When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: Melty Blood Current Code 19th april on Steam  (Read 4209 times)

0 Members and 1 Guest are viewing this topic.

Offline Saikyo

  • Jr. Spellcaster
  • **
  • Posts: 18
  • Magic Circuits: 5
    • View Profile
« Last Edit: March 30, 2016, 05:50:51 PM by Saikyo »

Offline Erkz

  • Spellcaster
  • ***
  • Posts: 241
  • Magic Circuits: 127
  • ▄█ ' M ▒░
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #1 on: March 30, 2016, 06:24:11 PM »




I spy ranked matches.

Updated ArcSys netcode get?

Edit:
http://www.arcsystemworks.jp/steam/mbaacc/en/

Steam Ver. Website with english screenshots.
« Last Edit: March 30, 2016, 06:29:30 PM by Erkz »
"That's fine. That too is our way of the 'Night Sword'. Advancing even over mountains and rivers of corpses."

Offline Rowanism

  • Forever. Forever.
  • Germaniac
  • *****
  • Posts: 2042
  • Magic Circuits: 157
  • Not Sion.
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #2 on: March 30, 2016, 08:22:54 PM »
 :fap:
[18:56]   Nonoriri: wait there's a caster now?
[18:56]   Danielsan: Yes
[18:56]   Danielsan: How long have you been sleeping
[18:56]   Nonoriri: Shit I might have to play this game again

Offline heavymetalmixer

  • Spellcaster
  • ***
  • Posts: 225
  • Magic Circuits: 6
  • For the lulz!
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #3 on: March 31, 2016, 11:18:54 AM »
Let's hope they implemented some kind of rollback, because they confirmed the Cccaster is not in this version.
If you don't laugh, you don't live.

Twitter: @heavymetalmixer

Offline academico

  • Spellcaster
  • ***
  • Posts: 223
  • Magic Circuits: 2
  • n00b
    • View Profile
Argentina MB fighter

Offline Omicron Austin

  • Jr. Spellcaster
  • **
  • Posts: 42
  • Magic Circuits: 2
  • Downright Fierce
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #5 on: April 19, 2016, 05:21:35 PM »
IT'S HAPPENING  :toot:

Offline Soniti

  • Spellcaster
  • ***
  • Posts: 358
  • Magic Circuits: 7
  • 。。。
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #6 on: April 19, 2016, 05:39:46 PM »
It's out. Just bought it on Steam.

Offline Zaelar

  • Magus
  • *****
  • Posts: 1461
  • Magic Circuits: 70
  • 236c
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #7 on: April 20, 2016, 01:39:54 AM »
Netplay is so bad I'm tempted to get a refund out of spite.

Offline UltraOmega500

  • Apprentice
  • *
  • Posts: 12
  • Magic Circuits: 0
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #8 on: April 20, 2016, 12:30:03 PM »
Well one could make a new file extractor 000x.p, as though the old that I still have is able to extract all the content of the game in steam version, the files are correctly will have extracted staying with graphical errors in photos , pics and text files.

Although I must say that the game is fully translated into English, including all the Boss Rush Mode text as well.

Offline Arlieth Tralare

  • Die Zauberwaffe
  • Zaubererkommandant
  • ********
  • Posts: 1107
  • Magic Circuits: 123
  • POW!
    • View Profile
    • Melty Bread
Re: Melty Blood Current Code 19th april on Steam
« Reply #9 on: April 20, 2016, 01:57:51 PM »
I just gave away like 4 copies of the game today via Twitter and plan on doing it again next week. Resurrecting this place from the deaaaaaad
<bellreisa> arly *has* given up 3s
<bellreisa> retired it anyways
<linalys> no he hasn't
<linalys> it lives on in crouch shield
<proxyZAR> and it will die there too lol

Offline TheMaster_Rahl

  • Spellcaster
  • ***
  • Posts: 640
  • Magic Circuits: 38
  • NC Texas Tim
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #10 on: April 20, 2016, 05:03:21 PM »
The joys of Steam netplay. Playing ppl you haven't played for years and years.

Offline mir

  • Spellcaster
  • ***
  • Posts: 273
  • Magic Circuits: 6
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #11 on: April 20, 2016, 05:24:47 PM »
Lol "netplay timing". I sure hope they do something about it. Failed basic momiji loops for 5-6 games till I figured out how slooooooow I have to take things. And that is super easy to execute! Feel sorry for some of my buddies that have to deal with strict timings >.<
There's nothing to fear now.

Offline djenkov

  • Jr. Spellcaster
  • **
  • Posts: 68
  • Magic Circuits: 9
  • meh
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #12 on: April 21, 2016, 03:25:07 AM »
Dunno, yesterday I played some matches and there was no lag at all. I live in europe but I don't think the region is much of a factor
I do believe in fairies. I do, I do.
-Faggot

"I'M A GIGANTIC FAGGOT"

Offline heavymetalmixer

  • Spellcaster
  • ***
  • Posts: 225
  • Magic Circuits: 6
  • For the lulz!
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #13 on: April 21, 2016, 07:36:12 PM »
Thanks to @Madscientist and Shini from ASW, we'll get rollback integrated on the Steam version of MBAACC

https://twitter.com/MadscientistCC/status/723294288570945537

PD: ASW is paying @Madscientist .
If you don't laugh, you don't live.

Twitter: @heavymetalmixer

Offline scottind

  • Melty Waffle
  • *****
  • Posts: 741
  • Magic Circuits: 45
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #14 on: April 21, 2016, 10:13:42 PM »
my $20 well spent, keyboard the og way to play

arly stop playing sf5


Offline Mistwraith

  • Jr. Spellcaster
  • **
  • Posts: 83
  • Magic Circuits: 1
    • View Profile
Re: Melty Blood Current Code 19th april on Steam
« Reply #15 on: April 21, 2016, 10:37:45 PM »
Small notification, there will not be any updates from ASW over the weekend as they do not want to upset the weekend players. Current version is somewhat stable so they do not want to make things anymore complicated.

Be assured that ASW's dev team is looking into the various issues for this steam release.
Even though ASW has approached madscientist on the caster program, do take note that it would still take a considerable amount of time to implement this into the game.

So do give them some time on this.
Cheers ! :)