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Author Topic: PS2 MBAA Arcade->Original Balance Changes  (Read 16027 times)

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Offline Tonberry

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #25 on: August 22, 2009, 09:55:46 PM »
MH:
Her dodge doesn't move forward anymore.

This change is only in crescent.  Half moon dodge still moves forward.
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Offline MasterT

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #26 on: August 23, 2009, 12:17:26 AM »
Not saying it's poorly balanced, just not as well balanced as MBAC was.  There wasn't nearly as much tier whoring in mbac.

That doesn't necessarily have to do with lack of balance. SF4 is one of the best balanced fighting games out there, and that doesn't stop a lot of tournaments from being shoto exhibitions.

Offline DivineArc

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #27 on: August 23, 2009, 12:51:50 AM »
After extensive practice on this, I've come to this conclusion:
H/F-Arc cannot combo into EX teleport from an OTG. This means that all 5c 623a 236b combos with F-Arc are invalid and the opponent can/will tech.
Thats actually pretty lame, I tried and tried in practice mode without even knowing that it was done in the Arcades but after awhile gave up cause there was nothing I could do to make the ex teleport otg, But oh well Arc is Arc so I'll find a way around it  :slowpoke:
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Offline ShardZ

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #28 on: August 23, 2009, 02:37:31 AM »
SF4 is one of the best balanced fighting games out there
:psyduck:

Offline keobas

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #29 on: August 23, 2009, 03:56:41 AM »

Offline MasterT

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #30 on: August 23, 2009, 07:13:47 AM »
Either you hate facts or you think I am saying it is one of the best games out there rather than it has some of the best balancing.

Offline keobas

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #31 on: August 23, 2009, 10:07:43 AM »
Either you hate facts or you think I am saying it is one of the best games out there rather than it has some of the best balancing.
well weve gotten off the thread topic long enough but just to inform you.

whether a game is balance or not is never set in stone. I admit that Sf4 does some interesting things but not enough for Me to warrant the title of the best balance game.

After all its not the tiers as to why i hate the game but the overall system and game mechanics that are introduce. Character just has states that are un even, then you got move property that over power game mechanics. Their is no reason why the  strategy that sagat uses should still thrive in this era of fighting games. Developer's in my opinion flop with that game.

Offline MasterT

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #32 on: August 23, 2009, 12:35:12 PM »
I wasn't trying to say it as an absolute, I just consider it one of the most balanced games (as do many others). I'm not even all that partial to it and could probably write up a long post with all my complaints about it but like you said this is off topic and you do make a point that it will change over time.

To head a bit back on topic, is there anything really game breaking or unfairly overpowering at this point? I have seen a fair amount of videos but really don't know enough to say for sure, but I'd like to see the weaker characters get buffs rather than trying to bring down all the high tier characters (assuming they even make another version).

Offline GameKyuubi

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #33 on: August 23, 2009, 11:07:47 PM »
I still maintain that GGXX/ was the most balanced fighter ever made ever.

Back on topic, did the EX shield window get smaller?

Offline ಠ_ಠ Dizzynecro

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #34 on: August 25, 2009, 01:40:17 AM »
I still maintain that GGXX/ was the most balanced fighter ever made ever.

Back on topic, did the EX shield window get smaller?
GGXXstunedge?

Are weird tag team characters going to be legal?

By the way, Are Melty Blood and Melty Bread different games?

Offline GameKyuubi

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #35 on: August 25, 2009, 04:31:41 AM »
I still maintain that GGXX/ was the most balanced fighter ever made ever.

Back on topic, did the EX shield window get smaller?
GGXXstunedge?

Are weird tag team characters going to be legal?
Yes, even including the silly stunedge corner trap.  All things considered it wasn't that bad and that's really the only possibly undesirable thing that comes to mind.

That tag question is kind of hard to answer.  I mean, I'd assume so even if they end up sorta broke, but I'm sure others would disagree citing "arcade verison".

Offline LoliSauce

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #36 on: August 25, 2009, 09:20:58 PM »
Nobody's gonna be running tourneys in arcade balance.  As for tag characters, your question is kind of invalid.  There's only one team that can "tag" and switch - HisuKoha team.  The KohaMech and NecoMech pseudo teams don't sound broken from what I've heard, so there shouldn't be any reason to ban.  The only person bannable from what I've seen is Type Earth (obvious).

And enough about the balance in other games, seriously.  It's irrelevant.
« Last Edit: August 25, 2009, 09:25:33 PM by LoliSauce »
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Offline Lolly

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #37 on: September 03, 2009, 10:45:54 PM »
Alright, back on topic. I've added the findings from this thread to the Mizuumi wiki changelist here.

Try not to add anything without first confirming yourself . If you're unsure just post a video or describe the situation/combo here and someone will help.

Keep 'em coming!

Offline Mistwraith

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Re: PS2 MBAA Arcade->Original Balance Changes
« Reply #38 on: September 06, 2009, 10:21:20 PM »
FM Vakiha air 236A move was changed a little. In the arcade version u can keep doing it and remain relatively high enough in the air for u to do a jC on ur opponent when u execute it using tigerknee or after a jC.

In the PS original balance version, you can only do it like 2 times and u will land if u attempt to do a jC after the third 236B.