Melty Bread Forums
Misaki Town Bakery => Melty Blood Auditorium => : fiendmaw May 24, 2011, 02:13:18 PM
When's Melty on Steam?
ahaha that's no--wait, what?
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So,it looks like Twinniss(and now the french mb players in Paris) can get their hands on a ver 1.05 cab,and after discussing it with them on IRC,we agreed to make a request thread for them to test various stuff that you guys might have in mind.
My requests:
Nanaya Shiki
Is 236C comboable after,and to what extent(either a 2a/5b/5c/2c/623b pickup)
Comboability after a midscreen AD combo,can you dash 2a/2b/5c/2c?.
The new AAD properties and comboability again.
Also 623c otg relaunch and comboability.
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I suppose i should make a post on this
Currently at Taiwan (vacation) right now. A Tom's World nearby the xi men station at taipei has it. I might not be able to get back to it immediately (traveling around TW as well) but if i find another one i can at least test then. If not when i return i should be able to get back to it again
Some stuff i tested with sacchin on my first visit:
*the combo is not easier
*game speed did not change at all
oh and pciel super jump is hilarious. super jump forward puts her up vertically so much and not much horizontal
and her iad to get around blows, she stay in the air in place for at least 10f(felt like forever) before she moved forward
and some things i found (imageshack bein a dbag and wont let me just get the image :/ )
http://imageshack.us/photo/my-images/850/img0212to.jpg/
http://imageshack.us/photo/my-images/202/img0218gj.jpg/
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Thanks to extreme luck and happy connections, the VS dojo, a game center in Paris(France) was lent a MBAACC cabinet for about two weeks. Feel free to ask any question, and I'll be happy to send a few fellow lucky MB players there to find out what's keeping you from sleeping at night
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Front page'd!
My only request is for you guys to mess around with Mecha Hisui and Neco Arc.
100% serious. All moons if possible :#
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I'm curious about PCiel's BHAD and LA. We've seen the AD already.
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see if 2abc 214b or 214a or 22a/b with wara OTG picks up
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pciel's LA is boring
on the ground, (not sure if crouching applies). All she does is shove someone in the air and they get hit once (though the hit count says 99)
i sort of have a video (the latter half) if you want
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pciel's LA is boring
on the ground, (not sure if crouching applies). All she does is shove someone in the air and they get hit once (though the hit count says 99)
i sort of have a video (the latter half) if you want
I'm interested.
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F-Tohno
- Is 236a ex cancellable on hit/whiff?
- Is 236c air techable?
H-Aoko
- Is 4[c] ground untechable?
H-Ries
- Does 214c knockdown?
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F-ciel / FULL MOON CIEL
1) is BE5C clash still present
2) is BE4B clash still present
3) are there any CROUCHING characters hi-flicker (236B) won't hit at max range
4) does 236B otg hit and if yes, does it re-launch (new CC mechanic)
5) does B cmd throw (63214B) connect on downed opponent i.e. otg grab (**use 2c>63214B for simple test)
6) does B cmd throw have clash frame (use opponent 2A to test for clash property)
8) how many blocked ticks is J214C (resulting from the "black wave". **In console it is 2 blocked ticks)
9) does an opponent defending against J214C have the ability to jump (or reversal) after guarding the first "black wave" of the attack
10) does TIP HIT 5C>214A combo (please use no prior hits, JUST 5C TIP HIT)
11) is double jump allowed after a WHIFFED JUMP 22A or JUMP 22B (try mashing 8 or holding 8 after the command)
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F-VAkiha
-Can 4C or 3C be used for otg relaunch?
-Is 3C j.BC dj.236A possible?
C-Wlen
-What does BE4B do?
-Does 623B ground bounce on standing/crouching opponents, or only airborne ones? (as seen by doing ex grab > 623B)
-Does she have BEj.236A like H-Wlen?
C-VAkiha
-Does j.B still whiff crouchers? (applies to H as well)
-Can you special/ex cancel j.C on hit?
-Does she get anything off her fuzzy guard? (deep j.AB dj.C) Try Ex pit activation plz
H-VAkiha
-Is j.236B changed at all?
-Can 623A hit otg? (applies to C as well)
-Does her AD still whiff crouchers?
