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Author Topic: MBAC - ver.B 1.03A PC Version Changelist  (Read 39156 times)

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Offline Arlieth Tralare

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MBAC - ver.B 1.03A PC Version Changelist
« on: August 04, 2007, 08:42:42 AM »
    Latest Version: 1.03A (Download)

    1.03A Documented Changes
    • Problems with using Hisui & Kohaku in Dummy Replay has been fixed.
    • Problems with the cases where the BGM was looping incorrectly has been fixed.
    • Problems with Replay Data recorded from previous versions not playing back normally was fixed.
    • Various modifications have been made and minor errors have been fixed.

    Thanks to Aya Reiko for translating!


    1.03 Documented Changes:

    • Fix to the victory screen when 4 human players are playing.
    • New option in the option menu is regards to Heat mode and Blood Heat mode. The options are Arcade-style or PC-style Heat mode. Default is PC-style. (Note: I have no idea what the difference is.)
    • "Dummy Replay" has been added to the Practice Menu.
    • Various other fixes and modifications.
    • CPU Recording for Training Mode!

    -Dummy Replay Specifics-
    1) When the A button is pushed with the Dummy Replay selected in the Practice menu, the Player will be in control of the opponent character. This will start the recording of the player's input. (Maximum record time is 30 seconds)
    2) The player's input is saved when recording is finished.
    3) When "Dummy" is selected for CPU Action, the CPU will play back the action that was recorded.
    - Player recording will be affected when "Dummy" is selected as CPU Action. (Replays cannot be recorded while the "Dummy" is being recorded)
    - When saving or playing back a replay, the recorded Dummy is also initialized. (Even in modes which can record replays, the victory picture, VS screen, and the like are also done.)
    - "Dummy" replays cannot be saved. The game will revert CPU Action to "Manual" if no Dummy was recorded.
    - Dummy has a maximum of 30 seconds of recording.
    - Dummy recording will end if the menu is called. (Therefore you can't swap out meter/settings on the fly)

    Thanks to Aya Reiko for the translated changelist. Give him [+HEAT]!

    BUGS
    • Possible Graphical Glitches (Projectiles disappearing, etc)

    1.02 Documented Changes:

    • Addition of Sudden Death mode for Team Play
    • Addition of Win Quote for Team Play
    • Fix for Intro Movie not showing on Full Screen mode
    • Fix for Win Quote graphical glitch
    • Defense Ratings adjusted! Click To View Thread

    Additional Changes from PS2:

    • Addition of White Len as a Playable Character
    • BUFF: Neko-Arc Chaos: Gains new attacks (BE+B, BE+C, BE+2C, hold button to perform BE/Blowback Edge)
    • BUFF: Neko-Arc and Neko-Arc Chaos: Gains major defense bonuses.
    • BUFF: Kohaku: Arc-Drive(Mr. Chin) is now unblockable.
    • BUFF: Aoko Aozaki: Arc Drive(Break Slider) and Advanced Arc Drive(Severe Break Slider) damage increased by 400. So use those ADs?
    • BUFF: Aoko Aozaki: Hitbox on 236A is now wider (vertically).
    • NERF: Aoko Aozaki: 5b  700 -> 650, 5c 900 -> 850, 2b 650 -> 600, 2c 900 -> 800, 4c 100% -> 70%, 3c 900 -> 800, 421x  70% -> 70%r. 
    • NERF: Aoko Aozaki: Normal attack cancel window on Back Dash was removed.
    • NERF: Shiki Nanaya: 214B (Seven Nights) no longer performs close version in the corner(for juggling purposes).
    • NERF: Universal: Bunker Cancels require 50% more Magic Circuit to perform.
    • NERF: Aoko Aozaki: New 8f buffer for commands makes FMC>Dash EXTREMELY difficult to perform with consistency (rendering it to be practically obsolete)
    • NERF: Kohaku j.C prorates from 90% to 70%.

