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Author Topic: PC Current Code Tournament Standard  (Read 18435 times)

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Offline Komidol

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PC Current Code Tournament Standard
« on: September 20, 2011, 11:58:33 AM »
So we all remember the work that had to be done with MBAC for prepping computers for tourny.  Let's start out with a real serious list of what a computer needs to be acceptable for tournament.  Things such as optimum USB Polling Rate, graphic/power settings, window size, etc.

I think my biggest concern is since we all run wide screens these days the spacing may look/feel harder if everything is stretched out, and I'm no one is willing to deal with that.  I definitely vote for a window mode convention of some sort. correct aspect ratio as a requirement.  I know there is only so much we can do before it actually comes out, but let's pull bring up some of the old MBAC experiences for now.

Try not to get too mad thinking about it...computers are better, people have more PC compatible sticks, and the software will be better.  I don't think there will be as big a problem with this as there used to be.   

Edit: So I guess we'll just have a checklist on each setup.
Current Checklist:

-Set USB Polling Rate to 250hz.
-Disable all power saving features that reduce PC performance.  Display Dimming/Turn Off/Brightness Dimming, Computer Sleep/Idle/Hibernate/Standby/Shutdown, Hard Disk Standby, Lid Close/Sleep Button Actions/Power Button Actions, Processor power saving mode, Low Battery Actions included.
-Disable all automatic programs that automatically perform functions or programs that would generate actions without manual input.  This includes virus scanners, Skype, and messenger progams.
-Disable all screensavers and graphic themes/altering applications, this includes programs such as flux or background changers.  Also please make sure all graphics are worksafe for public tournaments. 
-At minimum, 2 working USB ports are going to be needed if you're donating a PC to the tournament.


Because there will undoubtedly be patches, we should all launch the game and play a round with the two most graphic intensive characters for a round on the most processor intensive mode (come onnn Team Battle). 

Only after all these checks are made with two sticks that people hopefully donate for use so there isn't constant switch out, should we consider a setup "playable."  Each players will play directly from one setup, or software mauve develops through a potential LAN feature will be playable.  If there is recording or streaming, it is to be done from an HDMI split on another computer or graphic recording should be done beforehand. 

It's encouraged that you:

- Have a PS3 Stick as PS3 converters are very reliable.  Alternatively, please have a PC compatible stick.  Having to switch out converters are a pain.
- Be comfortable using other people's sticks during casuals.  This is so we don't have to switch out every match. 
- *A note to keyboard players.  One you should probably look at this thread, because keyboard player compensation is a huge hassle for tournament organizers.  If you absolutely must use a keyboard (or pad for that matter), you should have a USB convertor with you, and if that convertor creates "unfair" lag for you, there is nothing we can do to compensate.  If your convertor has strange driver issues (as in you don't have drivers appropriate software with you), there is nothing we can do to compensate and you may not be allowed to use that at tournament.  Further more native keyboards, even if USB, are not allowed.  On one keyboard there is not enough room for two players.  If you use 2 keyboards it will map the same output from the computer and there is a chance of cheating/accidentally hitting the opponents keys.  If you want to use a keyboard you must have a key-stick or some other game controller device with keyboard keys on it.  It's actually more expensive to have this made, and while it was just something that "looked funny" on PS2, it will need to be re-configured on computers.  So it should be easy to install/setup as well at minimum cost to the computer being used.  If you do not have a custom joystick or otherwise, you should look into getting a USB game pad.  This game is not designed to be played on keyboard.


When the game is released will set specifics about the game features, such as window size and tournament options.  For now, if the arcade and PS2 release are any indication,

-Set your graphics card to launch Melty Blood in 4:3 aspect ratio.  This is to solve the problem I mentioned before with playing the game on widescreen.

I think it would be best to generally have your computer set on the default game graphic settings we conventionalize, because that's what will be used at tournaments.  [/s]  Needs updating.

We should also make these conventions within the capable realm of mauve's software.  That may mean window mode.
Furthermore tournament organizers (Fox) should carry around a flash drive with the following files,

-All the latest patches for Current Code.
-All of mauve's files. (MBACCTool)
-USB Polling Rate changer program.
-Tournament Organization Software.
-Commonly used streaming/recording software. (XSplit/Flash Media Encoder)


And of course donators should be prepared to have those things used/installed on their computers in addition to a copy of Current Code installed before coming.  I think it would be good to if we had something like a player cam so we can always record the hype (especially if we're not streaming and just saving match replays.)

