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Misaki Town Bakery => Melty Blood Auditorium => : Psylocke August 20, 2009, 10:34:50 AM

When's Melty on Steam?
ahaha that's no--wait, what?
: PS2 MBAA Arcade->Original Balance Changes
: Psylocke August 20, 2009, 10:34:50 AM
Post the changes that you've figured out for various characters in this thread.

So far, I've found that F-Akiha cannot IH her 421A, but she can still IH 421B and 421C.  This is probably because this arc drive setup (http://www.youtube.com/watch?v=w_B2iFp-7y4#t=4m21s) was too strong

From Rayza, Ciel's airthrow is apparently untechable now, but she can't move after it like before.

And from Sp00ky, H-VSion 623C doesn't let her safely get out a summon, meaning less frame advantage on hit?

There's also a quick list from the jp mbaa bbs, hopefully someone can translate it:
・都古
何故か暗転カットインの絵変更
C BE5C通常技キャンセル不可
補正値等は多分同じ

H わからん

F 火力が500弱ぐらいは下がった
EXせんしゅうの有利時間が少しだけ減った
20Fぐらいはありそうだが
・HV
EX縦カット硬直増大
とりあえず秋葉敷いてる暇とかない
補正か威力変更?
トレモで対シオン、2A2B5B5C>6C6C>2C5Cエリアルで4200程度
実戦でひっかけから確認で実戦用レシピのエリアル、で4000切った
CVは縦カット硬直普通だった

・琥珀
アッパー補正あるかも
浮きが高いせいでちゃぶ台全く完走しなかったけど、3回目のちゃぶ台で3200ぐらい
バーエーでやりこんでないから変化が分からん
でも、浮き高いせいで4ループ安定キャラと対応キャラ増えそう

・シエル
2A2B3B5C>EXフロウJBJCJBJCサマー投げ で同キャラ5200
黒鍵BAB>EXシンカーJAJBJCサマー投げで4000ちょいぐらい
ちょっと安くなった

・メカ
その場避け
EXワイヤー、Aワイヤー後に相手がメカ側に振り向くようになったので
多分既存レシピじゃ背面ダウンは作れない
: Re: PS2 MBAA Arcade->Original Balance Changes
: Rayza August 20, 2009, 10:36:40 AM
I'm the one who first mentioned the Ciel airthrow buff! (though Lokanas probably noticed it before me.)
: Re: PS2 MBAA Arcade->Original Balance Changes
: Mailorder August 20, 2009, 10:38:07 AM
Which version should we be playing if we expect to be playing on tournament standards?
: Re: PS2 MBAA Arcade->Original Balance Changes
: Spirit Juice August 20, 2009, 11:06:42 AM
Nerf to VSion?  This makes me sad.
: Re: PS2 MBAA Arcade->Original Balance Changes
: orka August 20, 2009, 11:20:21 AM
F.Aoko's j.623B can be blocked in the air now. :(
: Re: PS2 MBAA Arcade->Original Balance Changes
: mynus August 20, 2009, 11:55:05 AM
F: Maids - Hisui C assist no longer bounces off opponent. now keeps trajectory/travels thru opponent.  >:( Duration is also shorter so window to launch 22B with kohaku to keep in block stun is super tight. Corner trap has changed somewhat you have to call Hisui backwards back thru opponent and have her go forward again amongst other things. Still testing.
Edit: Corner trap no longer possible without meter  :-[. I cry inside....alot.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Chie Satonaka August 20, 2009, 03:47:46 PM
I'm the one who first mentioned the Ciel airthrow buff! (though Lokanas probably noticed it before me.)

I was the one who told Lokanas :V
: Re: PS2 MBAA Arcade->Original Balance Changes
: Tropsy August 20, 2009, 06:27:57 PM
There's also a quick list from the jp mbaa bbs, hopefully someone can translate it:
・都古
何故か暗転カットインの絵変更
C BE5C通常技キャンセル不可
補正値等は多分同じ

H わからん

F 火力が500弱ぐらいは下がった
EXせんしゅうの有利時間が少しだけ減った
20Fぐらいはありそうだが

・HV
EX縦カット硬直増大
とりあえず秋葉敷いてる暇とかない
補正か威力変更?
トレモで対シオン、2A2B5B5C>6C6C>2C5Cエリアルで4200程度
実戦でひっかけから確認で実戦用レシピのエリアル、で4000切った
CVは縦カット硬直普通だった