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F-VSion
Everything.
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F-VSion
Everything.
No
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FVsion
- Is her dash cancelable into a normal/special/EX instantly or does she still need to stop dashing?
- Does she have a new command dash?
- http://youtu.be/dPXgZLi7py0 <-- pretty much at the start of the match you see Vsion dash and then "dash" again saying "osoi!"
- Does throw in corner into 214{B}, 22a jabc dj jabc throw work?
- Can 214{B} be cancelled to 22a/b/c on block/hit?
- Does 2a5b5c 214b ja~jb~jc 236a/b 623c OTG? (Let 236a/b ground opponent then do 623c immediately after)
- Does throw (into corner) -> 214c work? (gives untech KD)
- Can you j2b into the corner after above setup?
- Does throw (into corner) 5a5b (very slight delay) 623c allow you to dash into the corner as they're falling?
- Is 236a/b safe?
- Does 214c still have full body invulnerability?
- Does 2a5b5c 214b ja~jb~jc 236a 22a jabc dj jabc air throw work in the corner?
- http://youtu.be/K08RvY6lJGk?t=11m29s <- reference link for how ja~jb~jc is supposed to work
If any of my requests dont make sense or seem a little weird, my apologies and thnx in advance.
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When I goto Japan next month, I won't be living far away from where the tests Ashie was playing at were done. So, will also help out with this, when the time comes.
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Ninjigen will you pay me a trip to paris friday june 3rd ?
Any noticeable Vakiha changes ?
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Is this the full version? It seemed really fast after location testing.
If it is, did you send your board in for an update? How did you get it?
I'd love to update the version here in SoCal, I just need some info. (I'm going to tell the owner about it, too, he has connections, I'd just like to work on this from two angles.) If I can get it updated, then we can have a copy of 1.05 here in the states!
EDIT: Just talked to my boss:
Ralph (Owner): "You just learned about that now? I'm already working on getting it, just chill."
<-- :slowpoke: Slowpoke is slow.
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Ninjigen will you pay me a trip to paris friday june 3rd ?
Any noticeable Vakiha changes ?
www.nicovideo.jp/watch/sm14553844
www.nicovideo.jp/watch/sm14553932
C-V.Akiha
can combo off of airthrow into momiji
can OTG relaunch with EX momiji off of j.C or B momiji
pit duration seems significantly longer
overall higher returns and better options for knockdowns/setups everywhere
EDIT: should probably keep this thread on topic so I'll just crosspost the changes there... any discussion regarding V.Akiha should be there anyways
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Can you see if Kouma can combo after his 236C during his grab in the corner, I remember seeing a Roa go hella higher than normal in one vid the announcer goes all like HOMERUN and shit I got too hype watching. Also see what he can do with the new OTG relaunch now put in, I guess 6c can pick them up? The idea of more 623B's sounds nice....
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F-Pcl
- What do the different versions of air and ground rocket do?
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Ok,I'm getting some responses from the guys in Paris:
C-Wara
22A doesnt otg relaunch
He couldnt get 214A/B to hit
F-Tohno
236A not EX-cancellable
236C looks to be the same(air techable midscreen,still wallbounces)
F-VSion
She has a new command dash,the input is 6A+B during her dash.
Corner throw 214C is possible,gives you untechable knockdown,but you cant otg.
214C is still fully invulnerable.
236A/B are safe.
Special shoutout to Ouytsu for reporting the changes.
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C-Nero
Does his new 5[c] groundbounce an airborne opponent? Or just knockdown?
Can his 2c OTG relaunch?
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F-Kohaku
Is the 1st hit of 4B cancellable by normals or still just EX's?
Does 22C disappear if Kohaku is hit?
Does 214C have grab invul?
Can you OTG relaunch off of a 236A knockdown? (By 3C, for example)
Does 2B still have a clash frame on the top-right?
H-Nanaya
Is 5C Chargable (for overhead)?
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C/H/F-Hisui:
If Arc can combo off her airthrow, can Hisui do it too?
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I've seen her attack after it, but she dropped the combo.
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e(air techable midscreen,still wallbounces)
F-VSion
She has a new command dash,the input is 6A+B during her dash.
Corner throw 214C is possible,gives you untechable knockdown,but you cant otg.