    Please post new changes and this will be updated accordingly.
    « Last Edit: September 11, 2007, 04:37:40 PM by Arlieth Tralare »
    <bellreisa> arly *has* given up 3s
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    Offline scottind

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    Re: Melty Blood: Act Cadenza PC Version Changelist
    « Reply #1 on: August 04, 2007, 09:23:59 AM »
    in version 1.02, theres a new check box in the advanced config page. I'm guessing its a safemode for loading cuz loading times don't happen in the background anymore and the versus screen is smooth now.

    can anyone translate that page?

    Offline magz

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    Re: Melty Blood: Act Cadenza PC Version Changelist
    « Reply #2 on: August 06, 2007, 01:22:47 AM »
    in version 1.02, theres a new check box in the advanced config page. I'm guessing its a safemode for loading cuz loading times don't happen in the background anymore and the versus screen is smooth now.

    can anyone translate that page?
    You can't skip the matchup screen with that checkboxed. That's all I've noticed.
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    Offline Tare

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    Re: Melty Blood: Act Cadenza PC Version Changelist
    « Reply #3 on: August 12, 2007, 02:15:15 AM »
    I was discussing with XAQ, he had suggested that they may have changed the hitboxes of her 2C. Wallslams/combos involving her 2C being used after the initial 2C into 4B or wallslam followup now miss/hit certain characters they didn't before. It now whiffs on Kouma, but connects on Nero.

    There also seems to be some changes to Arc's floating animation maybe? Before if Arc was to do a wallslam loop against Arc, the initial release of 2C > 5C was fast and timed like Warc's hitbox. However, now you can actually delay it longer and the Wallslam into 5A > 5B > 2B > 2C > xx > 5C loop works on Arc as well, which didn't before.

    V notated that Arcueid's j.2B now has special frame cancels upon landing now so the 2C > j.2B > land > 22A is possible if you cancel 22A instantly upon j.2B landing. It can also be notated that j.2B can connect with 22B and 623C or A.

    Last thing I noticed was Sion can now combo 3B> 421C > j.B whiff > land > 5[C] > 214B on Kouma. Didn't seem to work in PS2 VerB ( Or I could have been doing something wrong ). So they either changed something on Sion or on Kouma's falling hitbox.

    Perhaps someone could double check this information to make sure it's correct.
    « Last Edit: August 12, 2007, 01:19:44 PM by Tare »

    Offline linalys

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    Re: MBAC - ver.B 1.02 PC Version Changelist
    « Reply #4 on: August 17, 2007, 01:35:21 PM »
    Aoko

    • BUFF: Arc Drive and AAD damage increased by 400.
      So use those ADs?
      • NERF: Aoko 5b  700 -> 650, 5c 900 -> 850, 2b 650 -> 600, 2c 900 -> 800, 4c 100% -> 70%, 3c 900 -> 800, 421x  70% -> 70%r. 
    <Xenozip> actually i think miyako was intuitive for linalys
    <Xenozip> simple because his playstyle is.. well..
    <Xenozip> linalys
    <Xenozip> true chaotic

    Offline AARP|ZTB

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    Re: MBAC - ver.B 1.02 PC Version Changelist
    « Reply #5 on: August 21, 2007, 07:49:05 PM »
    Moar Aoko

    Buffs

    -Hitbox on 236A is now wider (vertically).
    -Bigger bubz size (not really but a man can still dream, right?)  :fap:

    Nerfs

    -Normal attack cancel window on Back Step was removed.
    -New 8f buffer for commands makes FMC>Dash EXTREMELY difficult to perform with consistency (rendering it to be practically obsolete)  :emo:
    zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

    Offline F9|Chibi

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    Re: MBAC - ver.B 1.02 PC Version Changelist
    « Reply #6 on: August 22, 2007, 03:08:31 PM »
    ~*Hai! Back to Japan!


