Melty Bread Forums

Misaki Town Bakery => Melty Blood Auditorium => : mizuki September 30, 2007, 10:55:11 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: My thoughts on the Melty Blood US Scene.
: mizuki September 30, 2007, 10:55:11 PM
This is a very, very serious topic, as I hardly ever post anything seriously on here. If there is any stupid/useless posts made in this topic, I'll delete/issue a warning to post/poster. If you agree, don't just say "I agree" I'll just delete/warn you, give me your reason why.
---
Although my tourney experience for this game is limited to only 2 tourneys, my opinions may be limited, but I honestly think it is very, very valid.

Usually US scenes for fighting games are a lot lower in skill level then the Japanese, and only a handful of the Melty players have been playing for little over a couple of months, it still doesn't give an excuse on the "play style" factor of a lot of players. At Evo2k7, and at WT7, I noticed a very, VERY common facor. The characters and play styles.

From both these tourneys I can find a common character usage in the US.

Akiha, Satsuki, Nero, Ciel, and Nanaya.

Usually I don't have a problem with this (I play CvS2) but a lot of the combos/tactics being used are the same, boring ones I've seen for years in older match videos. In my NorCal vs SoCal commentary at WT7 I made a comment when I had the mic that "I've seen this match before, haven't I?" was actually just a joke, but since then I actually thought, "Wait, this is true!" Alot of people use the same character the same way which makes it seem boring an monotonous. Now if people whored out those characters, but had a distinct style of playing them I wouldn't be making this post. At West Toast 7, I played 3 Akihas, by the end of the tourney and a time to sit and rest and think, I know how to win against any Akiha in the US. Also watching the people play at the finals, and how they play I know how to counter alot of these common characters (Knowing does not equal executing against them, fyi).

"But it works!"
Indeed it does! Keep on using the same combos again and see how long this game will live for. Keep on using the same tactics for a certain character, the game won't be able to develop.

"Now wait Mizuki! You play CvS2!"
Indeed I do, but in CvS2 a lot of the player have their own distinct play style of the characters. Give me a video of Bas' Bison, and a video of Kindevu's Bison I most likely can differentiate between the two (I'd use Melty jp players but I'm at a loss for names atm). But give me a video of 2 US players who play the same character (In Melty), I doubt I can differentiate between them (of course, there are a few exceptions.)

"How can we take you seriously Mizuki, you fucking suck."
I just know this will come out sometime through the life of this thread. Just ask other people, ask people who have seen the game, and wait for their response, don't rush them, make them think it through. Most likely you will get a response similar to what I'm saying in this post. It is the same shit over again.

p.s. I've had not much sleep since I've come back from WT7, so forgive me if I use broken english or something in this post.
: Re: My thoughts on the Melty Blood US Scene.
: mir September 30, 2007, 11:47:49 PM
To be fair, people will tend to look for a balance between easy to execute and optimal damage when they pick their combo of choice, hence you see a lot of the same combos. Another thing, there are cases where the player knows a better/different combo but opts out of it because they simply cannot do it (consistently). Hell, I know if I land a poke mid-screen I should do them newfangled combos, but I can't even if my life depended on it. So I'm stuck with 2 options, one of which easy but with shitty output (air combo), or one that requires EX moves at start and end of the combo (provided I don't F it up). Poor execution = rely on safe moves = boring play.

Another point you made is that some characters seem to be preferred to others. I think it ties in directly to the playtime comment. If you just started, it is much easier to pick up akiha/ciel/nero  due to hp/easy bnb+clash/yeah nero than say...aoko.

So where am I going with this...I guess I would say give it time. Those who attain the level of execution that allows them to do the hard shit will have a better and overall more enjoyable game. Rest..well...huaa can't be all that hard now can it?

: Re: My thoughts on the Melty Blood US Scene.
: Idolo October 01, 2007, 12:46:15 AM
mizuki, its great that you posted this up. in some respects, i have to agree with you. but here are my thoughts on your 'points' listed below:


"But it works!"
you have a good point here saying that the game wont be able to develop if everyone uses the same thing over and over again. imo though, i think that everyone gets what they know from the people they play and whatevers on youtube, at least thats how a few of us Sac players are. unlike japan, we dont have a huge crowd of players to play with. we cant just go to our local arcade (if any at all, Sac doesnt have any arcades, just like 3 internet cafes) and play with whoevers on the melty blood machine. we dont have that. we have to play with whoever we have in the area and we can only develop our styles/skills from that experience. even though it may seem like there isnt any development, i bet somewhere in japan some fucking nut is out there on a melty blood machine looking for an infinite loop on white ren :toot:. bottom line, US players just dont have enough access to each other in order to develop new styles, thats why i believe netplay is essential to the livelihood of the North American scene in general; maybe even the worlds.

"Now wait Mizuki! You play CvS2!"
i kind of touched on this point above. i believe that most players take what they see from the internet and try to mimic that, seeing how it works. thats why i understand when you say 'ive seen this match before', because most of the time, i do too :P. i mean, they really do mimic each other to a certain extent, only difference being how they react to one another. but now, take my style and Tsubasa's and compare it. even though hes wayyyyyyyyyyy better than i am, there is a distinct difference in how we play. imo, most of the Sac community plays differently than those of the SJ players since we developed in a different way with different motives in mind. now moving on to the 'same character being used up the ass' point, i just think it has something to do with that stupid tier thing and how playable they are. imo, akiha, nero, nanaya, ciel and satsuki (to a certain point) are all seemingly easy characters to pick up which makes them prime targets to be a persons main. taking off with that in mind, those players then fly over to youtube and find out what kind of stuff they can do and try to mimic it. things might not be as deep as they seem and might just be quite shallow. there are, however, those special cases where players will force themselves to play with a character just due to loyalty of their favorite character (me ;D).