214C is still fully invulnerable.
236A/B are safe.
Thank you! Any word on the other info I asked about?
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C/H/F-Ryougi
Does 236A 236A 236B OTG relaunch?
Do 623A, 623B, and their fully charged version OTG relaunch? (C/H only and note full charge is different for C and H)
Is 236A 236A 236C EX-cancellable for C/H-Moon?
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Ryougi - Does she still get up like a whore?
CNanaya - Does he still have the double jump cancel after his 214C? is 236C really untechable?
Fmiyako - can she combo after a hit elbowdrop on the ground?
Catsuki - is 3C into AAD actually inescapable?
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CNanaya - is 236C really untechable?
http://www.nicovideo.jp/watch/sm14553759
looks like it. around 2:50 c nana links 2C after 236Axx236C, no red letters. its ground techable though, might be why tama has been using 2C 214A.
CNanaya
-does OTG 2C 623Bxx236C lead to legit relaunch combo (can you connect 2A 5B/5C or 2C 5C or whatever into a standard j.BC dj.BC airthrow afterwards)? if it does please try it after 2B 5C 214B in the corner on an opponent who didn't tech. edit: if not please try 623Bxx623C instead and try to link 2A after.
-214A completely untechable?
CRoa
-the above video shows BE air orbs turning towards wherever the opponent is, does this happen with the noncharged version as well?
-what is the point of BE214 (ground orb)? what does it do differently than the regular ground set?
-can j.214 (set or activation) finally be airdash cancelled?(guessing no, but just to be sure..)
'nother edit: - his throw seems to have changed into an untechable floorslam. is this automatic or is it like arc's throw? (hold 2 for slam, no additional input for techable version)
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CArc:
Can her 63214 a/b relaunch on OTG?
J2b Relaunching on OTG?
Is her damage still painfully low?
A fair damage estimate of her Arc Drive, possibly BH version as well?
Raw airthrow positioning? Front of the opponent
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DivineArc: 2B is the universal OTG for Arc (would like to see air rings in CC2 too). Also, raw airthrow position is in front of the opponent.
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crescent seifuku akiha
1) is ground or jumping 236A or 236B EX cancelable
2) is ground or jumping 214A or 214B EX cancelable
3) what are the effects, if any, of raw air throw
4) do any of sakis specials, normal or ex, relaunch on otg hit (eg 236, 214, 22>22, 623)
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crescent seifuku akiha
1) is ground or jumping 236A or 236B EX cancelable
2) is ground or jumping 214A or 214B EX cancelable
3) what are the effects, if any, of raw air throw
4) do any of sakis specials, normal or ex, relaunch on otg hit (eg 236, 214, 22>22, 623)
Actually there was a vid earlier.Her bnb is stuff into aircombo j[c]a j214 214 aircombo j[c] j22C
Her air and ground 214's relaunch.
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DivineArc: 2B is the universal OTG for Arc (would like to see air rings in CC2 too). Also, raw airthrow position is in front of the opponent.
So In theory, you could raw airthrow and 4C loop into the corner...?
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Ryougi: What are the properties of her neutral non-combo airthrow (golden)? Can she followup after it? If so, how?
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Ryougi: What are the properties of her neutral non-combo airthrow (golden)? Can she followup after it? If so, how?
http://www.justin.tv/psyblade/b/286782030
Check out 1:22:20. She can get a full combo followup, but I don't know Ryougi's moves at all so I can't really tell you the inputs
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Ryougi: What are the properties of her neutral non-combo airthrow (golden)? Can she followup after it? If so, how?
http://www.justin.tv/psyblade/b/286782030
Check out 1:22:20. She can get a full combo followup, but I don't know Ryougi's moves at all so I can't really tell you the inputs
Yeah, just saw it. It's actually earlier at 53:06. She gets an entire sprite change unlike the rest of the cast (to my knowledge at least) who only get property changes. She throws the opponent down like her normal airthrow, but then she does a downward slash while falling, similar to her 236 214 overhead slash instead of falling and stabbing. The slash groundbounces the opponent. Beautiful.
