Melty Bread Forums

Misaki Town Bakery => Melty Blood Auditorium => : F9|Chibi May 07, 2012, 02:48:48 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: So where do we go from here?
: F9|Chibi May 07, 2012, 02:48:48 PM
So where exactly is the community at now?

Are we back to being a two major a year game again? Is that acceptable when there are majors monthly going on? Is there more then 10 people really taking this game entirely seriously anymore?

What happened with Manabe? Did Final Round change his mind about anything? Are Garu and company coming back this year? Do we push Manabe a little more to make our point? Do we pack up and get ready for UNIB?

I mean honestly I think we as a community missed our 'chance' after EVO 2010, which to me was the pinnacle of what we had ever hoped to achieve. Even with 73 people at FR this year most everything has been a notch below getting our game into Evo 2 years prior (to my cynical eyes anyway).

And as much as I want to spooge on Skullgirls I just have to admit that it's refreshing to be able to have developer support and not having to jump through several hoops to get people to play the game (and have them jump through more hoops just to get access to it).

I mean I love Melty and I always have but you have to admit that at this point things are looking a bit grim.

I dunno, let's talk about it :P
: Re: So where do we go from here?
: dumba989 May 07, 2012, 03:01:44 PM
So where exactly is the community at now?

Are we back to being a two major a year game again? Is that acceptable when there are majors monthly going on? Is there more then 10 people really taking this game entirely seriously anymore?

What happened with Manabe? Did Final Round change his mind about anything? Are Garu and company coming back this year? Do we push Manabe a little more to make our point? Do we pack up and get ready for UNIB?

I mean honestly I think we as a community missed our 'chance' after EVO 2010, which to me was the pinnacle of what we had ever hoped to achieve. Even with 73 people at FR this year most everything has been a notch below getting our game into Evo 2 years prior (to my cynical eyes anyway).

And as much as I want to spooge on Skullgirls I just have to admit that it's refreshing to be able to have developer support and not having to jump through several hoops to get people to play the game (and have them jump through more hoops just to get access to it).

I mean I love Melty and I always have but you have to admit that at this point things are looking a bit grim.

I dunno, let's talk about it :P

I think that everyone should get ready for UNIB personally after this years' Final Round & everything that's been going on. I love this game too but I believe that there is a ton of talent amongst this community & yes, although everyone plays this game for whatever personal reason it is (to test your knowledge & witts against competitors, for the love of the game, to hang out with the cool people in this community, etc.), I feel that many of us are too smart to let our skill go to waist with a game that not only has no developer support, but when we have a major, we see the same faces over & over again with not too much new blood. Honestly, I think that there's a game out for everyone right now & even though it may not be exactly what Melty gives you, I'm confident everyone can pick ONE with an actual scene & give incentives to travel because half of the fun in competing is to experience new things & see new faces. Now if the game DOES somehow (which is really don't see happening at this point) get a PS3/360 port, then MAYBE things can notably change, otherwise, it'll be the same as it's been for these past "X" years now.

P.S., Sorry if the truth hurts, it's time to get over this & move on to better things.

Edit: And before anyone accuses me of "selling out, not playing for fun, etc." I still DO love this game & play it "occasionally", but I personally think that half the fun of playing games is getting to play with a wide variety of people & experiencing all types of styles & hearing the opinions of other people who enjoy the same or similar hobbies.
: Re: So where do we go from here?
: Rei May 07, 2012, 03:05:27 PM
play games because they are fun
: Re: So where do we go from here?
: F9|Chibi May 07, 2012, 03:09:07 PM
play games because they are fun

I'm not telling people not to play but at least give me enough respect to actually answer the questions I brought up.

I mean do you practice Melty anymore? Does Xanadu hold Melty tournaments? Is NEC the only other time we'll really (sort of) play Melty seriously?
: Re: So where do we go from here?
: Senel May 07, 2012, 03:15:55 PM
I think UNiB is Melty Bread's best bet to survive.
: Re: So where do we go from here?
: LivingShadow May 07, 2012, 03:21:01 PM
I play Melty seriously because it's a good game.

In terms of what I'm planning on doing, I'm planning on milking the Melty scene for as long as I can. When it finally dies (I'd guess a year or two) I will probably switch to Aquapazza, UNIB, SC, and/or Tekken. Even then, I'll probably continue practicing Melty because most of the stuff I learn in this game is applicable in other games.

I think that everyone should get ready for UNIB personally after this years' Final Round & everything that's been going on. I love this game too but I believe that there is a ton of talent amongst this community & yes, although everyone plays this game for whatever personal reason it is (to test your knowledge & witts against competitors, for the love of the game, to hang out with the cool people in this community, etc.), I feel that many of us are too smart to let our skill go to waist with a game that not only has no developer support, but when we have a major, we see the same faces over & over again with not too much new blood. Honestly, I think that there's a game out for everyone right now & even though it may not be exactly what Melty gives you, I'm confident everyone can pick ONE with an actual scene & give incentives to travel because half of the fun in competing is to experience new things & see new faces. Now if the game DOES somehow (which is really don't see happening at this point) get a PS3/360 port, then MAYBE things can notably change, otherwise, it'll be the same as it's been for these past "X" years now.

P.S., Sorry if the truth hurts, it's time to get over this & move on to better things.

There's no reason to "get over" Melty, as long as it's still fun and people will still play, I'll continue to play. Probably even past that.

That's not to say that I wouldn't play other games. As I said above, I'm probably going to end up playing other games in the absence of people who play Melty.
: Re: So where do we go from here?
: Axis May 07, 2012, 03:23:52 PM
Honestly I barely this play this game offline seeing how I only play Brandino and 2 other people at meet ups.
I really wish this community can thrive and I don't want this game to die but the way things stand I just don't see it.

But for the sake of things keep playing the game.

Do what you love and love what you do.
: Re: So where do we go from here?
: HRGS|忍 May 07, 2012, 03:40:27 PM
I really hate to talk about the same thing that's been hindering the community for the longest. If anything, Final Round was a great time to kick start things up again. Of course the numbers weren't what we wanted but you must admit the game was far from dead there. It's what the mindset of the players were like after it. Not getting far on a PC port just shut everything down.

I doubt you'll go on after NEC. You just can't keep an offline community like this interested if there isn't enough exposure at tournaments. Don't even think about the stream exposure if the game isn't there at all. I suggest you put your efforts toward the tournament area again if you have the funds for it...if you ever have the funds for it.

You're all tired of the bullshit, yeah. But I suggest you don't bitch about present times if you're just not gonna do anything about it anymore. Action is the only thing that's getting this community back on its feet, that's the bottom line.
: Re: So where do we go from here?
: ZomB May 07, 2012, 03:42:24 PM
You might have seen me around Mizuumi over the past few years, but I've only really gotten in to Melty Blood recently. Until the end of last year, I worked next to every single weekend and couldn't really play the game. But recently with a new job, and the newest release of Melty Blood I've been inspired to "bring it back" as it were.

Though, being located in the Atlanta area, there was never really a scene to "bring back." At Final Round this year there were, at most, maybe 5-6 GA players in the tournament. That's pretty sad, relatively speaking. But I've taken what I can get and started the ball rolling.

Talking to friends about the game, talking to strangers about the game, hunting down people on IRC, and both having enthusiasm and making things happen, I like to think the scene is growing here in GA, or at least the ATL area.

On top of this I plan on travelling to tournaments. I played Melty at Power Up, and I plan on attending BBG for sure. I want to go to 'bama this weekend to play some casuals and have a good time. I'll definitely be at NEC. If other Melty tournaments pop up in the mean time, I want to be there.

In just under two weeks (May 19) I will be running a Melty-only tournament here, but I'm really trying to push a different paradigm. Melty doesn't have the "capacity" of e-sports. If people want to play a game for money, Melty's not that game. If people want to play a game that other people play, Melty's not that game(right now). But if people want to get together, have a good time, enjoy some games and get better. Let's play some Melty Blood.

I'm expecting somewhere between 16 to 24 entrants for my tournament. It will be streamed. I will be running a free 3v3 teams tournament as well. I can't wait for this, it's going to be a ton of fun. As far as I'm concerned this is huge for Melty, especially in Georgia. And I'm whole-heartedly excited to play games with everyone and enjoy the weekend.

MELTY IS AS DEAD AS YOU ALLOW IT TO BE
: Re: So where do we go from here?
: Tonberry May 07, 2012, 03:45:02 PM
So where exactly is the community at now?

Are we back to being a two major a year game again? Is that acceptable when there are majors monthly going on? Is there more then 10 people really taking this game entirely seriously anymore?

I don't think the problem is that there are only two majors a year.  We beat BB in numbers at both WB and FR.  It's more the fact that most people in the MB community are poor/busy college students and local scenes are kinda weak, especially lately.  The interest is still there and I expect things to pick up a bit in summer.

LobsterLuckus told me at FR he'd come down to Jersey if I could give him a date.  If anyone else is interested in coming down to my castle in central Jersey post in this thread.  If you want to come on a weekend I can likely get LK(if there's no BB tournament) and Comic-Z to come as well.  Weekdays I'm free essentially whenever.  There are cheap fast food places nearby as well as LEGENDARY $NJ$ diners including poverty special, Denny's! 

(http://s7.postimage.org/yzvficr5m/image.jpg)

What happened with Manabe? Did Final Round change his mind about anything? Are Garu and company coming back this year? Do we push Manabe a little more to make our point? Do we pack up and get ready for UNIB?

Chelsea said he'd be coming back "soon" after FR.  Packing up and getting ready for UNIB is a terrible idea.  We have no idea if it's ever coming to console and it's not coming out in arcades until later this year. 