"How can we take you seriously Mizuki, you fucking suck."
im only responding to this because you flaked on the 73cm cup at SJSU. WTF mang?!

show up to the next Sac-SJ tourney, or else something nasty might show up in my sig ;D. look foward to seeing you there.
: Re: My thoughts on the Melty Blood US Scene.
: Kryojenix October 01, 2007, 01:14:37 AM
Look at any major fighting game out there.  No matter how balanced the game is, it'll still have their upper tier characters that see more use than the rest.  Ken(3S)?  No way!  Magneto(MvC2)?  Get outta here!  Bison(CvS2)?  What'll they think of next?  From a tournament viewpoint, your opinion is valid cause you can generally divide players into 2 major groups:  those who enter tourneys and want to win and those who don't and just want to have fun.  So if you want to see other characters being used, you're going to have to look outside tournaments.  Otherwise, you're just going to see people who want to win and will use the easiest character to do it with.  Hell, I've seen Tom fuck around with Kouma during casuals.  Scott will goof around w/ Aoko and Numakie with NAC.  But when it's tourney time, we bust out our best, and being U.S., are best are mostly Japanese clones.  I'm sure all our top players use characters that made it to finals in SBO or something.

Another point is that MBAC is a highly pressure based game.  You might see some rare baiting and turtling but you'll mostly see whatever tactics maximize pressure (or turn it around).  Honestly, the game mostly looks like *blockstring*, *blockstring*, *mash 2a to confirm into combo*.

Finally, MBAC pack a nice 20+ characters, but lacks any variety per characters.  In CvS2, tactics will change based on groove.  Likewise with super arts in 3S and maybe with assists in MvC2.  For a counterpoint, look at ST or GG.  They offer no vareity at all per characters so chances are that any high level play with each character will look pretty much the same.

Final thesis: who gives a damn as long as people are having fun?  Honestly, there was a time when dealing with the same Chun tactics over and over again pissed me off to no end but I eventually learned that if I keep falling for it, it's my own damn fault.  Dealing with the same shit (and hopefully learning from it) makes it that much easier to beat.

Side note: I take quite a bit of pride in playing characters that go relatively unused as well as playing differently from others who use the same characters.  I mostly play to have fun and mess around.  My main reason for entering tourneys is that I quite enjoy this game but I regularly get to play with only a small number of people.  I have plenty of people to play 3S with so you'll rarely see me enter tourneys for that.
: Re: My thoughts on the Melty Blood US Scene.
: Zaido October 01, 2007, 01:24:41 AM
just to touch up upon the everyone doing the same combo and what not..

some character, imo.. only have so many things they can do differently, and there isnt' really much options they can change to make it worth while. If that character were to change its style tos oemthign different, it might might just make it pointless since that character wasn't design for that type of style... so i just want to say that certain character can only chang eup so much, but as much as it do try to change things up, it only ends up being the 2 or 3 things that it does repeditively.
: Re: My thoughts on the Melty Blood US Scene.
: WickedElement October 01, 2007, 01:37:16 AM
Every point that Kryojenix and Zaido made pretty muCh sums it up as to why. For me anyway... Good stuff. :teach:
: Re: My thoughts on the Melty Blood US Scene.
: Draku October 01, 2007, 03:27:05 AM
While I agree with lots of these points...

Idolo is quite right, not many US Melty players can play with more than just the CPU and very rarely a real person. Netplay is the only possible way for them to play. This is true in my case, and the only friend I know IRL that plays Melty can't exactly play with me much. My skills are still bad due to such limitations.

Oh well.
: Re: My thoughts on the Melty Blood US Scene.
: Legendary Blue Shirt October 01, 2007, 05:20:03 AM
I'm going to compare this with Super Smash Bros. Melee now.

In SSBM everyone and their mother plays as Marth, Shiek, and space animals competitively.
That said, Marth will always try to distance himself to hit you with the tip of his sword, space animals will only use advanced tactics when fighting, and Shiek will try to juggle you in the air as long as humanly possible.

In SSBM "combos" in the traditional sense are the most difficult part of the game to learn, whereas in MB it's easy to mash buttons and eventually find some, even if they suck.  Some characters can't even do it.  What ends up happening is learning combos in MB and using them effectively even if they are difficult tends to not attract as much interest as seeing the almighty Ken (Look him up on youtube.) use his 5-6 hit Marth combos.

A main factor for the development of character tactics and strategy is the size and diversity of the player base.  Note the distinct lack of an English release of MB in the US.  Having groups of people who think differently in very fundamental ways is one of the greatest things that can happen for the success of a game.

And now for something completely different...
Ever heard of DotA? (Defense of the Ancients)
It started out as a Warcraft3 custom map, but got popular and now has worldwide attention and tournaments.  Why is this relevant?  Because if you see international teams play against each other in this setting, my above argument becomes clearer.  Players from a particular country tend to play the same way, make the same decisions, and value certain items the same way as each other for almost no apparent reason.  Russians tend to buy Necronomicons for just about any hero they pick.  Why?  No idea.  But it's an interesting strategy, no?  You'll also see American players act more aggressively than others and attempt to go Rambo style 1v5 at every opportunity.
I apologize in advance if no one gets my specific reference, but maybe some people will get it.
: Re: My thoughts on the Melty Blood US Scene.
: F9|Chibi October 01, 2007, 06:16:34 AM
The real inherent problem with the scene (it's relative though, but that's just my opinion) are the people who play the game, pick their character, and just start doing their own shit. And when I say start doing their own shit, it's basically whoring out something against the people with lesser match up expierence / playtime that don't know any better.

ie: Doing Akiha's tech punish in the middle of the screen, ie doing j.BB as a combo ender with Hisui when you're nowhere near the corner, ie doing an invalid hotfoot loop with Kouma, etc.

Stop. Doing. That. Shit.

There's two things to consider here.