This is all really fucking important, if you want to play competitively, do not just get CC and launch it on fullscreen settings on your madcatz ps2 3000ms converter with character sprites 1.5 times their average width.  It will mess with your spacing and execution.   

If this shit is well prepared, it means tournament setup is as easy as plugging all the shit in and launching/closing some applications.
« Last Edit: January 23, 2012, 12:30:30 PM by Komidol »
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Offline Tsubasa☆

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Re: PC Current Code Tournament Standard
« Reply #1 on: September 20, 2011, 12:22:30 PM »
Both NVIDIA and ATI have a full screen while maintaining aspect ratio option in their driver settings.  With that in mind, it should be standard to run the game at full screen 4:3.

As for USB polling rate, I've always wondered about how much it actually changes.  Cause I've played with and without changing polling rate and I didn't really notice any difference.
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Offline papagaio

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Re: PC Current Code Tournament Standard
« Reply #2 on: September 20, 2011, 12:39:06 PM »
Well, since I'm going to make local tournaments in early 2012, this thread can be useful


Is possible to stream the match if I use the HDMI out (common in notebooks/laptops/netbooks and today's VGAs) and send the signal to a capture card + another PC, without input lag the match?

« Last Edit: September 20, 2011, 12:41:50 PM by Vinn Aleixo »
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Offline Synyster Spirit

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Re: PC Current Code Tournament Standard
« Reply #3 on: September 20, 2011, 12:42:25 PM »
Well, since I'm coming to make local tournaments in early 2012, this thread can be useful


Is possible to stream the match if I use the HDMI out (common in notebooks/laptops/netbooks and today's VGAs) and send the signal to a capture card + another PC, without input lag the match?

Why wouldn't you just play on the PC and stream the game using something such as xsplit?

Offline ehrik

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Re: PC Current Code Tournament Standard
« Reply #4 on: September 20, 2011, 03:24:01 PM »
cause running MBAACC and a capture program + stream at the same time will probably rape it

Good thread btw

edit: IIRC I hear people used to do lan netplay to spec the computer with MBAC on it with MBcaster then stream from the spec
« Last Edit: September 20, 2011, 03:28:40 PM by ロースピード »
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Offline TheMaster_Rahl

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Re: PC Current Code Tournament Standard
« Reply #5 on: September 20, 2011, 03:30:43 PM »
Why wouldn't you just play on the PC and stream the game using something such as xsplit?

Prolly safer to run a stream from another pc.
That way you can eliminate that as a potential problem. ie. performance issue (whether it's the stream or MB having a problem).

If you have the stream on the same pc running the game:
What if you have problems with the stream while a match is going on?
If the pc crashes for some reason, is it better to lose only a stream or a match, or both?
The pc might not have enough ports for input with people playing and whatever peripherals the stream requires.
What if there is not enough space for the players and the commentator and the guy running the stream around the one pc? (with cable length limits and such)
I just think that the less shit plugged into a tourney machine, the less likely it is for problems to come up that interfere with a match.

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Offline Dipstick

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Re: PC Current Code Tournament Standard
« Reply #6 on: September 20, 2011, 04:20:21 PM »
I would advise the following:

-Output the game to a tournament-standard monitor from the HDMI port on the PC.
-Power/conservation settings should be turned off completely -- you're going to be plugged into a socket. That and turn your goddamn screensaver off.
-Set the USB polling rate to 250hz.
-Highly advise people to use PS3 pads and sticks
-Do not stream from the same computer people are playing on. If you're playing before mauve releases anything, just split the HDMI signal (it should not need to be decrypted, so it'll work). Post-release, run the game in spectator mode and have the stream setup spectate over LAN.
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Offline Synyster Spirit

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Re: PC Current Code Tournament Standard
« Reply #7 on: September 20, 2011, 04:59:53 PM »
Aren't PS3 sticks the ones that won't work on AMD chips?