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Yeah, just saw it. It's actually earlier at 53:06. She gets an entire sprite change unlike the rest of the cast (to my knowledge at least) who only get property changes. She throws the opponent down like her normal airthrow, but then she does a downward slash while falling, similar to her 236 214 overhead slash instead of falling and stabbing. The slash groundbounces the opponent. Beautiful.
+Heat on you because I hate odd numbers.
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crescent seifuku akiha
1) is ground or jumping 236A or 236B EX cancelable
2) is ground or jumping 214A or 214B EX cancelable
3) what are the effects, if any, of raw air throw
4) do any of sakis specials, normal or ex, relaunch on otg hit (eg 236, 214, 22>22, 623)
As somebody said earlier, 214A is used as a relaunch in a combo like 5B 2B 6B 5C 2C 6C j.ABC j.[C]A 214A relaunch Aircombo
Raw airthrow allows a combo after it. Generally the video I saw showed them doing 5AC as the launcher.
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Alright some results i found. Sorry if i couldnt get to alot of people. I shoulda precompiled the list so that i had everything more organized. Mostly i looked for the big list on a page i preloaded (1st page). I should be able to go at least one more time for more testing. Some may be repeats of what was tested/already seen. I wasnt really able to check on what was already tested anyways and i said hell maybe one more confirmation isnt bad anyways
Anything that had to do with clashing was a bit harder to do. Yes i know just spam it but the computer was often very very uncooperative.
F-ciel / FULL MOON CIEL
4) does 236B otg hit and if yes, does it re-launch (new CC mechanic)
5) does B cmd throw (63214B) connect on downed opponent i.e. otg grab (**use 2c>63214B for simple test)
6) does B cmd throw have clash frame (use opponent 2A to test for clash property)
8) how many blocked ticks is J214C (resulting from the "black wave". **In console it is 2 blocked ticks)
9) does an opponent defending against J214C have the ability to jump (or reversal) after guarding the first "black wave" of the attack
10) does TIP HIT 5C>214A combo (please use no prior hits, JUST 5C TIP HIT)
11) is double jump allowed after a WHIFFED JUMP 22A or JUMP 22B (try mashing 8 or holding 8 after the command)
I dont think 236b otgs (tried many times didnt want to work)
B cmd throw doesnt work as otg. It doesnt have any clash frames either (kept getting poked out at least)
The black wave has 2. As for whether they can jump out or reversal in between it's a bit hard as the computer didnt try anything funny. It looks as if there is time though. I would refer to console version.
5c->214A seems to work anywhere
double jump is not allowed after a whiff of either
FVsion
If any of my requests dont make sense or seem a little weird, my apologies and thnx in advance.
Sorry fox, wasnt able to test much with your character. Your requests actually seemed weird as nothing was working and i died like 2-3 times against comps.
F-Kohaku
Is the 1st hit of 4B cancellable by normals or still just EX's?
Does 22C disappear if Kohaku is hit?
Does 214C have grab invul?
Can you OTG relaunch off of a 236A knockdown? (By 3C, for example)
Does 2B still have a clash frame on the top-right?
the 1st hit of 4b can only be special cancelble (no normals)
22c does disappear if koha is hit
hard to test grab invul
Cant otg relaunch off of 3c. 236c gives you a wallbounce that you might be able to do something with though.
cwlen can combo off her airthrow btw. She had a little glow when she did get the grab in the air
anything that was confirmed with tohno also can be confirmed by me.
ill try to get all the requests on one sheet for next time. Sorry
but if the guy checks out this forum, shoutouts to the guy playing Cwlen. LoL ma sacchin so terrible (oh btw if anyone didnt know after 2c (sacchin) if the person likes to 3c afterwards, you can reversal in between). It was fun to actually play against someone.
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Any changes to C-Len other than 2jC?Also still requesting videos about her.
Thanks.
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Any changes to C-Len other than 2jC?Also still requesting videos about her.
Thanks.
There was a vid of a player doing(and failing) what looked like a 2b hammer loop.Oh and 236C otg relaunches.