1. The damage. If your opponent doesn't know any better, it's free damage, so why not keep doing it?

2. A bad habit.

The thing about MB is, even when you have a good viable tactic / strategy, don't use it more then once consecutively, or even in the same match. This game is 100% getting into your opponent's head and staying there. You can do stupid (or even good shit) against an opponent for however long you want, but the instant you go up against someone better then you, you're fucked because you don't have a back up plan. Basic yomi shit.

You have something good, you use it. It works. So you use it again, and it works again. Your oppenent dies. You go to play someone else.

You still have something good, you use it. It works. So you use it again, and suddenly it doesn't work anymore. Your opponent catches on. Now what? You didn't think that far ahead. You hadn't figured out how to counter your own counter, thus you don't know how to deal with it, and now you're fucked.

Instead it should go:

You still have something good, you use it. It works. So now you something else that's good, and it works. Now your oppenent doesn't know what the fuck you're going to do next, so you can:

Try using the first good thing you had.
Throw.
Use a THIRD option.

And continously fuck shit up so you stay in his head as best possible.

This is why Zar is a beast (imho). First he'll find something good, then he'll sit down and figure what he would do if he was playing against it, and then he figures out how to counter the counter. Playing him hurts my damn head, because I'll be in his head for the shortest amount of time, and bam, he's gone and I have to spend forever trying to get in again.

Oh and Mizuki, suck it up and step your damn game up. Sit down and practice already, I hope you're not as bad as you were at Evo, because you didn't even want to play then.
: Re: My thoughts on the Melty Blood US Scene.
: FireBearHero October 01, 2007, 08:17:14 AM
You just need more new people in your scene.
Recently over here I got this guy whose been playing fighting games all his life to pick up Melty Blood ver.B for PC and we've all had to totally change our shit around(as it should be).

We've never had the problem of everyone using the same character, though; we've got an Aoko, Miyako, Sion, Akiha, Nero, Warachia, Len, and 2 Ceils. The rest of the players I don't know their character picks because I haven't played anyone but these in a long time.
Ceil in this area is just a huge joke because we all just use her to fill up our meter with easy shields.

Come to think of it i've never seen any videos of players playing like us. We place heavy emphasis on filling our bars right away by shield everything for a while and then switching to the superior parry.
Area differences = total truth.
: Re: My thoughts on the Melty Blood US Scene.
: COD3player October 01, 2007, 09:14:17 AM
Look at any major fighting game out there.  No matter how balanced the game is, it'll still have their upper tier characters that see more use than the rest.  Ken(3S)?  No way!  Magneto(MvC2)?  Get outta here!  Bison(CvS2)?  What'll they think of next?  From a tournament viewpoint, your opinion is valid cause you can generally divide players into 2 major groups:  those who enter tourneys and want to win and those who don't and just want to have fun.  So if you want to see other characters being used, you're going to have to look outside tournaments.  Otherwise, you're just going to see people who want to win and will use the easiest character to do it with.  Hell, I've seen Tom fuck around with Kouma during casuals.  Scott will goof around w/ Aoko and Numakie with NAC.  But when it's tourney time, we bust out our best, and being U.S., are best are mostly Japanese clones.  I'm sure all our top players use characters that made it to finals in SBO or something.

Another point is that MBAC is a highly pressure based game.  You might see some rare baiting and turtling but you'll mostly see whatever tactics maximize pressure (or turn it around).  Honestly, the game mostly looks like *blockstring*, *blockstring*, *mash 2a to confirm into combo*.

Finally, MBAC pack a nice 20+ characters, but lacks any variety per characters.  In CvS2, tactics will change based on groove.  Likewise with super arts in 3S and maybe with assists in MvC2.  For a counterpoint, look at ST or GG.  They offer no vareity at all per characters so chances are that any high level play with each character will look pretty much the same.

Final thesis: who gives a damn as long as people are having fun?  Honestly, there was a time when dealing with the same Chun tactics over and over again pissed me off to no end but I eventually learned that if I keep falling for it, it's my own damn fault.  Dealing with the same shit (and hopefully learning from it) makes it that much easier to beat.

Side note: I take quite a bit of pride in playing characters that go relatively unused as well as playing differently from others who use the same characters.  I mostly play to have fun and mess around.  My main reason for entering tourneys is that I quite enjoy this game but I regularly get to play with only a small number of people.  I have plenty of people to play 3S with so you'll rarely see me enter tourneys for that.
I agree with pretty much everything except the part about GG having no variety. No one can say that Sol plays the same as Eddie, Baiken, or Axl without looking like they don't have a damn clue. I've played the game since X (2001) and I can rightfully say that the series has much more variety and complexity than most people give it credit for. ST seemingly has little variety because in matches, you'll see a lot of fireball spamming any time you see a character who has a projectile.
: Re: My thoughts on the Melty Blood US Scene.
: Qaenyin October 01, 2007, 09:51:53 AM
Given the general stigma with "lolnetplay" floating around as well, this causes additional issues since a large number of the more skilled players refuse to play netplay because it "will make them suck."  So unfortunately a large number of the people of middling skill will have a less diverse number of opponents to go up against, and that limits their ability to learn.

I do also agree about the similarities between players of a given character.  Even fairly inexperienced players often have the same playstyle overall as the top tier players, they simply fuck up the timing or spacing more often.  But they end up trying to do the exact same thing.
: Re: My thoughts on the Melty Blood US Scene.
: AnFox October 01, 2007, 09:54:58 AM
The thing about MB is, even when you have a good viable tactic / strategy, don't use it more then once consecutively, or even in the same match.

It should go:

You still have something good, you use it. It works. So now you something else that's good, and it works. Now your oppenent doesn't know what the fuck you're going to do next, so you can:

Try using the first good thing you had.
Throw.
Use a THIRD option.

And continously fuck shit up so you stay in his head as best possible.
Whats funny about this is that its true for ANY fighter out there.