I mean honestly I think we as a community missed our 'chance' after EVO 2010, which to me was the pinnacle of what we had ever hoped to achieve. Even with 73 people at FR this year most everything has been a notch below getting our game into Evo 2 years prior (to my cynical eyes anyway).

And as much as I want to spooge on Skullgirls I just have to admit that it's refreshing to be able to have developer support and not having to jump through several hoops to get people to play the game (and have them jump through more hoops just to get access to it).

I mean I love Melty and I always have but you have to admit that at this point things are looking a bit grim.

I dunno, let's talk about it :P

I think with the influx of new games if people still keep playing MB we could get decent numbers and I think that's what should happen.  If Schoolgirls, Persona, or whatever people want to play is at an event that gives people greater incentive to go then a small Melty tournament alone would.  It's safe to say we all love this game and want to play it more.   
: Re: So where do we go from here?
: Rokunaya May 07, 2012, 03:56:16 PM
Hm.. This summer after my exams end I was planning on doing a serious beginner training regiment and recruitment. This has been pretty successful so far and I plan to carry on with this as it's a pretty reliable way of grabbing attention from what I've seen.

That said, however... I planned that if I didn't see good enough results by the time P4U releases, I'd just simply move on to P4U and leave the melty scene behind. I honestly don't really think I'll have to do this though, I think there's some legit hope.

All this coming from a guy who hasn't even really given a shit since NEC XI may sound odd, but I honestly want to pick up the enthusiasm and hype I had for the game back then now, so I will give this one legit last chance. Other 'Rokrew' members are also going to be doing gatherings often as well, and i might start doing local tournaments again.
: Re: So where do we go from here?
: Dipstick May 07, 2012, 04:06:12 PM
I don't think there is anything to do at this point. Nothing that the community in general has any real power over, really. This isn't 2006 -- or even 2010. In the years past, it was enough to have a body of players grown at the grass-roots level to get noticed at events to have TOs include your game. Now, with every game being supported by their publishers and everyone (futility) chasing that sponsorship money, it's hard to justify running Melty Blood at any major at this point... and even doubling the size of the community would do nothing to help with that.

If people want to play a game that other people play, Melty's not that game(right now).
Therein lies the rub -- you can't play fighting games by yourself. Playing a fighting game nobody else plays is an awful experience. It takes a lot of work to get new players, and then to get them to stick around.

If people want to play a game for money, fighting games aren't the genre.
Fixed for e-sports.
: Re: So where do we go from here?
: joftwin May 07, 2012, 04:10:19 PM
I'll keep playing the game whenever I get the chance. It's fun. But the lack of community gives me no motivation to go out of my way for it anymore. Realistically, the community can't grow much larger or stronger without some heavy intervention. But personally I'll continue to support any Melty community efforts in the future, just because this was the first traditional fighting game I really took seriously. But I definitely am not making this game a main focus anymore. Games with similar appeal for me are on the way (P4A, GGXAC re-release). And Skullgirls is filling the void wonderfully for me for the time being.

And UNiB? Eeehh..if it gets PC-only/Japan-only'd again..then no point. I'll just keep playing Melty =)
: Re: So where do we go from here?
: ZomB May 07, 2012, 04:32:10 PM
If people want to play a game that other people play, Melty's not that game(right now).
Therein lies the rub -- you can't play fighting games by yourself. Playing a fighting game nobody else plays is an awful experience. It takes a lot of work to get new players, and then to get them to stick around.

That is, of course, the difficulty. But I was referring to people who might just happen to play fighting games because of a social experience or something. I know plenty of marvel players etc who enter random tournaments and never expect to do well etc etc just because other people do. You can't rely on that as a draw for Melty. You can't rely on prize money as a draw for Melty. You can't rely on accessibility as a draw for Melty.

You have to cultivate legitimate interest and create legitimately fun experiences.
: Re: So where do we go from here?
: LivingShadow May 07, 2012, 05:13:48 PM
To be honest, there's a lot of people out there who would play Melty if given the chance. At my college alone I found two people I could have casuals with, and several others who liked to watch. It was mostly a matter of getting them to find the time. It's not that there isn't interest in this game, it's that we're looking in the wrong places.

I'd like to point out a couple problems with our current scene.

1: We're not visible. When Melty is in an event, most people don't know we are unless they already know about the game. This is just conjecture, but we've lost a lot of viewers since Sp00ky stopped streaming Melty. We need to get ourselves out there and visible to get more players. We also need to talk about the game more outside of the "anime" circle.

2: Trying to recruit intentionally out of the Capcom crowd is not necessarily the wrong way to go about it. I was talking to a friend of mine about incorporating Melty strategies into UMvC3 (the team in question was Zero, Deadpool, Wesker BTW). If we apply our prowess to other games and advertise Melty as the reason we are so good then we might generate positive interest. (Yes, I know that MvC3 is not that popular here, but it's the closest of the "non-anime" fighting games to Melty's style.) Combining this with #1 might get us some players that normally wouldn't know we existed. Of course, this has a potential to backfire.

I don't think there is anything to do at this point. Nothing that the community in general has any real power over, really. This isn't 2006 -- or even 2010. In the years past, it was enough to have a body of players grown at the grass-roots level to get noticed at events to have TOs include your game. Now, with every game being supported by their publishers and everyone (futility) chasing that sponsorship money, it's hard to justify running Melty Blood at any major at this point... and even doubling the size of the community would do nothing to help with that.

At this point, I think it's almost necessary to start running our own majors. If they won't run us, we'll run ourselves. There's also the option of running unofficial side tournaments whenever possible.



And Tonberry, I might take you up on that in the future.
: Re: So where do we go from here?
: Rei May 07, 2012, 05:44:52 PM
Yeah if RoverRuckus is going Tonberry, so am I.

Currently MD/VA just mashes occasionally in VA or at random Xanadu weeklies :(.

Though we still enjoy playing it the most.
: Re: So where do we go from here?
: mizuki May 07, 2012, 07:35:05 PM
I'm just gunna say lol @ you idiots thinking unib gunna be hot shit, okay well it's going to be hot shit but not what y'all are thinkin.

Anyways, this game is fucking dead as the shit that I pushed 5 minutes ago. The community hasn't changed at all, if anything it's changed because people are dropping the game because of the lack of anything going on. We finally get an acceptable version of the game and no one plays it. God bless Ecole and whoever fucks Komidol got down on his knees and blew 50 dicks for to get this game zero jack shit support. The community is obviously burnt out, except for Rokunaya, and I gotta give him props for being zealous about Melty, yet not overzealous as SOME OTHER PERSON THAT SOME OF US WE MAY KNOW THAT PLAYS A FIGHT WITH ROYALTY IN IT. I'm tired of playing games that have no support and have to have like 20 dudes exerting energy to just get people to play it. A shame too, because this final version is really sick and cool but people are dumb and like to play shitty fighters. Oh well, maybe after the rapture and we're all in hell we can actually play it together and daily.
: Re: So where do we go from here?
: abitofBaileys May 07, 2012, 08:41:32 PM
The lack of local games and the fact that the major playerbase is still spread around the entire world is the biggest argument in this offline scene dying. Even if you guys manage to get some local shit going in the US, the rest of the world will be left.

The fact that people hate playing Melty online with the argument that you cannot really play on a tournament scale because of delays, desynchs and lags, they're idiots because ppl play this game online because it's fun and to keep track with current development regarding mechanics, characters and hype combos.
But mainly to have fun playing this game.

At this point, what Rokunaya does (by contributing a fucking long How to Melty-YT-Video) is one of the things we should support and make the game appeal to ppl. Of course, until now, there's no standalone version of MBAACC available and if there ever comes one out (DLC?), that's a great relief.

But people are lazy. They are sitting in their chair, yelling how this community dies, and then continue to browse 4chan and post links in IRC. Newcomers are just easy victims and aren't even asked to be helped. Sometimes, a gameplay mechanics discussion evolves for 15 minutes, then the channel is dead again.

Compared to the channel of Ougon Musou Kyoku, which has an active playerbase. Why doesn't this game die? Because lots of ppl hear of the game because it's based on Umineko. So advertising Tsukihime at this point will be neccessary as well.

I could write alot more but I gotta go to work. Sry.
: Re: So where do we go from here?
: Omicron Austin May 07, 2012, 10:39:11 PM
I'm not sure how much I have to say here; I'm a random person from the midwest with a pretty okay fighting game scene in St. Louis.  A lot of people play a variety of games here, and I'd say there's about 3 or 4 of us that play the game.  It's fun, and we love it.

The problem is that the game just doesn't have that mass appeal factor.  Many see it as "that weaboo game," which I never did, but to be fair, the cast of characters originated from an erotic visual novel.  Others still think it's infamous for the stupidity of 2A, which as I understand stopped being a "problem" several versions ago.  I have one friend in particular that just thinks the graphics are horrendous, so maybe there's that.  And lastly and most importantly, it's PC only and it costs 200 dollars.

Fighting games are the hardest genre to make an e-sport because of how unreasonable it is to play it online, something other genres can handle.  That, and fighting games are harder to learn and get into; especially considering the almost "mandatory" requirement to buy a fightstick that can cost over a hundred dollars, and the stigma that not doing so might ever so slightly be holding you back.  The only thing that can counteract some of this is to have an enormous scene with a game popular to casuals that everybody knows, like Marvel or Street Fighter.  Even Blazblue appears to have died out, and that was a major release.

So, in conclusion, Melty Blood is fun and some people will play it, but ultimately it's probably going to piggy-back off of other more popular fighting games that can keep the community rolling.  Go to majors for other games, and play with the few others that show up to play Melty.
: Re: So where do we go from here?
: Beno~ May 07, 2012, 10:45:37 PM
We go to the moon.
: Re: So where do we go from here?
: Rokunaya May 07, 2012, 11:25:25 PM
The community is obviously burnt out, except for Rokunaya, and I gotta give him props for being zealous about Melty, yet not overzealous as SOME OTHER PERSON THAT SOME OF US WE MAY KNOW THAT PLAYS A FIGHT WITH ROYALTY IN IT.