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    Offline LoliSauce

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    Re: MBAC - ver.B 1.02 PC Version Changelist
    « Reply #7 on: August 22, 2007, 03:15:42 PM »
    Any news on the patch updates?
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    Offline F9|Chibi

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    Re: MBAC - ver.B 1.02 PC Version Changelist
    « Reply #8 on: August 22, 2007, 03:33:03 PM »
    DUMMY FUCKING RECORDING
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    Offline AARP|ZTB

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    Re: MBAC - ver.B 1.02 PC Version Changelist
    « Reply #9 on: August 22, 2007, 03:40:48 PM »
    RECORDDDDDEEEEE MOOOOOOOODDDDDEEEEEE!!!!!!!  :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap: :fap:

    *lights cigarette*

    damn dummy recording, you're the best.  :-*

    Time for EVERYONE to STEP THAT SHIT UP!!!!!
    zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

    Offline COD3player

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    Re: MBAC - ver.B 1.02 PC Version Changelist
    « Reply #10 on: August 22, 2007, 03:43:52 PM »
    IT'S ABOUT TIME! :o

    There might be some other character-specific changes as well so hopefully all setups at Evo will be using this update.
    « Last Edit: August 22, 2007, 04:12:16 PM by H-F Blade »
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    Offline Devereaux

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    Re: MBAC - ver.B 1.02 PC Version Changelist
    « Reply #11 on: August 22, 2007, 03:48:28 PM »
    Hahaha, no one cares about the Heat Effect option...

    Offline Aya Reiko

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    MBAC - ver.B 1.03 PC Version Patch and Readme Changelist
    « Reply #12 on: August 22, 2007, 09:49:21 PM »
    v1.03 patch: http://e56.info/mbacwin/mbacwin.cgi?patch103

    Changes according to the readme:

    * Fix to the victory screen when 4 human players are playing.
    * New option in the option menu is regards to Heat mode and Blood Heat mode. The options are Arcade-style or PC-style Heat mode. Default is PC-style. (Note: Purely a graphical thing.  Arcade-style removes the "burning" effect when in Heat/Blood Heat mode.  A pointless option IMHO.)
    * "Dummy Replay" has been added to the Practice Menu.
    -Dummy Replay Specifics-
    1) When the A button is pushed with the Dummy Replay selected in the Practice menu, the Player will be in control of the opponent character. This will start the recording of the player's input. (Maximum record time is 30 seconds)
    2) The player's input is saved when recording is finished.
    3) When "Dummy" is selected for CPU Action, the CPU will play back the action that was recorded.
    + Player recording will be affected when "Dummy" is selected as CPU Action. (Replays cannot be recorded while the "Dummy" is being recorded)
    + When saving or playing back a replay, the recorded Dummy is also initialized. (Even in modes which can record replays, the victory picture, VS screen, and the like are also done.)
    + "Dummy" replays cannot be saved. The game will revert CPU Action to "Manual" if no Dummy was recorded.
    * Various other fixes and modifications.
    « Last Edit: August 23, 2007, 06:27:22 PM by Aya Reiko »

    Offline 4r5

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    Re: MBAC - ver.B 1.03 PC Version Patch and Readme Changelist
    « Reply #13 on: August 22, 2007, 09:51:35 PM »
    * "Dummy Replay" has been added to the Practice Menu.
    :fap:

    * Various other fixes and modifications.
    :mystery:

    Offline Chun (中)

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    Re: MBAC - ver.B 1.03 PC Version Patch and Readme Changelist
    « Reply #14 on: August 22, 2007, 09:53:28 PM »
    * New option in the option menu is regards to Heat mode and Blood Heat mode. The options are Arcade-style or PC-style Heat mode. Default is PC-style. (Note: I have no idea what the difference is.)

    Blood Heating:

    PC: 66D  in Max
    ARC: ABC in Max

    ~Chun
    « Last Edit: August 22, 2007, 09:57:59 PM by Chun »
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    Offline Aya Reiko

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    Re: MBAC - ver.B 1.03 PC Version Patch and Readme Changelist
    « Reply #15 on: August 22, 2007, 10:08:53 PM »
    * New option in the option menu is regards to Heat mode and Blood Heat mode. The options are Arcade-style or PC-style Heat mode. Default is PC-style. (Note: I have no idea what the difference is.)

