Instead repack all the .p files, do u think you can repace a default stage with a hidden stage but the bgm still icons?
for example: replace vsion stage with bloody alley, and bloody alley now has vsion stage's bgm
Nvm if you've already workin on this:slowpoke:
I might be able to make a better + Patch that includes the stage icons/bgm's from Re-Act.
It doesn't work that way. Replacing V.Sion's stage with Bloody Alley wouldn't give Bloody Alley a BGM. V.Sion's stage would take it's BGM with it, and leave Bloody Alley with nothing.
That isn't to say that there isn't a way to give Bloody Alley a BGM, however. Simply unpack 10.p, add 11.OGG to the files, and repack it into 10.p once more.
It works this way because each of the stages are given a number, and each number is set to have its own resources. Bloody Alley, for example, is stage 11. So all resources it pulls are 11 resources, so it will pull 11.OGG and use it. Currently, however, there is no 11.OGG. So it has no BGM. Melty's built on a pretty solid engine, surprisingly, so it doesn't crash for things like that. Heck, even if it can't load a stage, it'd just give you an error message and let you fight on a black background. Sturdy, ain't it? [<_< Though G.Akiha can make short work of it's sturdiness, apparently.]
This is also the reason they don't have stage icons, by the way; their icons are just transparent rectangles. [Well... if you look at it that way, they do have stage icons, but that's confusing.]
But yeah. Unpacking the .p files is pretty much the only way to go. [Aside from hacking a new music loading method into the game, but who the hell would want to do that?!
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