I legit have no idea who you're talking about lol

Anyways I actually have not been as zealous about this game as I used to be, I just do some things because I feel obligated to. So thanks for the props guys but I'll honestly try to have fun with this game agian this summer; I'm going to put in serious work. If it all blows up in my face I'll seriously legit move on, and that also means MB is probably straight up done. But considering the fact that I see tons of interest lurking underground that goes untapped and that I seem to be the only one willing to tap that underground scene, I'm riding my hopes on this game being able to ride out on that alone. I seriously think the underground following of MB is large enough to warrant such a belief, and if I'm wrong there's always P4U.

I only ask that people in NJ attend locals, gatherings, and if you're not in NJ, be willing to teach players. I actually know a large number of beginners wanting to play this game but get turned off by the fact that no one really tries to help them--- hell, if I didn't get Tonberry/LK as practice partners when I first started out, I'd have felt the same fucking way, so I really understand this. Promote my videos, help beginners, be willing to play new players for at least ft5 and offer basic tips. This is what can keep us going for a while, and the effects of this aren't trivial; without trying hard enough i recruited roughly 10 people into the 'Rokrew'. You all can do it too, I just ask that you try. And if you don't want to be bothered, point newbies in the direction of people who ARE willing, like myself, or my videos.

P.S.:
Distance and tournaments are seriously an issue and I'm aware of this being a victim of it myself. With such a large cast and low number of people it's hard to play often, but if you go recruiting... well, you'd be surpised what can happen when you legit try.
: Re: So where do we go from here?
: abitofBaileys May 08, 2012, 12:21:15 AM
Anyway Roku, whatever support I can give you in this manner, I will support you. Talk to me via PN if you are interested.
: Re: So where do we go from here?
: Roy-Kr May 08, 2012, 02:41:08 AM
What Roku says makes a lot of sense, and i can relate to it as someone who was in a really fortunate situation when i first started out. With a fun game, a certain wonderful someone who'd seriously answer all my dumb questions, and a top player being willing to play whenever i ask; there's no way i wouldn't stay.

I think there's a lot of hidden interest for this game. Just the past couple of months I've had about 80 people join my Hamachi server, and while not everyone is serious enough to stick around for a long time and get better, some are, and i think even more would if their situation was as fortunate as mine.

With that said; it's understandable that certain people won't even touch it. It's a weaboo game filled with lolis, maids and whiny female voices. This will inevitably and forever keep the game from being taken seriously by any majority of people outside the Melty community, regardless of how good the gameplay and mechanics are. American Melty would probably look more attractive if the players didn't have such faggy taste.

I am not "moving on" to anything. If A is superior to B, i will stick with A even if the rest of the world moved on to B (for example, i still use windows XP). This of course applies to the games i play as well. Once I'm done as a student in a month and (hopefully) get back to being a worker, I'll have a lot more time on my hands, time i intend to invest in this game.

The points brought up about scenes and tournaments are specific to North America, so I'll not touch upon them.

Also, fuck UNiB.
: Re: So where do we go from here?
: VanDarkholme May 08, 2012, 03:33:56 AM
I think the new chance that Melty got was at the release of CC. One of the things that I think is the reason for Melty pretty much failing in the fgc community is the lack of information about the game. Till today some of the Wiki mizuumi page is empty, and the ps2 pages have been moved somewhere. I know a lot of people that wanted to get into this game, but since some wiki pages were empty, or couldnt find any actual info about the game. Of course this is only one of the many reasons, just felt like no one noticed it. I love this game but man, it is so hard to see how people playing popular fighting games are having so much fun while still having a pretty big community, even in a shitty country like mine, it really makes you think about playing some other games instead of being "that guy that enters tournaments and goes to events that doesnt place high and plays some game no one plays". I'm grateful though for everyone that put on some actual info about the characters/games on the forum, wikia and made great videos, you're the best! :toot:
: Re: So where do we go from here?
: Curbeh May 08, 2012, 04:46:03 AM
Eh
Don't think that a great massive awesome wiki brings players. Cause it doesn't (Well I lied, it brings like one or two).

Game's dead guys. Move on... is what I want to say. But hold on. A game is only truly dead when nobody what's to play that shit anymore. Capcom Fighting Jam is dead. Melty, not so much. Someone just said, it's as dead as you allow it to be. To be honest, we're much better off then when we were playing next to vending machines, or playing in the hall ways of the hotel. If you say you want to run a Melty side tourney, someone will probably hook it up. But I digress.

Now moving on doesn't mean you should all play SFxT now. GG guys didn't stop playing until BB. 3S didn't stop until... well they never stopped.  Play what's out there, go <Rei> have fun.  The last thing any of you guys should be doing is getting wighted down by melty, being "obligated" by some mystic force to play for eternity. When all these other games come out, show your support. When ECOLE new game comes out, play it. Please don't be that guy playing Melty in the corner when everyone else is trying new stuff.


Basically...
What I think makes this community great is that we play every goddamn thing. Play SF4, play Marvel, play BB, play Arcana, Skullgirls. Which is why I am confused as to why we are having this conversation. Where do we need to go? No where, just do like we've been doing.
: Re: So where do we go from here?
: Zaelar May 08, 2012, 04:59:36 AM
You just said to play what you like then to play what other people are playing.  Fuck you, I'm going back to my corner and playing capcom fighting jam.  Also fuck jedah.

Also lets go back to 5 man round robins at spooky's with 12 people at majors.  Those were fun times.
: Re: So where do we go from here?
: abitofBaileys May 08, 2012, 05:26:49 AM
You just said to play what you like then to play what other people are playing.  Fuck you, I'm going back to my corner and playing capcom fighting jam.  Also fuck jedah.

Also lets go back to 5 man round robins at spooky's with 12 people at majors.  Those were fun times.
And ignore the rest of the world, nice way of thought.

As far as the alternatives to Melty are, there's no other fg I play. Tried a bunch and found them boring, stiff or unbalanced or they just didn't appeal to me. On top of that I don't have a console and rely on PC ports. I may be an exception but of the players I got interested in Melty the majority has one of these situations at least.

Well the time Melty dies because everyone is playing unib or whatever is the time I will turn my back on the scene.
: Re: So where do we go from here?
: Kirah May 08, 2012, 06:56:17 AM
I personally think despite the games unfortunate platform release that the community killed it. You can look at other games *cough* Guilty Gear *cough*. Despite the games history and age, GG has been putting out consistent numbers. MBAACC came out and the TSB tourney was like 9 - 10 people deep? Then I have no idea what happened to the second TSB tourney. There's no support what so ever from the community, NECXI was amazing even though we were a smaller tourney we were more hype than Super or any of those other games, as a community we have to strengthen and perform optimally. Even though the game can be awkward to set up, the game will only be as strong as the community.

To be truthful this game will not sell its self, and even if there aren't any "Newer players" there's still the existing players who love the game who's completely stopped all activity. Community strength and dedication is the answer.

: Re: So where do we go from here?
: LivingShadow May 08, 2012, 07:52:02 AM
I personally think despite the games unfortunate platform release that the community killed it. You can look at other games *cough* Guilty Gear *cough*. Despite the games history and age, GG has been putting out consistent numbers. MBAACC came out and the TSB tourney was like 9 - 10 people deep? Then I have no idea what happened to the second TSB tourney. There's no support what so ever from the community, NECXI was amazing even though we were a smaller tourney we were more hype than Super or any of those other games, as a community we have to strengthen and perform optimally. Even though the game can be awkward to set up, the game will only be as strong as the community.

To be truthful this game will not sell its self, and even if there aren't any "Newer players" there's still the existing players who love the game who's completely stopped all activity. Community strength and dedication is the answer.

Yeah, I think this is definitely part of the problem. Some people are too quick to declare this game "dead" and switch to some other game.
: Re: So where do we go from here?
: joftwin May 08, 2012, 08:35:07 AM
I personally think despite the games unfortunate platform release that the community killed it. You can look at other games *cough* Guilty Gear *cough*. Despite the games history and age, GG has been putting out consistent numbers. MBAACC came out and the TSB tourney was like 9 - 10 people deep? Then I have no idea what happened to the second TSB tourney. There's no support what so ever from the community, NECXI was amazing even though we were a smaller tourney we were more hype than Super or any of those other games, as a community we have to strengthen and perform optimally. Even though the game can be awkward to set up, the game will only be as strong as the community.

To be truthful this game will not sell its self, and even if there aren't any "Newer players" there's still the existing players who love the game who's completely stopped all activity. Community strength and dedication is the answer.

Not a fair comparison, Guilty Gear was readily available to be bought..in English on several consoles..and eventually for a low cost, so they had more people in the community to work with. I think alot of people overestimate how much community effort goes into bringing in/keeping players. Yes, community is important. But the initial push 8 times out of 10 never comes from the community but from somewhere else, namely from the publisher. I can not name one game that has kept a strong community without SOME push from the publisher, even if that push involves something as simple as making the game conveniently available.

In other words, people usually don't find the community before the game, they find the game first THEN the community. I'd assume most people on this site are exceptions. I mean honestly, the fact that a Melty community exists at all is a miracle in itself.
: Re: So where do we go from here?
: VanDarkholme May 08, 2012, 08:56:52 AM
Dude, I dont think you should put the blame on the publishers instead of the community.
: Re: So where do we go from here?
: joftwin May 08, 2012, 09:38:19 AM
Don't misunderstand me bro. I'm not really trying to blame anyone, that's the wrong word. These are simply just unfortunate circumstances. The community can only do so much, most gamers are just regular people with lives to deal with outside of this. And publishers have pre-determined goals when they put games out, that's how they handle their business, and they aren't wrong for that.