Offline Synyster Spirit

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Re: PC Current Code Tournament Standard
« Reply #8 on: September 20, 2011, 07:24:54 PM »
So ideally the set-up would be one PC running the game and one PC running the stream.

The PC running the game would of course need to be capable of doing so smoothly and with multiple monitors (assuming you want to have a screen for each player), and I doubt the game will be very demanding. So any GPU capable of running a dual monitor set-up and the game along with enough processing power to handle it while also being able to connect to the capture card of the streaming PC. This probably means you're going to need a mid-tier or high-tier GPU in order to have the necessary slots. It should have enough USB slots to accommodate everything. I think this pretty much means 2 slots will probably be used for mouse and keyboard and you'll need 2 more for controllers. Really shouldn't be an issue.

Dual monitor set-up is not necessary. You can play on a single monitor with the players seated beside each other, or you can seat them across from each other with the monitors back-to-back. It just depends on what you want to do. The details still apply though. Your monitor(s) will take up a DVI slot and your mini-HDMI slot will be used to connect to the capture card.

As far as GPU goes, anything mid-tier ($100-200) or high-tier ($200-300) will probably be fine. If you have a flagship tier GPU ($300+) then good for you. Most if not all of these GPUs will have 2 DVI slots and 1 mini-HDMI slot. This should be sufficient. Your DVI slots will be used for your monitors and your mini-HDMI slot will be used to connect to the capture card of the streaming PC. Since the monitors are connected through DVI you'll definitely need speakers if you're running dual monitors, and if you're only using one monitor you can use the associated cable with the audio jack to connect to the PC and use the built-in speakers if don't want to use better speakers.

---

As for the streaming PC...

Obviously you're going to need a capture card.

Any problems associated with streaming almost always have to do with CPU and/or bandwidth. This is of course assuming that your GPU(which has very minimal impact on streaming in the first place) and CPU were enough to handle the game on whatever settings you're playing on in the first place. If you're experiencing slowdown, it's going to be CPU bottlenecking, and if you're experiencing lag/latency it's because of bandwidth.

Ideal CPUs:
Core i5 2500k / i7 2600k
Core i5 / i7 8xx / 9xx Series
AMD Phenom X4 / X6

I doubt Melty Blood will be more demanding than say SC2 or BF3, so lower end CPUs will probably be fine. I really wouldn't want to take my chances though to prevent technical difficulties during a tournament.

Ideal Upload Speed:
480p (720x480): 750-1000kbps
720p (1280x720): 1500-3000kbps
1080p (1920x1080): 3000-5000kbps+

No idea how relevant any of this rambling is but have some info anyways.

Offline TheMaster_Rahl

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Re: PC Current Code Tournament Standard
« Reply #9 on: September 20, 2011, 07:33:56 PM »
You lugging around a desktop(s) to tourneys son? I sure as hell aint. Ima lappy tappy it all the way home.

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Re: PC Current Code Tournament Standard
« Reply #10 on: September 20, 2011, 07:59:23 PM »
That would probably be the main set-up for finals and whatever else they want live streamed. I would expect the people running the tournament to be providing it if they want to be live streaming. Live streaming takes a lot more than say simply recording all the matches with fraps. It becomes much simpler, easier, and less prone to problems if you just record everything and upload it later instead of streaming it live.

As for your question, I wouldn't have any problem transporting my desktop around. I'd just be really pissed if something happened to it.

Offline Komidol

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Re: PC Current Code Tournament Standard
« Reply #11 on: September 21, 2011, 02:31:53 AM »
We could actually do ghetto cab setups if Mauve includes a LAN option.  Lan the two computers and both people can play on them back to back (for top 8 at majors, atleast).  Also, updated the first post with the information you've guys included and a bit more from my own experience.
« Last Edit: September 21, 2011, 09:53:52 AM by Komidol »
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Offline DrgnAK

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Re: PC Current Code Tournament Standard
« Reply #12 on: September 21, 2011, 10:15:06 PM »
You can do the same thing with just one computer.  A lot of mid-end cards come with 2 DVI and 1 HDMI port and you can output the same thing to two different monitors and a capture card.

