.b 2a5b2b5c j.2b and then dropped it. It looked like he was trying for something after but missed his link.
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Offline KImre

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Re: MBAACC ver 1.05 request thread
« Reply #41 on: June 02, 2011, 02:30:15 AM »
Any changes to C-Len other than 2jC?Also still requesting videos about her.
Thanks.
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Offline fiendmaw

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Re: MBAACC ver 1.05 request thread
« Reply #42 on: June 03, 2011, 03:37:18 AM »
Any changes to C-Len other than 2jC?Also still requesting videos about her.
Thanks.
There was a vid of a player doing(and failing) what looked like a 2b hammer loop.Oh and 236C otg relaunches.
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Offline Twinniss

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Re: MBAACC ver 1.05 request thread
« Reply #43 on: June 10, 2011, 08:43:45 AM »
Alright went back and found some other people this time around
I was able to do some testing before (had a nice giant list) but this guy was able to quickly answer many of your questions. I'll double check again though

H-Aoko
4[C]... uhhhhhhhhhh wasnt really sure what you meant. I'm not familiar with her bnb if its part of it but in any case i didnt really have any way to get a combo into it or doing just out there while they are in the air was next to impossible to land

H-Ries
214c does not knockdown, they just stay in place for more combo

F-vakiha
4c or 3c will not launch them up high
3c j.b dj j.236a i could not get to work. However i may not have the correct height

H-vakiha
623a will hit but will not act as a relaunch (just an extra hit in)

F-kouma
236c->6c (guy said no)

F-Pciel
No difference really beetween air and ground. hell TK air doesnt seem like it has less recovery time(i could be wrong and you have less)
Both can ex-cancel. The ground b version does make pciel hop before firing (in which she is in an air state). no invi frames though (well it didnt look like it)

C-Nero
5[c] is merely knockdown (guy said)
2[c] can otg relaunch (guy said)
ex snake also relaunch btw (saw it)

H-Nanaya
he has no charged version of 5c (guy said)

C-Nanaya
214 d.j cancel is possible (guy said)
236c untechable (guy said)
OTG 2c 623BXX236C is possible (guy said)
214a untechable (guy said)

C/H/F-hisui
can combo off raw airthrow (so can the rest of the cast)

C/H/F-Ryougi
236a 236a 236b otg relaunch not possible (guy said)

C/H Ryougi
236c can OTG (saw it)
236a 236a 236c is ex-cancelable on whiff/hit (saw it)
Yes imo she still get up like a whore (saw it)

F-miyako
can combo after 421 (i actually didnt understand the meaning of this question but guy said so anyways)

C-Roa
214 shit follows your opponent (regardless of charge or not) (he said)
214[] vs 214 apparently there is a difference but i'm not sure what he meant. He said something about change or last longer, not sure
after j.214 you can airdash cancel (he said)
You must hold down 2 to get the untech (he said)

C-satsuki
well this is more or less a change i noticed. after the first [c] they dont move as far thus you no longer are required to use sdj but instead must use dj

sorry if i couldnt get to everything but DDPDOJ BL and technika 2 are both godlike as well

special thanks to 那那亞 (played F-Nero and C-Ryougi) for answering many of the questions and beatin me
special thanks to 許哲瑋(wei)  (played W.Len and Ryougi) for beatin me earlier

(these are just the handle's they gave me)
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http://www.shoryuken.com/showthread.php?t=232643&p=8761841&viewfull=1#post8761841 "For Instance, Cammy's strong kick(crouch) is two frames, because it takes almost 2 seconds to do"

Offline Id_asz

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Re: MBAACC ver 1.05 request thread
« Reply #44 on: June 11, 2011, 02:08:23 PM »
The arcade I work at finally got v1.05 through the mail.

I started up the C and H Moon PCiel discussions in the character forums with some basic stuff. I'll test some things out when I have time (Also taking requests for characters, but I plan on focusing on Ciel, Powerd Ciel, and Seifuku Akiha [All moon styles for all of them]). Numakie has been testing stuff out with Hisui (Ryougi, too?) and has been posting it up on the Hisui thread.

Also, working on getting a direct feed still for the board. I need to get a VGA->Component converter box.
« Last Edit: June 11, 2011, 02:12:01 PM by Id_asz »
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Offline fiendmaw

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Re: MBAACC ver 1.05 request thread
« Reply #45 on: June 12, 2011, 11:08:35 AM »
Good luck with that direct feed,some american 1.05 footage would be really nice.
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Offline yui

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Re: MBAACC ver 1.05 request thread
« Reply #46 on: June 12, 2011, 12:10:10 PM »
information

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Offline MissedFRC

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Re: MBAACC ver 1.05 request thread
« Reply #47 on: June 12, 2011, 03:06:28 PM »
Can anyone check out some C-Warc stuff for me?

How much damage do j.B and j.C do?

Does 6C -> 5C and 6C -> 2C still reverse beat? (this was a CC change)

Can she do anything off of raw airthrow or is it just shortened recovery? (try 2B?)
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Offline Kamina

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Re: MBAACC ver 1.05 request thread
« Reply #48 on: June 12, 2011, 06:36:15 PM »
F-kouma
236c->6c (guy said no)
So like, he can't combo after his 236C EX during his grab, and the otg relauch can be done after knockdown by 236C and 6c only? Is that what you're saying?

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Re: MBAACC ver 1.05 request thread
« Reply #49 on: June 17, 2011, 09:55:48 AM »
Can anyone check out some C-Warc stuff for me?

How much damage do j.B and j.C do?

Does 6C -> 5C and 6C -> 2C still reverse beat? (this was a CC change)

Can she do anything off of raw airthrow or is it just shortened recovery? (try 2B?)

They still r.beat.
She gets air combo relaunch off air throw.
Bunkering large ring looks trivial as fuck now, almost not sure why you'd bother doing it in a string.
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