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Alright went back and found some other people this time around
I was able to do some testing before (had a nice giant list) but this guy was able to quickly answer many of your questions. I'll double check again though
H-Aoko
4[C]... uhhhhhhhhhh wasnt really sure what you meant. I'm not familiar with her bnb if its part of it but in any case i didnt really have any way to get a combo into it or doing just out there while they are in the air was next to impossible to land
H-Ries
214c does not knockdown, they just stay in place for more combo
F-vakiha
4c or 3c will not launch them up high
3c j.b dj j.236a i could not get to work. However i may not have the correct height
H-vakiha
623a will hit but will not act as a relaunch (just an extra hit in)
F-kouma
236c->6c (guy said no)
F-Pciel
No difference really beetween air and ground. hell TK air doesnt seem like it has less recovery time(i could be wrong and you have less)
Both can ex-cancel. The ground b version does make pciel hop before firing (in which she is in an air state). no invi frames though (well it didnt look like it)
C-Nero
5[c] is merely knockdown (guy said)
2[c] can otg relaunch (guy said)
ex snake also relaunch btw (saw it)
H-Nanaya
he has no charged version of 5c (guy said)
C-Nanaya
214 d.j cancel is possible (guy said)
236c untechable (guy said)
OTG 2c 623BXX236C is possible (guy said)
214a untechable (guy said)
C/H/F-hisui
can combo off raw airthrow (so can the rest of the cast)
C/H/F-Ryougi
236a 236a 236b otg relaunch not possible (guy said)
C/H Ryougi
236c can OTG (saw it)
236a 236a 236c is ex-cancelable on whiff/hit (saw it)
Yes imo she still get up like a whore (saw it)
F-miyako
can combo after 421 (i actually didnt understand the meaning of this question but guy said so anyways)
C-Roa
214 shit follows your opponent (regardless of charge or not) (he said)
214[] vs 214 apparently there is a difference but i'm not sure what he meant. He said something about change or last longer, not sure
after j.214 you can airdash cancel (he said)
You must hold down 2 to get the untech (he said)
C-satsuki
well this is more or less a change i noticed. after the first [c] they dont move as far thus you no longer are required to use sdj but instead must use dj
sorry if i couldnt get to everything but DDPDOJ BL and technika 2 are both godlike as well
special thanks to 那那亞 (played F-Nero and C-Ryougi) for answering many of the questions and beatin me
special thanks to 許哲瑋(wei) (played W.Len and Ryougi) for beatin me earlier
(these are just the handle's they gave me)
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The arcade (http://FFA-United.com) I work at finally got v1.05 through the mail.
I started up the C and H Moon PCiel discussions in the character forums with some basic stuff. I'll test some things out when I have time (Also taking requests for characters, but I plan on focusing on Ciel, Powerd Ciel, and Seifuku Akiha [All moon styles for all of them]). Numakie has been testing stuff out with Hisui (Ryougi, too?) and has been posting it up on the Hisui thread.
Also, working on getting a direct feed still for the board. I need to get a VGA->Component converter box.
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Good luck with that direct feed,some american 1.05 footage would be really nice.
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information
gratitude
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Can anyone check out some C-Warc stuff for me?
How much damage do j.B and j.C do?
Does 6C -> 5C and 6C -> 2C still reverse beat? (this was a CC change)
Can she do anything off of raw airthrow or is it just shortened recovery? (try 2B?)
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F-kouma
236c->6c (guy said no)
So like, he can't combo after his 236C EX during his grab, and the otg relauch can be done after knockdown by 236C and 6c only? Is that what you're saying?
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Can anyone check out some C-Warc stuff for me?
How much damage do j.B and j.C do?
Does 6C -> 5C and 6C -> 2C still reverse beat? (this was a CC change)
Can she do anything off of raw airthrow or is it just shortened recovery? (try 2B?)
They still r.beat.
She gets air combo relaunch off air throw.
Bunkering large ring looks trivial as fuck now, almost not sure why you'd bother doing it in a string.
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Any particularly notable changes to C-NAC or F-NAC?
Like new normals, new properties on normals, etc.
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sorry for deadthread resurrection but i wanted to ask if that cab was ever updated to 1.07.
if so and if someone still cares enough to still test requests, could someone test if the hitbox has been improved on nanaya's j.b when crossingup. test on standing characters please. its pretty worthless to setups if they're crouching and get hit.
can dash neutral jump and use directional influence to just barely crossover but still hug the opponents back then hit j.b for easier testing. iirc ciel is one of the easier ones to crossup standing.