Latest Version: 1.03A (
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1.03A Documented Changes- Problems with using Hisui & Kohaku in Dummy Replay has been fixed.
- Problems with the cases where the BGM was looping incorrectly has been fixed.
- Problems with Replay Data recorded from previous versions not playing back normally was fixed.
- Various modifications have been made and minor errors have been fixed.
Thanks to Aya Reiko for translating!
1.03 Documented Changes:
- Fix to the victory screen when 4 human players are playing.
- New option in the option menu is regards to Heat mode and Blood Heat mode. The options are Arcade-style or PC-style Heat mode. Default is PC-style. (Note: I have no idea what the difference is.)
- "Dummy Replay" has been added to the Practice Menu.
- Various other fixes and modifications.
- CPU Recording for Training Mode!
-Dummy Replay Specifics-
1) When the A button is pushed with the Dummy Replay selected in the Practice menu, the Player will be in control of the opponent character. This will start the recording of the player's input. (Maximum record time is 30 seconds)
2) The player's input is saved when recording is finished.
3) When "Dummy" is selected for CPU Action, the CPU will play back the action that was recorded.
- Player recording will be affected when "Dummy" is selected as CPU Action. (Replays cannot be recorded while the "Dummy" is being recorded)
- When saving or playing back a replay, the recorded Dummy is also initialized. (Even in modes which can record replays, the victory picture, VS screen, and the like are also done.)
- "Dummy" replays cannot be saved. The game will revert CPU Action to "Manual" if no Dummy was recorded.
- Dummy has a maximum of 30 seconds of recording.
- Dummy recording will end if the menu is called. (Therefore you can't swap out meter/settings on the fly)
Thanks to Aya Reiko for the translated changelist. Give him [+HEAT]!
BUGS- Possible Graphical Glitches (Projectiles disappearing, etc)
1.02 Documented Changes:
- Addition of Sudden Death mode for Team Play
- Addition of Win Quote for Team Play
- Fix for Intro Movie not showing on Full Screen mode
- Fix for Win Quote graphical glitch
- Defense Ratings adjusted! Click To View Thread
Additional Changes from PS2:
- Addition of White Len as a Playable Character
- BUFF: Neko-Arc Chaos: Gains new attacks (BE+B, BE+C, BE+2C, hold button to perform BE/Blowback Edge)
- BUFF: Neko-Arc and Neko-Arc Chaos: Gains major defense bonuses.
- BUFF: Kohaku: Arc-Drive(Mr. Chin) is now unblockable.
- BUFF: Aoko Aozaki: Arc Drive(Break Slider) and Advanced Arc Drive(Severe Break Slider) damage increased by 400. So use those ADs?
- BUFF: Aoko Aozaki: Hitbox on 236A is now wider (vertically).
- NERF: Aoko Aozaki: 5b 700 -> 650, 5c 900 -> 850, 2b 650 -> 600, 2c 900 -> 800, 4c 100% -> 70%, 3c 900 -> 800, 421x 70% -> 70%r.
- NERF: Aoko Aozaki: Normal attack cancel window on Back Dash was removed.
- NERF: Shiki Nanaya: 214B (Seven Nights) no longer performs close version in the corner(for juggling purposes).
- NERF: Universal: Bunker Cancels require 50% more Magic Circuit to perform.
- NERF: Aoko Aozaki: New 8f buffer for commands makes FMC>Dash EXTREMELY difficult to perform with consistency (rendering it to be practically obsolete)
- NERF: Kohaku j.C prorates from 90% to 70%.
Please post new changes and this will be updated accordingly.