I'm moreso just telling it like it is based on observation. It's a harsh reality, but it's true. You can't tell me that if Current Code wasn't sitting on a store shelf for $19.99 at Gamestop and Walmart that we wouldn't have more people (or Steam/PSN/XBLA). More people equals greater likelihood that a few of those people will have the passion and resources to help keep the community going (basically we'd have more Sp00kys..probability law). Passion and resources means word about the game can spread easier..that means growth. Passion, resources and growth equals stronger community. We're missing the last two. Hopefully the first one stays.

Once again, most thriving communities owe a large part of their success to the publishers or their game's initial popularity. I could give several detailed examples but I hate writing long posts and this is already lengthy.
: Re: So where do we go from here?
: ehrik May 08, 2012, 10:43:41 AM
pretty much what joftwin said
: So where do we go from here?
: Sashi May 08, 2012, 11:03:28 AM
Dude, I dont think you should put the blame on the publishers instead of the community.
How can you blame anyone but the publisher when new players CANNOT BUY THE GAME?
: Re: So where do we go from here?
: papagaio May 08, 2012, 11:37:53 AM
At least MB here is not in same situation as KOF "BRAZIL'S MOST HATED FIGHTING GAME" 2002UM

edit: well, cristu/another compatriot tell more later, I think
: Re: So where do we go from here?
: Greyvangelist May 08, 2012, 11:45:08 AM
neurotic girlfriend thread. This shit gives me nightmares.

it's not a coincidence that all the big tourney fighters in America are readily accessible to the general public. Of course there's always people like here on MBread that will go out of their way to get it to work, but not everyone is down for that, and that everyone that isn't down for that is the reason there hasn't been interest to bring it back to shit like EVO.

I think that's the main thing holding the community back; I think you guys have been doing your part in keeping it relatively hype, but there are some things out of your control.

edit: guilty gear for life
: Re: So where do we go from here?
: Tonberry May 08, 2012, 11:46:51 AM
I personally think despite the games unfortunate platform release that the community killed it. You can look at other games *cough* Guilty Gear *cough*. Despite the games history and age, GG has been putting out consistent numbers. MBAACC came out and the TSB tourney was like 9 - 10 people deep? Then I have no idea what happened to the second TSB tourney. There's no support what so ever from the community, NECXI was amazing even though we were a smaller tourney we were more hype than Super or any of those other games, as a community we have to strengthen and perform optimally. Even though the game can be awkward to set up, the game will only be as strong as the community.

I think the bigger problem with TSB is it's in NY, which is annoying and more importantly expensive for people not in NY to get to. 
: Re: So where do we go from here?
: Irysa May 08, 2012, 12:28:09 PM
Where we go? Nowhere. You can settle for less, and be happy with it because that's the way the cookie crumbles.

WALL OF TEXT FROM SOME RANDOM EU GUY THAT DOESNT FUCKING MATTER

I honestly don't give a shit anymore about this game getting bigger  :bricks:

Well thats not really true. Like many others, I'd love to see it grow. But from the perspective of how it rolls around here, I've already done all I can. When MBAA PS2 was out I ran that game every fucking week in the corner at local meetups with like one other friend (along with KoF 2k2 UM) for ages, and hyped it up/tried to get people interested/help em out. Didn't get a single guy interested at all.

It's not like I don't participate with the rest of those players either. I mean hell, when KoF XIII dropped I was there playing and helping people get used to the system because I'd been playing the arcade version for a while, as well as having played KoF for a few years prior. People were all over my dick because I won ranbats and wanted personal advice on shit. I don't think I'm unappealing to the point of not making people interested in the game.

And its not like I was gonna give up on that anyway. But you know what? They fucking DONT LET ME RUN MBAACC THERE BECAUSE ITS ON FUCKING PC. After that I've just washed my hands of the goddamn matter, they wouldn't even let me run a side tourney for it at Hypespotting (local tournament).

I run meetups out my house for anybody who wants to come and have a laugh. Whether its Melty or Bomberman or Micromachines or MVC2 or Ougon Cross (lol), Arcana, AOS2, whatever . But honestly, most people don't care, so I don't care about them anymore. If the game had a localised release they'd probably at least be willing to try.

I'm not a PC version hater, but jesus titty fucking christ would a localised console version do wonders for any scene anywhere. And I can't do anymore without that. Not having to hack somebody's memcard or give him shady dl links and awkward patching crap so he can fuck around with it goes leagues. (EDIT: Localised PC/Digital distribution or something would be fine too I guess)
So w/e, effectively, I'm done trying to convince people. (they're retarded anyway)

I don't honestly believe you can go any further than this without that. So whilst I still love this game, love the community, and love playing it with them, maybe people need to just accept that random PC games in Japanese with bad netplay won't ever blow up.

And you know what? I'm down with that. I'll keep playing, having fun, going to small tournaments and there is no need to be frustrated or mad about it if you put it past yourself. If you can't take that, you need a reality check at this point, or should move to Japan.

PS: Fuck P4U/Unib give me Aquapazza.  :emo:

: Re: So where do we go from here?
: Avion May 08, 2012, 12:34:31 PM
Yeah if TSB was in NJ/tristate area I would totally be able to make it
: Re: So where do we go from here?
: Rokunaya May 08, 2012, 01:21:34 PM
Fuck that St1ckBuG guy, holding his fucking tournaments in NY.

What a fucking prick.
: Re: So where do we go from here?
: Sashi May 08, 2012, 01:34:50 PM
Fuck that St1ckBuG guy, holding his fucking tournaments in NY.

What a fucking prick.
Quoting for posterity.
: Re: So where do we go from here?
: Tempered May 08, 2012, 01:52:27 PM
Fighting games are for consoles. PC logistsics are fucking stupid.

No overseas release. Nobody but Japan has any advertising for this game out side of random anime communities. Also no easy access. You know everybody obtains this game legally any talk about obtaining it besides importing it is looked down upon. Sure its easy, but in this day and age telling someone to just fucking google it is too much work.

This community is a bunch of fucking jerks to new people as well unless they go out to a tournament.

Theres not enough tournament/ranbat/round robin/what the fuck ever being run that includes the game because of the small community which ties into not getting exposure.

The majority of the community are either poor college students or still living with stifling parents who don't let them do jack shit. So even though we do pull bigger numbers and somehow get more fucking stream views its not consistent since its only at one or two majors a year.

The community itself hasn't shown an interest in other games. I know I haven't. It may not seem important but when you want people to come to your game but wont give other games the time of day and just say they suck (even if they do) it pushes people away.

Anime games don't have coverage and are in the same boat anyways. What else is there? BB? ha. KOF? well I heard its actually doing decent despite 95% of the player base blowing absolute balls.

America is too fucking big. iirc japans melty community is small compared to other games as well but they can meet up because japan is smaller than California.

why am I rambling. I don't know i just woke up. The two first points are the most important anyways. the rest doesn't help.
: Re: So where do we go from here?
: Tigre May 08, 2012, 02:02:25 PM
Yeah if TSB was in NJ/tristate area I would totally be able to make it
This. I'd love to be able to make it out to nyc on a monthly basis. That shits balls expensive though.
: Re: So where do we go from here?
: papagaio May 08, 2012, 02:05:34 PM
Fighting games are for consoles. PC logistsics are fucking stupid.

No overseas release. Nobody but Japan has any advertising for this game out side of random anime communities. Also no easy access. You know everybody obtains this game legally any talk about obtaining it besides importing it is looked down upon. Sure its easy, but in this day and age telling someone to just fucking google it is too much work.

quoted for truth  (and rage of some)
: Re: So where do we go from here?
: c-nero 5[c] May 08, 2012, 02:16:32 PM
I really don't give a shit about this thread or you guys because of the same fucking bullshit i get from US scene every time I try to get involved. A few years back when EU guys were interested in flying out to NEC or EVO we got the same old fucking story, "lol EU trash get out noone cares about EU melty". We were a lot closer to you guys than you ever were to Japan but I always got the same old fucking shitty attitude from the same old people.

So, whatever. I hope the game dies in US. In EU we're holding a big international european tournament in July. Shit's gonna be cash. There's gonna be big plays. I tried to spread the word but noone cares, because it's EU. So, whatever. If you guys were always this picky over the quality of play then why pick up any fighting game ever? None of you were ever gonna be the same level as JP tourney level but it didn't seem to bother you, but when EU is streaming a tournament suddenly noone gives a shit because all EU players are baddy scrubs. I gave up trying to get along with US scene a long time ago and now I only really care about a few specific people who have actually given people like me and Irysa the time of day instead of telling us to fuck off.

So like Irysa said. We'll keep playing, probably long after you guys move on to the next game, and we'll keep having fun regardless of turnout. I might pick up SG or the next capcom garbage or whatever's on the way, but I'll always have time for melty at every event I go to for years and years to come. And in EU we're cool with that. If you guys aren't, then yeah, it's probably time to accept that MB is dead and you should start grinding links in SSF4.
: Re: So where do we go from here?
: F9|Chibi May 08, 2012, 02:38:07 PM
Whoever told you not to come needs to have their fingers broken, then cut off, and then shoved down their throats in an attempt to have them choke on it. There was a point where I wanted to travel to Russia and EU around 2008 but it didn't happen.