It depends on how well developed the scene is and how informative/better their players are/want to be.
: Re: My thoughts on the Melty Blood US Scene.
: Boku October 01, 2007, 10:00:39 AM
Final thesis: who gives a damn as long as people are having fun?  Honestly, there was a time when dealing with the same Chun tactics over and over again pissed me off to no end but I eventually learned that if I keep falling for it, it's my own damn fault.  Dealing with the same shit (and hopefully learning from it) makes it that much easier to beat.
QFT.

I play the game because it's fun for me and there's an actual scene for it, otherwise I'd be practicing BnB's on CPU's in MBAC (or god forbid GGXXAC, cause there's no local scene that I know of) out of sheer boredom.

I'm happy I found a fun game with a fairly local scene filled with awesome people. That's enough for me.
: Re: My thoughts on the Melty Blood US Scene.
: F9|Chibi October 01, 2007, 10:17:30 AM
The thing about MB is, even when you have a good viable tactic / strategy, don't use it more then once consecutively, or even in the same match.

It should go:

You still have something good, you use it. It works. So now you something else that's good, and it works. Now your oppenent doesn't know what the fuck you're going to do next, so you can:

Try using the first good thing you had.
Throw.
Use a THIRD option.

And continously fuck shit up so you stay in his head as best possible.
Whats funny about this is that its true for ANY fighter out there.

It depends on how well developed the scene is and how informative/better their players are/want to be.

Well it obviously APPLIES to every fighting game out there, but it's just not as apparent. Or perhaps it doesn't seem that way sometimes.

There's just odd mindset that this shit shouldn't apply to MB, or that people doing their own thing are suddenly brandishing a 'unique' playstyle, when instead they're ignoring strengths of their character or not understanding the basic gameplay of the game (ie going for damage when it won't kill a character when they should opt for airthrow, doing no oki after opponents wake up, where it tends to be the scariest).

:P
: Re: My thoughts on the Melty Blood US Scene.
: mizuki October 01, 2007, 10:46:52 AM
Thanks guys for the non-retarded posts.

Maybe I am a little to ahead, since many newer people are just getting into the game.
I have to agree with Chibi with Zar. Of US players he's probably my favorite person to watch in the US. Like Chibi said, if what he does doesn't work, he'll pop something else out of his ass to adapt. Hopefully in the next couple of years the US scene will be able to do this kind of stuff.

Oh and Mizuki, suck it up and step your damn game up. Sit down and practice already, I hope you're not as bad as you were at Evo, because you didn't even want to play then.

Chibi, I didn't place last. Still without practice I placed a higher than a few other NorCal peeps. White Len won some games =).
: Re: My thoughts on the Melty Blood US Scene.
: F9|Chibi October 01, 2007, 10:51:41 AM

Chibi, I didn't place last. Still without practice I placed a higher than a few other NorCal peeps. White Len won some games =).

Oh I know that, but your heart didn't seem to be in it at the time, I hope that's changed.

:3
: Re: My thoughts on the Melty Blood US Scene.
: Qaenyin October 01, 2007, 11:05:13 AM
I'd agree about Zar, he's probably the only stateside player that I can actually find myself curious to see what he'd do about a given situation, since he doesnt just do "The same thing as against everything else, with different timing, or block".
: Re: My thoughts on the Melty Blood US Scene.
: mizuki October 01, 2007, 11:08:12 AM

Chibi, I didn't place last. Still without practice I placed a higher than a few other NorCal peeps. White Len won some games =).

Oh I know that, but your heart didn't seem to be in it at the time, I hope that's changed.

:3

Yes, yes it is. Everyone will fear White Len soon enough. She still sucks though :3
: Re: My thoughts on the Melty Blood US Scene.
: Qaenyin October 01, 2007, 12:14:36 PM
This is Melty Blood's problem and it'll take a great player to make the character different from any other player.  Problem is of course, if that player makes too good an innovation, everyone else will copy the player causing the same problem all over again.

And thats how the overall level of play evolves, isn't it?

If that wasn't the case then no one would practice at all since if everyone stays an awful player then theyre still even, so improving would be pointless.


The point here is not that people using the same combos for damage is bad.  The point is that people don't progress.  They just keep doing the same thing as always with slightly better timing, and their blocking/shield timing/whatever improves somewhat.  They don't adapt or try to diversify.

Combos aren't the only things that can define a player.  Setups, mixups, mindgames, there are plenty of things to define a playstyle.  Otherwise people would just spam the same blockstring times a billion until their opponent accidentally slips a block and takes damage, and rounds would time out more often than they would actually resolve.
: Re: My thoughts on the Melty Blood US Scene.
: Last Elixir⑨ October 01, 2007, 01:25:47 PM
There were 1.5 Neros (arly and mason), 0.5 Nanayas (myself and only against Arly), and 0.5-1 Satsukis (Mason).  Out of 23 people who showed up that's definitely a dominating % of the people there.  3 Ciels and 4 Akihas is a valid point and you can complain about that if you want.  However out of those 4 Akihas, none of them were Psylocke.  If you think you can just play against the four at WT7 and then say you know how to beat Psylocke, I will laugh at you. 

lolol it's so true, don't line any of us up and compare us to psylocke, I say this because dakanya was playing stick.

As for the original topic, I agree with a lot of opinions flying here. It's really hard to keep shit original when our options are so limited. I honestly don't care as long as it's fun, and I got a lot of practice to do that'll keep me occupied. If people are getting to the point where they aren't getting anything from the game, everything appearing to be the same old shit, I say take up something else with your time, why keep playing?

j
: Re: My thoughts on the Melty Blood US Scene.
: Qaenyin October 01, 2007, 01:55:02 PM
I wasn't necessarily talking about skill level, specifically, either.  I do agree that the game is more limited than, say, guilty gear in terms of comboing.  But I meant progression of the player base as a whole.  There's definitely still stuff out there people havent figured out, I'm sure.

And just because something isnt the optimal option doesn't mean it doesn't have it's uses.  But I digress, thats for another topic entirely.
: Re: My thoughts on the Melty Blood US Scene.
: F9|Chibi October 01, 2007, 01:59:55 PM
$50 on Zar's Akiha against every WC Akiha.

