Ren Aegis Reflector.
That is all.
Tried out Len's Aegis. It is more than a Aegis...but a very fun Aegis!
Full Moon Len
236 = A small round projectile that moves forward. Semi-fast speed.
214 = The Aegis.
The Aegis reflector works similarly to Roa's lightning traps that I mentioned awhile back. Set it up, and do the motion again to active it. However, Len can only set up two max. One on the ground, one in the air.
Here is the fun part, the Aegis themselves won't do anything if the opponent touches them.
So what good are they?
Do a 214 again, and you'll cause them to move. (Didn't get a thorough chance to try out everything, looks like depending what button you use, they'll go either Up/Down or Left/Right)
214 in the air is a Aegis that will move upward, or downward.
214 on ground is a Aegis that will move left, or right.
The fun part is if you do an Aegis in the air, and have it shoot down, it will slam the enemy into the ground.
Can't remember too well, but ground Aegis I did produced a wallslam effect when it slammed into them.
214C is a giant Aegis that will cause damage on touch.
(That's about all the info I have on F-Moon Len for now.)
Full Moon White Len
236 is a fireball-type projectile that moves at a fairly fast speed. (Not as fast as F Aoko 236, but pretty close)
j.236 acts a bit like Warc's j.214 rings.
j.236A will fire, then you'll drop to the ground.
j.236B will fire, but you'll stall in the air for a bit.
214 are her ice traps she had back in VerA/PS2
214B is a horizontal spreading one.
214A is a vertical spreading one.
214C is the web in the air.
She still has her 2CC and j.2C in this form, as well j.214
Full Moon Kohaku
236A will produce a wallslam effect, as well as 236C
j.236A/B is when Kohaku goes Magical Amber and zooms forward, but when I did this it didn't actually damage them. She just flew.
j.236C is where she will cause damage to them, but I got hit out of it and didn't get to fully see what it could do.
Full Moon Shiki Tohno
...can't say much.
I couldn't figure out what the hell his 22 set of moves really did aside from doing a 22[A] and it had him charge up a kick.
623...is this weird angled jump forward with his knee out. Like Sagat's TigerKnee...TIGERTIGERUPPERCUTTIGERCRUSH lolol...
236 is a ripoff of Nanaya's 236. Didn't try much else with this, but I think there is more to it.
Yeah...not much I got out of using Tohno. :X
Full Moon Shiki Nanaya
Depending on which 623 you use, you must press the button again to get a special effect
623A, pressing a button at the end will cause Nanaya to do a j.22.
623B, pressing a button at the end will cause Nanaya to do a flash kick.
623C, pressing a button at the end will cause Nanaya to do a flash kick.
Basically, just press a button after to get something else, if not you get regular 623.
236 Nanaya will do a horizontal slash
236 has up to two followups from the initial hit(like Kouma 236)
First 236 = a slash
Second 236 = a second slash
Third 236 = a 214B
236C is a slash then followed by the 236C we all know from MB days.
Hit a airborne opponent with the second hit of 236, and it caused them to slam to the ground
Note: Nanaya F does not have chargeable 22B
lolisauce that's great to hear you'll be back man!
I was trying 5C out, but it was a standing kick. So I'm thinking what you saw was his 236, the horizontal slash with his knife, right?
Most I got out of 5[C] was that it was chargeable, don't know it's properties though.
That's about all I got out of today.