    Blood Heating:

    PC: 66D  in Max
    ARC: ABC in Max

    ~Chun
    Not the case here.  A+B+C is Manual Heat/Blood Heat activation regardless if HeatEffect is Arcade or PC.

    Offline Chun (中)

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    Re: MBAC - ver.B 1.03 PC Version Patch and Readme Changelist
    « Reply #16 on: August 22, 2007, 10:31:38 PM »
    I was about to edit my post after retry. I thought it was a question of how the different modes were known to work. :psyduck:

    It really doesn't seem like much changes. 66D doesn't do anything, there is no difference in "maxing the bar" (Ends in MAX, not AUTO-HEAT), the only thing I can think of is maybe something to do with either the damage for Blood Heat Arc-Drives, or shield drain rate.

    ~Chun
    « Last Edit: August 22, 2007, 10:36:07 PM by Chun »
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    Offline AARP|ZTB

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    Re: MBAC - ver.B 1.03 PC Version Patch and Readme Changelist
    « Reply #17 on: August 22, 2007, 10:47:53 PM »
    no, heat effect (arcade) just reduces the (cool) "blurring" effect you see when in heat mode (max or kaiho).
    zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

    Offline Zaelar

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    Re: MBAC - ver.B 1.03 PC Version Patch and Readme Changelist
    « Reply #18 on: August 23, 2007, 12:40:09 AM »
    1337 grAfix

    Offline thebrassthief

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    Re: MBAC - ver.B 1.03 PC Version Patch and Readme Changelist
    « Reply #19 on: August 23, 2007, 04:49:48 AM »
    I was wondering when a new patch was going to come out.
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    Offline S-Blade

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    Re: MBAC - ver.B 1.03 PC Version Changelist
    « Reply #20 on: August 23, 2007, 09:51:10 AM »
    Note about Dummy mode:

    It doesn't take crossup into account DURING it's replay. It switches the lefts and rights of the inputs you entered at the BEGINNING of the next rep of the dummy replay, but not during it. So if you crossup the dummy right before they enter a 236 motion, they'll pull a 214 off instead, but if you just jump over and the next rep starts, things will proceed normally.
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    Offline sivant

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    Re: MBAC - ver.B 1.03 PC Version Changelist
    « Reply #21 on: August 24, 2007, 12:34:42 AM »
    I don't know if this was in an earlier update (didn't know there were any updates untill yesterday) but the AI is much better in team battles.  It maximizes life by switching approprietly, and uses the timing of switching to its' advantage.  also, now it attacks during the charge in and does a better job of countering your switches.

    Offline Pikachu_Fragger

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    Re: MBAC - ver.B 1.03 PC Version Changelist
    « Reply #22 on: August 24, 2007, 07:11:46 AM »
    I noticed a 1.03 bug - again pertaining to KohaHisu yet again (you'd think they'd fix the replay synch bug for this too by now :slowpoke:). When using Dummy mode, you can only control Hisui - tagging Kohaku or selecting Dummy mode while using Kohaku will make you lose control of your character. You can still press start to get out of it, but you cannot move Kohaku at all. :(
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    Offline Keith

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    Re: MBAC - ver.B 1.03 PC Version Changelist
    « Reply #23 on: August 24, 2007, 05:51:01 PM »
    I noticed a 1.03 bug - again pertaining to KohaHisu yet again (you'd think they'd fix the replay synch bug for this too by now :slowpoke:). When using Dummy mode, you can only control Hisui - tagging Kohaku or selecting Dummy mode while using Kohaku will make you lose control of your character. You can still press start to get out of it, but you cannot move Kohaku at all. :(

    So that's what was wrong.

    Goddamnit, can they nerf KohaHisu any more?
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    Offline mizuki

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    Re: MBAC - ver.B 1.03 PC Version Changelist
    « Reply #24 on: August 26, 2007, 10:35:35 PM »
    Buff: Kohaku's Heat Arc-Drive is now unblockable.
    what the fuck is this game