・琥珀
アッパー補正あるかも
浮きが高いせいでちゃぶ台全く完走しなかったけど、3回目のちゃぶ台で3200ぐらい
バーエーでやりこんでないから変化が分からん
でも、浮き高いせいで4ループ安定キャラと対応キャラ増えそう

・シエル
2A2B3B5C>EXフロウJBJCJBJCサマー投げ で同キャラ5200
黒鍵BAB>EXシンカーJAJBJCサマー投げで4000ちょいぐらい
ちょっと安くなった

・メカ
その場避け
EXワイヤー、Aワイヤー後に相手がメカ側に振り向くようになったので
多分既存レシピじゃ背面ダウンは作れない

Miyako:
For some reason the sprite that pops up during superflash changed
- Crescent:
5[C] not normal cancellable
Proration doesn't seem to have changed
- Half: Dunno
- Full:
BnB damage reduced by about 500.
EX sensyuu (some special move, not sure which) frame advantage reduced
-- still feels like around 20f though.

H Vsion
623C recovery increased -- not enough time to use Akiha summon anymore.
Changes to proration/damage?
In training mode 2ab 5bc 6cc 2c5c aircombo did about 4.2k

C Vsion 623C recovery seems unchanged


Kohaku:
Uppercut (command throw?) proration seems increased.
Since gravity increases less, loops felt weird, but with 3 reps it did about 3.2k
I didn't play her much in ver.A so I'm not sure if it changed,
but the extra floatiness feels like it will allow doing 4 reps on more characters more easily.

Ciel:
2ab 3b 5c ex furou (?) j.bc j.bc airthrow on Ciel herself 5.2k
Black keys (214?) BAB ex sinker (623C?) j.abc airthrow about 4k
Her overall damage is a bit lower.

MH:
Her dodge doesn't move forward anymore.
Her A and ex whips now make the opponent turn towards MH,
so doing knockdowns from behind is probably impossible with the old combos.

Sorry for the choppy translation, to be honest I didn't really know what some things were referring to exactly as I haven't followed MBAA that much, but hopefully it should be obvious to someone familiar with the characters.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Ultima66 August 20, 2009, 06:45:19 PM
Crescent Satsuki: 623A grab groundtechable now

j.[C] j.[C] after 623[A] launch prorates more. I don't know how it works exactly. Correction value after 623[A] in arcade balance remains constant and 41%, each j.[C] lowers correction value a bit in original balance. This probably applies to all styles.

EDIT: Just checked with Full Moon. 623A in Full is not ground techable. That is a Crescent only change. Damage scaling change applies for Full as well.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Abstract Nonsense August 20, 2009, 07:24:57 PM
'
Crescent Satsuki: 623A grab groundtechable now

 :emo:
: Re: PS2 MBAA Arcade->Original Balance Changes
: F9|Chibi August 20, 2009, 09:02:13 PM
Arcade Mode- Half Moon Hisui can put out three stools at a time, lasting up to fifteen seconds.

Original Mode- Half Moon Hisui can only put out two stools at a time, lasting up to five seconds.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Zaelar August 21, 2009, 01:28:14 AM
After c-Ciel's airthrow you can't immediately do any normal, airdash, or jump.  You can do anything else, meaning any special, ex, dodge, and shield.  If what you do after the throw would let you do a normal/airdash/jump after it normally you can then do it, for example you can dodge after an air throw then air dash.
: Re: PS2 MBAA Arcade->Original Balance Changes
: AARP|ZTB August 21, 2009, 04:55:27 AM
Full Moon Aoko

VerA
j623A air unblockable

Original
j623A air BLOCKABLE

....just....stupid. Unnecessary nerf. Her ground 623b is air unblockable but it's not as good as tk623a WAS.

Also...I think the command buffer was upped back to 12f. I haven't been this upset about execution errors since MBAC ps2...and that also had 12f buffer iirc.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Nightvoomer August 21, 2009, 05:06:25 AM
For C-Roa:
You can special cancel 236a with 214 series on hit and block. He used to have this in vanilla mbaa but it was taken out for ver. A. Now he can do his 236a 214a 236c combos again.
Example: 5b 2b 5c 236a 214b 236c 6c air combo and the orb will be out for oki, or 5b 2b 5c 236a 214b 236c 6c 214b(activation) 22c then whatever follow up depending on how many charges you had.
: Re: PS2 MBAA Arcade->Original Balance Changes
: 4r5 August 21, 2009, 10:54:08 AM
Also...I think the command buffer was upped back to 12f. I haven't been this upset about execution errors since MBAC ps2...and that also had 12f buffer iirc.