Shit is freeeeeeeeeeeeeee
: Re: My thoughts on the Melty Blood US Scene.
: F9|Chibi October 01, 2007, 02:25:37 PM

Chibi: I only used Psylocke as a specific example to prove a point, don't uselessly be a cheerleader for Zar.  There's no point, everyone knows already it's not revelent to the current conversation.  =/ 

Hell if I care.

Scott here just proved my point btw.

Thanks guy. You should listen to H-F Blade.
: Re: My thoughts on the Melty Blood US Scene.
: linalys October 01, 2007, 02:39:06 PM
Mmm right sorry then.
: Re: My thoughts on the Melty Blood US Scene.
: Qaenyin October 01, 2007, 03:23:35 PM
*sighs* Try to keep this a reasonably clean debate please.  This isn't a popularity contest.  :/

And I'm pretty sure Kryo meant that theres little difference between high level players of the same character in guilty gear, not little difference between character.  Which, of course, I'm not sure I agree with, but again that's something for another thread.
: Re: My thoughts on the Melty Blood US Scene.
: S-Blade October 01, 2007, 03:30:05 PM
I'm half agreeing half disagreeing here.

Mizuki has a very valid point. But the reasons for why what he stated is happening is probably just because the scene is so small :V

Once the scene gets bigger, people will start to realize they need to be different from everyone else who plays their character unless they wanna get their ass handed to them by noname players. It's just that there aren't enough people playing every character (or at least the ones you mentioned) for everyone serious with the game to be able to just know how to play against them like that. But right now the only person I can clearly see has a completely unique playstyle while still being very good instead of shitty mcshit is Arly. Things that you thought wouldn't work because you simply aren't maximizing damage or anything like that.....get unused, and people expect them a whole lot less. What Mizuki is looking for is five more players who can mindfuck you as bad as Arly does, and in the same way. That's an indication that the scene is evolving.

And its no coincidence that those of us who haven't watched and learned from japanese videos happen to play completely differently. Does that mean we're worse? No. Even though we probably are, you can't assume we are from just that.
: Re: My thoughts on the Melty Blood US Scene.
: thebrassthief October 01, 2007, 03:49:24 PM
Usually I don't have a problem with this (I play CvS2) but a lot of the combos/tactics being used are the same, boring ones I've seen for years in older match videos. In my NorCal vs SoCal commentary at WT7 I made a comment when I had the mic that "I've seen this match before, haven't I?" was actually just a joke, but since then I actually thought, "Wait, this is true!" Alot of people use the same character the same way which makes it seem boring an monotonous. Now if people whored out those characters, but had a distinct style of playing them I wouldn't be making this post. At West Toast 7, I played 3 Akihas, by the end of the tourney and a time to sit and rest and think, I know how to win against any Akiha in the US. Also watching the people play at the finals, and how they play I know how to counter alot of these common characters (Knowing does not equal executing against them, fyi).

Agree 100 fucking percent. Playing casual MBAC at a tourny I went to and NetPlay, it has gotten to me that the same singular combo is used for every Wallachia, Akiha. It is one reason I find myself hating MBAC every time I am done with a round if NetPlay. When I had no idea how to play and I introduced a local game store to MBAC, I had a lot better time watching people learn characters and vary how they played then what I see online.

"But it works!"
Indeed it does! Keep on using the same combos again and see how long this game will live for. Keep on using the same tactics for a certain character, the game won't be able to develop.

Werd. Another thin that bugs me about the way MBAC plays.
"How can we take you seriously Mizuki, you fucking suck."

I suck too but I am seeing it as well so, proof.
: Re: My thoughts on the Melty Blood US Scene.
: Hd - phnz - !!! October 01, 2007, 04:05:16 PM
My opinion:

1. People still think there are ways to fine-tune the current style they're working with.
2. Not too many people are being rewarded for creativity yet.
3. There aren't enough new ideas being thrown around. Let's face it, there are only a few innovators in a given scene and everyone else is either copying or trying to improve the old ideas.
4. There aren't really enough people to gauge character strength. We only have 20-30 people playing in a given tournament. Half a Nanaya at WT7 but at Evo there were like...500. We had two Hisuis, two Miyakos, a Mech-Hisui and a Sion at WT7. What if somewhere in Alaska there was a 10-man group of Neco-Arc players? Numbers are inconclusive at this point. At any tournament between now and the time US Melty Blood hits critical mass a bunch of Satsukis can come out of nowhere and I'll be worst out of 30 instead of worst out of 6-8.

Then again, I play simulation games. My fighting game experience is playing shit tier and gluing my fingers to the fierce button so I can spam my second slowest move. Instead of zoning and playing good defense like most people I butt-hump my opponent until they get stunned. Needless to say, I'm a relatively mediocre player in 3s and Melbooty.
: Re: My thoughts on the Melty Blood US Scene.
: F9|Chibi October 01, 2007, 04:11:55 PM
You know now that I look back at it, I don't understand what you're complaining about at all Miz.

And I play CvS2 as well (and I'm better then you to boot  :V), but how are doing the same combos and sets up boring? Really, who said you had to be entertained when watching other people to begin with? As a White Len player, would you want to be using the inferior tools of your character? Would you want to utilize a weak tactic? Something that leaves you at a disadvantage? No, of course not.

You should be use to this by now. If you can beat these Akiha's, it's only because you might have seen a repeating pattern in their rushdown / defense / playstyle to exploit, because them doing the same combos should be expected. I would hope people would do what works best in a situation (ie bnb into airthrow), because you are sitting down and playing someone in hopes that you'll win, right?

And people have their own playstyle and 'originality' once they're finally comfortable with their character. Zaelar's Ciel and H-F Blade's Ciel play vastly different from one another. B.B Hood's Arc and Xaq's Arc play vastly different from one another. And so on and so forth.