EDIT: Synyster Spirit already said it in his long post.
« Last Edit: September 21, 2011, 10:33:53 PM by DrgnAK »

Offline [svx]

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Re: PC Current Code Tournament Standard
« Reply #13 on: September 22, 2011, 12:49:33 AM »
Quote
I doubt Melty Blood will be more demanding than say SC2 or BF3
I bet mbaacc is going to be as demanding mbac so -> http://www.youtube.com/watch?v=y4QQgi4D6f0
"Melty Blood is based on porn and has lоlis. thus it > SF4"

Offline DrgnAK

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Re: PC Current Code Tournament Standard
« Reply #14 on: September 24, 2011, 07:49:55 AM »
Probably a bit more.  There are shader effects in CC and there wasn't any in AC.

Offline abitofBaileys

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Re: PC Current Code Tournament Standard
« Reply #15 on: September 24, 2011, 02:43:14 PM »
So,

is keyboard valid?

Offline ehrik

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Re: PC Current Code Tournament Standard
« Reply #16 on: September 24, 2011, 03:52:00 PM »
I would say a normal keyboard wouldn't be because you essentially can control your opponent since both are mapped to the same keyboard. Also its a absolute pain setting up keyboards as they need their own drivers as well (so you would need a internet connection to get those drivers probably). Also if both of the players happen to use keyboards, sometimes both you might have overlapping preferred inputs (ex: both of you use N for the A button or something). Keyboard is also too small for two keyboard players, and even if you guys brought your own keyboards you would be limited to what buttons you would be able to map unless you both had really weird preferences (EX: Ns on both keyboards would be recognized as the same N so there would be a problem).

tl;dr I feel like its too much of a hassle.

I'd say only allowed keyboards would be something like Madscientists where he essentially just wired keyboard keys to a ps2 controller's pcb or something and has it going through a ps2 wire. (So you could probably do the same but have it go through a USB instead). So if you want to gun for keyboard go for something like that I guess.
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Offline papagaio

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Re: PC Current Code Tournament Standard
« Reply #17 on: September 24, 2011, 04:12:33 PM »
So,

is keyboard valid?

Maybe your custom keboard is valid (yeah, that custom keyboard w/ original keyboard keys I saw in an old thread)
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Offline abitofBaileys

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Re: PC Current Code Tournament Standard
« Reply #18 on: September 24, 2011, 04:13:55 PM »
So,

is keyboard valid?

Maybe your custom keboard is valid (yeah, that custom keyboard w/ original keyboard keys I saw in an old thread)
I'm sorry I meant the custom keyboard/cigar box made from a PS2 controller. Not a regular keyboard.

Offline Waddle

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Re: PC Current Code Tournament Standard
« Reply #19 on: September 24, 2011, 04:58:01 PM »
this is assuming a community that prides itself on poverty has pretty substantial technological resources

Offline abitofBaileys

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Re: PC Current Code Tournament Standard
« Reply #20 on: September 24, 2011, 05:46:21 PM »
What. That is a PS2 controller made into a cigar box with keyboard keys, dude. Using tape and tissues to fix everything. How is this substantial technological resources?

Offline Komidol

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Re: PC Current Code Tournament Standard
« Reply #21 on: September 25, 2011, 02:57:56 AM »
I would say a normal keyboard wouldn't be because you essentially can control your opponent since both are mapped to the same keyboard. Also its a absolute pain setting up keyboards as they need their own drivers as well (so you would need a internet connection to get those drivers probably). Also if both of the players happen to use keyboards, sometimes both you might have overlapping preferred inputs (ex: both of you use N for the A button or something). Keyboard is also too small for two keyboard players, and even if you guys brought your own keyboards you would be limited to what buttons you would be able to map unless you both had really weird preferences (EX: Ns on both keyboards would be recognized as the same N so there would be a problem).

tl;dr I feel like its too much of a hassle.

I'd say only allowed keyboards would be something like Madscientists where he essentially just wired keyboard keys to a ps2 controller's pcb or something and has it going through a ps2 wire. (So you could probably do the same but have it go through a USB instead). So if you want to gun for keyboard go for something like that I guess.

This.  Tournaments cannot support native keyboards, you need to make a USB Controller using another board that can hook up to USB.  You can't even use a USB keyboard because it will recognize as a keyboard and you both can't use the same keys. 