just to clear some stuff up, you saying the buffer change is in original mode or the ps2 port as a whole?
: Re: PS2 MBAA Arcade->Original Balance Changes
: HRGS|忍 August 21, 2009, 01:18:57 PM
After extensive practice on this, I've come to this conclusion:
H/F-Arc cannot combo into EX teleport from an OTG. This means that all 5c 623a 236b combos with F-Arc are invalid and the opponent can/will tech.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Press August 21, 2009, 01:41:50 PM
If I'm correct, Kohaku's 22222c used to dizzy people on hit? Cuz if it did, now it doesn't, instead it just leeches life.
: Re: PS2 MBAA Arcade->Original Balance Changes
: AkiraTheMastodon August 21, 2009, 01:47:35 PM
If I'm correct, Kohaku's 22222c used to dizzy people on hit? Cuz if it did, now it doesn't, instead it just leeches life.
lmao, so this is the second time they changed it

i recall them changing it in verA, and now they change it again in original


: Re: PS2 MBAA Arcade->Original Balance Changes
: Van_Artic August 22, 2009, 05:28:13 AM
H Vsion
623C recovery increased -- not enough time to use Akiha summon anymore.
ps2 balance sucks. play arcade balance  :psyduck:
: Re: PS2 MBAA Arcade->Original Balance Changes
: Ultima66 August 22, 2009, 07:02:24 AM
If I'm correct, Kohaku's 22222c used to dizzy people on hit? Cuz if it did, now it doesn't, instead it just leeches life.
lmao, so this is the second time they changed it

i recall them changing it in verA, and now they change it again in original



I think it poisoned in ver A, and they didn't change it again. People just didn't notice it didn't dizzy any more because no one uses that plant.
: Re: PS2 MBAA Arcade->Original Balance Changes
: keobas August 22, 2009, 11:54:09 AM
Is it just me or player get really upset when a character is weaken? I'm glad less things work as they use too. Juts mean that have to refine your strategy thus more replay value.

I like my characters low in the tiers. Make it that much more satisfying when beating tier whore scrubs. After all if they lose to low tier character that must mean they weren't able to beat the player.

unless some one wants to argue that this game balance is great ( which I think is so)  and tiers don't play a heavy role in MBAA competitive play. If so then why are people upset about the Nerfs? surly the veterans didn't revolve their character strategy around guaranteed scenarios.
: Re: PS2 MBAA Arcade->Original Balance Changes
: LoliSauce August 22, 2009, 03:51:46 PM
MBAA is less balanced than MBAC was, because of essentially tripling the cast.  It's still pretty well balanced, but when you look at tourney vids and realize that every single top team guaranteed has one or more of the top tier characters (shiki, v sion, or nero) in it...it's kind of saddening.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Press August 22, 2009, 04:18:36 PM
Dunno man, Yoshino with his H-Len was pretty hype
: Re: PS2 MBAA Arcade->Original Balance Changes
: LoliSauce August 22, 2009, 04:43:15 PM
Not saying it's poorly balanced, just not as well balanced as MBAC was.  There wasn't nearly as much tier whoring in mbac.

For its cast size, MBAA is really surprisingly well balanced though, I must say.
: Re: PS2 MBAA Arcade->Original Balance Changes
: CT_Warrior August 22, 2009, 08:00:28 PM
But that was for arcade balance isn't it?
The teams will change.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Tonberry August 22, 2009, 09:55:46 PM
MH:
Her dodge doesn't move forward anymore.

This change is only in crescent.  Half moon dodge still moves forward.
: Re: PS2 MBAA Arcade->Original Balance Changes
: MasterT August 23, 2009, 12:17:26 AM
Not saying it's poorly balanced, just not as well balanced as MBAC was.  There wasn't nearly as much tier whoring in mbac.