Good luck to you guys :P
: Re: So where do we go from here?
: Psylocke May 08, 2012, 02:42:55 PM
words

Btw it has nothing to do with skill, it's attitude.  If you actually presented yourself intelligently rather than act like you're on 4chan all the time, people might have paid attention to you for more than 5 seconds

I also don't know why anyone would tell you guys not to come, are you sure it wasn't a troll?  Especially when the tournament numbers are so low
: Re: So where do we go from here?
: TheMaster_Rahl May 08, 2012, 02:51:00 PM
Melty in DFW has grown at about the same steady pace since I left the military in 2009 and came home, about one player per year who stays and puts effort into the game. I really wish I was a better teacher at this game. It's prolly that I teach the way I learned. That is, I played pfhor for like a year before I started wining rounds, and watched a shit ton of match footage. There's a lot about this game that I don't explain well, even though I understand and apply it in matches...
Oh well, I'll keep playing Melty, and try and grow the scene here. I really haven't changed what I do since I started playing. I'm sure there is more I could be doing, but I already do a lot.

I really don't give a shit about this thread or you guys because of the same fucking bullshit i get from US scene every time I try to get involved.

I've never met you before. If you ever find yourself in or near the Dallas/Fort Worth area of Texas, post in the Texas thread. I'm literally driving out to Houston in like 3 weeks to play with a guy from Brazil who will be in town.

-TexasTim-
: Re: So where do we go from here?
: Tempered May 08, 2012, 03:00:19 PM
Whoever told you not to come needs to have their fingers broken, then cut off, and then shoved down their throats in an attempt to have them choke on it. There was a point where I wanted to travel to Russia and EU around 2008 but it didn't happen.

Good luck to you guys :P

words

Btw it has nothing to do with skill, it's attitude.  If you actually presented yourself intelligently rather than act like you're on 4chan all the time, people might have paid attention to you for more than 5 seconds

I also don't know why anyone would tell you guys not to come, are you sure it wasn't a troll?  Especially when the tournament numbers are so low

Was probably bell
: Re: So where do we go from here?
: c-nero 5[c] May 08, 2012, 03:10:22 PM
It's a long, long thing stretching to back before bell was ever relevant. I'm talking back to like #SRM days. It's always been the same shit.
: Re: So where do we go from here?
: f-wlen ice loop May 08, 2012, 03:20:49 PM
it was harman
: Re: So where do we go from here?
: LoliSauce May 08, 2012, 03:59:27 PM
Regarding scene building:

There is no chance at a Vegas melty scene popping up again.  This probably sounds like my ego is inflated, but I was the obvious foundation that held it all up.  Without me supporting it, everyone has moved to other games.  And really, as much as I love you guys, the game just isn't fun to me anymore. 

If UNIB gets a port and it's a fun game, I'll be in balls deep with scene building and all that shit again.  Otherwise, Vegas will just be around for other games or to chill.


Also, I dunno why anyone is tripping about EU and US not getting along.  We have plenty of EU people in chat that have always gotten along with everyone.  Let go of your outdated grudge, man. 
: Re: So where do we go from here?
: Rokunaya May 08, 2012, 04:04:11 PM
Fuck that St1ckBuG guy, holding his fucking tournaments in NY.

What a fucking prick.

Rofl who got on my acc and posted this!?

Was it you, alan!?
: Re: So where do we go from here?
: Chie Satonaka May 08, 2012, 04:40:14 PM
It's a long, long thing stretching to back before bell was ever relevant. I'm talking back to like #SRM days. It's always been the same shit.

As one of the few #SRM oldfags who was around when Ehrik was fucking 14....what Bell and Psylocke said.

I already said my piece when this topic blew the fuck up on twitter so I really don't have anything more to add other than if you enjoy the game and you have people to play it with then play that shit.
: Re: So where do we go from here?
: Irysa May 08, 2012, 04:54:09 PM
I'd like to stay out of this, like I usually do, but...

Let go of your outdated grudge, man.

Its not outdated if it's still going on.

Sarcastic or not there is still a disrespectful attitude that floats around today because of this mess. It's a minority, and even though I still get shit from time to time, I personally don't give a fuck. I got banned for some dumb stuff because I was a retard a long time ago. I'm over it, so are most people.
But if you think it really didn't ever have an impact on people not wanting to be more involved with each other then you're wrong, and there were plenty of innocent bystanders in there too.

If you think Sab is a git then okay w/e, thats how it is, but you gave everyone else a crock of it too.
The entire attitude about netplayers or netplay in general was the same shit too, the self loathing phase at the end days of MBAC are fucking depressing to think about.
: Re: So where do we go from here?
: Cristu May 08, 2012, 05:12:21 PM
You guys have a good amount of people. You have to reorganize though... When admins arent motivated it taints its users, and Melty Blood is a game that deppends on the community, not the developer (accept it and promote it yourself or shut up so you don't badly influence others). Avoid negative stuff. They dont have the money to do the things you want, but does that matters? You already can play the last version of the game and you cant beat Tonberry, Lord Knight, Zar, Pfhor and other strong players. Isnt the challenge good enough? If it's not, you shouldnt be competing in any fighting game at all... You should worry more about that too..

Also I think you shouldnt compare MB with other fighting games. Melty Blood is PC game now, so it's probably a good idea to post about it in PC forums/games for PC, etc. If you dont like it, stfu so you dont demotivate others. Instead you should content with what you have and do the best you can at the time. IF a ps3 version ever comes, the scene will be much stronger if you do that way. Ah, and stop playing those other shitty games lol. It might demotivate everyone from practicing MB seriously. When I saw the names I had to agree with what Mizuki said. Playing every fucking thing is for casuals..
: Re: So where do we go from here?
: mizuki May 08, 2012, 05:20:15 PM
The community is obviously burnt out, except for Rokunaya, and I gotta give him props for being zealous about Melty, yet not overzealous as SOME OTHER PERSON THAT SOME OF US WE MAY KNOW THAT PLAYS A FIGHT WITH ROYALTY IN IT.

I legit have no idea who you're talking about lol

Anyways I actually have not been as zealous about this game as I used to be, I just do some things because I feel obligated to. So thanks for the props guys but I'll honestly try to have fun with this game agian this summer; I'm going to put in serious work. If it all blows up in my face I'll seriously legit move on, and that also means MB is probably straight up done. But considering the fact that I see tons of interest lurking underground that goes untapped and that I seem to be the only one willing to tap that underground scene, I'm riding my hopes on this game being able to ride out on that alone. I seriously think the underground following of MB is large enough to warrant such a belief, and if I'm wrong there's always P4U.

I only ask that people in NJ attend locals, gatherings, and if you're not in NJ, be willing to teach players. I actually know a large number of beginners wanting to play this game but get turned off by the fact that no one really tries to help them--- hell, if I didn't get Tonberry/LK as practice partners when I first started out, I'd have felt the same fucking way, so I really understand this. Promote my videos, help beginners, be willing to play new players for at least ft5 and offer basic tips. This is what can keep us going for a while, and the effects of this aren't trivial; without trying hard enough i recruited roughly 10 people into the 'Rokrew'. You all can do it too, I just ask that you try. And if you don't want to be bothered, point newbies in the direction of people who ARE willing, like myself, or my videos.

P.S.:
Distance and tournaments are seriously an issue and I'm aware of this being a victim of it myself. With such a large cast and low number of people it's hard to play often, but if you go recruiting... well, you'd be surpised what can happen when you legit try.

Don't worry about it, it doesn't involve you but those who get it will get a huge kick out of it.
: Re: So where do we go from here?
: abitofBaileys May 08, 2012, 05:40:19 PM
> Connecting to player on IRC
"d4 wtf"
> Disconnected

:prinny:
: Re: So where do we go from here?
: kilvear May 08, 2012, 07:15:31 PM
I play mb now like how super turbo players play super turbo

Sent from my Nexus S using Tapatalk 2
: Re: So where do we go from here?
: Dominic May 09, 2012, 05:16:37 AM
You know I still play Melty Blood until now because I love it, even though I am having a hard trying to get a  netplay around here or even if I am busy with school. It will never die for me. :)
: Re: So where do we go from here?
: TrollBadguy May 10, 2012, 02:32:04 AM
guys i'm free at this game and i'm a new player

no really i'm really really free at this and don't play it

but i like watching it so don't stop playing

this is not a troll some of the nj/ny players may know me/recognize me as that crazy bastard who always brings a mbaacc setup to TSB tournies

but don't stop playing this game i watch jp melty nowadays because this game is hype

i started mb when mbaacc came out

but i main guilty gear

TL;DR PLAY THIS FUCKING GAME I SUPPORT THIS GAME

i probably won't read this thread again unless i see it on twitter or something or someone links me to it

EDIT: oh yeah fuck rayza he's mean :( and jimmy never wants to win
: Re: So where do we go from here?
: FireBearHero May 11, 2012, 04:20:30 PM
The game's dead. It doesn't deserve better, honestly.

It's uncompetitive. Sion is still Sion (better in all aspects than all other characters simultaneously and significantly) and the very very few other somewhat playable characters have the same horrible gameplay problem where they have some superior aspect that means they don't have to interact with what the opponent is/can do at all. They just do it and wait until they win the round and repeat.

There's just no human interaction in melty blood. The game engine doing odd shit like connecting normals that are facing in the wrong direction and don't have a hitbox on the character or behind doesn't help. The unexplainable full-screen normal connects that can't be fathomed with frame data don't help.
("main character hacks" since these problems are mostly associated with and favor sion)

Starting over with under night after birth is a good call. This time they don't have a special original-character-do-not-steal mary sue to be tempted to ruin their game with like Sion which is good. They need to ditch the melty blood game engine too, no doubt.

With a new rendition people pick up their favorite characters again, and that makes it great for a while-- before long we're no better off than we were in MBAC watching only sion mirrors (or rather not watching them and instead playing better games). It's the melty curse.

They've refined a lot of interesting ideas (especially with actress again) and under night after birth has that to draw from. Looking forward to it.

