I just noticed: The screen now zooms in and out as characters get closer and farther apart. *sigh* Melty Blood is going generic 2D fighter on us. =P
Running through the new AA demo movie frame-by-frame, and posting all of the random little things that don't matter at all, because I'm bored:
1) It's still called Guard Crash in the subtitle, but the game text looks an awful lot like "Guard Break."
2) Circuit bars have electricity around them when you're in Heat.
3) F-Riez's charge pile-bunker gains 30% circuit, H-Kohaku's carpetbomb gets 25%, H-Sion's ricochet bullet gets 20%, and F-Aoko's fireball gets 10%.
4) F-Miyako's elbow, is probably a 41236 move, but she didn't step forward, so I'm hoping for an unprecedented 412 special. :3
5) F-Nanaya has fastfall.
6) Superjumps now have an angled dust cloud.
7) At 3:27, during Kouma's Sacchin-ripoffs, C-Nero does a jump that's vertical, much higher than a normal jump, and has a vertical dust cloud.
8) Hisui still suffers from the hit-during-special syndrome, it seems. Her EX Chair animation starts about three video frames slower than the EX flash, which could mean five to seven frames in-game.
9) Hisui mantis-ladder is 41236.
10) Half-moon heat health recovery speed... o_o
11) No more red screen flash during critical hits.
12)