That doesn't necessarily have to do with lack of balance. SF4 is one of the best balanced fighting games out there, and that doesn't stop a lot of tournaments from being shoto exhibitions.
: Re: PS2 MBAA Arcade->Original Balance Changes
: DivineArc August 23, 2009, 12:51:50 AM
After extensive practice on this, I've come to this conclusion:
H/F-Arc cannot combo into EX teleport from an OTG. This means that all 5c 623a 236b combos with F-Arc are invalid and the opponent can/will tech.
Thats actually pretty lame, I tried and tried in practice mode without even knowing that it was done in the Arcades but after awhile gave up cause there was nothing I could do to make the ex teleport otg, But oh well Arc is Arc so I'll find a way around it  :slowpoke:
: Re: PS2 MBAA Arcade->Original Balance Changes
: ShardZ August 23, 2009, 02:37:31 AM
SF4 is one of the best balanced fighting games out there
:psyduck:
: Re: PS2 MBAA Arcade->Original Balance Changes
: keobas August 23, 2009, 03:56:41 AM
SF4 is one of the best balanced fighting games out there
:psyduck:
:psyduck:....
: Re: PS2 MBAA Arcade->Original Balance Changes
: MasterT August 23, 2009, 07:13:47 AM
Either you hate facts or you think I am saying it is one of the best games out there rather than it has some of the best balancing.
: Re: PS2 MBAA Arcade->Original Balance Changes
: keobas August 23, 2009, 10:07:43 AM
Either you hate facts or you think I am saying it is one of the best games out there rather than it has some of the best balancing.
well weve gotten off the thread topic long enough but just to inform you.

whether a game is balance or not is never set in stone. I admit that Sf4 does some interesting things but not enough for Me to warrant the title of the best balance game.

After all its not the tiers as to why i hate the game but the overall system and game mechanics that are introduce. Character just has states that are un even, then you got move property that over power game mechanics. Their is no reason why the  strategy that sagat uses should still thrive in this era of fighting games. Developer's in my opinion flop with that game.
: Re: PS2 MBAA Arcade->Original Balance Changes
: MasterT August 23, 2009, 12:35:12 PM
I wasn't trying to say it as an absolute, I just consider it one of the most balanced games (as do many others). I'm not even all that partial to it and could probably write up a long post with all my complaints about it but like you said this is off topic and you do make a point that it will change over time.

To head a bit back on topic, is there anything really game breaking or unfairly overpowering at this point? I have seen a fair amount of videos but really don't know enough to say for sure, but I'd like to see the weaker characters get buffs rather than trying to bring down all the high tier characters (assuming they even make another version).
: Re: PS2 MBAA Arcade->Original Balance Changes
: GameKyuubi August 23, 2009, 11:07:47 PM
I still maintain that GGXX/ was the most balanced fighter ever made ever.

Back on topic, did the EX shield window get smaller?
: Re: PS2 MBAA Arcade->Original Balance Changes
: ಠ_ಠ Dizzynecro August 25, 2009, 01:40:17 AM
I still maintain that GGXX/ was the most balanced fighter ever made ever.

Back on topic, did the EX shield window get smaller?
GGXXstunedge?

Are weird tag team characters going to be legal?
: Re: PS2 MBAA Arcade->Original Balance Changes
: GameKyuubi August 25, 2009, 04:31:41 AM
I still maintain that GGXX/ was the most balanced fighter ever made ever.

Back on topic, did the EX shield window get smaller?
GGXXstunedge?

Are weird tag team characters going to be legal?
Yes, even including the silly stunedge corner trap.  All things considered it wasn't that bad and that's really the only possibly undesirable thing that comes to mind.

That tag question is kind of hard to answer.  I mean, I'd assume so even if they end up sorta broke, but I'm sure others would disagree citing "arcade verison".
: Re: PS2 MBAA Arcade->Original Balance Changes
: LoliSauce August 25, 2009, 09:20:58 PM
Nobody's gonna be running tourneys in arcade balance.  As for tag characters, your question is kind of invalid.  There's only one team that can "tag" and switch - HisuKoha team.  The KohaMech and NecoMech pseudo teams don't sound broken from what I've heard, so there shouldn't be any reason to ban.  The only person bannable from what I've seen is Type Earth (obvious).

And enough about the balance in other games, seriously.  It's irrelevant.
: Re: PS2 MBAA Arcade->Original Balance Changes
: Lolly September 03, 2009, 10:45:54 PM
Alright, back on topic. I've added the findings from this thread to the Mizuumi wiki changelist here (http://mbaa.mizuumi.net/index.php/Changelist).

Try not to add anything without first confirming yourself . If you're unsure just post a video or describe the situation/combo here and someone will help.

Keep 'em coming!
: Re: PS2 MBAA Arcade->Original Balance Changes
: Mistwraith September 06, 2009, 10:21:20 PM
FM Vakiha air 236A move was changed a little. In the arcade version u can keep doing it and remain relatively high enough in the air for u to do a jC on ur opponent when u execute it using tigerknee or after a jC.

In the PS original balance version, you can only do it like 2 times and u will land if u attempt to do a jC after the third 236B.