It's essentially a joypad with keyboard keys instead.  You can do this but it's a huge strain for tournament organizers.  I mean if we want to get streamlined like JP it'd probably be easier to just have high quality sticks hooked up to everything but one setup (the last setup can be for people who need to hook up to special configuration) so everyone can play quickly and we can get rolling.  I would actually like to encourage people to just play with sticks that aren't there's, and for people to share around a bit.  Let's kill this "I can't use or deal with that kind of button/stick" and just all get better, together!

And maybe this is just because of tasted the forbidden fruit of JP play, but I honestly think maybe we should consider not running double elimnation 2/3 matches.  That shit not only takes forever (especially if we have to deal with PC config), it's not really needed to see who the better competitor is.  I'm not saying we should full blown do one match single elim.  But maybe one 3-round match instead of 2/3 matches would be better.  Especially if it's double elim it'll still take a long time and give you a lot of chance to play.

Though in my personal opinion weaker players could get a lot stronger, a lot faster, if they realized "wow if I lose this one 2-round match I'm out of this entire tournament".  Maybe when I get back we can start running single elim 2-round weeklies  :nyoro:

Please  :nyoro:
« Last Edit: September 25, 2011, 03:07:36 AM by Komidol »
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Re: PC Current Code Tournament Standard
« Reply #22 on: September 25, 2011, 07:57:05 AM »
And maybe this is just because of tasted the forbidden fruit of JP play, but I honestly think maybe we should consider not running double elimnation 2/3 matches.  That shit not only takes forever (especially if we have to deal with PC config), it's not really needed to see who the better competitor is.  I'm not saying we should full blown do one match single elim.  But maybe one 3-round match instead of 2/3 matches would be better.  Especially if it's double elim it'll still take a long time and give you a lot of chance to play.

Though in my personal opinion weaker players could get a lot stronger, a lot faster, if they realized "wow if I lose this one 2-round match I'm out of this entire tournament".  Maybe when I get back we can start running single elim 2-round weeklies  :nyoro:

Please  :nyoro:
single elimination is absolutely the worst thing about japanese tournaments and i'll never understand anyone who defends that nonsense.

especially in a game where one single momentum shift can utterly fucking destroy you.

players aren't weak because of tournament formats, they're weak because nobody fucking plays.

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Re: PC Current Code Tournament Standard
« Reply #23 on: September 25, 2011, 08:49:17 AM »
A lot of it is about running a quick, expeditious, tournament that people will want to go out to frequently and keep people in contact more than every month. 

The other part of it is that knowing matchups and adapting quickly is a huge strength that good players have.  Some players may not adapt that even from years of play unless they get a whiplash of going to a single elim, single match, tournament. and losing to Hare and being out of the tournament they waited all month to goto and losing within 30 seconds. 
« Last Edit: September 25, 2011, 08:52:01 AM by Komidol »
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Re: PC Current Code Tournament Standard
« Reply #24 on: September 25, 2011, 09:30:16 AM »
A lot of it is about running a quick, expeditious, tournament that people will want to go out to frequently and keep people in contact more than every month. 

The other part of it is that knowing matchups and adapting quickly is a huge strength that good players have.  Some players may not adapt that even from years of play unless they get a whiplash of going to a single elim, single match, tournament. and losing to Hare and being out of the tournament they waited all month to goto and losing within 30 seconds. 
Yeah.. I'm calling bullshit and Japan fanboyism on this one.

It's the environment. People can't get better if they can't train. They can only train where there are players. This isn't like you can just go to an arcade every day and get exposed to a hundred different players with a hundred different playstyles in America. It doesn't happen; it can't happen.

There are motivated people, who have the talent and ability to adapt, who just can't get the environment needed to see not just what they can do but their opponents can do. It leads to the dominating players focusing more on grinding the techniques of the game rather than their mental game. Setting it to a single elimination format would only exacerbate this problem. Which is a lot of what people complain about when they look at 'anime games.' Set play puts less focus on technique wars and more on the mental game, as there is more time to train your opponent rather than simply recognizing his style and running counter to it.

You need to adapt either way, if you can't you'll lose no matter what, but nobody would go out to events if they knew they were just going to get reamed without a second chance, because the environment does not support them being able to train up their overall game experience for them to invest so much in so little.