Playing every fucking thing is for casuals..
This is a joke, right?
: So where do we go from here?
: Sashi May 11, 2012, 04:42:59 PM
Master troll Thana dumping on Queen of Melty. Shots fired.
: Re: So where do we go from here?
: FireBearHero May 11, 2012, 04:57:44 PM
Shots fired.

Hope you're playing a character with an invincible from 1st frame DP because there's a 50/50 reset coming.
(just kidding not even that works.)
: Re: So where do we go from here?
: Dipstick May 11, 2012, 06:23:40 PM
I think that's the first time since MBAC that I've heard someone complain about Sion being overpowered (aside from CC 1.0 where H-Sion was hilarity).

Also, a warning: cut the crap.
: Re: So where do we go from here?
: ehrik May 11, 2012, 06:28:15 PM
hahaha what a scrub

anyways im hype for gods garden! Gonna be awesome watching the stream, wish I could be there while I was in JP, but it starts right after school ;_:
: Re: So where do we go from here?
: FireBearHero May 11, 2012, 06:38:09 PM
I think that's the first time since MBAC that I've heard someone complain about Sion being overpowered (aside from CC 1.0 where H-Sion was hilarity).

Also, a warning: cut the crap.

Ah, MBAC. Was less obnoxious then without a guard bar. Good times.

Haha oh wow, god's garden has SFxT so that will make melty and all the other games there look real good.
: Re: So where do we go from here?
: ZomB May 14, 2012, 06:32:53 PM
Hosting the biggest Melty tournament in the south this weekend. (Exception being Final Round, but for real maybe only 8 people in the tourney were from the south.) Next month travelling to NC for a small tournament there(or BBG? Still no date on this). And the month after I will be hosting a mini-major in NC which, after talking to a lot of people, should have pretty good attendance.

THIS GAME IS DEAD
: Re: So where do we go from here?
: Zaelar May 14, 2012, 08:56:17 PM
Way to defibrillator the shit out of melty.
: Re: So where do we go from here?
: ZomB May 15, 2012, 12:30:23 AM
Considering there was never really a scene down there, it's not so much a revival as it is a new thing but hey, if you want to call it a ZomBie scene I'm alright with that :dealwithit:
: Re: So where do we go from here?
: ehrik May 18, 2012, 01:18:56 PM
Hopefully we're going to start having socal ranbats at superarcade, should be fun.
: Re: So where do we go from here?
: Qaenyin May 30, 2012, 12:51:32 AM
Admittedly been a week and a half since anyone posted here so may be beating a dead horse, but anyways.

Game's felt dead since MBAA PS2 honestly.  MBAC era was able to hold a strong community because it was able to be drudged up thanks to, honestly, a combination of dumb luck and the caster client being so well done.  Anyone anywhere could mess around at least at delay 3/4 without needing to be northeast/southwest.

At this point the west coast is pretty much all Blazblue and other more recent(and relevant, and western released) games, and with the netplay being intolerant of being more than a third of the country away that pretty much cuts 2/3 of the states and most of canada and mexico out of consistent practice.

I can't speak for the reasons why said local scenes the west coast used to have died out, since I was never really part of them to begin with, but as far as the netplay community goes it's not a matter of it dying out after MBAACC release, it's a matter of MBAA itself killing it and we're just seeing it fall apart as a delayed effect if you ask me.

There's not really anything we can do about this though, as french bread has no interest in supporting the western scenes and the best we could accomplish is someone else cobbling together a new netplay hack and us going back to how things were in '08.  It's just not possible to manage better than that without developer support though, no level of community can manage it. 
: Re: So where do we go from here?
: abitofBaileys May 30, 2012, 06:39:58 AM
I already thought about rising funds for hiring someone to make a caster, but people were stingy.

Sasuga, Melty scene.
: Re: So where do we go from here?
: Roy-Kr May 30, 2012, 07:17:13 AM
First i hear of it. How much are we talking here?

Nearly every session i have ends in cursing the netplay and wishing we could all just play AC despite its flaws.
: Re: So where do we go from here?
: abitofBaileys May 30, 2012, 07:39:49 AM
I know it's kinda weird of an idea because most ppl even didn't buy this game.

The idea was of getting as much as a professional soul hacker is okay with. I know I would raise anything up to 30$, maybe more. If we get a couple of hundrets together I'm sure someone is greedy enough to jump on the train.
: Re: So where do we go from here?
: Roy-Kr May 30, 2012, 07:46:09 AM
If we get a couple of hundrets together I'm sure someone is greedy enough to jump on the train.
You sure about that? Sounds like a really low price considering the amount of time it'd probably take.

If you can get a hold of someone who is capable and willing to make a caster of MBCaster quality for that price then do so right now; we already have the money.
: Re: So where do we go from here?
: abitofBaileys May 30, 2012, 07:57:13 AM
Well then why don't we try to introduce the concept and let the people decide their price by themselves aka http://www.vworker.com ?
: Re: So where do we go from here?
: Roy-Kr May 30, 2012, 08:05:00 AM
Nothing to lose, everything to gain. Go for it.

Edit: Would a project such as this conflict with any laws? Is it any different from past projects since it's a paid one? Maybe I'm just being paranoid; game mods are always fine, right?
: Re: So where do we go from here?
: abitofBaileys May 30, 2012, 08:57:38 AM
Technically it's middleware.

Also project posted on their site. Awaiting approval for public viewing.

Edit: Published:
http://www.vworker.com/RentACoder/misc/BidRequests/ShowBidRequest.asp?lngBidRequestId=1896208
: Re: So where do we go from here?
: VanDarkholme May 30, 2012, 12:31:17 PM
You know guys, I think the idea is kinda like showing the finger to french bread, even though they tried to do the most for the fans and even tried to give us a cool netplay thing. I think thats also the reason why a guy that could technically do this for us doesn't want to do it.
: Re: So where do we go from here?
: LoliSauce May 30, 2012, 12:52:26 PM
If you're trying to get mauve on board with money, I can already say that it's not going to work.

If you're just trying to get ANYBODY, then best of luck finding someone with quality experience to take up the money, er project.
: Re: So where do we go from here?
: AARP|ZTB May 30, 2012, 01:13:39 PM
lol this thread again?
: Re: So where do we go from here?
: ZomB May 30, 2012, 01:58:53 PM
It's legal. But I think it's about as much a solution to the problem as a coffin is a solution to death.

It's not going to solve a problem of availability. And it's still going to be netplay. The only people I would trust with money to code fantastic netplay would be Mauve and Ponder. Neither of those are happening.

Curbeh mentioned on his twitter that he would be talking to ECOLE sometime soon. Those are the people we need to be throwing out money at. For Melty Blood to truely strive -- it needs to be accessible. A version of the game sold on Steam (or in my wildest fantasies, on PSN/XBL) would be ideal. They've obviously voiced their concern, but if we created a professional fan translation -- I wonder if they could say no?

Anyways, if the netplay still sucks but we got a real release here in the US, I'm sure anyone would be a LOT more likely to work on producing a real caster.

I don't really subscribe to the MeltyBloodIsDead mentality, but then again I think I have different definitions of dead.
: Re: So where do we go from here?
: abitofBaileys May 30, 2012, 03:00:49 PM
Curbeh mentioned on his twitter that he would be talking to ECOLE sometime soon. Those are the people we need to be throwing out money at. For Melty Blood to truely strive -- it needs to be accessible. A version of the game sold on Steam (or in my wildest fantasies, on PSN/XBL) would be ideal. They've obviously voiced their concern, but if we created a professional fan translation -- I wonder if they could say no?
Then why don't we do that?

Seriously. Everyone is throwing in nice ideas but noone actually does something, very few exceptions like Komidol or Curbeh. I'm sorry that I cannot just travel to JP with my budget and nonexistent japanese skills, but there are people who can easily, or even live there. I really want to do something for the scene but my options are limited, but I still take the oppurtunity.

=/
: Re: So where do we go from here?
: Lord Knight May 30, 2012, 04:41:42 PM
The game's dead. It doesn't deserve better, honestly.

It's uncompetitive. Sion is still Sion (better in all aspects than all other characters simultaneously and significantly) and the very very few other somewhat playable characters have the same horrible gameplay problem where they have some superior aspect that means they don't have to interact with what the opponent is/can do at all. They just do it and wait until they win the round and repeat.

There's just no human interaction in melty blood. The game engine doing odd shit like connecting normals that are facing in the wrong direction and don't have a hitbox on the character or behind doesn't help. The unexplainable full-screen normal connects that can't be fathomed with frame data don't help.
("main character hacks" since these problems are mostly associated with and favor sion)

Starting over with under night after birth is a good call. This time they don't have a special original-character-do-not-steal mary sue to be tempted to ruin their game with like Sion which is good. They need to ditch the melty blood game engine too, no doubt.

With a new rendition people pick up their favorite characters again, and that makes it great for a while-- before long we're no better off than we were in MBAC watching only sion mirrors (or rather not watching them and instead playing better games). It's the melty curse.

They've refined a lot of interesting ideas (especially with actress again) and under night after birth has that to draw from. Looking forward to it.

Playing every fucking thing is for casuals..
This is a joke, right?

sion is sion? wtf does that mean?

in other news, curbeh is going in this weekend

also, the game is already bare bones translated right (for our purposes at least), so it'd be filing in stuff like arcade mode translations and win quotes?
: Re: So where do we go from here?
: Roy-Kr May 30, 2012, 04:59:03 PM
You know guys, I think the idea is kinda like showing the finger to french bread, even though they tried to do the most for the fans and even tried to give us a cool netplay thing.
Don't care. It doesn't work.

I think thats also the reason why a guy that could technically do this for us doesn't want to do it.
A hired outsider wouldn't know.

If you're trying to get mauve on board with money, I can already say that it's not going to work.
Yes, that was already established months ago

It's not going to solve a problem of availability.
Don't care.

