You want to hire a programmer to write a netplay client? No offense, but it's more than likely going to be just as bad or worse than the default solution. Actual skilled programmers / hackers won't spend their time on this for a few hundred dollars, or even a couple thousand considering the work that has to be put in. Mauve went the extra mile with Caster because he did it out of love for the game (I made this up, go read his blog or something). A hired coder isn't going to add rollbacks or some shit.
The thing Caster had going for it was it's feature to adapt well to delay changes. Apart from that, take off the nostalgia goggles, because it had plenty of lag at times when someone had a shitty connection. This is the case with all fighting games on netplay, and cannot be solved with a better client.
Ecole's netplay solution works just fine as long as both players have a stable connection. Contrary to popular belief, a ping fluctuating from 50 to 80 is not stable. Honestly, the only time I ever lag nowadays is when I play with someone outside of Europe, or if one of the two sides is having connection issues. Besides that I always get 1 to 3 delay, and perfectly playable games. If you're having trouble netplaying with the CC client, spend the money on a better ISP or move to another country.
Since Ecole still has the whole MelTV thing going on it seems to me they've not intended to stop supporting the franchise. Maybe a console or Steam release is more likely than you think.