Hell, all I know is that I'm still a novice Hisui, but the Japanese STILL continue to evolve with her, there's new shit everytime I check out a vid. Get inspired, take notes, work on your own shit before worrying about what everyone else is doing.

:\
: Re: My thoughts on the Melty Blood US Scene.
: Psylocke October 01, 2007, 04:26:59 PM
Usually I don't have a problem with this (I play CvS2) but a lot of the combos/tactics being used are the same, boring ones I've seen for years in older match videos. In my NorCal vs SoCal commentary at WT7 I made a comment when I had the mic that "I've seen this match before, haven't I?" was actually just a joke, but since then I actually thought, "Wait, this is true!" Alot of people use the same character the same way which makes it seem boring an monotonous. Now if people whored out those characters, but had a distinct style of playing them I wouldn't be making this post. At West Toast 7, I played 3 Akihas, by the end of the tourney and a time to sit and rest and think, I know how to win against any Akiha in the US. Also watching the people play at the finals, and how they play I know how to counter alot of these common characters (Knowing does not equal executing against them, fyi).

Agree 100 fucking percent. Playing casual MBAC at a tourny I went to and NetPlay, it has gotten to me that the same singular combo is used for every Wallachia, Akiha. It is one reason I find myself hating MBAC every time I am done with a round if NetPlay. When I had no idea how to play and I introduced a local game store to MBAC, I had a lot better time watching people learn characters and vary how they played then what I see online.

"But it works!"
Indeed it does! Keep on using the same combos again and see how long this game will live for. Keep on using the same tactics for a certain character, the game won't be able to develop.

Werd. Another thin that bugs me about the way MBAC plays.
"How can we take you seriously Mizuki, you fucking suck."

I suck too but I am seeing it as well so, proof.

Regarding the combos issues, they are called bread and butters(BNB) for a reason.  Most combos that people use have a balance between 1.maximizing damage and 2.setting up the best oki option(usually a knockdown, like an airthrow).  Considering how long the game has been out, most of the best and practical combos have already been explored, so what reason is there to use a different(and most likely inferior) combo?  The only reason I can think of is if the standard combo is somewhat difficult and you don't have the execution required to constantly pull it off, which is acceptable.  But combos in Melty are really easy for the most part anyway, so this shouldn't be an issue for most people.  At the high end level of play in this game, everyone is expected to hit their combos 100% of the time, so combos really don't matter, it's the strategies that are employed that do.

As for using the same tactics, what reason is there to not use the same tactic repeatedly if it's a dominating one?  Although I personally think that everyone should always consider counters to their own strategies and find counters to those, if you are having a lot of success with a certain strategy, there really is no reason to stop doing it.  At this point, it becomes up to your opponents to figure out a way to counter whatever it is you're doing, and that is when the real game begins, because then you have to counter that, and it goes back and forth.  That is how a game develops, so just give it some time.

Melty's been out for a long time, but it's only until recently that areas in the US other than NY really played this game seriously.  If you really think that everyone is playing the same styles, it is probably because everyone is trying to mimic their favorite Japanese player of their character(I'm guilty of this).  People will definitely develop their own styles over time.
: Re: My thoughts on the Melty Blood US Scene.
: mizuki October 01, 2007, 09:44:42 PM
Chibi: You have a point. I play CvS2, guilty of the crouching fierce syndrome. Maybe it's just a hidden inborn feeling of superiority towards Capcom games(lol dsp j/k), who knows. Maybe it's just that there's the groove variety and huge character cast, I may never know.

Also just something to clear up. This isn't just based off of WT. It's just been something on my mind for a bit.
: Re: My thoughts on the Melty Blood US Scene.
: Qaenyin October 01, 2007, 10:03:42 PM
Obviously, the root of the problem is that people are using characters with no room for development! So I say screw you all!

Everyone should switch to maining Necos and White Len!
: Re: My thoughts on the Melty Blood US Scene.
: DivineKnightX October 01, 2007, 10:50:33 PM
I agree with some of the stuffs aforementioned. Especially concerning the lack of players in areas. I live in Detroit, so there arent many people who play where I am, I know twoa dn one who abandoned ship for CS2, the other plays Kouma....And Ive beaten him enough times, that im actually looking for more players. I also see that people will keep doing the same things, as long as they see that what they are doing is effective agains tthe type of enemy they are up against. Why would a guy who lives in the desert learn how to fish? Or why would a guy who live sby the ocean learn water conservation skills? Its the same difference to me. When people start figuring out how to not get killed by the same stuff...the "Predators" will have to develope new ways to capture their prey.
: Re: My thoughts on the Melty Blood US Scene.
: thebrassthief October 01, 2007, 11:09:04 PM
Regarding the combos issues, they are called bread and butters(BNB) for a reason.  Most combos that people use have a balance between 1.maximizing damage and 2.setting up the best oki option(usually a knockdown, like an airthrow).  Considering how long the game has been out, most of the best and practical combos have already been explored, so what reason is there to use a different(and most likely inferior) combo?  The only reason I can think of is if the standard combo is somewhat difficult and you don't have the execution required to constantly pull it off, which is acceptable.  But combos in Melty are really easy for the most part anyway, so this shouldn't be an issue for most people.  At the high end level of play in this game, everyone is expected to hit their combos 100% of the time, so combos really don't matter, it's the strategies that are employed that do.

As for using the same tactics, what reason is there to not use the same tactic repeatedly if it's a dominating one?  Although I personally think that everyone should always consider counters to their own strategies and find counters to those, if you are having a lot of success with a certain strategy, there really is no reason to stop doing it.  At this point, it becomes up to your opponents to figure out a way to counter whatever it is you're doing, and that is when the real game begins, because then you have to counter that, and it goes back and forth.  That is how a game develops, so just give it some time.