And it's still going to be netplay.
Don't care.

Curbeh mentioned on his twitter that he would be talking to ECOLE sometime soon. Those are the people we need to be throwing out money at.
Have they showed an interest in making their games work, ever? Maybe I'd be willing to believe in them a bit if anything they had released in the past had worked. Maybe I'd have some faith if they posted something like "hey guys, our game's gonna include key config and working netplay".

Without any past success or promises for the future, i see no reason to believe they'll ever fix the game.

All i want is to be able to finish a session without having to quit the game and reconnect due to desyncs every fucking round. I am not demanding a lot here; i don't care if the community remains small and the game is japanese retail only. I just want it to work.

If there were some guarantee that an international release would bring about working netplay then I'd be more supportive.
: Re: So where do we go from here?
: Qaenyin May 30, 2012, 05:32:50 PM
You know guys, I think the idea is kinda like showing the finger to french bread, even though they tried to do the most for the fans and even tried to give us a cool netplay thing.

I honestly have difficulty feeling grateful when the game can cost well over a hundred dollars and isn't actually available as a standalone.

Don't get me wrong, I'm not bashing french bread as a company, just saying that their support for the PC port is indicative of it being a bone tossed to stall for UNIB not actually to support the non-arcade scene.  I'm not expecting something like GGAC+R in scope here, but the basic fact of the game not even having an actual release(in fact, if you look at ecole's official website MBAACC PC isn't even listed there as a product) indicates anything but support for the game.

There's little reason to bash people for feeling like expecting anything from Ecole is a waste of time when it doesn't really feel like they even consider it an active franchise anymore.
: Re: So where do we go from here?
: Shion May 30, 2012, 11:36:28 PM
You want to hire a programmer to write a netplay client? No offense, but it's more than likely going to be just as bad or worse than the default solution. Actual skilled programmers / hackers won't spend their time on this for a few hundred dollars, or even a couple thousand considering the work that has to be put in. Mauve went the extra mile with Caster because he did it out of love for the game (I made this up, go read his blog or something). A hired coder isn't going to add rollbacks or some shit.
 
The thing Caster had going for it was it's feature to adapt well to delay changes. Apart from that, take off the nostalgia goggles, because it had plenty of lag at times when someone had a shitty connection. This is the case with all fighting games on netplay, and cannot be solved with a better client.

Ecole's netplay solution works just fine as long as both players have a stable connection. Contrary to popular belief, a ping fluctuating from 50 to 80 is not stable. Honestly, the only time I ever lag nowadays is when I play with someone outside of Europe, or if one of the two sides is having connection issues. Besides that I always get 1 to 3 delay, and perfectly playable games. If you're having trouble netplaying with the CC client, spend the money on a better ISP or move to another country.

Since Ecole still has the whole MelTV thing going on it seems to me they've not intended to stop supporting the franchise. Maybe a console or Steam release is more likely than you think.
: Re: So where do we go from here?
: LoliSauce May 31, 2012, 02:25:22 AM
I don't honestly think French Bread or Ecole will do anything until they have the safety net of UNIB's presumably successful income underneath them.
: Re: So where do we go from here?
: abitofBaileys May 31, 2012, 07:43:27 AM
So I got an answer from this guy:

Seems like an interesting project. I used to play Guilty Gear via net so I'm more or less familiar with this kind of software. I'll need a day or two to research this, then I'll give you a bid & time estimate.

Is that MBCaster tool satisfactory, re connection quality / handling lag etc? As in, would creating a similar tool for AACC be enough?

Regards,
--
Pawel Niegowski

Based on his history he did mostly jobs up to 300$, and is very efficient based on the ratings and comments of his previous 49 employees. He has experience in C++ and fiddling with memory data.

Though I don't think he's able to do a RollCaster, he is pretty much able to adapt MBCaster to Current Code. Let's just see what he thinks of it and wait for his response on the price and time.
: Re: So where do we go from here?
: Rokunaya May 31, 2012, 10:14:58 AM
I'm going to be as real as possible, though I can definitely commend your efforts.

Just move onto P4U

It's what I'm doing. I had fun with MB at least.
: Re: So where do we go from here?
: ehrik May 31, 2012, 12:08:25 PM
sasuga rokunaya, contributing 2 the thread w/ excellent advice


as for that netplay client thing....ehhh I dunno. I have the same doubts that vandarkholme has and i want to see what happens with what Curbeh is doing. I mean if you guys somehow raise enough money for it, well good stuff?

I also agree with Shion; I've had stable connections as long as ping was stable on both ends. Even if it was like delay 4-5, the game was still smooth just shitty (as netplay always is). The thing is, if the ping fluctuates -+15 ms, it gets shitty lol.

edit: plzcomeoutonsteamplzcomeoutonsteamplzcomeoutonste am

edit2: plzcomeoutonCONSOLEplzcomeoutonCONSOLE

edit3: will never happen

edit4: move onto AP/P4U/other mashy games
: Re: So where do we go from here?
: ZomB May 31, 2012, 12:22:51 PM
1. Let's wait for Curbeh to come back with another word.
2. Especially with rollcaster source being available, I don't think it's too much of a stretch to ask a PAID programmer to clone its effects.
: Re: So where do we go from here?
: Roy-Kr May 31, 2012, 12:31:40 PM
Fuck you, man :P (edit: to Roku)

Rowan, this is interesting.
You should add spectating to the feature list.
: Re: So where do we go from here?
: djenkov ver.2.0 June 01, 2012, 12:40:27 AM
If there were some guarantee that an international release would bring about working netplay then I'd be more supportive.

The netplay is fine if you ask me.I have no problems when I play with most of the eu players.I can't host for some reason,but the problem is probably coming from me.
: Re: So where do we go from here?
: Roy-Kr June 01, 2012, 05:24:18 AM
Go play ten first to fifty sessions. If none of them end up desyncing, I'll believe you a little bit.
: Re: So where do we go from here?
: djenkov ver.2.0 June 01, 2012, 05:41:07 AM
I do get some desyncing from time to time,but considering FBs experience with netplay coding I'd say its a pretty good first time effort.Besides if there is no lag I don't mind 1 or 2 desync. once in a while.
: Re: So where do we go from here?
: Qaenyin June 02, 2012, 06:54:45 PM
If there were some guarantee that an international release would bring about working netplay then I'd be more supportive.

The netplay is fine if you ask me.I have no problems when I play with most of the eu players.I can't host for some reason,but the problem is probably coming from me.

Can't speak for you as I'm west coast US not EU but with MBAA's netplay I get delay 6-7 with east coasters.  With MBAC's caster client I got delay 4, 3 on a good day.

A 3 frame delay difference is massive.

For comparison, 6-7 delay is the delay I got with australia and europe in MBAC.
: Re: So where do we go from here?
: abitofBaileys June 02, 2012, 10:38:54 PM
Hello,

We've been corresponding on vWorker.com re your bid request:
http://www.vworker.com/RentACoder/misc/BidRequests/ShowBidRequest.asp?lngBidRequestId=1896208&txtForceRefresh=6220121155552207&intProjectTab_TabId=1&blnShortCutMenu=true

As vW takes a fat cut of the payment (15%) and you're going to fund it via community donations, we can just divide the project into stages and work outside of vW, so you guys don't have to pay extra for the commission fee.

I've looked around that MBCaster code, and the job's worth around $1500. With only the core features we can go down to ~$1200. I like the idea of a community funded project, but this requires a lot of both knowledge and effort, and those don't come cheap. I'd be surprised if you find someone on vW who bids lower and knows what he's doing.

Regards,
--
Pawel "rsh" Niegowski
: Re: So where do we go from here?
: ehrik June 03, 2012, 02:05:03 AM
Wow that's expensive.
: Re: So where do we go from here?
: Cristu June 03, 2012, 02:23:31 AM
Hello,

We've been corresponding on vWorker.com re your bid request:
http://www.vworker.com/RentACoder/misc/BidRequests/ShowBidRequest.asp?lngBidRequestId=1896208&txtForceRefresh=6220121155552207&intProjectTab_TabId=1&blnShortCutMenu=true

As vW takes a fat cut of the payment (15%) and you're going to fund it via community donations, we can just divide the project into stages and work outside of vW, so you guys don't have to pay extra for the commission fee.

I've looked around that MBCaster code, and the job's worth around $1500. With only the core features we can go down to ~$1200. I like the idea of a community funded project, but this requires a lot of both knowledge and effort, and those don't come cheap. I'd be surprised if you find someone on vW who bids lower and knows what he's doing.

Regards,
--
Pawel "rsh" Niegowski

Where can we send the money to? The bid is going to be taken? I'll try and get meltybrasil to help in that case since I'm it's founder and the current netplay is useless to us.
: Re: So where do we go from here?
: Roy-Kr June 03, 2012, 03:48:43 AM
If he is able to make it work as well as Caster with all its features then I'll have no complaints; 1500 dollars is not a terribly large amount, especially if many people contribute.

Now then, the conditions.
Would he agree to receive the full payment once the product is complete and in satisfactory condition?
If bugs are discovered after the job is done, would he agree to fix them?

I bet people'd be reluctant to donate with no guarantee of success, and those who do donate would be bitter if the final product isn't useful.
: Re: So where do we go from here?
: abitofBaileys June 03, 2012, 04:34:23 AM
Maybe we could pay him a part of the whole amount as a deposit, and transfer the rest when the job is done. Then both parties profit.
: Re: So where do we go from here?
: Irysa June 03, 2012, 09:34:38 AM
have fun getting scammed over this guys :toot:

I'm going to be as real as possible, though I can definitely commend your efforts.

Just move onto P4U

It's what I'm doing. I had fun with MB at least.