Melty's been out for a long time, but it's only until recently that areas in the US other than NY really played this game seriously.  If you really think that everyone is playing the same styles, it is probably because everyone is trying to mimic their favorite Japanese player of their character(I'm guilty of this).  People will definitely develop their own styles over time.

The thing is tho, I look at GGAC and hell even 3s and I see, or at least feel like, both games have more style the MBAC when it comes to executing. I know my shit with Axl in GGAC and I mix stuff up all the time and some of it works and some of it doesn't and some of it gives me and my friends a good laugh. This goes for everyone I play with. In 3s, I find nothing more fun then screwing with my tourny friends game by doing random shit. In MBAC, I see none of this, and when I decide to try something, I get nothing but punishment. It feels like MBAC is in a mold that it has a real hard time breaking.
: Re: My thoughts on the Melty Blood US Scene.
: pc1x1 October 02, 2007, 06:48:15 AM
The main issue is a large pooling of players. We do not have a large US scene, most of us play in our pcs, there is no pressure to get good fast, playing the game is free and theres no alternative competition. Alot of players are still using pad and keyboard, a limiting factor right there.

The US MB community is various communities in its own. Here in EC, Florida, I don't think I ever played vs a real VAkiha. This is our local characters.

Sion
Arc
Red Arc
Len
Miyako
Hisui
Shiki Tohno
Shiki Nanaya
Nero

Those are the chars that seem most play, though we do play with others characters as well.

As far as emulating, if you watch my Sion, it would look Japanese, granted I am nowhere near as good as I should be, I am pretty sure I can count all the competitive Sion players in one hand, I realize picking her as my main, when I just started this game, is going to make me the suck for quite a while, I believe in as an investment. The Japanese scene grew out of their investment phase, and are peaking. Its a matter of time, and hopefully real life competition, that will garner our scene some respect. Otherwise for now theres to much disparity, and lack of real dedication to the game. Though we all need time, I do at least, I play completely different than when I played Choco in the tourney, and despite some technical things that made me worse when playing him, I am certainly better now.

But if you want a true solution, then meet up with people, at least in Cali your somewhat near a player. I think the closest player to me is in Orlando, aside from the local scene.
: Re: My thoughts on the Melty Blood US Scene.
: FireBearHero October 02, 2007, 10:50:33 AM
Whether we all use the same combos or not is irrelevent(not saying we all do) and even execution is irrelevant.
At least playing Aoko i've noticed the main thing that advanced my play is spacing.
You have to know what distance to stand away from every character, and even individual players for best results.

This is all fine and dandy for most characters, but what about the super aggressive Hisui/Miyako/W.Arc players that will give you no choice but to abandon good spacing? You have nothing in your arsenal that can stuff them at point blank. What do you do now that you're about to unavoidably lose your spacing to a powerful rushdown character? Here is where high level playing starts.

Do you block and wait for them to use something with long recovery frames?
Do you bait them to jump in and shield?
Do you parry and 5a? Or is it a lamer Ceil trying to bait you into her 236C?
Do you try to 3c them into the basic air combo for a throw into the corner?
Do you wait and try to catch them with a 5[C]?
Do you jump and hope to evade their hit and get them with j.[C] into air combo?
Do you dash in and try to win a clash?
Or maybe you have your browning mines in a good place and you don't have to anything but wait for them to blockstun or hit it like a dumbass?

Knowing all this is great and all, but as i'm getting tossed around like a rag doll and beat into a god damn pulp I often realize if I could have beat that rushdown if i'd just stayed put and stuck with 5b.

I hope you understand what i'm trying to get at.
I'm saying it's not so much what combo you use but how you throw it all together and react to the bullshit your opponent is trying to force down your throat.
: Re: My thoughts on the Melty Blood US Scene.
: F9|Chibi October 02, 2007, 11:23:05 AM
Aoko has 623+C, bara-orb, and gratitous use of A-laser to keep the likes of much of the cast out.

It's more of a chore to get in on her.

>_X
: Re: My thoughts on the Melty Blood US Scene.
: Zaelar October 02, 2007, 01:01:35 PM
"But it works!"

If you find something good, you abuse the hell out of it until someone finds a counter(or you find the counter yourself).  Then you find a counter to the counter, and you have gameplay advancement!  The do good thing or do a counter to the counter is how a fight goes after you make that advancement.  What happens when you see a top player vs a scrub(with the top player actually trying)?  Top player does good thing, hits scrub, top player does counter to the counter to that good thing, gets hit by something random, ect., first game is close.  Second game scrub gets destroyed now that top payer just spams that first good thing.

"Now wait Mizuki! You play CvS2!"

Comparing two top japanese cvs2 players to two top american mb...wait we don't have two top mb players.  We have one and a bunch of scrubs that just mimic youtube(most of which failing)....and me throwing out 236c randomly.  If you're just trying to say that the us mb scene is a bunch of scrubs then I agree.

"How can we take you seriously Mizuki, you fucking suck."

That doesn't mean you can't post something whorthwhile.  This post sucking means you can't post something worthwhile.
: Re: My thoughts on the Melty Blood US Scene.
: FireBearHero October 03, 2007, 10:44:33 AM
Aoko has 623+C, bara-orb, and gratitous use of A-laser to keep the likes of much of the cast out.

It's more of a chore to get in on her.

>_X

My friends bait that shit so hard  :emo: besides shotgunning A-laser which is too fast to bait effectively  >:D

It's important to toss out stupid random stuff(as long as it is relatively safe), as it'll sometimes work and net you free hits.
Random 236C with ceil is just wicked, though ,,|,,

: Re: My thoughts on the Melty Blood US Scene.
: Boku October 03, 2007, 06:46:21 PM
Aoko has 623+C, bara-orb, and gratitous use of A-laser to keep the likes of much of the cast out.

It's more of a chore to get in on her.