Id rather quit fighting games than play another ASW shitfest
: Re: So where do we go from here?
: ehrik June 03, 2012, 09:52:22 AM
That guy is totally just gonna run with the money haha
: Re: So where do we go from here?
: Roy-Kr June 03, 2012, 10:48:14 AM
Maybe we could pay him a part of the whole amount as a deposit, and transfer the rest when the job is done. Then both parties profit.
Unlikely.

"Since this is a pay-for-deliverables project, you will bid a fixed price to complete the entire job. If you win and complete the work according to contract, you will be paid completely at the end (or partially as each of your optional milestones arrive)."

Although he suggested doing it outside of vw, these rules must still apply.
: Re: So where do we go from here?
: F9|Chibi June 03, 2012, 12:07:11 PM
How about you don't pay the guy because that's way more than anyone on this forum should be paying to 'fix' this problem of ours.
: Re: So where do we go from here?
: Dipstick June 03, 2012, 12:32:19 PM
I'm not touching this with a 100-foot pole.

Generally though, anyone asking to do any paid for service outside of the original forum you're requesting it in is usually a sign to run for the hills, as the odds of getting scammed go up about 10,000x.
: Re: So where do we go from here?
: abitofBaileys June 03, 2012, 12:59:00 PM
Well then, fuck you guys. Have fun with your dying community :V
: Re: So where do we go from here?
: Roy-Kr June 03, 2012, 01:16:11 PM
How are we supposed to get scammed if the deal is that we pay after receiving a satisfactory product?
: Re: So where do we go from here?
: VanDarkholme June 03, 2012, 01:51:07 PM
What if he creates a netplay but it will be the same deal as the ecole one - for some it works very well and for some it works like shit? You will have to pay the guy since he did the job, or can you just say to him that you're not sattisfacted and wont pay?
: Re: So where do we go from here?
: Roy-Kr June 03, 2012, 02:52:58 PM
Same as Caster equals satisfactory.
If it's the same as Ecole/FB's then it needs work.

Conditions for when the product can be considered complete would of course be agreed upon before a deal is made.
: Re: So where do we go from here?
: ehrik June 03, 2012, 03:11:42 PM
Well then, fuck you guys. Have fun with your dying community :V

I mean like good stuff trying to get something together but man you gotta be careful lol
: Re: So where do we go from here?
: Dipstick June 03, 2012, 03:19:01 PM
Well then, fuck you guys. Have fun with your dying community :V
Yeah, because there aren't 34,543,543 other games people could just go instead of playing one with zero legal availability anywhere in the world. There's putting in effort in building a community and then there's just not being able to accept the reality of the situation.

Hell, you compared the community to Ougon's a couple of pages back. Do you know how many times I have seen that game played at a tournament? Zero. I think we're coming from two completely different worlds here.
: Re: So where do we go from here?
: papagaio June 03, 2012, 03:41:17 PM
Hell, you compared the "community" to Ougon's a couple of pages back. Do you know how many times I have seen that game played at a tournament? Zero

who the hell plays ougon anyways?


: Re: So where do we go from here?
: Numakie June 03, 2012, 05:53:57 PM
How bout we get our game released stand alone.  I'd rather put money in that then some 3rd party netplay fix.  In fact, I'd put no money on the 3rd party netplay fix.
: Re: So where do we go from here?
: AARP|ZTB June 03, 2012, 08:38:12 PM
Wow, some of you guys are finally starting to get it. Kudos.

Good luck to the rest trying to catch up.
: Re: So where do we go from here?
: Tonberry June 03, 2012, 09:14:55 PM
Where do we go from here?

TO THE SKIES! http://www.nicovideo.jp/watch/sm18003292
: Re: So where do we go from here?
: Rokunaya June 04, 2012, 10:33:33 AM
Where do we go from here?

TO THE SKIES! http://www.nicovideo.jp/watch/sm18003292

(http://2.bp.blogspot.com/-V8mY_wg_mUU/TyhjDsWjoBI/AAAAAAAAA3Y/QGYc6Zw0CHk/s1600/rip.gif)

RIP Melty
: Re: So where do we go from here?
: Lord Knight June 04, 2012, 01:07:35 PM
Where do we go from here?

TO THE SKIES! http://www.nicovideo.jp/watch/sm18003292

i have to go now.

my planet needs me.
: Re: So where do we go from here?
: abitofBaileys June 04, 2012, 02:51:25 PM
http://www.youtube.com/watch?v=csjhxIsRiZo&t=13m46s
: Re: So where do we go from here?
: ehrik June 06, 2012, 10:47:11 PM
http://hydragp.info/archives/4720 japan bans hime fly off screen glitch
: Re: So where do we go from here?
: LivingShadow June 07, 2012, 05:22:44 AM
I don't know If I would call that a glitch, but yes, it should be banned.

If I'm not mistaken, it can be fixed by either requiring meter to fly cancel or limiting the number of fly cancels before touching the ground.

Edit: Also, someone get that info on the front page.
: Re: So where do we go from here?
: Cristu June 07, 2012, 05:58:39 AM
I don't know If I would call that a glitch, but yes, it should be banned.

If I'm not mistaken, it can be fixed by either requiring meter to fly cancel or limiting the number of fly cancels before touching the ground.
6B is not cancelable into 2Q normally nor 2Q into 6B, but after one flight, both are. It only requires only one flight and then 6B 2Q 6B 2Q 6B 2Q allday. Flight limitation would not help (since it's only 1) neighter requiring meter (same reason). All it needs is 6B not being cancelable into 2Q or 2Q not in 6B (when in flight mode). Another solution could be flight mode end after specific commands. They made flight mode cancelable into more attacks for the cool, but yeah, newest character + very complex mechanics + 90 characters to take care of. One cannot be so perfect.
: Re: So where do we go from here?
: AARP|ZTB June 09, 2012, 06:06:22 PM
top8 GG was streamed on TeamSpooky today. Why? Because its on a platform that's easy for stream equip to be setup on. Ergo PC release (which I was against from the beginning) killed MB...Along with developers not giving a shit lol.

Also, from another thread:
They're probably just tossing around words at this point. They probably don't fucking care about Melty anymore, or dealing with Type-Moon (I wouldn't want to deal with them either.) I mean mauve has stated that the JP BBS for the game is filled with complaints and shit, but do you see Ecole or whoever is producing this doing anything? Why do you guys put your faith in small shitty JP companies?

Lastly:
WHAT THE FUCK IS A "Q"????????!!!!!!!!!!!!!!

Come on, guys. Just give it up.

#fuckecole
: Re: So where do we go from here?
: Sashi June 09, 2012, 07:49:25 PM
I think Q was what E was called in AC.
: Re: So where do we go from here?
: AARP|ZTB June 09, 2012, 08:21:50 PM
nope. there was no "Q" in AC either :p
: Re: So where do we go from here?
: LivingShadow June 09, 2012, 11:00:37 PM
It isn't really required to play the game, all the things you can do with Q you can do with other button combinations. Q is the quick action button.
: Re: So where do we go from here?
: papagaio June 10, 2012, 06:54:44 AM
top8 GG was streamed on TeamSpooky today. Why? Because its on a platform that's easy for stream equip to be setup on. Ergo PC release (which I was against from the beginning) killed MB...Along with developers not giving a shit lol.

#fuckecole

hipster Cristu/Roy arguing against you in 3....2....1....
: Re: So where do we go from here?
: AARP|ZTB June 10, 2012, 07:51:11 AM
top8 GG was streamed on TeamSpooky today. Why? Because its on a platform that's easy for stream equip to be setup on. Ergo PC release (which I was against from the beginning) killed MB...Along with developers not giving a shit lol.

#fuckecole

hipster Cristu/Roy arguing against you in 3....2....1....
Cool. Maybe they can explain where the VF5 players are coming from too and why the game is being streamed on a fairly regular basis.

Could it be due to the "strong foundation" of the community and their will to keep playing under any circumstances? :mystery: :mystery: :mystery:

Hint:
Not really a fucking mystery anymore.
: Re: So where do we go from here?
: Cristu June 10, 2012, 11:03:54 AM
Why depend on others to stream? Why care about how other games have streams? Isnt this an independent forum and community?

All the interest in MB is centered here, no one outside will help unless it's good for them (e.g. having more people on their events). You guys have to negotiate your presence. No stream for MB? No MB players money for their event. Value your own stuff, this forum, make your own big events with 1 or 2 popular games to call people and stream at will. You guys can do that, you have enough and qualified people.

All you need is motivation, but this place have lots of demotivated people who insist on demotivating others. Things aint gonna work like that. It has nothing to do with PC or console. SF3S OE for console is dead while SF3S on GGPO is strong. It has do to with motivation (and maybe netplay?). Also I have the impression you guys care too much about bringing new players that you don't even enjoy yourselves while competing. Like I said, buterflies will only come if you take care of the garden.
: Re: So where do we go from here?
: AnFox June 10, 2012, 11:10:24 AM
Why the fuck is this thread still open?

Until ecole is going to do something directly about ANY of what EVERYONE is mentioning, then there isn't much to do except play whereever/whenever the fuck you want and play shit.

Fuck.
: Re: So where do we go from here?
: Rokunaya June 10, 2012, 01:56:42 PM
Is there a #ShitCristuuSays hashtag yet
: Re: So where do we go from here?
: AARP|ZTB June 10, 2012, 02:00:58 PM
Nope. But I'm sure there is now! lol
: Re: So where do we go from here?
: Shiki June 11, 2012, 06:42:25 AM
For the believers:

http://www.youtube.com/watch?v=Nl4mWD-KEi4&nomobile=1
: Re: So where do we go from here?
: F9|Chibi June 11, 2012, 08:00:53 AM
Thread closed.

See you at the funeral guys.