>_X

My friends bait that shit so hard  :emo: besides shotgunning A-laser which is too fast to bait effectively  >:D

It's important to toss out stupid random stuff(as long as it is relatively safe), as it'll sometimes work and net you free hits.
Random 236C with ceil is just wicked, though ,,|,,


Truth.
Shitty of a player as I am, this is why I'm able to catch people off guard with Akiha's 623B or 2BB, both moves have painful recovery time which is why no one expects them most of the time because they're just plain stupid.

But they work, maybe once per match if that.
: Re: My thoughts on the Melty Blood US Scene.
: Zaelar October 04, 2007, 07:57:05 AM
The reason you want to do "random" moves is to not get repetitive/predictable.  They normally aren't used to hit the person, it's to let your other moves have a better chance of hitting when they are afraid of that stupid random move.  Said random move must actually be decent enough to have some purpose, like beating something weird out, covering something your usual moves don't cover, having an odd counter-hit setup, etc..  This rarely works in high level play due to your opponent knowing of that odd use.
: Re: My thoughts on the Melty Blood US Scene.
: HeartNana October 07, 2007, 11:11:53 PM
There's a bit of a difference between SEEMINGLY random moves (since nothing is truly random, if a player does a move, they intend to do that move, to the opponent though, it doesn't seem that way, and it's a strange move in a strange situation, especially something risky that works, we tend to blame it on the random) and mixing up gameplay.

Seemingly random moves is throwing moves out there and just hoping it will hit without really having a good reason. One thing that might cause people wanting to do this is if it works against certain people. To me, i played against a guy who i would use B whip a lot against, and so against other people, i would throw out B whip in "weird spots" but it's just me trying to hit it on the other opponent the same way i hit it against the guy i played against the most.

Mixing up gameplay is like doing a reverse beat into a throw or jab mixup. It gives the opponent a direct 50/50 (for the most part) situation that they are forced to try to stop. Seemingly random moves can generally be stopped by just not attacking or not jumping.

Random moves might work once or twice, or for a match, but really, to level up a lot, you have to not rely on the fact that your opponent is gonna be scared of the random moves. What if they dont fall for your first "random move" attempt and you get hella punished. Now you're scared to pull out the random move with no backup plan. You have to learn how to just make the best out of every situation, and just tossing a move out doesn't always accomplish that. EVERY TIME you throw out a move, you should throw it out with a clear goal in mind and some reasoning behind it. A random move might not be bad in the case of like: "everytime my opponent does a 2C 5A they run up and throw afterwards if blocked. So after they do 2C and i see them whiff the 5A, i'll throw out a dragon punch, which would seem random to them, as it's not on wakeup, and im not coming from the air." If it hits, the opponent might check it off to randomness. The thing is, do that against the next guy you play, if it works, they'll be like "huh, so random, why would you do that there" etc.

Its like in this sausagefest2 vid:
http://youtube.com/watch?v=oz6o6U0QZFs
Zar was commenting on the match. I do 2C 214A(with Sion of course) and then Spooky blocks it and i DP from like, quarter screen away, further than DP distance, thats for sure. It hits and Zar goes "wow, random DP into 623C...or maybe it wasn't random, completely intentional"

Obviously, it was a small setup i knew, but at the time, it just seemed like i was tossing stuff out for the sake of it. Not that i plan on scaring my opponent with that tactic, it was just a "use once and hope they do what i want them to do in that situation" thing. So im not saying don't use setups and stuff, but don't base your gameplay off of hoping stuff that you just kinda toss out hits. Don't ever rely on one of those V.Akiha 2BB's for the kill because the second you start to do that, a good player will block it and kill you for it, and thats the match.

As for the US Melty scene. Simply put, not enough people. As for the lack of characters thing, I know it's gonna sound mean, but just HAVING someone who plays a certain character doesn't always mean much. If there's a guy who uses, say, Warc, but he's really not that great, then the community, while it has a "Warc player," it doesn't mean that the person is any good. If someone just isn't that great, they can only help the scene so much. This is why Zar is referenced so much. He is REALLY REALLY good. Its not who he uses, its how good he is. He puts lots of time into the game, studies it etc. Does it matter if he uses Aoko or Akiha?

Not really, if the top player is the top player, then whoever they use is gonna be who people find the toughest. Regardless of whether its a character "everyone uses" like the 5 you listed, or a character that not a lot of people use like Len, Warc, Miyako, etc. What matters more is how good the players are.

If Arly was winning with Kohaku instead of Nero, would it make a difference? No, what matters is that he's a top US player, and because of that, the players around him can get better.

It doesn't matter if you're the only one who uses your character in the US, or if you're one of 15 people. What matters is your skill level.
: Re: My thoughts on the Melty Blood US Scene.
: Zaelar October 09, 2007, 03:29:47 AM
I don't think that post will fit in my sig T.T
: Re: My thoughts on the Melty Blood US Scene.
: Arlieth Tralare October 09, 2007, 11:27:12 AM
If Arly was winning with Kohaku instead of Nero, would it make a difference? No, what matters is that he's a top US player, and because of that, the players around him can get better.

That would be true, but I don't really play casuals that much. :3
: Re: My thoughts on the Melty Blood US Scene.
: scottind October 09, 2007, 12:22:05 PM
Thanks to mason on that "creativity" point and striving to be different.

Now you know why i don't random/wakeup-EX Heiro.

fuckin scrubs
: Re: My thoughts on the Melty Blood US Scene.
: HeartNana October 10, 2007, 06:31:44 AM
If Arly was winning with Kohaku instead of Nero, would it make a difference? No, what matters is that he's a top US player, and because of that, the players around him can get better.

That would be true, but I don't really play casuals that much. :3

Well, there's more than one way aside from playing casuals.

To me, the motivation to be the best is enough. If i'm second best to someone, i really want to try hard to become better in any way i can. Even if i dont play against the "best person" all the time, i will do what i can to get better. You keep winning the CA tournies, and im sure the 2nd place and on people really want to win, so they're getting better to try to level up and beat you, without even playing you anywhere but a tourney setting. You get what im saying?